Items

From DDwiki
Revision as of 09:33, 17 March 2015 by Lujo (Talk | contribs) (Shop Items - Elite)

Jump to: navigation, search


Blacksmith Items

The following 6 items become available as preparations on any run as you upgrade your Blacksmith kingdom building. They can not be put in your Guild locker.

Icon Name Description Blacksmith Level Cost CP
Bear Mace.png Bear Mace Your regular attack causes Knockback; +25% knockback damage Level 1 12 35
Perseverance Badge.png Perseverance Badge +10% bonus damage; small item Level 2 15 20
Really Big Sword.png Really Big Sword Attacks ignore 35% of target's physical resistance, but always strike second Level 3 12 35
Shield.png Shield -2 damage reduction Level 1 15 35
Slaying Wand.png Slayer Wand Instantly slays one target monster, granting base experience

(no bonus experience; capped at your level)

Level 2 5 10
Sword.png Sword +2 base damage Level 1 25 35

Shop Items - Basic

These 8 items are available in shops once you find the Gate Scroll and build the first level of Bazaar in your kingdom. They can be put in your Guild Locker.

Icon Name Description Cost CP
Badge of Honour.png Badge of Honour +10% attack bonus, can be consumed to grant 1-time death protection 18 40
Bloody Sigil.png Bloody Sigil +5 max HP, -10% bonus attack, +1 health regeneration per square revealed 8 45
Fine Sword.png Fine Sword +4 base damage 15 35
Pendant of Health.png Pendant of Health +10 max hit points. 15 35
Pendant of Mana.png Pendant of Mana +2 max mana 12 35
Spoon.png Spoon +1 base damage; small item 1 1
Tower Shield.png Tower Shield +10% physical resistance 14 35
Troll Heart.png Troll Heart Gain +2 Max HP every time you level up (Bonus is not lost from converting this item) 16 55

Shop Items - Quest

The Following 22 items are available in the shops once you unlock them by completing either their respecitve quests present on the Adventuring Map, their associated Puzzle Packs, or their respective Silver Class Challenges. You can increase your chance of finding them in shops afterwards using the "Quest Items" preparation from the Lvl 2 Bazaar building.

Icon Name Description Unlock Method Cost CP
Piercing Wand.png Piercing Wand BURNDAYRAZ reduce enemy magic resistance by 3% (Cannot go below 0%) Quest: Double Take 13 30
Rock Heart.png Rock Heart Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed (ENDISWALL or knockback) Quest: Bonus Bravery: Slime Pit 14 60
Dragon Soul.png Dragon Soul Free cast chance: 15%, prevents you from entering the cursed realm in the Cursed Oasis (a prepared Dragon Soul will not prevent this) Quest: Bonus Bravery: Oasis, also dropped by the Cursed Shade in the Cursed Oasis 18 50
Fire Heart.png Fire Heart Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%) Quest: Ice and Fury 20 1
Crystal Ball.png Crystal Ball Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5 gold Quest: The Realm's Finest 15 1
Witchalok Pendant.png Witchalok Pendant Grants a layer of Trait: Stone skin Stone skin when casting BURNDAYRAZ; small item Quest: Halflings, Ho! 19 30
Battlemage Ring.png Battlemage Ring BURNDAYRAZ deals +1 damage per level (+25% damage) Quest: Minecraft 25 20
Hero's Helm.png Hero's Helm +5 HP, +1 MP, +2 base damage Quest: Confidence 18 50
Platemail.png Platemail -2 damage reduction per character level; your attacks are slowed Class Challenge: Fighter Silver ChallengeFighter Silver Challenge Toe-to-Toe 23 40
Whurrgarbl.png Whurrgarbl Your physical attacks apply Burning effect like BURNDAYRAZ Class Challenge: Berserker Silver ChallengeBerserker Silver Challenge Again! Again! 15 45
Trisword.png Trisword +2 base damage; Gain +5 decaying base damage whenever you drink a potion (capped at +7 total) Class Challenge: Warlord Silver ChallengeWarlord Silver Challenge Terror Grows 12 35
Balanced Dagger.png Balanced Dagger Grants 3 bonus experience every time you kill an equal-leveled enemy; small item Class Challenge: Thief Silver ChallengeThief Silver Challenge The Metal Age 12 44
Gloves of Midas.png Gloves of Midas Gain +1 gold every time you kill an XP-valuable monster Class Challenge: Rogue Silver ChallengeRogue Silver Challenge Wrath of Midas 10 45
Venom Dagger.png Venom Dagger Poisons the enemy for 2 poison per character level each hit; small item Class Challenge: Assassin Silver ChallengeAssassin Silver Challenge Creeplight Contract 16 50
Stone Sigil.png Stone Sigil Gain +1 Piety whenever you kill an XP-valuable monster; small item Class Challenge: Priest Silver ChallengePriest Silver Challenge The Evil Zombie 18 30
Martyr Wraps.png Martyr Wraps Your attacks apply a stack of Corrosion; everything visible (including you) gains 1 corrosion on level-up Class Challenge: Monk Silver ChallengeMonk Silver Challenge Way of the Open Fist 15 45
Agnostic Collar.png Agnostic Collar Prevents deity punishment for desecration Class Challenge: Paladin Silver ChallengePaladin Silver Challenge Honour and Glory 25 50
Mage Plate.png Mage Plate Gain +1 MP and -5% bonus damage per uneven character level (starting at the first) Class Challenge: Wizard Silver ChallengeWizard Silver Challenge Malfunctionarium 20 40
Blue Bead.png Blue Bead Gain +1 MP whenever you kill an XP-valuable monster; small item Class Challenge: Sorcerer Silver ChallengeSorcerer Silver Challenge Damp Darkness 5 10
Vampiric Blade.png Vampiric Blade +1 Trait: Life steal Life steal Class Challenge: Bloodmage Silver ChallengeBloodmage Silver Challenge Bloodsoaked Blade 25 50
Viper Ward.png Viper Ward Immune to poison; small item Complete "Hello, halflings!" introduction puzzles 16 65
Soul Orb.png Soul Orb Immune to Mana Burn; small item Complete "Hello, gnomes!" introduction puzzles 16 65

Shop Items - Elite

The Following 8 items become available in shops after you upgrade the Bazaar building in your kingdom to lvl 3. You can increase the odds of finding them in shops by using the "Elite Items" preparation. They can be placed in your Guild Locker after a run, and some can be found in various subdungeons, taken out and lockered "out of order".


Icon Name Description Obtaining Method Cost CP
Keg of Health.png Keg of Health Obtain 3 healing potions when used Shops (Elite), or El Potion Loco subdungeon which can be found in the North. If you kill the Goblin before using the Wand of Splosion, he drops it. 25 70
Keg of Mana.png Keg of Mana Obtain 3 mana potions when used Shops (Elite) 25 70
Elven Boots.png Elven Boots +3 max mana, +15% magic resistance Shops (Elite) or the Graveyard subdungeon, after you kill the lvl 5 Zombie who appears after you check the tombstones. 35 50
Dwarven Gauntlets.png Dwarven Gauntlets +20% bonus damage, +2 max HP on level up Shops (Elite) or spending 50 piety in the Brandonnn subdungeon, which appears in the East. 35 50
Amulet of Yendor.png Amulet of Yendor Grants +50 XP when used Shops (Elite) 45 100
Orb of Zot.png Orb of Zot Every visible enemy has their max health (not current health) reduced by 50% Shop (Elite) 45 100
Alchemist Scroll.png Alchemist's Scroll Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level) Shop (Elite) 13 40
Wicked Guitar.png Wicked Guitar All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10 Shop (Elite) 11 11

Dungeon Boss Rewards

|Fabulous Treasure.png |Fabulous Treasure | This is amazing! You've never seen anything like it! | Class Challenge: Thief Gold ChallengeThief Gold Challenge Deadly Shadows | 95 | 1 |- |Dragon Shield.png |Dragon Shield | +18% physical and magic resistance | Dungeon boss reward: Dragon Isles | | |- |Namtar's Ward.png |Namtar's Ward | Can be used once per character level to give yourself death protection at no extra cost. | Dungeon boss reward: Namtar's Lair | | |- |Avatar's Codex.png |Avatar's Codex | Fireballs do +4 damage per level, set burning to maximum stacks, but makes gives each monster Retaliate:Fireball | Dungeon boss reward: Demonic Library | | |- |Naga Cauldron.png |Naga Cauldron | Gives healing potions overheal, and icreases health and mana potion effectivness by 5% for every kind of debuff your character has (corrosion, weakening, curse, slow, poison and mana burn). | Dungeon boss reward: Naga City | | |- |Sensation Stone.png |Sensation Stone | No inherent effect, but can be converted for 150 conversion points. | Dropped by the Bridge Troll on the Havendale Bridge | |150 |- |Tokoloshe Charm.png |Tokoloshe Charm | +5% magic resistance; small item | | 1 | 10 |- |Fake Beard.png |Fake Beard | +5 XP on pickup, can't be converted | Subdungeon | 10 | N/A |- |Gorgon Ward.png |Gorgward | Makes you immune to Trait: Death-gaze Death-gaze. Small item. | Subdungeon | 18 | 50 |- |Druid Stick.png |Sticky Stick | Gives you Trait: Corrosive Corrosive. Cannot be lockered. | Subdungeon | 1 | 30 |- |Orb of lusory.png |Orb of Lusory | Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon. Cannot be lockered. | Randomly found in the Halls of Steel (Hard). | | |- |Amulet of Yendor.png |Cracked Amulet | Consume to gain +5 XP | Subdungeon | | |- |Mass09 Ledger.png |Mass09 Ledger | Use 1 gp to swap every monsters positions | Subdungeon | | |- |Cracked Orb.png |Cracked Orb | Reduces all visible enemies max health to 90%, but doesn't reduce their current HP | Subdungeon | | |- |Blade of Yin.png |Blade of Yin | +3 base damage, can be consumed to grant Death Protection; small item | Subdungeon: Yin and Yang | 15 | 35 |- |Yang's Sword.png |Yang's Sword | +3 base damage, can be consumed to grant Death Protection; small item | Subdungeon: Yin and Yang | 15 | 35 |- |File:Draco's Heart.png |Dragon Heart | +3 HP every time you gain a level; convert to kill Draco enemy | Subdungeon: Draco | 1 | 5 |- |Titan Guitar.png |Titan Guitar | Can be used to slow all monsters on the screen and give them Trait: Cowardly Cowardly. Destroys almost all walls on screen when it enters your inventory; if you prepare a Titan Guitar, it will destroy almost all walls in the dungeon. | Subdungeon: Really Awesome Guitar | 11 | 11 |- | |Amulet | ??? | Subdungeon: Teeth Teeth Teeth | 15 | 35 |- | |ARMOUR.EXE | 20% phys resist | Subdungeon: WIZARD.EXE | 1 | 1 |- |Prayer Bead.png |Prayer Bead | +1% magic resistance; small item; cannot be converted | Received from Glowing Guardian from certain boons | | |- |Patches.png |Patches the Teddy | On level up, gives a random boon and random curse from the following list. Boons: +3 Health, +3 Gold, +5% Attack Bonus, +1 Mana, +4% Physical and Magical Resistance

Curses: Mana Burn, Poison, Teleport, Grid Reveal | Preparation: Thieves Den | | |- |Vampiric Blade.png |Draining Blade | +1 lifesteal, 9 layers of curse and 5 corrosion on pickup |Shop on Tinker Silver ChallengeTinker Silver Challenge Forging Ahead |25 |50 |- |Bound Sword.png |Bound Sword | +15% damage, can't be converted |Shop on Tinker Silver ChallengeTinker Silver Challenge Forging Ahead |14 |N/A |- |Bound Sword.png |"Penance" | +2 damage and +1 max MP on pickup, -3 damage and -2 max MP on removal |Shop on Tinker Silver ChallengeTinker Silver Challenge Forging Ahead |25 |35 |- |Forlorn.png |"Forlorn" | Conversion value boosts to 100 upon entering inventory |Shop on Tinker Silver ChallengeTinker Silver Challenge Forging Ahead, Subdungeon |1 |33/100 |- |Alchemist Scroll.png |Ritual Scroll |consume to add +5% resistances, +1 Max MP and +3 layers of curse |Shop on Tinker Silver ChallengeTinker Silver Challenge Forging Ahead |13 |20 |- | |Gate Scroll | +5 max health, consume to read, unlocks Bazaar | First dungeon after Bank unlocked |15 |N/A |}

Alchemist Scrolls

Icon Item Description Method of Obtaining
Compression Seal.png Compression Seal Turns an item in your inventory into a small item Alchemist level 1
Transmutation Seal.png Transmutation Seal Converts an item or wall into its value in gold (walls give 10 gold), and grants a bonus to your next conversion. Does not work on lead items. Alchemist level 1
Translocation Seal.png Translocation Seal Steals an item from a shop and halves the conversion value Alchemist level 2

Potions

Icon Item Description Method of Obtaining
Health Potion.png Health Potion Restores 40% of your maximum HP (rounded down) when used Always available
Mana Potion.png Mana Potion Restores 40% of your maximum MP (rounded down) when used Always Available
FortitudeTonic.png Fortitude Tonic Removes Poison and all stacks of Weakening Witch level 1
BurnSalve.png Burn Salve Removes Mana Burn and all stacks of Corrosion Witch level 1
StrengthPotion.png Strength Potion Removes all your mana, your base damage for the next attack is increased by 1 per level and 1 per mana consumed while drinking the potion Witch level 2
SchadenfreudePotion.png Schadenfreude Potion Restores 1 MP for every point of damage taken on your next attack


(Note: Mana burn is applied before damage is dealt, so if you attack an opponent with mana burn, it will take away all your mana and then this potion will kick in to restore your mana.)

Witch level 2
QuicksilverPotion.png Quicksilver Potion Grants temporary 50% Dodge and dodge prediction, removed after a successful dodge Witch level 3, or can be obtained from Tikki Tooki with the "Reflexes" boon
ReflexPotion.png Reflex Potion Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack. Witch level 3, or can be obtained from Tikki Tooki with the "Reflexes" boon
WHUPAZ.png Can of Whupaz Instead of dealing normal damage, your next attack will reduce the health of the enemy you strike to 75%, unless it would do more damage normally.

A niche trick, but which had been of prime importance if the early dailies : if the monster has 1 HP only, it will kill it even if the monster is immune to the blow (for example a half-dragon hitting Durr, who is magic immune (in magma mines), would kill him when his life has been reduced to 1 HP).

Witch level 3, or found inside the Metal Spider Temple subdungeon

Unlisted Items

These items do not appear in the Codex and thus do not count for its completion ratio.

Icon Item Description Method of Obtaining Cost CP
Sword.png Bargain Sword +1 base damage Shop (Bazaar level 0) 15
Perseverance Badge.png Bargain Badge +10% bonus damage Shop (Bazaar level 0)
Pendant of Mana.png Bargain Pendant +1 max mana Shop (Bazaar level 0)
Troll Heart.png Bargain Heart Gain +1 Max HP every time you level up (Bonus is not lost from converting this item) Shop (Bazaar level 0)
File:Avatar Symbol (Outdated).png Avatar Symbol (Outdated) +9% physical and magic resistance, gains a charge for every XP-valuable enemy killed (up to 10), can be used to gain +10% bonus damage per charge when used for your next attack Dungeon boss reward: Demonic Library

Conversion Fodder

Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus. There are many items well-known as "conversion fodder" that are relatively cheap and effective choices for this purpose. Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent. The following items are all considered conversion fodder:

Item: Bloody Sigil Bloody Sigil (5.6 CP / GP)
This double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character. Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.

Item: Gloves of Midas Gloves of Midas (4.5 CP / GP)
In addition to offering a superb conversion ratio, this item can also be used to earn additional gold which can be used to purchase even more stuff. As a result, it is highly prized.

Item: Rock Heart Rock Heart (4.3 CP / GP)
The Rock Heart is a great tool for anyone with knockback damage, the Glyph: PISORF PISORF glyph or the Glyph: ENDISWAL ENDISWAL glyph. Once you're done with it, you can convert it for a windfall. For those without the ability to crush walls, it's still worthwhile just for conversion points.

Item: Viper Ward Viper Ward & Item: Soul Orb Soul Orb (4 CP / GP)
These superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done. They're one of the best conversion-fodder buys around.

Item: Balanced Dagger Balanced Dagger (3.67 CP / GP)
A very niche item, usually relegated to vicious-difficulty dungeons where higher-level kills are impractical or for players without mad level-catapult skills like the pros have. However, in other scenarios it makes a good conversion fodder item. With its small size, you can carry it around and use it for what it's worth, then convert it when you're done.

Item: Troll Heart Troll Heart (3.44 CP / GP)
The troll heart will slowly accrue bonus HP as you level up, and can be converted afterwards without losing those hit points. Given its high CP value, this is often a great deal.

Item: Venom Dagger Venom Dagger (3.12 CP / GP)
A consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price. The item itself isn't very useful otherwise, though.

Item: Alchemist Scroll Alchemist Scroll (3.07 CP / GP)
The rules for items like these can be confusing at times, but the alchemist scroll's bonus HP do not disappear when you convert it, meaning this item can be picked up on the cheap, used sparingly, then converted later without much risk.