Difference between revisions of "Jehora Jeheyu"

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[[File:Jehora.jpg|frame]]
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<onlyinclude>{{
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{{{tpl|GodInfobox}}}
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|Name=Jehora Jeheyu
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|ShortHand=JJ
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|InitialWorship=
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* Randomly {{piety|0-25}}
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* Free {{s|WEYTWUT}} glyph
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|Punishment=
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* 50% chance of reducing your health to 1 and mana to 0, and reducing bonus damage, max health and max mana by 33%
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|PrepPenalty=
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* Removes one inventory slot from the player
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|RewardedActions=
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;All of the following effects may randomly grant {{piety|2-4}} or cause Jehora Jeheyu to randomly punish you (no piety loss):
 +
 
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*Discover a monster while exploring (plants excluded)
 +
 
 +
*Kill an XP-valuable enemy
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*Cast {{s|BYSSEPS}}, {{s|WONAFYT}}, {{s|WEYTWUT}}, {{s|GETINDARE}}, {{s|APHEELSIK}}, {{s|CYDSTEPP}}
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*Dodge an attack
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*Convert an item or glyph
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|PenalizedActions=
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;On minor punishment: randomly inflicts {{t|Poisoned}}, {{t|Mana Burned}}, {{t|Weakening}}, {{t|Corrosion}} debuffs, or sets your health to 1
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|Boons=
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;{{boon|Petition}} {{SingleUse}}
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:'''Cost''': {{piety|45}}
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:'''Effect''': Jehora Jeheyu stops randomly punishing you
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;{{boon|Last Chance}} {{SingleUse}}
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:'''Cost''': {{piety|all remaining}}
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:'''Effect''': Grants a chance to fully restore your health and mana; probability improves if you have more piety
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;{{boon|Boost Health}} {{MultipleUse}}
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:'''Cost''': {{piety|20 + 25n}}, 1 {{i|Health Potion}}
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:'''Effect''': Increases your maximum health by 20
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;{{boon|Boost Mana}} {{MultipleUse}}
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:'''Cost''': {{piety|20 + 25n}}, 1 {{i|Mana Potion}}
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:'''Effect''': Increases your maximum mana by 3
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;{{boon|Chaos Avatar}} {{SingleUse}}
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:'''Cost''': {{piety|80}}
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:'''Effect''': Increases your current level by 1, granting a full heal and mana restore, grants +100 conversion points, removes all {{t|Weakening blow}} and {{t|Corrosion}} from your character, and reduces the physical and {{t|Magic resist}}ance of all monsters on the current level by 20%
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}}</onlyinclude>
  
 
Jehora Jeheyu, the mad god of primordial chaos, is an unsolvable enigma. He grants power and punishment in equal measures, depending on how amused or bored he is at the time. He is one of the most balanced gods in terms of the benefits he grants from his boons, and works well with almost any type of character.
 
Jehora Jeheyu, the mad god of primordial chaos, is an unsolvable enigma. He grants power and punishment in equal measures, depending on how amused or bored he is at the time. He is one of the most balanced gods in terms of the benefits he grants from his boons, and works well with almost any type of character.
  
Jehora is unlocked from a subdungeon with 25 unique imps in it. Once the altar is touched, a maze is generated that hinders the passage back, so bring ENDISWAL with you.
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Jehora is unlocked from a subdungeon with 25 unique imps in it. Once the altar is touched, a maze is generated that hinders the passage back, so bring {{s|ENDISWAL}} with you.
  
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== Piety Gain Mechanics ==
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Jehora Jeheyu performs a piety/punish roll on the following actions:
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* Enemy reveal (non-plants only)
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* Enemy death (XP-valuable only)
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* Successful dodging
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* Item conversion
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* Casting the following: {{s|BYSSEPS}}, {{s|WONAFYT}}, {{s|WEYTWUT}}, {{s|GETINDARE}}, {{s|APHEELSIK}}, {{s|CYDSTEPP}}
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This roll picks a random integer from 1-15, which is compared to an internal "happiness value" for the god which starts at 14. If the rolled number is less than or equal to JJ's happiness, 2-4 piety will be granted and JJ's internal happiness value will be decreased by 1 (to a minimum of 5).
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If the rolled number is higher, a minor punishment is inflicted and JJ's happiness increases by 2 (to a maximum of 14 again).
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The minor punishments are determined by another roll, from 0 to 10.
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*0 = {{t|Poisoned}}
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*1 = {{t|Mana Burn}}
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*2 = Health loss
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*3-5 = {{t|Weakened}}
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*6-8 = {{t|Corrosion}}
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*9-10 = {{t|Cursed}}
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This is where it gets a little trickier to describe: each status ailment now has a "reroll threshold", and if the punishment roll lands on an ailment with a threshold that's too high, it rerolls instead of inflicting that punishment. All thresholds start at 0 (except health loss and burn, which start more graciously at 1). The threshold number represents the minimum number of RNG rolls needed in any given punishment check before that particular punishment is available.
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 +
Thus -- given starting values as an example -- if the first roll lands on health loss, it will force a reroll. That reroll is then at liberty to inflict health loss or mana burn. If any ailments exist at a threshold of 2 or more, on the other hand, those are exempt for at least one more RNG.
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Whenever a particular punishment is successfully inflicted, that punishment's threshold will permanently increase by 1.
  
 
== Strategy ==
 
== Strategy ==
  
Jehora is actually much less threatening than he appears, but you must move to acquire the petition boon as early as possible. The weakening punishment in particular can cripple a low-level character, and avoiding taking too many penalties is important. If you're both poisoned and mana burned, it can become very difficult to survive. The burn cure and fortitude potions are both very useful for followers of Jehora Jeheyu.
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Jehora is actually much less threatening than he appears, but you must move to acquire {{boon|Petition}} as early as possible. The weakening punishment in particular can cripple a low-level character, and avoiding taking too many penalties is important. If you're both {{t|Poisoned}} and {{t|Mana Burn}}ed, it can become very difficult to survive. The {{i|Burn Salve}} and {{i|Fortitude Tonic}} are both very useful for followers of Jehora Jeheyu.
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Jehora's strategy is rather simple: Survive his random punishments for long enough to get {{boon|Petition}}, then climb to {{boon|Chaos Avatar}} while picking up {{boon|Boost  Health}}s and {{boon|Boost Mana}}s along the way. If you get him early enough, you're likely to still have enough piety to change deities for the endgame or use his other boons.
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{{boon|Boost Mana}} and {{boon|Boost Health}} are two of the most powerful boons in the game. {{boon|Boost Health}}, particularly at lower levels, can vastly increase a character's durability and allow him to fight monsters he normally wouldn't stand a chance against. {{boon|Boost Mana}} enables you to play like an {{r|Elf}}, using more elaborate spellcasting combos with a more generous [[mana]] pool. The loss of potions isn't as bad as it first appears; because potions grant benefits based on a % of your maximum health and mana, your remaining potions will actually become more powerful(to be even you would have to consume 6 health potions or 4 mana). If you combine with a {{i|Schadenfreude Potion}} and use {{boon|Boost Mana}} sparingly, it's actually possible to come out ahead in terms of how much MP you get from your remaining potions!
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 +
Jehora's greatest strength comes when you use {{boon|Chaos Avatar}} and/or {{boon|Last Chance}}. These boons fully restore your health and mana when used, and if you've been using his other boons you'll have that much more health and mana to re-fill. Followers of Jehora Jeheyu can be terrifying engines of destruction in the end-game, and the broad range of bonuses provided by this deity often makes for some of the most powerful hybrid characters possible.
  
Jehora's strategy is rather simple: Survive his random punishments for long enough to get Petition, then climb to Avatar of Chaos while picking up health and mana boosts along the way. If you get him early enough, you're likely to still have enough piety to change deities for the endgame or use his other boons.
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Despite the high cost of {{boon|Chaos Avatar}}, you don't need to be a dedicated worshiper of Jehora to use it in the endgame. It's possible to accumulate {{piety|100}} from another deity, convert to JJ, and immediately desecrate an altar to reach the {{piety|80}} for {{boon|Chaos Avatar}}. {{g|Mystera Annur}} or {{g|The Earthmother}} altars are ideal desecration targets for this strategy, as {{boon|Chaos Avatar}} immediately cancels out their desecration penalties.
  
Jehora Jeheyu's "boost mana" and "boost health" boons are two of the most powerful boons in the game. Boost health, particularly at lower levels, can vastly increase a character's durability and allow him to fight monsters he normally wouldn't stand a chance against. Boost mana enables you to play like an elf, using more elaborate spellcasting combos with a more generous mana pool. The loss of potions isn't as bad as it first appears; because potions grant benefits based on a % of your maximum health and mana, your remaining potions will actually become more powerful. If you combine with a schadenfreude potion and use boost mana sparingly, it's actually possible to come out ahead in terms of how much MP you get from your remaining potions!
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Piety strategy, just like with {{g|Mystera Annur}} you try to not waste any mana while not fighting, here you can do the same: if you have to much health but little mana you can try {{s|BYSSEPS}} and {{s|GETINDARE}} and hitting something and then repeating. Likewise prefer spaming {{s|WONAFYT}} and {{s|APHEELSIK}} when you have to much mana. Try to waste all mana before leveling up.
  
Gnomes and Halflings make particularly good worshippers of Jehora Jeheyu since they have more potions to begin with and can more easily afford to sacrifice them. Rogues benefit enormously from the boost health boon, and at low-levels there is no better deity for a rogue to worship. The free WEYTWUT glyph also works well for rogues, who need a way to bypass monster first strike. Elves also work well with Jehora Jeheyu; though they lose out more than other races from the loss of mana potions, the absolutely massive amount of mana that an elf worshipper can accumulate makes them insanely good spellcasters. Raising your maximum mana above 30 is quite easy for an elven worshipper of Jehora Jeheyu.
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== Synergies ==
  
Jehora's greatest strength comes when you use Chaos Avatar and/or Last Chance. These boons fully restore your health and mana when used, and if you've been using his other boons you'll have that much more health and mana to re-fill. Followers of Jehora Jeheyu can be terrifying engines of destruction in the end-game, and the broad range of bonuses provided by this deity often makes for some of the most powerful hybrid characters possible.
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{{r|Gnome}} and {{r|Halfling}} make particularly good worshipers of Jehora Jeheyu since they have more potions to begin with and can more easily afford to sacrifice them. {{c|Rogue}} benefit enormously from the {{boon|Boost Health}}, and at low-levels there is no better deity for a rogue to worship. The free {{s|WEYTWUT}} also works well for rogues, who need a way to bypass monster first strike. {{r|Elf}} also work well with Jehora Jeheyu; though they lose out more than other races from the loss of {{i|Mana Potion}}s, the absolutely massive amount of mana that an elf worshipper can accumulate makes them insanely good spellcasters. Raising your maximum mana above 30 is quite easy for an elven worshipper of Jehora Jeheyu. {{c|Bloodmage}} lack starting mana, and extra health also works very well with their class features, so are another natural fit.
  
Warlords, Rogues, Assassins, and Wizards make the best worshippers of Jehora Jeheyu, though any class will benefit from him.
 
  
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Revision as of 20:10, 20 April 2017

Jehora Jeheyu
Jehora Jeheyu.png
Initial worship
  • Randomly 0-25 Piety
  • Free Glyph: WEYTWUT WEYTWUT glyph
Punishment
  • 50% chance of reducing your health to 1 and mana to 0, and reducing bonus damage, max health and max mana by 33%
Prep penalty
  • Removes one inventory slot from the player
Likes
All of the following effects may randomly grant 2-4 Piety or cause Jehora Jeheyu to randomly punish you (no piety loss)
  • Discover a monster while exploring (plants excluded)
  • Kill an XP-valuable enemy
  • Dodge an attack
  • Convert an item or glyph
Dislikes
On minor punishment
randomly inflicts Trait: Poisoned Poisoned, Trait: Mana Burned Mana Burned, Trait: Weakening Weakening, Trait: Corrosion Corrosion debuffs, or sets your health to 1
Boons
God boon: Petition Petition Single use
Cost: 45 Piety
Effect: Jehora Jeheyu stops randomly punishing you
God boon: Last Chance Last Chance Single use
Cost: all remaining Piety
Effect: Grants a chance to fully restore your health and mana; probability improves if you have more piety
God boon: Boost Health Boost Health Multiple use
Cost: 20 + 25n Piety, 1 Item: Health Potion Health Potion
Effect: Increases your maximum health by 20
God boon: Boost Mana Boost Mana Multiple use
Cost: 20 + 25n Piety, 1 Item: Mana Potion Mana Potion
Effect: Increases your maximum mana by 3
God boon: Chaos Avatar Chaos Avatar Single use
Cost: 80 Piety
Effect: Increases your current level by 1, granting a full heal and mana restore, grants +100 conversion points, removes all Trait: Weakening blow Weakening blow and Trait: Corrosion Corrosion from your character, and reduces the physical and Trait: Magic resist Magic resistance of all monsters on the current level by 20%

Jehora Jeheyu, the mad god of primordial chaos, is an unsolvable enigma. He grants power and punishment in equal measures, depending on how amused or bored he is at the time. He is one of the most balanced gods in terms of the benefits he grants from his boons, and works well with almost any type of character.

Jehora is unlocked from a subdungeon with 25 unique imps in it. Once the altar is touched, a maze is generated that hinders the passage back, so bring Glyph: ENDISWAL ENDISWAL with you.

Piety Gain Mechanics

Jehora Jeheyu performs a piety/punish roll on the following actions:

This roll picks a random integer from 1-15, which is compared to an internal "happiness value" for the god which starts at 14. If the rolled number is less than or equal to JJ's happiness, 2-4 piety will be granted and JJ's internal happiness value will be decreased by 1 (to a minimum of 5).

If the rolled number is higher, a minor punishment is inflicted and JJ's happiness increases by 2 (to a maximum of 14 again).

The minor punishments are determined by another roll, from 0 to 10.

This is where it gets a little trickier to describe: each status ailment now has a "reroll threshold", and if the punishment roll lands on an ailment with a threshold that's too high, it rerolls instead of inflicting that punishment. All thresholds start at 0 (except health loss and burn, which start more graciously at 1). The threshold number represents the minimum number of RNG rolls needed in any given punishment check before that particular punishment is available.

Thus -- given starting values as an example -- if the first roll lands on health loss, it will force a reroll. That reroll is then at liberty to inflict health loss or mana burn. If any ailments exist at a threshold of 2 or more, on the other hand, those are exempt for at least one more RNG.

Whenever a particular punishment is successfully inflicted, that punishment's threshold will permanently increase by 1.

Strategy

Jehora is actually much less threatening than he appears, but you must move to acquire God boon: Petition Petition as early as possible. The weakening punishment in particular can cripple a low-level character, and avoiding taking too many penalties is important. If you're both Trait: Poisoned Poisoned and Trait: Mana Burn Mana Burned, it can become very difficult to survive. The Item: Burn Salve Burn Salve and Item: Fortitude Tonic Fortitude Tonic are both very useful for followers of Jehora Jeheyu.

Jehora's strategy is rather simple: Survive his random punishments for long enough to get God boon: Petition Petition, then climb to God boon: Chaos Avatar Chaos Avatar while picking up God boon: Boost  Health Boost Healths and God boon: Boost Mana Boost Manas along the way. If you get him early enough, you're likely to still have enough piety to change deities for the endgame or use his other boons.

God boon: Boost Mana Boost Mana and God boon: Boost Health Boost Health are two of the most powerful boons in the game. God boon: Boost Health Boost Health, particularly at lower levels, can vastly increase a character's durability and allow him to fight monsters he normally wouldn't stand a chance against. God boon: Boost Mana Boost Mana enables you to play like an Race: Elf Elf, using more elaborate spellcasting combos with a more generous mana pool. The loss of potions isn't as bad as it first appears; because potions grant benefits based on a % of your maximum health and mana, your remaining potions will actually become more powerful(to be even you would have to consume 6 health potions or 4 mana). If you combine with a Item: Schadenfreude Potion Schadenfreude Potion and use God boon: Boost Mana Boost Mana sparingly, it's actually possible to come out ahead in terms of how much MP you get from your remaining potions!

Jehora's greatest strength comes when you use God boon: Chaos Avatar Chaos Avatar and/or God boon: Last Chance Last Chance. These boons fully restore your health and mana when used, and if you've been using his other boons you'll have that much more health and mana to re-fill. Followers of Jehora Jeheyu can be terrifying engines of destruction in the end-game, and the broad range of bonuses provided by this deity often makes for some of the most powerful hybrid characters possible.

Despite the high cost of God boon: Chaos Avatar Chaos Avatar, you don't need to be a dedicated worshiper of Jehora to use it in the endgame. It's possible to accumulate 100 Piety from another deity, convert to JJ, and immediately desecrate an altar to reach the 80 Piety for God boon: Chaos Avatar Chaos Avatar. God: Mystera Annur Mystera Annur or God: The Earthmother The Earthmother altars are ideal desecration targets for this strategy, as God boon: Chaos Avatar Chaos Avatar immediately cancels out their desecration penalties.

Piety strategy, just like with God: Mystera Annur Mystera Annur you try to not waste any mana while not fighting, here you can do the same: if you have to much health but little mana you can try Glyph: BYSSEPS BYSSEPS and Glyph: GETINDARE GETINDARE and hitting something and then repeating. Likewise prefer spaming Glyph: WONAFYT WONAFYT and Glyph: APHEELSIK APHEELSIK when you have to much mana. Try to waste all mana before leveling up.

Synergies

Race: Gnome Gnome and Race: Halfling Halfling make particularly good worshipers of Jehora Jeheyu since they have more potions to begin with and can more easily afford to sacrifice them. Class: Rogue Rogue benefit enormously from the God boon: Boost Health Boost Health, and at low-levels there is no better deity for a rogue to worship. The free Glyph: WEYTWUT WEYTWUT also works well for rogues, who need a way to bypass monster first strike. Race: Elf Elf also work well with Jehora Jeheyu; though they lose out more than other races from the loss of Item: Mana Potion Mana Potions, the absolutely massive amount of mana that an elf worshipper can accumulate makes them insanely good spellcasters. Raising your maximum mana above 30 is quite easy for an elven worshipper of Jehora Jeheyu. Class: Bloodmage Bloodmage lack starting mana, and extra health also works very well with their class features, so are another natural fit.