Difference between revisions of "Mage Tower"

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The '''Mage's Tower''' is a [[building]] that houses the magicians of Desktop Dungeons. Initially only the [[Wizard]] is available (after a cost of 150 gold to build the building). Further upgrades later unlock the [[Sorcerer]] and [[Bloodmage]] classes as well as various [[preparation]] unlocks.
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The '''Mage Tower''' is a [[building]] that houses the magicians of Desktop Dungeons. Initially only the [[Wizard]] is available (after a cost of 150 gold to build the building). Further upgrades later unlock the [[Sorcerer]] and [[Bloodmage]] classes as well as various [[preparation]] unlocks.
  
 
==Upgrades==
 
==Upgrades==

Revision as of 08:22, 19 July 2014

The Mage Tower is a building that houses the magicians of Desktop Dungeons. Initially only the Wizard is available (after a cost of 150 gold to build the building). Further upgrades later unlock the Sorcerer and Bloodmage classes as well as various preparation unlocks.

Upgrades

Level 0 - Tower Foundation

A magical foundation laid down for what could eventually be a Wizards' Tower.

  • Description: This piece of the Kingdom has been staked out by a group of mystics for its arcane geographic properties and whatnot. In the proud tradition of wizards everywhere, they haven't actually done anything with it yet.

Cost to upgrade: 150g

Level 1 - Wizard School

Behold, the single storey Wizards' Tower!

  • Description: This is a humble magical abode. Its inhabitants regularly complain about the height, as their pointy hats tend to scrape against the ceiling.
  • Cost to upgrade: 1000g
  • Provides:

Level 2 - Tower Of Magic

A well-developed 'Towyer of Wizardrie and Arcane Magick Thinges'. It's impressively tall, which is how they like it.

  • Description: The mystics of this tower regularly enjoy exploding things in the name of progress -- it's jolly good fun between sessions of serious arcane investigation.
  • Cost to upgrade: 2000g
  • Provides:
    • Class: Class: Sorcerer Sorcerer unlocked
    • Flame Magnet: Grabs the BURNDAYRAZ Glyph from the dungeon and puts it in the player's inventory. If no such Glyph exists, a random one is selected.
    • Fewer Glyphs: Removes one Glyph from the dungeon, but the conversion values of Glyphs are increased.
    • Extra Glyph: Adds one Glyph to the dungeon, but the conversion values of Glyphs are decreased.
    • Monster: Unlocks the Monster: Goat Goat monster and adds it to your base monster pool.

Level 3 - Sky Tower

This tower isn't just tall, it's LEVITATING. The residents are horrendously smug about it.

  • Description: The magnificent sky tower that the wizards call home is -- suitably enough -- quite inaccessible to anyone without the power of flight. This doesn't prevent the occasional hornet from flying in and causing widespread wizardly panic.
  • Provides:
    • Class: Class: Bloodmage Bloodmage unlocked
    • Extra Attack Boosters: Adds two Attack Boosters to the dungeon.
    • Extra Mana Boosters: Adds two Mana Boosters to the dungeon.
    • Extra Health Boosters: Adds two Health Boosters to the dungeon.
    • Monster: Unlocks the Monster: Golem Golem monster and adds it to your base monster pool.

Challenges

Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.

Class Challenge Level Reward Description
Wizard Bronze 150g Magic, Woo! Dive into a dungeon filled with a multitude of Goats and a Gorgon boss.
Silver Mage Plate Malfunctionarium ?
Gold Veto Slot* ?
Sorcerer Bronze 250g Bloo Hoo
Silver Blue Bead Damp Darkness
Gold ?? ??
Bloodmage Bronze 350g A Taste
Silver ?? ??
Gold ?? ??
  • You must beat all 3 golds for the veto slot.