Difference between revisions of "Magma Mines"

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[[File:magma_mines.jpg|frame]]
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<onlyinclude>{{
__NOTOC__
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{{{tpl|DungeonInfobox}}}
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|DungeonName=Magma Mines
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|ShortHand=MM
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|Rumor=''Goblins are always thinking of interesting new ways to make money. When mining for raw ore and sludge doesn't work out, they'll dig up and sell large quantities of lava instead. Nobody's really sure how that works.''
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|Difficulty=Hard
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|MonsterStats=130%
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|Region=West
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|Monsters={{m|Goblin}}, {{m|Wraith}}, {{m|Goo Blob}}, {{m|Rock Troll}}, {{m|Cave Snake}}
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|Boss=
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|SuggestedClasses={{c|Paladin}}, {{c|Monk}}, {{c|Bloodmage}}, {{c|Priest}}
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|Quests=
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{{q|Minecraft}}
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{{q|Complicated tasks, pt 6}}
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|Unlock=Complete {{q|Troll Toll}}
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}}</onlyinclude>
  
Magma Mines is a Hard difficulty dungeon in the Beta filled with goblins. It is unlocked by completing [[Havendale Bridge]].
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[[File:magma_mines.jpg|right|240px]]
  
== Overview ==
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== Quests ==
'''Monsters:''' Goblins, Wraiths, Goo Blobs, Rock Trolls, and Cave Snakes
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There are two quests in the {{d|Magma Mines}}. One is Minecraft, which requires you to beat the dungeon with four classes to obtain the battle mage ring. The other is complicated tasks part 6, which requires you to beat the dungeon with a priest, and get the feeling parched award, to get the final witch hut upgrade.
  
'''Bosses:''' {{Monster|name=Hurr|type=Goblin|hp=466|attack=105|other=[[File:Physical resist.png]] 100% [[File:Magical_attack.jpg]]}}  
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To beat complicated tasks part 6 you will need to find the {{g|Glowing Guardian}}, {{s|HALPMEH}}, and {{boon|Humility}} early. Remember to convert all potions. You will mostly be killing trolls and goblins, but Wraiths are great if you level up off it. Avoid Goo Blobs because of their resist, and cave snakes if you'll get trapped. As soon as you can take {{boon|Enlightenment}}, do so. Before you use {{boon|Absolution}}, spawn as many young cave snakes as possible, as they do grant extra max HP. Use {{s|HALPMEH}} and {{boon|Protection}}s to kill Durr, then Hurr with a fireball. Convert {{s|BURNDAYRAZ}} and explore your subdungeon. Proceed to kill Herp with your remaining resources.
{{Monster|name=Durr|type=Goblin|hp=688|attack=105|other=[[File:Magic resist.png]] 100%}}  
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{{Monster|name=Herp the Foreman|type=Goblin|hp=444|attack=105|other=[[File:Corrosive.png]] [[File:Mana burn.png]]}}  
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'''Special Rules:''' Herp the Foreman has 100% defense against Physical and Magic attacks until Hurr and Durr are defeated. Cave snakes spawn young cave snakes.
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For a simpler, more reliable method of beating complicated task 6, prep {{g|Mystera Annur|Mystera}} and a {{i|Schadenfreude Potion}}. Fireball Hurr down (his health is quite low) as soon as you'll be able to take a hit from Durr.
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== Boss ==
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{{:Herp the Foreman}}
  
 
== Strategy ==
 
== Strategy ==
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'''Suggested Classes:''' Paladin, Monk, Bloodmage, Priest (See Quest)
 
'''Suggested Classes:''' Paladin, Monk, Bloodmage, Priest (See Quest)
  
In this dungeon, you are going to have to play a character that is specialized, but not so specialized that they cannot even throw a fireball. You will need considerable power to take down Durr, if you aren't a pure BURNDAYRAZer, so you need to be able to tank a considerable amount of damage, or out regen the boss. If you are a BURDAYRAZ user, just get as much mp as you can as you will have to have to dish out 910 damage in fireballs between the bosses. After you kill a bodyguard, the other is reduced to 1 hp. If you are a spell caster this means you must have at least 105 hp or a death protection. As a melee user, it means you will have to have saved 6 mana to cast BURNDAYRAZ. DO NOT CONVERT BURNDAYRAZ!
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In this dungeon, you are going to have to play a character that is specialized, but not so specialized that they cannot even throw a fireball. You will need considerable power to take down Durr, if you aren't a pure spellcaster, so you need to be able to tank a considerable amount of damage, or out regen the boss. If you are a {{s|BURNDAYRAZ}} user, just get as much MP as you can as you will have to have to dish out 910 damage in fireballs between the bosses. After you kill a bodyguard, the other is reduced to 1 HP. If you are a spell caster this means you must have at least 105 HP or a {{t|Death Protection}}. As a melee user, it means you will have to have saved 6 mana to cast {{s|BURNDAYRAZ}}. Do not convert {{s|BURNDAYRAZ}}!
  
If you are playing a Paladin, you are going to want to combat mainly goblins and rock trolls. Long slug fights with cave snakes are dangerous, because you can be surrounded by young cave snakes. Wraiths grant mana burn and goo blobs have high physical resist. When you combat Durr, make sure you have saved your subdungeon for regeneration between the bodyguards and the boss. Make sure you use your hp potions first, because you should save your mana to squeeze out the necessary BURNDAYAZ to kill the other bodyguard. Assuming you still have a few potions left, the boss shouldn't be too hard.
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If you are playing a {{c|Paladin}}, you are going to want to combat mainly goblins and rock trolls. Long slug fights with cave snakes are dangerous, because you can be surrounded by young cave snakes. {{m|Wraith}}s grant {{t|Mana Burn}} and {{m|Goo Blob}}s have high {{t|Physical resist}}. When you combat Durr, make sure you have saved your subdungeon for regeneration between the bodyguards and the boss. Make sure you use your {{i|Health Potion}}s first, because you should save your mana to squeeze out the necessary {{s|BURNDAYRAZ}} to kill the other bodyguard. Assuming you still have a few potions left, the boss shouldn't be too hard.
  
If you are playing a monk, beeline for Taurog immediately, but don't forget not to convert BURNDAYRAZ. You will probably be combating wraiths and goblins. Cave snake's poison will be devastating, rock trolls also have double regen, and goo blobs have physical resist. Remember to regen fight high level enemies, but still save tiles for the boss. Regen fight Durr, using potions and furies if truly necessary, until he dies. Immediately fireball Hurr, and convert BURNDAYRAZ. Use your saved subdungeon to regenerate, and then beat Herp with your remaining resources.
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If you are playing a {{c|Monk}}, beeline for {{g|Taurog}} immediately, but don't forget not to convert {{s|BURNDAYRAZ}} unless you prepared or happen to find {{i|Whurrgarbl}}. You will probably be combating wraiths and goblins. Cave snake's poison will be devastating, rock trolls also have double regen, and goo blobs have physical resist. Remember to regen fight high level enemies, but still save tiles for the boss. Regen fight Durr, using potions and furies if truly necessary, until he dies. Immediately fireball Hurr, and convert {{s|BURNDAYRAZ}}. Use your saved subdungeon to regenerate, and then beat Herp with your remaining resources.
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If you are playing a {{c|Bloodmage}}, rack up MP, using {{g|Mystera Annur}} only if you bring a {{i|Piercing Wand}}, and fireball higher level enemies. If you get a {{i|Battlemage Ring}},  you should be able to regen fight, using {{s|BLUDTUPOWA}} for a three-tile fireball, higher level enemies for minimal net damage. Once you are L8 or so, and you have a way of taking one 105 damage hit, fireball Hurr to death. Tank Durr's hit. Then, use your saved subdungeon to regenerate between bosses, then use blood pools, potions, and all your other resources to kill Herp.
  
If you are playing a Bloodmage, rack up mp, using Mystera only if you bring a piercing wand, and fireball higher level enemies. If you get a battle mage ring,  you should be able to regen fire, using BLUDTUPOWA for a three-tile fireball, higher level enemies for minimal net damage. Once you are level 8 or so, and you have a way of taking one 105 damage hit, fireball Hurr to death. Tank Durr's hit. Then, use your saved subdungeon to regenerate between bosses, then use blood pools, potions, and all your other resources to kill Herp.
 
  
== Quests ==
 
There are two quests in the Magma Mines. One is Minecraft, which requires you to beat the dungeon with for classes to obtain the battle mage ring. The other is complicated tasks part 6, which requires you to beat the dungeon with a priest, and get the feeling parched award, to get the final witch hut upgrade.
 
  
To beat complicated tasks part 6 you will need to find the Glowing Guardian, HALPMEH, and humility early. Remember to convert all potions. You will mostly be killing trolls and goblins, but wraiths are great if you level up off it. Avoid Goo Blobs because of there resist, and cave snakes if you'll get trapped. As soon as you can take enlightenment, do so. Before you use absolution, spawn as many young cave snakes as possible, as they do grant extra max hp. Use HALPMEH and protections to kill Durr, then Hurr with a fireball. Convert BURNDAYRAZ and explore your subdungeon. Proceed to kill Herp with your remaining resources.
 
  
{{DD2Nav}}
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{{MainNav}}

Latest revision as of 07:50, 31 May 2023

Goblins are always thinking of interesting new ways to make money. When mining for raw ore and sludge doesn't work out, they'll dig up and sell large quantities of lava instead. Nobody's really sure how that works.
Magma Mines
Region West
Difficulty Hard
Monster Stats 130%
Population Monster: Goblin Goblin, Monster: Wraith Wraith, Monster: Goo Blob Goo Blob, Monster: Rock Troll Rock Troll, Monster: Cave Snake Cave Snake
Bosses
Suggested Classes Class: Paladin Paladin, Class: Monk Monk, Class: Bloodmage Bloodmage, Class: Priest Priest
Quests Quest: Minecraft Minecraft]]

Quest: Complicated tasks, pt 6 Complicated tasks, pt 6]]

Unlock Complete Quest: Troll Toll Troll Toll
File:Magma Mines.png
Magma Mines Map

Goblins are always thinking of interesting new ways to make money. When mining for raw ore and sludge doesn't work out, they'll dig up and sell large quantities of lava instead. Nobody's really sure how that works.

Special Rules

No special rules
Magma mines.jpg

Quests

There are two quests in the Dungeon: Magma Mines Magma Mines. One is Minecraft, which requires you to beat the dungeon with four classes to obtain the battle mage ring. The other is complicated tasks part 6, which requires you to beat the dungeon with a priest, and get the feeling parched award, to get the final witch hut upgrade.

To beat complicated tasks part 6 you will need to find the God: Glowing Guardian Glowing Guardian, Glyph: HALPMEH HALPMEH, and God boon: Humility Humility early. Remember to convert all potions. You will mostly be killing trolls and goblins, but Wraiths are great if you level up off it. Avoid Goo Blobs because of their resist, and cave snakes if you'll get trapped. As soon as you can take God boon: Enlightenment Enlightenment, do so. Before you use God boon: Absolution Absolution, spawn as many young cave snakes as possible, as they do grant extra max HP. Use Glyph: HALPMEH HALPMEH and God boon: Protection Protections to kill Durr, then Hurr with a fireball. Convert Glyph: BURNDAYRAZ BURNDAYRAZ and explore your subdungeon. Proceed to kill Herp with your remaining resources.

For a simpler, more reliable method of beating complicated task 6, prep God: Mystera Annur Mystera Annur and a Item: Schadenfreude Potion Schadenfreude Potion. Fireball Hurr down (his health is quite low) as soon as you'll be able to take a hit from Durr.

Boss

Boss: Hurr
Hard Difficulty with Vicious Token
Attack 97 120
Health Points 206 318
Traits
Trophy
Found
Dungeon: Magma Mines Magma Mines
Boss: Durr
Hard Difficulty with Vicious Token
Attack 97 120
Health Points 206 318
Traits
Trophy
Found
Dungeon: Magma Mines Magma Mines
Boss: Herp the Foreman
Hard Difficulty with Vicious Token
Attack 97 120
Health Points 515 795
Traits
Trophy
Found
Dungeon: Magma Mines Magma Mines

Hurr, Durr, and Herp the Foreman are the three bosses of Dungeon: Magma Mines Magma Mines. Herp has Trait: Magic Immune Magic Immune until Hurr (physical immune) is defeated, and Trait: Physical Immune Physical Immune until Durr (magic immune) is defeated. Once Hurr or Durr is dead, the other's health is reduced to 1. All three bosses must be killed. Although it is considerably easy to kill Herp last, he can also be killed second.

Strategy

Suggested Classes: Paladin, Monk, Bloodmage, Priest (See Quest)

In this dungeon, you are going to have to play a character that is specialized, but not so specialized that they cannot even throw a fireball. You will need considerable power to take down Durr, if you aren't a pure spellcaster, so you need to be able to tank a considerable amount of damage, or out regen the boss. If you are a Glyph: BURNDAYRAZ BURNDAYRAZ user, just get as much MP as you can as you will have to have to dish out 910 damage in fireballs between the bosses. After you kill a bodyguard, the other is reduced to 1 HP. If you are a spell caster this means you must have at least 105 HP or a Trait: Death Protection Death Protection. As a melee user, it means you will have to have saved 6 mana to cast Glyph: BURNDAYRAZ BURNDAYRAZ. Do not convert Glyph: BURNDAYRAZ BURNDAYRAZ!

If you are playing a Class: Paladin Paladin, you are going to want to combat mainly goblins and rock trolls. Long slug fights with cave snakes are dangerous, because you can be surrounded by young cave snakes. Monster: Wraith Wraiths grant Trait: Mana Burn Mana Burn and Monster: Goo Blob Goo Blobs have high Trait: Physical resist Physical resist. When you combat Durr, make sure you have saved your subdungeon for regeneration between the bodyguards and the boss. Make sure you use your Item: Health Potion Health Potions first, because you should save your mana to squeeze out the necessary Glyph: BURNDAYRAZ BURNDAYRAZ to kill the other bodyguard. Assuming you still have a few potions left, the boss shouldn't be too hard.

If you are playing a Class: Monk Monk, beeline for God: Taurog Taurog immediately, but don't forget not to convert Glyph: BURNDAYRAZ BURNDAYRAZ unless you prepared or happen to find Item: Whurrgarbl Whurrgarbl. You will probably be combating wraiths and goblins. Cave snake's poison will be devastating, rock trolls also have double regen, and goo blobs have physical resist. Remember to regen fight high level enemies, but still save tiles for the boss. Regen fight Durr, using potions and furies if truly necessary, until he dies. Immediately fireball Hurr, and convert Glyph: BURNDAYRAZ BURNDAYRAZ. Use your saved subdungeon to regenerate, and then beat Herp with your remaining resources.

If you are playing a Class: Bloodmage Bloodmage, rack up MP, using God: Mystera Annur Mystera Annur only if you bring a Item: Piercing Wand Piercing Wand, and fireball higher level enemies. If you get a Item: Battlemage Ring Battlemage Ring, you should be able to regen fight, using Glyph: BLUDTUPOWA BLUDTUPOWA for a three-tile fireball, higher level enemies for minimal net damage. Once you are L8 or so, and you have a way of taking one 105 damage hit, fireball Hurr to death. Tank Durr's hit. Then, use your saved subdungeon to regenerate between bosses, then use blood pools, potions, and all your other resources to kill Herp.