Monsters

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What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
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== Monster Summaries ==
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== List of Monsters ==
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
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 +
===Basic Monsters===
 +
Common monsters found in just about any dungeon.
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
|- style="background-color: #EEEEEE"
|- style="background-color: #EEEEEE"
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!Name
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! Image
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!Picture
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! Name
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!Attack Percentage
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! Attack
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!Health Percentage
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! Health
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!Traits
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! Traits
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! [[Full:Bosses|Boss]]
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! Location
|-
|-
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|Gorgon
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|[[File:Bandit.png|center]]
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|[[Bandit]]
|
|
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|100%
+
|
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|90%
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|Cursed
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|First Strike, 50% Death Gaze
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|Tomithy Longdall
 +
|Any
|-
|-
-
|Bandit
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|[[File:Dragon_Spawn.png|center]]
 +
|[[Dragon Spawn]]
|
|
-
|66%
+
|
-
|100%
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|Magical Attack
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|Lower Resists 5%
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|The Firstborn
 +
|Any
|-
|-
-
|Serpent
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|[[File:Goat.png|center]]
 +
|[[Goat]]
|
|
-
|100%
+
|
-
|100%
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|Magic resist 25%
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|Poisonous
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|Bleaty
 +
|Any
|-
|-
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|Warlock
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|[[File:Goblin.png|center]]
 +
|[[Goblin]]
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|
 +
|
 +
|First Strike
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|Lord Gobb
 +
|Any
 +
|-
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|[[File:Golem.png|center]]
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|[[Golem]]
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|
 +
|
 +
|Magic resist 50%
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|The Iron Man
 +
|Any
 +
|-
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|[[File:Goo_Blob.png|center]]
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|[[Goo Blob]]
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|
 +
|
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|Physical resist 50%
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|Tower of Goo
 +
|Any
 +
|-
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|[[File:Gorgon.png|center]]
 +
|[[Gorgon]]
 +
|
 +
|
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|First Strike, Death-gaze 50%
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|Medusa
 +
|Any
 +
|-
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|[[File:Meat_Man.png|center]]
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|[[Meat Man]]
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|
 +
|
 +
|
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|Super Meat Man
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|Any
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|-
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|[[File:Serpent.png|center]]
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|[[Serpent]]
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|
 +
|
 +
|Poison
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|Tormented One
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|Any
 +
|-
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|[[File:Warlock.png|center]]
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|[[Warlock]]
 +
|
|
|
-
|133%
 
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|100%
 
|Magical Attack
|Magical Attack
 +
|Aequitas
 +
|Any
|-
|-
-
|Goblin
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|[[File:Wraith.png|center]]
 +
|[[Wraith]]
|
|
-
|115%
+
|
-
|100%
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|Undead, Mana Burn, Magical Attack, Physical Resist 30%
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|First Strike
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|Tormented One
 +
|Any
|-
|-
-
|Goat
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|[[File:Zombie.png|center]]
 +
|[[Zombie]]
 +
|
|
|
-
|100%
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|Undead
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|90%
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|Frank the Zombie
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|Magic Resist 25%
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|Any
|}
|}
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Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See [[Bosses]] for their percentages.
+
 
 +
==Advanced Monsters==
 +
Stronger monsters found as you venture further outside the kingdom.
 +
 
 +
==Special Monsters==
 +
Special monsters that are usually only found in one or few area or certain quests.
 +
 

Revision as of 22:35, 11 June 2012

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Monsters

There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.

Level Base Attack Base Health
1 3 6
2 7 15
3 12 26
4 18 39
5 25 54
6 33 71
7 42 90
8 52 111
9 63 134
10 75 159

What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.

Contents

List of Monsters

Basic Monsters

Common monsters found in just about any dungeon.

Image Name Attack Health Traits Boss Location
Bandit.png
Bandit Cursed Tomithy Longdall Any
Dragon Spawn.png
Dragon Spawn Magical Attack The Firstborn Any
Goat.png
Goat Magic resist 25% Bleaty Any
Goblin.png
Goblin First Strike Lord Gobb Any
Golem.png
Golem Magic resist 50% The Iron Man Any
Goo Blob.png
Goo Blob Physical resist 50% Tower of Goo Any
Gorgon.png
Gorgon First Strike, Death-gaze 50% Medusa Any
Meat Man.png
Meat Man Super Meat Man Any
Serpent.png
Serpent Poison Tormented One Any
Warlock.png
Warlock Magical Attack Aequitas Any
Wraith.png
Wraith Undead, Mana Burn, Magical Attack, Physical Resist 30% Tormented One Any
Zombie.png
Zombie Undead Frank the Zombie Any

Advanced Monsters

Stronger monsters found as you venture further outside the kingdom.

Special Monsters

Special monsters that are usually only found in one or few area or certain quests.


Monster Traits

Name Notes
First strike Offsets your own first-strike ability, whether from level or status.
Poisonous Being hit by this monster gives the Poison status.
Mana Burn Being hit by this monster gives the Mana Burn status.
Corrosive Being hit by this monster gives one level of Corroded status (+1 damage on hit)
Weakens Being hit by this monster gives one level of Weakened status (-1 damage on attack)
Lower resists X% Being hit by this monster reduces your resist levels by X%.
Life steal X% When this monster is revealed, if your life is above X%, it is drained by (how much?) and added to the monster's life total.
Magical attack Attacks by this monster are magical and apply against magic resist.
X% Physical resist Physical damage to this monster is reduced by X%.
X% Magic resist Magical damage to this monster is reduced by X%.
Revives Monster becomes another monster on death. Specifics depend on creature and level.
Cowardly Monster backs up one square when hit.
Blinks Monster teleports to a random square when hit.
Fast regen Monster regenerates health twice as fast.
Counters fireball Hitting this monster with a fireball will trigger a regular counter-attack (damage is still dealt)
Death protection (X) Monster is protected from death X times: A hit that would kill reduces the monster to 1 HP instead.
Berserk X% Monster does x1.5 damage if its own health is below X% of maximum.
Death Gaze X% Monster's attack instakills if your health is below X% of maximum.
Knockback X% The monster's attack pushes you back one square. If this pushes you into a wall you take an extra X% of the monster's damage and the wall is destroyed. This cannot kill you.
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