Difference between revisions of "Monsters"
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Revision as of 04:53, 23 June 2012
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There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
|Level||Base Attack||Base Health|
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
List of Monsters
See Traits for a full list of traits and what they do.
Common monsters found in just about any dungeon.
|Dragon Spawn||100%||125%||Magical Attack||The Firstborn||Any|
|Goat||100%||90%||25% Magic resist||Bleaty||Any|
|Goblin (Monster)||120%||100%||First Strike||Lord Gobb||Any|
|Golem||100%||100%||50% Magic resist||The Iron Man||Any|
|Goo Blob||100%||100%||50% Physical resist||Tower of Goo||Any|
|Gorgon||100%||90%||First Strike, Death-gaze 50%||Medusa||Any|
|Meat Man||65%||200%||Super Meat Man||Any|
|Wraith||100%||75%||Undead, Mana Burn, Magical Attack, 30% Physical Resist||Tormented One||Any|
|Zombie||100%||150%||Undead||Frank the Zombie||Any|
Stronger monsters found as you venture further outside the kingdom.
|Acid Blob||Corrosive, Magical attack||Naga City|
|Animated Armor||Magical attack, Death Protection (1 layer per level)||Halls of Steel|
|Berserker||Berserks at 50%||Berserker Camp|
|Burn Viper||Mana burn, Blinks||Berserker Camp, Naga City|
|Cave Snake||Poisonous, Spawns||Magma Mines|
|Changeling||Varies by class||Shifting Passages|
|Cultist||Cowardly, Revives (into Zombie)|
|Desert Troll||Cowardly, Fast regen||Northern Desert|
|Djinn||Magical attack, Counters fireball|
|Doom Armor||Berserks at 50%, Death Protection (1 layer per level)||Demonic Library|
|Druid||Magical attack, Death Protection||Havendale Bridge, Dragon Isle, Western Jungle (Boss only)|
|Forest Troll||Cowardly, Fast regen, 25% magic resist||Dragon Isle|
|Frozen Troll||Cowardly, 50% Physical resist, 50% Magical resist, Magical attack|
|Illusion||50% Physical resist, Counters fireball, Weakening blow||Halls of Steel|
|Minotaur||Knockback 50%, Berserks at 50%||Magma Mines, Shifting Passages, The Labyrinth (Boss only)|
|Naga||Weakening blow||Ick Swamp, Naga City|
|Rock Troll||Cowardly, Fast regen, knockback 50%||Rock Garden|
|Steel Golem||25% Physical resist, Cursed||Naga City|
|Shade||30% Physical resist, Undead, Blinks, Life steal 40%||Creeplight Ruins (after killing sacrificial goat)|
|Tokoloshe||Cowardly, 50% Physical resist; Drops Tokoloshe Charm on death||Havendage Bridge|
|Vampire||Life steal 40%, Magical attack||Ick Swamp, Eastern Tundra (Boss only)|