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What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
 
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
  
== Monster Summaries ==
+
Distribution<br>
 +
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 
|- style="background-color: #EEEEEE"
 
|- style="background-color: #EEEEEE"
!Name
+
!Level
!Picture
+
!Number
!Attack Percentage
+
!Health Percentage
+
!Traits
+
 
|-
 
|-
|Gorgon
+
| 1st || 10
|
+
|-
 +
| 2nd || 5
 +
|-
 +
| 3rd || 4
 +
|-
 +
| 4th || 4
 +
|-
 +
| 5th || 4
 +
|-
 +
| 6th || 3
 +
|-
 +
| 7th || 3
 +
|-
 +
| 8th || 3
 +
|-
 +
| 9th || 2
 +
|}
 +
 
 +
 
 +
 
 +
== List of Monsters ==
 +
 
 +
See [[Traits#Monster traits|Traits]] for a full list of traits and what they do. Also see the list of [[Full:Bosses|bosses]].
 +
 
 +
===Basic Monsters===
 +
Common monsters found in just about any dungeon.
 +
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
 +
|- style="background-color: #EEEEEE"
 +
! Name
 +
! Attack
 +
! Health
 +
! Traits
 +
! Location
 +
|-
 +
|{{m | Bandit}}
 +
|70%
 +
|100%
 +
|{{t| Cursed}}
 +
|Any
 +
|-
 +
|{{m | Dragon Spawn}}
 +
|100%
 +
|125%
 +
|{{t| Magical Attack}}
 +
|Any
 +
|-
 +
||{{m | Goat}}
 
|100%
 
|100%
 
|90%
 
|90%
|First Strike, 50% Death Gaze
+
|{{t| Magic resist}} 25%
 +
|Any
 
|-
 
|-
|Bandit
+
|{{m | Goblin}}
|
+
|120%
|66%
+
 
|100%
 
|100%
|Lower Resists 5%
+
|{{t| First Strike}}
 +
|Any
 
|-
 
|-
|Serpent
+
|{{m | Golem}}
|
+
 
|100%
 
|100%
 
|100%
 
|100%
|Poisonous
+
|{{t| Magic resist}} 50%
 +
|Any
 
|-
 
|-
|Warlock
+
|{{m | Goo Blob}}
|
+
|133%
+
 
|100%
 
|100%
|Magical Attack
+
|100%
 +
|{{t| Physical resist}} 50%
 +
|Any
 
|-
 
|-
|Goblin
+
||{{m | Gorgon}}
|
+
|115%
+
 
|100%
 
|100%
|First Strike
+
|90%
 +
|{{t| First Strike}}, {{t|Death-gaze}} 50%
 +
|Any
 
|-
 
|-
|Goat
+
|{{m | Meat Man}}
 +
|65%
 +
|200%
 
|
 
|
 +
|Any
 +
|-
 +
|{{m | Serpent}}
 
|100%
 
|100%
|90%
+
|100%
|Magic Resist 25%
+
|{{t| Poisonous}}
 +
|Any
 +
|-
 +
|{{m | Warlock}}
 +
|135%
 +
|100%
 +
|{{t| Magical Attack}}
 +
|Any
 +
|-
 +
|{{m | Wraith}}
 +
|100%
 +
|75%
 +
|{{t| Undead}}, {{t| Mana Burn}}, {{t| Magical Attack}}, {{t| Physical resist}} 30%
 +
|Any
 +
|-
 +
|{{m | Zombie}}
 +
|100%
 +
|150%
 +
|{{t| Undead}}
 +
|Any
 
|}
 
|}
Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See [[Bosses]] for their percentages.
 
  
 +
===Advanced Monsters===
 +
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of {{m|Plant}}.
  
== Monster Traits ==
+
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
 
+
|- style="background-color: #EEEEEE"
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
+
! Image
 
! Name
 
! Name
! Notes
+
! Attack
 +
! Health
 +
! Traits
 +
! Boss
 +
! Location
 
|-
 
|-
| First strike
+
|[[File:Acid_Blob.png|center]]
| Offsets your own first-strike ability, whether from level or status.
+
|[[Acid Blob]]
 +
|
 +
|
 +
|{{t| Corrosive}}, {{t| Magical Attack}}
 +
|
 +
|Naga City, The Slime Pits
 
|-
 
|-
| Poisonous
+
|[[File:Animated_Armor.png|center]]
| Being hit by this monster gives the Poison status.
+
|[[Animated Armor]]
 +
|
 +
|
 +
|{{t| Magical Attack}}, {{t| Death Protection}} (1 layer per level)
 +
|
 +
|Halls of Steel, Cursed Oasis
 
|-
 
|-
| Mana Burn
+
|[[File:Berserker.png|center]]
| Being hit by this monster gives the Mana Burn status.
+
|[[Berserker (Monster)|Berserker]]
 +
|
 +
|
 +
|{{t| Berserks}} 50%
 +
|
 +
|Berserker Camp, Wizard Bronze
 
|-
 
|-
| Corrosive
+
|[[File:Burn_Viper.png|center]]
| Being hit by this monster gives one level of Corroded status (+1 damage on hit)
+
|[[Burn Viper]]
 +
|
 +
|
 +
|{{t| Mana Burn}}, {{t| Blinks}}
 +
|
 +
|Berserker Camp, Naga City, Namtar's Lair
 
|-
 
|-
| Weakens
+
|[[File:Blood_Snake.png|center]]
| Being hit by this monster gives one level of Weakened status (-1 damage on attack)
+
|[[Blood Snake]]
 +
|
 +
|
 +
|{{t| Spawns}}, {{t| Poisonous}}
 +
|
 +
|Bloodmage Bronze
 +
|
 
|-
 
|-
| Lower resists X%
+
|[[File:Cave_Snake.png|center]]
| Being hit by this monster reduces your resist levels by X%.
+
|[[Cave Snake]]
 +
|
 +
|
 +
|{{t| Poisonous}}, {{t | Spawns}}
 +
|
 +
|Magma Mines
 
|-
 
|-
| Life steal X%
+
|[[File:Changeling.png|center]]
| When this monster is revealed, if your life is above X%, it is drained by (how much?) and added to the monster's life total.
+
|[[Changeling]]
 +
|
 +
|
 +
|Varies by class
 +
|
 +
|Shifting Passages
 
|-
 
|-
| Magical attack
+
|[[File:Cultist.png|center]]
| Attacks by this monster are magical and apply against magic resist.
+
|[[Cultist]]
 +
|
 +
|
 +
|{{t| Cowardly}}, {{t| Revives}} (into Zombie)
 +
|
 +
|
 
|-
 
|-
| X% Physical resist
+
|[[File:Desert_Troll.png|center]]
| Physical damage to this monster is reduced by X%.
+
|[[Desert Troll]]
 +
|
 +
|
 +
|{{t| Cowardly}}, {{t| Fast regen}}
 +
|
 +
|Northern Desert
 
|-
 
|-
| X% Magic resist
+
|[[File:Djinn.png|center]]
| Magical damage to this monster is reduced by X%.
+
|[[Djinn]]
 +
|
 +
|
 +
|{{t| Magical Attack}}, {{t|Retaliate: Fireball}}
 +
|
 +
|
 
|-
 
|-
| Revives
+
|[[File:Doom_Armor.png|center]]
| Monster becomes another monster on death. Specifics depend on creature and level.
+
|[[Doom Armor]]
 +
|
 +
|
 +
|{{t| Berserks}} 50%, {{t| Death Protection}} (1 layer per level)
 +
|
 +
|Demonic Library
 
|-
 
|-
| Cowardly
+
|[[File:Druid.png|center]]
| Monster backs up one square when hit.
+
|[[Druid]]
 +
|
 +
|
 +
|{{t| Magical Attack}}, {{t| Death Protection}}
 +
|
 +
|Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
 
|-
 
|-
| Blinks
+
|[[File:Forest_Troll.png|center]]
| Monster teleports to a random square when hit.
+
|[[Forest Troll]]
 +
|
 +
|
 +
|{{t| Cowardly}}, {{t| Fast regen}}, {{t| Magic resist}} 25%
 +
|
 +
|Dragon Isle
 
|-
 
|-
| Fast regen
+
|[[File:Frozen_Troll.png|center]]
| Monster regenerates health twice as fast.
+
|[[Frozen Troll]]
 +
|
 +
|
 +
|{{t| Cowardly}}, {{t| Physical resist}} 50%, {{t| Magic resist}} 50%, {{t| Magical Attack}}
 +
|
 +
|
 
|-
 
|-
| Counters fireball
+
 
| Hitting this monster with a fireball will trigger a regular counter-attack (damage is still dealt)
+
|[[File:Gelatinous_Thing.png]]
 +
|[[Gelatinous Thing]]
 +
|
 +
|
 +
|{{t|Retaliate: Fireball}}
 +
|
 +
|The Slime Pit
 
|-
 
|-
| Death protection (X)
+
|[[File:Imp.png|center]]
| Monster is protected from death X times: A hit that would kill reduces the monster to 1 HP instead.
+
|[[Imp]]
 +
|
 +
|
 +
|{{t| Blinks}}
 +
|
 +
|Demonic Library
 
|-
 
|-
| Berserk X%
+
|[[File:Illusion.png|center]]
| Monster does double damage if its own health is below X% of maximum.
+
|[[Illusion]]
 +
|
 +
|
 +
|{{t| Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t| Weakening blow}}
 +
|
 +
|Halls of Steel
 
|-
 
|-
| Death Gaze X%
+
|[[File:Minotaur.png|center]]
| Monster's attack instakills if your health is below X% of maximum.
+
|[[Minotaur]]
 +
|
 +
|
 +
|{{t| Knockback}} 50%, {{t| Berserks}} 50%
 +
|
 +
|Magma Mines, Shifting Passages, The Labyrinth (Boss only)
 
|-
 
|-
 +
|[[File:Muck_Walker.png|center]]
 +
|[[Muck Walker]]
 +
|
 +
|
 +
|{{t| Undead}}, {{t| Weakening blow}}
 +
|
 +
|The Slime Pit
 +
|-
 +
|[[File:Naga.png|center]]
 +
|[[Naga]]
 +
|
 +
|
 +
|{{t| Weakening blow}}
 +
|
 +
|Ick Swamp, Naga City
 +
|-
 +
|[[File:Rock_Troll.png|center]]
 +
|[[Rock Troll]]
 +
|
 +
|
 +
|{{t| Cowardly}}, {{t| Fast regen}}, {{t| Knockback}} 50%
 +
|
 +
|Rock Garden
 +
|-
 +
|[[File:Rusalka.png|center]]
 +
|[[Rusalka]]
 +
|
 +
|
 +
|{{t| Corrosive}}
 +
|
 +
|Havendale Bridge
 +
|-
 +
|[[File:Steel_Golem.png|center]]
 +
|[[Steel Golem]]
 +
|
 +
|
 +
|{{t| Physical resist}} 25%, {{t| Cursed}}
 +
|
 +
|Naga City
 +
|-
 +
|[[File:Shade.png|center]]
 +
|[[Shade]]
 +
|
 +
|
 +
|{{t| Physical resist}} 30%, {{t| Undead}}, {{t| Blinks}}, {{t| Life steal}} 40%
 +
|
 +
|Creeplight Ruins (after killing sacrificial goat), Cursed Oasis
 +
|-
 +
|[[File:Slime_Blob.png|center]]
 +
|[[Slime Blob]]
 +
|
 +
|
 +
|{{t| Cursed}}, {{t| Magical Attack}}
 +
|
 +
|The Slime Pit
 +
|-
 +
|[[File:Tokoloshe.png|center]]
 +
|[[Tokoloshe]]
 +
|
 +
|
 +
|{{t| Cowardly}}, {{t| Physical resist}} 50%; Drops Tokoloshe Charm on death
 +
|
 +
|Havendage Bridge
 +
|-
 +
|[[File:Vampire.png|center]]
 +
|[[Vampire (Monster)|Vampire]]
 +
|
 +
|
 +
|{{t| Life steal}} 40%, {{t| Magical Attack}}
 +
|
 +
|Ick Swamp, Eastern Tundra (Boss only)
 
|}
 
|}
 +
 
{{MainNav}}
 
{{MainNav}}
  
 
[[Category:Monsters|*]]
 
[[Category:Monsters|*]]

Revision as of 06:18, 31 October 2012

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Monsters

There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.

Level Base Attack Base Health
1 3 6
2 7 15
3 12 26
4 18 39
5 25 54
6 33 71
7 42 90
8 52 111
9 63 134
10 75 159

What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.

Distribution
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution

Level Number
1st 10
2nd 5
3rd 4
4th 4
5th 4
6th 3
7th 3
8th 3
9th 2


List of Monsters

See Traits for a full list of traits and what they do. Also see the list of bosses.

Basic Monsters

Common monsters found in just about any dungeon.

Name Attack Health Traits Location
Monster:  Bandit  Bandit 70% 100% Trait:  Cursed  Cursed Any
Monster:  Dragon Spawn  Dragon Spawn 100% 125% Trait:  Magical Attack  Magical Attack Any
Monster:  Goat  Goat 100% 90% Trait:  Magic resist  Magic resist 25% Any
Monster:  Goblin  Goblin 120% 100% Trait:  First Strike  First Strike Any
Monster:  Golem  Golem 100% 100% Trait:  Magic resist  Magic resist 50% Any
Monster:  Goo Blob  Goo Blob 100% 100% Trait:  Physical resist  Physical resist 50% Any
Monster:  Gorgon  Gorgon 100% 90% Trait:  First Strike  First Strike, Trait: Death-gaze Death-gaze 50% Any
Monster:  Meat Man  Meat Man 65% 200% Any
Monster:  Serpent  Serpent 100% 100% Trait:  Poisonous  Poisonous Any
Monster:  Warlock  Warlock 135% 100% Trait:  Magical Attack  Magical Attack Any
Monster:  Wraith  Wraith 100% 75% Trait:  Undead  Undead, Trait:  Mana Burn  Mana Burn, Trait:  Magical Attack  Magical Attack, Trait:  Physical resist  Physical resist 30% Any
Monster:  Zombie  Zombie 100% 150% Trait:  Undead  Undead Any

Advanced Monsters

Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Monster: Plant Plant.

Image Name Attack Health Traits Boss Location
Acid Blob.png
Acid Blob Trait:  Corrosive  Corrosive, Trait:  Magical Attack  Magical Attack Naga City, The Slime Pits
Animated Armor.png
Animated Armor Trait:  Magical Attack  Magical Attack, Trait:  Death Protection  Death Protection (1 layer per level) Halls of Steel, Cursed Oasis
Berserker.png
Berserker Trait:  Berserks  Berserks 50% Berserker Camp, Wizard Bronze
Burn Viper.png
Burn Viper Trait:  Mana Burn  Mana Burn, Trait:  Blinks  Blinks Berserker Camp, Naga City, Namtar's Lair
Blood Snake.png
Blood Snake Trait:  Spawns  Spawns, Trait:  Poisonous  Poisonous Bloodmage Bronze
Cave Snake.png
Cave Snake Trait:  Poisonous  Poisonous, Trait:  Spawns  Spawns Magma Mines
Changeling.png
Changeling Varies by class Shifting Passages
Cultist.png
Cultist Trait:  Cowardly  Cowardly, Trait:  Revives  Revives (into Zombie)
Desert Troll.png
Desert Troll Trait:  Cowardly  Cowardly, Trait:  Fast regen  Fast regen Northern Desert
Djinn.png
Djinn Trait:  Magical Attack  Magical Attack, Trait: Retaliate: Fireball Retaliate: Fireball
Doom Armor.png
Doom Armor Trait:  Berserks  Berserks 50%, Trait:  Death Protection  Death Protection (1 layer per level) Demonic Library
Druid.png
Druid Trait:  Magical Attack  Magical Attack, Trait:  Death Protection  Death Protection Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
Forest Troll.png
Forest Troll Trait:  Cowardly  Cowardly, Trait:  Fast regen  Fast regen, Trait:  Magic resist  Magic resist 25% Dragon Isle
Frozen Troll.png
Frozen Troll Trait:  Cowardly  Cowardly, Trait:  Physical resist  Physical resist 50%, Trait:  Magic resist  Magic resist 50%, Trait:  Magical Attack  Magical Attack
Gelatinous Thing.png Gelatinous Thing Trait: Retaliate: Fireball Retaliate: Fireball The Slime Pit
Imp.png
Imp Trait:  Blinks  Blinks Demonic Library
Illusion.png
Illusion Trait:  Physical resist  Physical resist 50%, Trait: Retaliate: Fireball Retaliate: Fireball, Trait:  Weakening blow  Weakening blow Halls of Steel
Minotaur.png
Minotaur Trait:  Knockback  Knockback 50%, Trait:  Berserks  Berserks 50% Magma Mines, Shifting Passages, The Labyrinth (Boss only)
Muck Walker.png
Muck Walker Trait:  Undead  Undead, Trait:  Weakening blow  Weakening blow The Slime Pit
Naga.png
Naga Trait:  Weakening blow  Weakening blow Ick Swamp, Naga City
Rock Troll.png
Rock Troll Trait:  Cowardly  Cowardly, Trait:  Fast regen  Fast regen, Trait:  Knockback  Knockback 50% Rock Garden
Rusalka.png
Rusalka Trait:  Corrosive  Corrosive Havendale Bridge
Steel Golem.png
Steel Golem Trait:  Physical resist  Physical resist 25%, Trait:  Cursed  Cursed Naga City
Shade.png
Shade Trait:  Physical resist  Physical resist 30%, Trait:  Undead  Undead, Trait:  Blinks  Blinks, Trait:  Life steal  Life steal 40% Creeplight Ruins (after killing sacrificial goat), Cursed Oasis
Slime Blob.png
Slime Blob Trait:  Cursed  Cursed, Trait:  Magical Attack  Magical Attack The Slime Pit
Tokoloshe.png
Tokoloshe Trait:  Cowardly  Cowardly, Trait:  Physical resist  Physical resist 50%; Drops Tokoloshe Charm on death Havendage Bridge
Vampire.png
Vampire Trait:  Life steal  Life steal 40%, Trait:  Magical Attack  Magical Attack Ick Swamp, Eastern Tundra (Boss only)