Difference between revisions of "Monsters"

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What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
 
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
 +
 +
Distribution<br>
 +
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution
 +
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 +
|- style="background-color: #EEEEEE"
 +
!Level
 +
!Number
 +
|-
 +
| 1st || 10
 +
|-
 +
| 2nd || 5
 +
|-
 +
| 3rd || 4
 +
|-
 +
| 4th || 4
 +
|-
 +
| 5th || 4
 +
|-
 +
| 6th || 3
 +
|-
 +
| 7th || 3
 +
|-
 +
| 8th || 3
 +
|-
 +
| 9th || 2
 +
|}
 +
 +
  
 
== List of Monsters ==
 
== List of Monsters ==
  
See [[Traits#Monster traits|Traits]] for a full list of traits and what they do.
+
See [[Traits#Monster traits|Traits]] for a full list of traits and what they do. Also see the list of [[Full:Bosses|bosses]].
  
 
===Basic Monsters===
 
===Basic Monsters===
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
 
|- style="background-color: #EEEEEE"
 
|- style="background-color: #EEEEEE"
! Image
 
 
! Name
 
! Name
 
! Attack
 
! Attack
 
! Health
 
! Health
 
! Traits
 
! Traits
! [[Full:Bosses|Boss]]
 
 
! Location
 
! Location
 
|-
 
|-
|[[File:Bandit.png|center]]
+
|{{m | Bandit}}
|[[Bandit]]
+
 
|70%
 
|70%
 
|100%
 
|100%
|Cursed
+
|{{t| Cursed}}
|Tomithy Longdall
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Dragon_Spawn.png|center]]
+
|{{m | Dragon Spawn}}
|[[Dragon Spawn]]
+
 
|100%
 
|100%
 
|125%
 
|125%
|Magical Attack
+
|{{t| Magical Attack}}
|The Firstborn
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Goat.png|center]]
+
||{{m | Goat}}
|[[Goat]]
+
 
|100%
 
|100%
 
|90%
 
|90%
|25% Magic resist
+
|{{t| Magic resist}} 25%
|Bleaty
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Goblin.png|center]]
+
|{{m | Goblin}}
|[[Goblin]]
+
 
|120%
 
|120%
 
|100%
 
|100%
|First Strike
+
|{{t| First Strike}}
|Lord Gobb
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Golem.png|center]]
+
|{{m | Golem}}
|[[Golem]]
+
 
|100%
 
|100%
 
|100%
 
|100%
|50% Magic resist
+
|{{t| Magic resist}} 50%
|The Iron Man
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Goo_Blob.png|center]]
+
|{{m | Goo Blob}}
|[[Goo Blob]]
+
 
|100%
 
|100%
 
|100%
 
|100%
|50% Physical resist
+
|{{t| Physical resist}} 50%
|Tower of Goo
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Gorgon.png|center]]
+
||{{m | Gorgon}}
|[[Gorgon (Monster)|Gorgon]]
+
 
|100%
 
|100%
 
|90%
 
|90%
|First Strike, Death-gaze 50%
+
|{{t| First Strike}}, {{t|Death-gaze}} 50%
|Medusa
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Meat_Man.png|center]]
+
|{{m | Meat Man}}
|[[Meat Man]]
+
 
|65%
 
|65%
 
|200%
 
|200%
 
|
 
|
|Super Meat Man
 
 
|Any
 
|Any
 
|-
 
|-
|[[File:Serpent.png|center]]
+
|{{m | Serpent}}
|[[Serpent]]
+
 
|100%
 
|100%
 
|100%
 
|100%
|Poisonous
+
|{{t| Poisonous}}
|Tormented One
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Warlock.png|center]]
+
|{{m | Warlock}}
|[[Warlock]]
+
|135%
|134%
+
 
|100%
 
|100%
|Magical Attack
+
|{{t| Magical Attack}}
|Aequitas
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Wraith.png|center]]
+
|{{m | Wraith}}
|[[Wraith]]
+
 
|100%
 
|100%
 
|75%
 
|75%
|Undead, Mana Burn, Magical Attack, 30% Physical Resist
+
|{{t| Undead}}, {{t| Mana Burn}}, {{t| Magical Attack}}, {{t| Physical resist}} 30%
|Tormented One
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Zombie.png|center]]
+
|{{m | Zombie}}
|[[Zombie]]
+
 
|100%
 
|100%
 
|150%
 
|150%
|Undead
+
|{{t| Undead}}
|Frank the Zombie
+
 
|Any
 
|Any
 
|}
 
|}
  
 
===Advanced Monsters===
 
===Advanced Monsters===
Stronger monsters found as you venture further outside the kingdom.
+
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of {{m|Plant}}.
  
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
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|
 
|
 
|
 
|
|Corrosive, Magical attack
+
|{{t| Corrosive}}, {{t| Magical Attack}}
 
|
 
|
|Naga City
+
|Naga City, The Slime Pits
 
|-
 
|-
 
|[[File:Animated_Armor.png|center]]
 
|[[File:Animated_Armor.png|center]]
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|
 
|
 
|
 
|
|Magical attack, Death Protection (1 layer per level)
+
|{{t| Magical Attack}}, {{t| Death Protection}} (1 layer per level)
 
|
 
|
|Halls of Steel
+
|Halls of Steel, Cursed Oasis
 
|-
 
|-
 
|[[File:Berserker.png|center]]
 
|[[File:Berserker.png|center]]
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|
 
|
 
|
 
|
|Berserks at 50%
+
|{{t| Berserks}} 50%
 
|
 
|
|Berserker Camp
+
|Berserker Camp, Wizard Bronze
 
|-
 
|-
 
|[[File:Burn_Viper.png|center]]
 
|[[File:Burn_Viper.png|center]]
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|
 
|
 
|
 
|
|Mana burn, Blinks
+
|{{t| Mana Burn}}, {{t| Blinks}}
 +
|
 +
|Berserker Camp, Naga City, Namtar's Lair
 +
|-
 +
|[[File:Blood_Snake.png|center]]
 +
|[[Blood Snake]]
 +
|
 +
|
 +
|{{t| Spawns}}, {{t| Poisonous}}
 +
|
 +
|Bloodmage Bronze
 
|
 
|
|Berserker Camp, Naga City
 
 
|-
 
|-
 
|[[File:Cave_Snake.png|center]]
 
|[[File:Cave_Snake.png|center]]
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|
 
|
 
|
 
|
|Poisonous, Spawns
+
|{{t| Poisonous}}, {{t | Spawns}}
 
|
 
|
 
|Magma Mines
 
|Magma Mines
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|
 
|
 
|
 
|
|Cowardly, Revives (into Zombie)
+
|{{t| Cowardly}}, {{t| Revives}} (into Zombie)
 
|
 
|
 
|
 
|
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|
 
|
 
|
 
|
|Cowardly, Fast regen
+
|{{t| Cowardly}}, {{t| Fast regen}}
 
|
 
|
 
|Northern Desert
 
|Northern Desert
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|
 
|
 
|
 
|
|Magical attack, Counters fireball
+
|{{t| Magical Attack}}, {{t|Retaliate: Fireball}}
 
|
 
|
 
|
 
|
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|
 
|
 
|
 
|
|Berserks at 50%, Death Protection (1 layer per level)
+
|{{t| Berserks}} 50%, {{t| Death Protection}} (1 layer per level)
 
|
 
|
 
|Demonic Library
 
|Demonic Library
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|
 
|
 
|
 
|
|Magical attack, Death Protection
+
|{{t| Magical Attack}}, {{t| Death Protection}}
 
|
 
|
 
|Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
 
|Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
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|
 
|
 
|
 
|
|Cowardly, Fast regen, 25% magic resist
+
|{{t| Cowardly}}, {{t| Fast regen}}, {{t| Magic resist}} 25%
 
|
 
|
 
|Dragon Isle
 
|Dragon Isle
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|
 
|
 
|
 
|
|Cowardly, 50% Physical resist, 50% Magical resist, Magical attack
+
|{{t| Cowardly}}, {{t| Physical resist}} 50%, {{t| Magic resist}} 50%, {{t| Magical Attack}}
 
|
 
|
 
|
 
|
 +
|-
 +
 +
|[[File:Gelatinous_Thing.png]]
 +
|[[Gelatinous Thing]]
 +
|
 +
|
 +
|{{t|Retaliate: Fireball}}
 +
|
 +
|The Slime Pit
 
|-
 
|-
 
|[[File:Imp.png|center]]
 
|[[File:Imp.png|center]]
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|
 
|
 
|
 
|
|Blinks
+
|{{t| Blinks}}
 
|
 
|
 
|Demonic Library
 
|Demonic Library
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|
 
|
 
|
 
|
|50% Physical resist, Counters fireball, Weakening blow
+
|{{t| Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t| Weakening blow}}
 
|
 
|
 
|Halls of Steel
 
|Halls of Steel
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|
 
|
 
|
 
|
|Knockback 50%, Berserks at 50%
+
|{{t| Knockback}} 50%, {{t| Berserks}} 50%
 
|
 
|
 
|Magma Mines, Shifting Passages, The Labyrinth (Boss only)
 
|Magma Mines, Shifting Passages, The Labyrinth (Boss only)
 +
|-
 +
|[[File:Muck_Walker.png|center]]
 +
|[[Muck Walker]]
 +
|
 +
|
 +
|{{t| Undead}}, {{t| Weakening blow}}
 +
|
 +
|The Slime Pit
 
|-
 
|-
 
|[[File:Naga.png|center]]
 
|[[File:Naga.png|center]]
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|
 
|
 
|
 
|
|Weakening blow
+
|{{t| Weakening blow}}
 
|
 
|
 
|Ick Swamp, Naga City
 
|Ick Swamp, Naga City
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|
 
|
 
|
 
|
|Cowardly, Fast regen, knockback 50%
+
|{{t| Cowardly}}, {{t| Fast regen}}, {{t| Knockback}} 50%
 
|
 
|
 
|Rock Garden
 
|Rock Garden
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|
 
|
 
|
 
|
|Corrosive
+
|{{t| Corrosive}}
 
|
 
|
 
|Havendale Bridge
 
|Havendale Bridge
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|
 
|
 
|
 
|
|25% Physical resist, Cursed
+
|{{t| Physical resist}} 25%, {{t| Cursed}}
 
|
 
|
 
|Naga City
 
|Naga City
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|
 
|
 
|
 
|
|30% Physical resist, Undead, Blinks, Life steal 40%
+
|{{t| Physical resist}} 30%, {{t| Undead}}, {{t| Blinks}}, {{t| Life steal}} 40%
 +
|
 +
|Creeplight Ruins (after killing sacrificial goat), Cursed Oasis
 +
|-
 +
|[[File:Slime_Blob.png|center]]
 +
|[[Slime Blob]]
 +
|
 +
|
 +
|{{t| Cursed}}, {{t| Magical Attack}}
 
|
 
|
|Creeplight Ruins (after killing sacrificial goat)
+
|The Slime Pit
 
|-
 
|-
 
|[[File:Tokoloshe.png|center]]
 
|[[File:Tokoloshe.png|center]]
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|
 
|
 
|
 
|
|Cowardly, 50% Physical resist; Drops Tokoloshe Charm on death
+
|{{t| Cowardly}}, {{t| Physical resist}} 50%; Drops Tokoloshe Charm on death
 
|
 
|
 
|Havendage Bridge
 
|Havendage Bridge
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|
 
|
 
|
 
|
|Life steal 40%, Magical attack
+
|{{t| Life steal}} 40%, {{t| Magical Attack}}
 
|
 
|
 
|Ick Swamp, Eastern Tundra (Boss only)
 
|Ick Swamp, Eastern Tundra (Boss only)

Revision as of 06:18, 31 October 2012

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Monsters

There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.

Level Base Attack Base Health
1 3 6
2 7 15
3 12 26
4 18 39
5 25 54
6 33 71
7 42 90
8 52 111
9 63 134
10 75 159

What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.

Distribution
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution

Level Number
1st 10
2nd 5
3rd 4
4th 4
5th 4
6th 3
7th 3
8th 3
9th 2


List of Monsters

See Traits for a full list of traits and what they do. Also see the list of bosses.

Basic Monsters

Common monsters found in just about any dungeon.

Name Attack Health Traits Location
Monster:  Bandit  Bandit 70% 100% Trait:  Cursed  Cursed Any
Monster:  Dragon Spawn  Dragon Spawn 100% 125% Trait:  Magical Attack  Magical Attack Any
Monster:  Goat  Goat 100% 90% Trait:  Magic resist  Magic resist 25% Any
Monster:  Goblin  Goblin 120% 100% Trait:  First Strike  First Strike Any
Monster:  Golem  Golem 100% 100% Trait:  Magic resist  Magic resist 50% Any
Monster:  Goo Blob  Goo Blob 100% 100% Trait:  Physical resist  Physical resist 50% Any
Monster:  Gorgon  Gorgon 100% 90% Trait:  First Strike  First Strike, Trait: Death-gaze Death-gaze 50% Any
Monster:  Meat Man  Meat Man 65% 200% Any
Monster:  Serpent  Serpent 100% 100% Trait:  Poisonous  Poisonous Any
Monster:  Warlock  Warlock 135% 100% Trait:  Magical Attack  Magical Attack Any
Monster:  Wraith  Wraith 100% 75% Trait:  Undead  Undead, Trait:  Mana Burn  Mana Burn, Trait:  Magical Attack  Magical Attack, Trait:  Physical resist  Physical resist 30% Any
Monster:  Zombie  Zombie 100% 150% Trait:  Undead  Undead Any

Advanced Monsters

Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Monster: Plant Plant.

Image Name Attack Health Traits Boss Location
Acid Blob.png
Acid Blob Trait:  Corrosive  Corrosive, Trait:  Magical Attack  Magical Attack Naga City, The Slime Pits
Animated Armor.png
Animated Armor Trait:  Magical Attack  Magical Attack, Trait:  Death Protection  Death Protection (1 layer per level) Halls of Steel, Cursed Oasis
Berserker.png
Berserker Trait:  Berserks  Berserks 50% Berserker Camp, Wizard Bronze
Burn Viper.png
Burn Viper Trait:  Mana Burn  Mana Burn, Trait:  Blinks  Blinks Berserker Camp, Naga City, Namtar's Lair
Blood Snake.png
Blood Snake Trait:  Spawns  Spawns, Trait:  Poisonous  Poisonous Bloodmage Bronze
Cave Snake.png
Cave Snake Trait:  Poisonous  Poisonous, Trait:  Spawns  Spawns Magma Mines
Changeling.png
Changeling Varies by class Shifting Passages
Cultist.png
Cultist Trait:  Cowardly  Cowardly, Trait:  Revives  Revives (into Zombie)
Desert Troll.png
Desert Troll Trait:  Cowardly  Cowardly, Trait:  Fast regen  Fast regen Northern Desert
Djinn.png
Djinn Trait:  Magical Attack  Magical Attack, Trait: Retaliate: Fireball Retaliate: Fireball
Doom Armor.png
Doom Armor Trait:  Berserks  Berserks 50%, Trait:  Death Protection  Death Protection (1 layer per level) Demonic Library
Druid.png
Druid Trait:  Magical Attack  Magical Attack, Trait:  Death Protection  Death Protection Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
Forest Troll.png
Forest Troll Trait:  Cowardly  Cowardly, Trait:  Fast regen  Fast regen, Trait:  Magic resist  Magic resist 25% Dragon Isle
Frozen Troll.png
Frozen Troll Trait:  Cowardly  Cowardly, Trait:  Physical resist  Physical resist 50%, Trait:  Magic resist  Magic resist 50%, Trait:  Magical Attack  Magical Attack
Gelatinous Thing.png Gelatinous Thing Trait: Retaliate: Fireball Retaliate: Fireball The Slime Pit
Imp.png
Imp Trait:  Blinks  Blinks Demonic Library
Illusion.png
Illusion Trait:  Physical resist  Physical resist 50%, Trait: Retaliate: Fireball Retaliate: Fireball, Trait:  Weakening blow  Weakening blow Halls of Steel
Minotaur.png
Minotaur Trait:  Knockback  Knockback 50%, Trait:  Berserks  Berserks 50% Magma Mines, Shifting Passages, The Labyrinth (Boss only)
Muck Walker.png
Muck Walker Trait:  Undead  Undead, Trait:  Weakening blow  Weakening blow The Slime Pit
Naga.png
Naga Trait:  Weakening blow  Weakening blow Ick Swamp, Naga City
Rock Troll.png
Rock Troll Trait:  Cowardly  Cowardly, Trait:  Fast regen  Fast regen, Trait:  Knockback  Knockback 50% Rock Garden
Rusalka.png
Rusalka Trait:  Corrosive  Corrosive Havendale Bridge
Steel Golem.png
Steel Golem Trait:  Physical resist  Physical resist 25%, Trait:  Cursed  Cursed Naga City
Shade.png
Shade Trait:  Physical resist  Physical resist 30%, Trait:  Undead  Undead, Trait:  Blinks  Blinks, Trait:  Life steal  Life steal 40% Creeplight Ruins (after killing sacrificial goat), Cursed Oasis
Slime Blob.png
Slime Blob Trait:  Cursed  Cursed, Trait:  Magical Attack  Magical Attack The Slime Pit
Tokoloshe.png
Tokoloshe Trait:  Cowardly  Cowardly, Trait:  Physical resist  Physical resist 50%; Drops Tokoloshe Charm on death Havendage Bridge
Vampire.png
Vampire Trait:  Life steal  Life steal 40%, Trait:  Magical Attack  Magical Attack Ick Swamp, Eastern Tundra (Boss only)