Difference between revisions of "Monsters"
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What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have. | What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have. | ||
+ | |||
+ | Distribution<br> | ||
+ | Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution | ||
+ | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" | ||
+ | |- style="background-color: #EEEEEE" | ||
+ | !Level | ||
+ | !Number | ||
+ | |- | ||
+ | | 1st || 10 | ||
+ | |- | ||
+ | | 2nd || 5 | ||
+ | |- | ||
+ | | 3rd || 4 | ||
+ | |- | ||
+ | | 4th || 4 | ||
+ | |- | ||
+ | | 5th || 4 | ||
+ | |- | ||
+ | | 6th || 3 | ||
+ | |- | ||
+ | | 7th || 3 | ||
+ | |- | ||
+ | | 8th || 3 | ||
+ | |- | ||
+ | | 9th || 2 | ||
+ | |} | ||
+ | |||
+ | |||
== List of Monsters == | == List of Monsters == | ||
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|Any | |Any | ||
|- | |- | ||
− | ||{{m | Gorgon}} | + | ||{{m | Gorgon (Monster)}} |
|100% | |100% | ||
|90% | |90% | ||
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===Advanced Monsters=== | ===Advanced Monsters=== | ||
− | Stronger monsters found as you venture further outside the kingdom. | + | Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant. |
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable" | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable" | ||
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− | |{{t| Magical Attack}}, Retaliate: Fireball | + | |{{t| Magical Attack}}, {{t|Retaliate: Fireball}} |
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|- | |- | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
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− | + | ||
|[[File:Gelatinous_Thing.png]] | |[[File:Gelatinous_Thing.png]] | ||
|[[Gelatinous Thing]] | |[[Gelatinous Thing]] | ||
| | | | ||
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− | |Retaliate: Fireball | + | |{{t|Retaliate: Fireball}} |
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|The Slime Pit | |The Slime Pit | ||
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− | |{{t| Physical resist}} 50%, Retaliate: Fireball, {{t| Weakening blow}} | + | |{{t| Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t| Weakening blow}} |
| | | | ||
|Halls of Steel | |Halls of Steel | ||
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|{{t| Physical resist}} 30%, {{t| Undead}}, {{t| Blinks}}, {{t| Life steal}} 40% | |{{t| Physical resist}} 30%, {{t| Undead}}, {{t| Blinks}}, {{t| Life steal}} 40% | ||
| | | | ||
− | |Creeplight Ruins (after killing sacrificial goat) | + | |Creeplight Ruins (after killing sacrificial goat), Cursed Oasis |
|- | |- | ||
|[[File:Slime_Blob.png|center]] | |[[File:Slime_Blob.png|center]] |
Revision as of 21:59, 2 February 2013
This article is in need of content, please consider adding to it. |
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
Level | Base Attack | Base Health |
---|---|---|
1 | 3 | 6 |
2 | 7 | 15 |
3 | 12 | 26 |
4 | 18 | 39 |
5 | 25 | 54 |
6 | 33 | 71 |
7 | 42 | 90 |
8 | 52 | 111 |
9 | 63 | 134 |
10 | 75 | 159 |
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
Distribution
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution
Level | Number |
---|---|
1st | 10 |
2nd | 5 |
3rd | 4 |
4th | 4 |
5th | 4 |
6th | 3 |
7th | 3 |
8th | 3 |
9th | 2 |
List of Monsters
See Traits for a full list of traits and what they do. Also see the list of bosses.
Basic Monsters
Common monsters found in just about any dungeon.
Name | Attack | Health | Traits | Location |
---|---|---|---|---|
Bandit | 70% | 100% | Cursed | Any |
Dragon Spawn | 100% | 125% | Magical Attack | Any |
Goat | 100% | 90% | Magic resist 25% | Any |
Goblin | 120% | 100% | First Strike | Any |
Golem | 100% | 100% | Magic resist 50% | Any |
Goo Blob | 100% | 100% | Physical resist 50% | Any |
Monster: Gorgon (Monster) Gorgon (Monster) | 100% | 90% | First Strike, Death-gaze 50% | Any |
Meat Man | 65% | 200% | Any | |
Serpent | 100% | 100% | Poisonous | Any |
Warlock | 135% | 100% | Magical Attack | Any |
Wraith | 100% | 75% | Undead, Mana Burn, Magical Attack, Physical resist 30% | Any |
Zombie | 100% | 150% | Undead | Any |
Advanced Monsters
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.
Image | Name | Attack | Health | Traits | Boss | Location | |
---|---|---|---|---|---|---|---|
Acid Blob | Corrosive, Magical Attack | Naga City, The Slime Pits | |||||
Animated Armor | Magical Attack, Death Protection (1 layer per level) | Halls of Steel, Cursed Oasis | |||||
Berserker | Berserks 50% | Berserker Camp, Wizard Bronze | |||||
Burn Viper | Mana Burn, Blinks | Berserker Camp, Naga City, Namtar's Lair | |||||
Blood Snake | Spawns, Poisonous | Bloodmage Bronze | |||||
Cave Snake | Poisonous, Spawns | Magma Mines | |||||
Changeling | Varies by class | Shifting Passages | |||||
Cultist | Cowardly, Revives (into Zombie) | ||||||
Desert Troll | Cowardly, Fast regen | Northern Desert | |||||
Djinn | Magical Attack, Retaliate: Fireball | ||||||
Doom Armor | Berserks 50%, Death Protection (1 layer per level) | Demonic Library | |||||
Druid | Magical Attack, Death Protection | Havendale Bridge, Dragon Isle, Western Jungle (Boss only) | |||||
Forest Troll | Cowardly, Fast regen, Magic resist 25% | Dragon Isle | |||||
Frozen Troll | Cowardly, Physical resist 50%, Magic resist 50%, Magical Attack | ||||||
Gelatinous Thing | Retaliate: Fireball | The Slime Pit | |||||
Imp | Blinks | Demonic Library | |||||
Illusion | Physical resist 50%, Retaliate: Fireball, Weakening blow | Halls of Steel | |||||
Minotaur | Knockback 50%, Berserks 50% | Magma Mines, Shifting Passages, The Labyrinth (Boss only) | |||||
Muck Walker | Undead, Weakening blow | The Slime Pit | |||||
Naga | Weakening blow | Ick Swamp, Naga City | |||||
Rock Troll | Cowardly, Fast regen, Knockback 50% | Rock Garden | |||||
Rusalka | Corrosive | Havendale Bridge | |||||
Steel Golem | Physical resist 25%, Cursed | Naga City | |||||
Shade | Physical resist 30%, Undead, Blinks, Life steal 40% | Creeplight Ruins (after killing sacrificial goat), Cursed Oasis | |||||
Slime Blob | Cursed, Magical Attack | The Slime Pit | |||||
Tokoloshe | Cowardly, Physical resist 50%; Drops Tokoloshe Charm on death | Havendage Bridge | |||||
Vampire | Life steal 40%, Magical Attack | Ick Swamp, Eastern Tundra (Boss only) |