Difference between revisions of "Monsters"

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What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
 
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
  
== Monster Summaries ==
+
Distribution<br>
 +
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 
|- style="background-color: #EEEEEE"
 
|- style="background-color: #EEEEEE"
!Name
+
!Level
!Picture
+
!Number
!Attack Percentage
+
!Health Percentage
+
!Traits
+
 
|-
 
|-
|Gorgon
+
| 1st || 10
|
+
|-
 +
| 2nd || 5
 +
|-
 +
| 3rd || 4
 +
|-
 +
| 4th || 4
 +
|-
 +
| 5th || 4
 +
|-
 +
| 6th || 3
 +
|-
 +
| 7th || 3
 +
|-
 +
| 8th || 3
 +
|-
 +
| 9th || 2
 +
|}<br>
 +
Or, in graphic form:<br>
 +
[[File:MonsterRoster.jpg]]
 +
 
 +
 
 +
 
 +
== List of Monsters ==
 +
 
 +
See [[Traits#Monster traits|Traits]] for a full list of traits and what they do. Also see the list of [[Full:Bosses|bosses]].
 +
 
 +
===Basic Monsters===
 +
Common monsters found in just about any dungeon.
 +
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
 +
|- style="background-color: #EEEEEE"
 +
! Name
 +
! Attack
 +
! Health
 +
! Traits
 +
! Location
 +
|-
 +
|{{m | Bandit}}
 +
|70%
 +
|100%
 +
|{{t| Cursed}}
 +
|Any
 +
|-
 +
|{{m | Dragon Spawn}}
 +
|100%
 +
|125%
 +
|{{t| Magical Attack}}
 +
|Any
 +
|-
 +
||{{m | Goat}}
 
|100%
 
|100%
 
|90%
 
|90%
|First Strike, 50% Death Gaze
+
|{{t| Magic resist}} 25%
 +
|Any
 
|-
 
|-
|Bandit
+
|{{m | Goblin}}
|
+
|120%
|66%
+
 
|100%
 
|100%
|Lower Resists 5%
+
|{{t| First Strike}}
 +
|Any
 
|-
 
|-
|Serpent
+
|{{m | Golem}}
 +
|100%
 +
|100%
 +
|{{t| Magic resist}} 50%
 +
|Any
 +
|-
 +
|{{m | Goo Blob}}
 +
|100%
 +
|100%
 +
|{{t| Physical resist}} 50%
 +
|Any
 +
|-
 +
||{{m | Gorgon (Monster)}}
 +
|100%
 +
|90%
 +
|{{t| First Strike}}, {{t|Death-gaze}} 50%
 +
|Any
 +
|-
 +
|{{m | Meat Man}}
 +
|65%
 +
|200%
 
|
 
|
 +
|Any
 +
|-
 +
|{{m | Serpent}}
 
|100%
 
|100%
 
|100%
 
|100%
|Poisonous
+
|{{t| Poisonous}}
 +
|Any
 +
|-
 +
|{{m | Warlock}}
 +
|135%
 +
|100%
 +
|{{t| Magical Attack}}
 +
|Any
 +
|-
 +
|{{m | Wraith}}
 +
|100%
 +
|75%
 +
|{{t| Undead}}, {{t| Mana Burn}}, {{t| Magical Attack}}, {{t| Physical resist}} 30%
 +
|Any
 +
|-
 +
|{{m | Zombie}}
 +
|100%
 +
|150%
 +
|{{t| Undead}}
 +
|Any
 +
|}
 +
 
 +
===Advanced Monsters===
 +
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.
 +
 
 +
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
 +
|- style="background-color: #EEEEEE"
 +
! Image
 +
! Name
 +
! Attack
 +
! Health
 +
! Traits
 +
! Boss
 +
! Location
 +
|-
 +
|[[File:Acid_Blob.png|center]]
 +
|[[Acid Blob]]
 +
|
 +
|
 +
|{{t| Corrosive}}, {{t| Magical Attack}}
 +
|
 +
|Naga City, The Slime Pits
 +
|-
 +
|[[File:Animated_Armor.png|center]]
 +
|[[Animated Armor]]
 +
|
 +
|
 +
|{{t| Magical Attack}}, {{t| Death Protection}} (1 layer per level)
 +
|
 +
|Halls of Steel, Cursed Oasis
 +
|-
 +
|[[File:Berserker.png|center]]
 +
|[[Berserker (Monster)|Berserker]]
 +
|
 +
|
 +
|{{t| Berserks}} 50%
 +
|
 +
|Berserker Camp, Wizard Bronze
 +
|-
 +
|[[File:Burn_Viper.png|center]]
 +
|[[Burn Viper]]
 +
|
 +
|
 +
|{{t| Mana Burn}}, {{t| Blinks}}
 +
|
 +
|Berserker Camp, Naga City, Namtar's Lair
 +
|-
 +
|[[File:Blood_Snake.png|center]]
 +
|[[Blood Snake]]
 +
|
 +
|
 +
|{{t| Spawns}}, {{t| Poisonous}}
 +
|
 +
|Bloodmage Bronze
 +
|
 +
|-
 +
|[[File:Cave_Snake.png|center]]
 +
|[[Cave Snake]]
 +
|
 +
|
 +
|{{t| Poisonous}}, {{t | Spawns}}
 +
|
 +
|Magma Mines
 +
|-
 +
|[[File:Changeling.png|center]]
 +
|[[Changeling]]
 +
|
 +
|
 +
|Varies by class
 +
|
 +
|Shifting Passages
 +
|-
 +
|[[File:Cultist.png|center]]
 +
|[[Cultist]]
 +
|
 +
|
 +
|{{t| Cowardly}}, {{t| Revives}} (into Zombie)
 +
|
 +
|
 +
|-
 +
|[[File:Desert_Troll.png|center]]
 +
|[[Desert Troll]]
 +
|
 +
|
 +
|{{t| Cowardly}}, {{t| Fast regen}}
 +
|
 +
|Northern Desert
 +
|-
 +
|[[File:Djinn.png|center]]
 +
|[[Djinn]]
 +
|
 +
|
 +
|{{t| Magical Attack}}, {{t|Retaliate: Fireball}}
 +
|
 +
|
 +
|-
 +
|[[File:Doom_Armor.png|center]]
 +
|[[Doom Armor]]
 +
|
 +
|
 +
|{{t| Berserks}} 50%, {{t| Death Protection}} (1 layer per level)
 +
|
 +
|Demonic Library
 +
|-
 +
|[[File:Druid.png|center]]
 +
|[[Druid]]
 +
|
 +
|
 +
|{{t| Magical Attack}}, {{t| Death Protection}}
 +
|
 +
|Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
 +
|-
 +
|[[File:Forest_Troll.png|center]]
 +
|[[Forest Troll]]
 +
|
 +
|
 +
|{{t| Cowardly}}, {{t| Fast regen}}, {{t| Magic resist}} 25%
 +
|
 +
|Dragon Isle
 +
|-
 +
|[[File:Frozen_Troll.png|center]]
 +
|[[Frozen Troll]]
 +
|
 +
|
 +
|{{t| Cowardly}}, {{t| Physical resist}} 50%, {{t| Magic resist}} 50%, {{t| Magical Attack}}
 +
|
 +
|
 +
|-
 +
 
 +
|[[File:Gelatinous_Thing.png]]
 +
|[[Gelatinous Thing]]
 +
|
 +
|
 +
|{{t|Retaliate: Fireball}}
 +
|
 +
|The Slime Pit
 +
|-
 +
|[[File:Imp.png|center]]
 +
|[[Imp]]
 +
|
 +
|
 +
|{{t| Blinks}}
 +
|
 +
|Demonic Library
 +
|-
 +
|[[File:Illusion.png|center]]
 +
|[[Illusion]]
 +
|
 +
|
 +
|{{t| Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t| Weakening blow}}
 +
|
 +
|Halls of Steel
 +
|-
 +
|[[File:Minotaur.png|center]]
 +
|[[Minotaur]]
 +
|
 +
|
 +
|{{t| Knockback}} 50%, {{t| Berserks}} 50%
 +
|
 +
|Magma Mines, Shifting Passages, The Labyrinth (Boss only)
 +
|-
 +
|[[File:Muck_Walker.png|center]]
 +
|[[Muck Walker]]
 +
|
 +
|
 +
|{{t| Undead}}, {{t| Weakening blow}}
 +
|
 +
|The Slime Pit
 +
|-
 +
|[[File:Naga.png|center]]
 +
|[[Naga]]
 +
|
 +
|
 +
|{{t| Weakening blow}}
 +
|
 +
|Ick Swamp, Naga City
 +
|-
 +
|[[File:Rock_Troll.png|center]]
 +
|[[Rock Troll]]
 +
|
 +
|
 +
|{{t| Cowardly}}, {{t| Fast regen}}, {{t| Knockback}} 50%
 +
|
 +
|Rock Garden
 +
|-
 +
|[[File:Rusalka.png|center]]
 +
|[[Rusalka]]
 +
|
 +
|
 +
|{{t| Corrosive}}
 +
|
 +
|Havendale Bridge
 +
|-
 +
|[[File:Steel_Golem.png|center]]
 +
|[[Steel Golem]]
 +
|
 +
|
 +
|{{t| Physical resist}} 25%, {{t| Cursed}}
 +
|
 +
|Naga City
 +
|-
 +
|[[File:Shade.png|center]]
 +
|[[Shade]]
 +
|
 +
|
 +
|{{t| Physical resist}} 30%, {{t| Undead}}, {{t| Blinks}}, {{t| Life steal}} 40%
 +
|
 +
|Creeplight Ruins (after killing sacrificial goat), Cursed Oasis
 +
|-
 +
|[[File:Slime_Blob.png|center]]
 +
|[[Slime Blob]]
 +
|
 +
|
 +
|{{t| Cursed}}, {{t| Magical Attack}}
 +
|
 +
|The Slime Pit
 +
|-
 +
|[[File:Tokoloshe.png|center]]
 +
|[[Tokoloshe]]
 +
|
 +
|
 +
|{{t| Cowardly}}, {{t| Physical resist}} 50%; Drops Tokoloshe Charm on death
 +
|
 +
|Havendage Bridge
 +
|-
 +
|[[File:Vampire.png|center]]
 +
|[[Vampire (Monster)|Vampire]]
 +
|
 +
|
 +
|{{t| Life steal}} 40%, {{t| Magical Attack}}
 +
|
 +
|Ick Swamp, Eastern Tundra (Boss only)
 
|}
 
|}
Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See [[Bosses]] for their percentages.
+
 
 
{{MainNav}}
 
{{MainNav}}
  
 
[[Category:Monsters|*]]
 
[[Category:Monsters|*]]

Revision as of 22:22, 9 February 2013

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Monsters

There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.

Level Base Attack Base Health
1 3 6
2 7 15
3 12 26
4 18 39
5 25 54
6 33 71
7 42 90
8 52 111
9 63 134
10 75 159

What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.

Distribution
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution

Level Number
1st 10
2nd 5
3rd 4
4th 4
5th 4
6th 3
7th 3
8th 3
9th 2

Or, in graphic form:
MonsterRoster.jpg


List of Monsters

See Traits for a full list of traits and what they do. Also see the list of bosses.

Basic Monsters

Common monsters found in just about any dungeon.

Name Attack Health Traits Location
Monster:  Bandit  Bandit 70% 100% Trait:  Cursed  Cursed Any
Monster:  Dragon Spawn  Dragon Spawn 100% 125% Trait:  Magical Attack  Magical Attack Any
Monster:  Goat  Goat 100% 90% Trait:  Magic resist  Magic resist 25% Any
Monster:  Goblin  Goblin 120% 100% Trait:  First Strike  First Strike Any
Monster:  Golem  Golem 100% 100% Trait:  Magic resist  Magic resist 50% Any
Monster:  Goo Blob  Goo Blob 100% 100% Trait:  Physical resist  Physical resist 50% Any
Monster: Gorgon (Monster)  Gorgon (Monster) 100% 90% Trait:  First Strike  First Strike, Trait: Death-gaze Death-gaze 50% Any
Monster:  Meat Man  Meat Man 65% 200% Any
Monster:  Serpent  Serpent 100% 100% Trait:  Poisonous  Poisonous Any
Monster:  Warlock  Warlock 135% 100% Trait:  Magical Attack  Magical Attack Any
Monster:  Wraith  Wraith 100% 75% Trait:  Undead  Undead, Trait:  Mana Burn  Mana Burn, Trait:  Magical Attack  Magical Attack, Trait:  Physical resist  Physical resist 30% Any
Monster:  Zombie  Zombie 100% 150% Trait:  Undead  Undead Any

Advanced Monsters

Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.

Image Name Attack Health Traits Boss Location
Acid Blob.png
Acid Blob Trait:  Corrosive  Corrosive, Trait:  Magical Attack  Magical Attack Naga City, The Slime Pits
Animated Armor.png
Animated Armor Trait:  Magical Attack  Magical Attack, Trait:  Death Protection  Death Protection (1 layer per level) Halls of Steel, Cursed Oasis
Berserker.png
Berserker Trait:  Berserks  Berserks 50% Berserker Camp, Wizard Bronze
Burn Viper.png
Burn Viper Trait:  Mana Burn  Mana Burn, Trait:  Blinks  Blinks Berserker Camp, Naga City, Namtar's Lair
Blood Snake.png
Blood Snake Trait:  Spawns  Spawns, Trait:  Poisonous  Poisonous Bloodmage Bronze
Cave Snake.png
Cave Snake Trait:  Poisonous  Poisonous, Trait:  Spawns  Spawns Magma Mines
Changeling.png
Changeling Varies by class Shifting Passages
Cultist.png
Cultist Trait:  Cowardly  Cowardly, Trait:  Revives  Revives (into Zombie)
Desert Troll.png
Desert Troll Trait:  Cowardly  Cowardly, Trait:  Fast regen  Fast regen Northern Desert
Djinn.png
Djinn Trait:  Magical Attack  Magical Attack, Trait: Retaliate: Fireball Retaliate: Fireball
Doom Armor.png
Doom Armor Trait:  Berserks  Berserks 50%, Trait:  Death Protection  Death Protection (1 layer per level) Demonic Library
Druid.png
Druid Trait:  Magical Attack  Magical Attack, Trait:  Death Protection  Death Protection Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
Forest Troll.png
Forest Troll Trait:  Cowardly  Cowardly, Trait:  Fast regen  Fast regen, Trait:  Magic resist  Magic resist 25% Dragon Isle
Frozen Troll.png
Frozen Troll Trait:  Cowardly  Cowardly, Trait:  Physical resist  Physical resist 50%, Trait:  Magic resist  Magic resist 50%, Trait:  Magical Attack  Magical Attack
Gelatinous Thing.png Gelatinous Thing Trait: Retaliate: Fireball Retaliate: Fireball The Slime Pit
Imp.png
Imp Trait:  Blinks  Blinks Demonic Library
Illusion.png
Illusion Trait:  Physical resist  Physical resist 50%, Trait: Retaliate: Fireball Retaliate: Fireball, Trait:  Weakening blow  Weakening blow Halls of Steel
Minotaur.png
Minotaur Trait:  Knockback  Knockback 50%, Trait:  Berserks  Berserks 50% Magma Mines, Shifting Passages, The Labyrinth (Boss only)
Muck Walker.png
Muck Walker Trait:  Undead  Undead, Trait:  Weakening blow  Weakening blow The Slime Pit
Naga.png
Naga Trait:  Weakening blow  Weakening blow Ick Swamp, Naga City
Rock Troll.png
Rock Troll Trait:  Cowardly  Cowardly, Trait:  Fast regen  Fast regen, Trait:  Knockback  Knockback 50% Rock Garden
Rusalka.png
Rusalka Trait:  Corrosive  Corrosive Havendale Bridge
Steel Golem.png
Steel Golem Trait:  Physical resist  Physical resist 25%, Trait:  Cursed  Cursed Naga City
Shade.png
Shade Trait:  Physical resist  Physical resist 30%, Trait:  Undead  Undead, Trait:  Blinks  Blinks, Trait:  Life steal  Life steal 40% Creeplight Ruins (after killing sacrificial goat), Cursed Oasis
Slime Blob.png
Slime Blob Trait:  Cursed  Cursed, Trait:  Magical Attack  Magical Attack The Slime Pit
Tokoloshe.png
Tokoloshe Trait:  Cowardly  Cowardly, Trait:  Physical resist  Physical resist 50%; Drops Tokoloshe Charm on death Havendage Bridge
Vampire.png
Vampire Trait:  Life steal  Life steal 40%, Trait:  Magical Attack  Magical Attack Ick Swamp, Eastern Tundra (Boss only)