Monsters

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{{Alphapage|Alpha:Monsters}}{{Stub}}
{{Alphapage|Alpha:Monsters}}{{Stub}}
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There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
+
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n(n+6)-1), where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
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What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
 +
 +
Distribution<br>
 +
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution
 +
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 +
|- style="background-color: #EEEEEE"
 +
!Level
 +
!Number
 +
!Total XP
 +
|-
 +
| 1st || 10 || 10
 +
|-
 +
| 2nd || 5 || 10
 +
|-
 +
| 3rd || 4 || 12
 +
|-
 +
| 4th || 4 || 16
 +
|-
 +
| 5th || 4 || 20
 +
|-
 +
| 6th || 3 || 18
 +
|-
 +
| 7th || 3 || 21
 +
|-
 +
| 8th || 3 || 24
 +
|-
 +
| 9th || 2 || 18
 +
|}<br>
 +
Or, in graphic form:<br>
 +
[[File:MonsterRoster.jpg]]
 +
 +
== List of Monsters ==
== List of Monsters ==
 +
 +
See [[Traits#Monster traits|Traits]] for a full list of traits and what they do. Also see the list of [[Full:Bosses|bosses]].
===Basic Monsters===
===Basic Monsters===
Common monsters found in just about any dungeon.
Common monsters found in just about any dungeon.
 +
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
 +
|- style="background-color: #EEEEEE"
 +
! Name
 +
! Attack
 +
! Health
 +
! Traits
 +
! Location
 +
|-
 +
|{{m|Bandit}}
 +
|70%
 +
|100%
 +
|{{t|Cursed}}
 +
|Any
 +
|-
 +
|{{m|Dragon Spawn}}
 +
|100%
 +
|125%
 +
|{{t|Magical attack}}
 +
|Any
 +
|-
 +
||{{m|Goat}}
 +
|100%
 +
|90%
 +
|{{t|Magic resist}} 25%
 +
|Any
 +
|-
 +
|{{m|Goblin}}
 +
|120%
 +
|100%
 +
|{{t|First Strike}}
 +
|Any
 +
|-
 +
|{{m | Golem}}
 +
|100%
 +
|100%
 +
|{{t|Magic resist}} 50%
 +
|Any
 +
|-
 +
|{{m|Goo Blob}}
 +
|100%
 +
|100%
 +
|{{t|Physical resist}} 50%
 +
|Any
 +
|-
 +
||{{m|Gorgon}}
 +
|100%
 +
|90%
 +
|{{t|First Strike}}, {{t|Death-gaze}} 50%
 +
|Any
 +
|-
 +
|{{m|Meat Man}}
 +
|65%
 +
|200%
 +
|
 +
|Any
 +
|-
 +
|{{m|Serpent}}
 +
|100%
 +
|100%
 +
|{{t|Poisonous}}
 +
|Any
 +
|-
 +
|{{m|Warlock}}
 +
|135%
 +
|100%
 +
|{{t|Magical attack}}
 +
|Any
 +
|-
 +
|{{m|Wraith}}
 +
|100%
 +
|75%
 +
|{{t|Undead}}, {{t|Mana Burn}}, {{t|Magical attack}}, {{t|Physical resist}} 30%
 +
|Any
 +
|-
 +
|{{m|Zombie}}
 +
|100%
 +
|150%
 +
|{{t|Undead}}
 +
|Any
 +
|}
 +
 +
===Advanced Monsters===
 +
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.
 +
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
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|- style="background-color: #EEEEEE"
|- style="background-color: #EEEEEE"
Line 42: Line 159:
! Health
! Health
! Traits
! Traits
-
! [[Full:Bosses|Boss]]
+
! Boss
! Location
! Location
|-
|-
-
|[[File:Bandit.png|center]]
+
|[[File:Acid_Blob.png|center]]
-
|[[Bandit]]
+
|[[Acid Blob]]
|
|
|
|
-
|Cursed
+
|{{t|Corrosive}}, {{t|Magical attack}}
-
|Tomithy Longdall
+
|
-
|Any
+
|Naga City, The Slime Pits
|-
|-
-
|[[File:Dragon_Spawn.png|center]]
+
|[[File:Animated_Armor.png|center]]
-
|[[Dragon Spawn]]
+
|[[Animated Armour]]
 +
|160%
 +
|55%
 +
|{{t|Magical attack}}, {{t|Death Protection}} (1 layer per level)
|
|
 +
|Halls of Steel, Cursed Oasis
 +
|-
 +
|[[File:Berserker.png|center]]
 +
|[[Berserker (Monster)|Berserker]]
|
|
-
|Magical Attack
+
|
-
|The Firstborn
+
|{{t|Berserks}} 50%
-
|Any
+
|
 +
|Berserker Camp, Wizard Bronze
|-
|-
-
|[[File:Goat.png|center]]
+
|[[File:Burn_Viper.png|center]]
-
|[[Goat]]
+
|[[Burn Viper]]
|
|
|
|
-
|Magic resist 25%
+
|{{t|Mana Burn}}, {{t|Blinks}}
-
|Bleaty
+
|
-
|Any
+
|Berserker Camp, Naga City, Namtar's Lair
|-
|-
-
|[[File:Goblin.png|center]]
+
|[[File:Blood_Snake.png|center]]
-
|[[Goblin]]
+
|[[Blood Snake]]
|
|
|
|
-
|First Strike
+
|{{t|Spawns}}, {{t|Poisonous}}
-
|Lord Gobb
+
|
-
|Any
+
|Bloodmage Bronze
 +
|
|-
|-
-
|[[File:Golem.png|center]]
+
|[[File:Cave_Snake.png|center]]
-
|[[Golem]]
+
|[[Cave Snake]]
 +
|70%
 +
|160%
 +
|{{t|Poisonous}}, {{t|Spawns}}
|
|
 +
|Magma Mines
 +
|-
 +
|[[File:Changeling.png|center]]
 +
|[[Changeling_(Monster)|Changeling]]
|
|
-
|Magic resist 50%
+
|
-
|The Iron Man
+
|Varies by class
-
|Any
+
|
 +
|Shifting Passages
|-
|-
-
|[[File:Goo_Blob.png|center]]
+
|[[File:Cultist.png|center]]
-
|[[Goo Blob]]
+
|[[Cultist]]
 +
|
 +
|
 +
|{{t|Cowardly}}, {{t|Revives}} (into Zombie)
|
|
|
|
-
|Physical resist 50%
 
-
|Tower of Goo
 
-
|Any
 
|-
|-
-
|[[File:Gorgon.png|center]]
+
|[[File:Desert_Troll.png|center]]
-
|[[Gorgon]]
+
|[[Desert Troll]]
|
|
|
|
-
|First Strike, Death-gaze 50%
+
|{{t|Cowardly}}, {{t|Fast regen}}
-
|Medusa
+
|
-
|Any
+
|Northern Desert
|-
|-
-
|[[File:Meat_Man.png|center]]
+
|[[File:Djinn.png|center]]
-
|[[Meat Man]]
+
|[[Djinn]]
|
|
 +
|
 +
|{{t|Magical attack}}, {{t|Retaliate: Fireball}}
|
|
|
|
-
|Super Meat Man
 
-
|Any
 
|-
|-
-
|[[File:Serpent.png|center]]
+
|[[File:Doom_Armor.png|center]]
-
|[[Serpent]]
+
|[[Doom Armor]]
|
|
|
|
-
|Poison
+
|{{t|Berserks}} 50%, {{t|Death Protection}} (1 layer per level)
-
|Tormented One
+
|
-
|Any
+
|Demonic Library
|-
|-
-
|[[File:Warlock.png|center]]
+
|[[File:Druid.png|center]]
-
|[[Warlock]]
+
|[[Druid]]
|
|
|
|
-
|Magical Attack
+
|{{t|Magical attack}}, {{t|Death Protection}}
-
|Aequitas
+
|
-
|Any
+
|Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
|-
|-
-
|[[File:Wraith.png|center]]
+
|[[File:Forest_Troll.png|center]]
-
|[[Wraith]]
+
|[[Forest Troll]]
|
|
|
|
-
|Undead, Mana Burn, Magical Attack, Physical Resist 30%
+
|{{t|Cowardly}}, {{t|Fast regen}}, {{t|Magic resist}} 25%
-
|Tormented One
+
|
-
|Any
+
|Dragon Isle
|-
|-
-
|[[File:Zombie.png|center]]
+
|[[File:Frozen_Troll.png|center]]
-
|[[Zombie]]
+
|[[Frozen Troll]]
 +
|
 +
|
 +
|{{t|Cowardly}}, {{t|Physical resist}} 50%, {{t|Magic resist}} 50%, {{t|Magical attack}}
|
|
|
|
-
|Undead
 
-
|Frank the Zombie
 
-
|Any
 
-
|}
 
-
 
-
==Advanced Monsters==
 
-
Stronger monsters found as you venture further outside the kingdom.
 
-
 
-
==Special Monsters==
 
-
Special monsters that are usually only found in one or few area or certain quests.
 
-
 
-
 
-
 
-
== Monster Traits ==
 
-
 
-
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 
-
! Name
 
-
! Notes
 
|-
|-
-
| First strike
+
|[[File:Gelatinous_Thing.png|center]]
-
| Offsets your own first-strike ability, whether from level or status.
+
|[[Gelatinous Thing]]
 +
|100%
 +
|100%
 +
|{{t|Retaliate: Fireball}}
 +
|
 +
|The Slime Pit
|-
|-
-
| Poisonous
+
|[[File:Imp.png|center]]
-
| Being hit by this monster gives the Poison status.
+
|[[Imp]]
 +
|
 +
|
 +
|{{t|Blinks}}
 +
|
 +
|Demonic Library
|-
|-
-
| Mana Burn
+
|[[File:Illusion.png|center]]
-
| Being hit by this monster gives the Mana Burn status.
+
|[[Illusion]]
 +
|100%
 +
|100%
 +
|{{t|Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t|Weakening blow}}
 +
|
 +
|Halls of Steel
|-
|-
-
| Corrosive
+
|[[File:Minotaur.png|center]]
-
| Being hit by this monster gives one level of Corroded status (+1 damage on hit)
+
|[[Minotaur]]
 +
|100%
 +
|100%
 +
|{{t|Knockback}} 50%, {{t|Berserks}} 50%
 +
|
 +
|Magma Mines, Shifting Passages, The Labyrinth (Boss only)
|-
|-
-
| Weakens
+
|[[File:Muck_Walker.png|center]]
-
| Being hit by this monster gives one level of Weakened status (-1 damage on attack)
+
|[[Muck Walker]]
 +
|100%
 +
|100%
 +
|{{t|Undead}}, {{t|Weakening blow}}
 +
|
 +
|The Slime Pit
|-
|-
-
| Lower resists X%
+
|[[File:Naga.png|center]]
-
| Being hit by this monster reduces your resist levels by X%.
+
|[[Naga]]
 +
|100%
 +
|85%
 +
|{{t|Weakening blow}}
 +
|
 +
|Ick Swamp, Naga City
|-
|-
-
| Life steal X%
+
|[[File:Rock_Troll.png|center]]
-
| When this monster is revealed, if your life is above X%, it is drained by (how much?) and added to the monster's life total.
+
|[[Rock Troll]]
 +
|
 +
|
 +
|{{t|Cowardly}}, {{t|Fast regen}}, {{t|Knockback}} 50%
 +
|
 +
|Rock Garden
|-
|-
-
| Magical attack
+
|[[File:Rusalka.png|center]]
-
| Attacks by this monster are magical and apply against magic resist.
+
|[[Rusalka]]
 +
|100%
 +
|100%
 +
|{{t|Corrosive}}
 +
|
 +
|Havendale Bridge
|-
|-
-
| X% Physical resist
+
|[[File:Steel_Golem.png|center]]
-
| Physical damage to this monster is reduced by X%.
+
|[[Steel Golem]]
 +
|100%
 +
|100%
 +
|{{t|Physical resist}} 25%, {{t|Curse Bearer}}
 +
|
 +
|Naga City
|-
|-
-
| X% Magic resist
+
|[[File:Shade.png|center]]
-
| Magical damage to this monster is reduced by X%.
+
|[[Shade]]
 +
|100%
 +
|75%
 +
|{{t|Physical resist}} 30%, {{t|Undead}}, {{t|Blinks}}, {{t|Life steal}} 40%
 +
|
 +
|Creeplight Ruins (after killing sacrificial goat), Cursed Oasis
|-
|-
-
| Revives
+
|[[File:Slime_Blob.png|center]]
-
| Monster becomes another monster on death. Specifics depend on creature and level.
+
|[[Slime Blob]]
 +
|100%
 +
|100%
 +
|{{t|Curse Bearer}}, {{t|Magical attack}}
 +
|
 +
|The Slime Pit
|-
|-
-
| Cowardly
+
|[[File:Thrall.png|center]]
-
| Monster backs up one square when hit.
+
|[[Thrall]]
 +
|100%
 +
|110%
 +
|{{t|Mana Burn}}, {{t|Poisonous}}, {{t|Undead}}
 +
|
 +
|Cursed Oasis, Demonic Library, Teeth Teeth Teeth Subdungeon
|-
|-
-
| Blinks
+
|[[File:Tokoloshe.png|center]]
-
| Monster teleports to a random square when hit.
+
|[[Tokoloshe]]
 +
|100%
 +
|100%
 +
|{{t|Cowardly}}, {{t|Physical resist}} 50%; Drops Tokoloshe Charm on death
 +
|
 +
|Havendage Bridge
|-
|-
-
| Fast regen
+
|[[File:Vampire.png|center]]
-
| Monster regenerates health twice as fast.
+
|[[Vampire (Monster)|Vampire]]
-
|-
+
|
-
| Counters fireball
+
|
-
| Hitting this monster with a fireball will trigger a regular counter-attack (damage is still dealt)
+
|{{t|Life steal}} 40%, {{t|Magical attack}}
-
|-
+
|
-
| Death protection (X)
+
|Ick Swamp, Eastern Tundra (Boss only)
-
| Monster is protected from death X times: A hit that would kill reduces the monster to 1 HP instead.
+
-
|-
+
-
| Berserk X%
+
-
| Monster does x1.5 damage if its own health is below X% of maximum.
+
-
|-
+
-
| Death Gaze X%
+
-
| Monster's attack instakills if your health is below X% of maximum.
+
-
|-
+
-
|Knockback X%
+
-
|The monster's attack pushes you back one square. If this pushes you into a wall you take an extra X% of the monster's damage and the wall is destroyed. This cannot kill you.
+
|}
|}
 +
{{MainNav}}
{{MainNav}}
[[Category:Monsters|*]]
[[Category:Monsters|*]]

Revision as of 23:22, 20 February 2014

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Monsters

There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n(n+6)-1), where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.

Level Base Attack Base Health
1 3 6
2 7 15
3 12 26
4 18 39
5 25 54
6 33 71
7 42 90
8 52 111
9 63 134
10 75 159

What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.

Distribution
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution

Level Number Total XP
1st 10 10
2nd 5 10
3rd 4 12
4th 4 16
5th 4 20
6th 3 18
7th 3 21
8th 3 24
9th 2 18

Or, in graphic form:
MonsterRoster.jpg


List of Monsters

See Traits for a full list of traits and what they do. Also see the list of bosses.

Basic Monsters

Common monsters found in just about any dungeon.

Name Attack Health Traits Location
Bandit Monster Icon.png Bandit 70% 100% Cursed.png Cursed Any
Dragon Spawn Monster Icon.png Dragon Spawn 100% 125% Magical attack.png Magical attack Any
Goat Monster Icon.png Goat 100% 90% Magic resist.png Magic resist 25% Any
Goblin Monster Icon.png Goblin 120% 100% First Strike.png First Strike Any
Golem Monster Icon.png Golem 100% 100% Magic resist.png Magic resist 50% Any
Goo Blob Monster Icon.png Goo Blob 100% 100% Physical resist.png Physical resist 50% Any
Gorgon Monster Icon.png Gorgon 100% 90% First Strike.png First Strike, Death-gaze.png Death-gaze 50% Any
Meat Man Monster Icon.png Meat Man 65% 200% Any
Serpent Monster Icon.png Serpent 100% 100% Poisonous.png Poisonous Any
Warlock Monster Icon.png WarlockFile:Aequitas Monster Icon.png Warlock 135% 100% Magical attack.png Magical attack Any
Wraith Monster Icon.png Wraith 100% 75% Undead.png Undead, Mana Burn.png Mana Burn, Magical attack.png Magical attack, Physical resist.png Physical resist 30% Any
Zombie Monster Icon.png Zombie 100% 150% Undead.png Undead Any

Advanced Monsters

Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.

Image Name Attack Health Traits Boss Location
Acid Blob.png
Acid Blob Corrosive.png Corrosive, Magical attack.png Magical attack Naga City, The Slime Pits
Animated Armor.png
Animated Armour 160% 55% Magical attack.png Magical attack, Death Protection.png Death Protection (1 layer per level) Halls of Steel, Cursed Oasis
Berserker.png
Berserker Berserks.png Berserks 50% Berserker Camp, Wizard Bronze
Burn Viper.png
Burn Viper Mana Burn.png Mana Burn, Blinks.png Blinks Berserker Camp, Naga City, Namtar's Lair
Blood Snake.png
Blood Snake Spawns.png Spawns, Poisonous.png Poisonous Bloodmage Bronze
Cave Snake.png
Cave Snake 70% 160% Poisonous.png Poisonous, Spawns.png Spawns Magma Mines
Changeling.png
Changeling Varies by class Shifting Passages
Cultist.png
Cultist Cowardly.png Cowardly, Revives.png Revives (into Zombie)
Desert Troll.png
Desert Troll Cowardly.png Cowardly, Fast regen.png Fast regen Northern Desert
Djinn.png
Djinn Magical attack.png Magical attack, Retaliate: Fireball.png Retaliate: Fireball
Doom Armor.png
Doom Armor Berserks.png Berserks 50%, Death Protection.png Death Protection (1 layer per level) Demonic Library
Druid.png
Druid Magical attack.png Magical attack, Death Protection.png Death Protection Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
Forest Troll.png
Forest Troll Cowardly.png Cowardly, Fast regen.png Fast regen, Magic resist.png Magic resist 25% Dragon Isle
Frozen Troll.png
Frozen Troll Cowardly.png Cowardly, Physical resist.png Physical resist 50%, Magic resist.png Magic resist 50%, Magical attack.png Magical attack
Gelatinous Thing.png
Gelatinous Thing 100% 100% Retaliate: Fireball.png Retaliate: Fireball The Slime Pit
Imp.png
Imp Blinks.png Blinks Demonic Library
Illusion.png
Illusion 100% 100% Physical resist.png Physical resist 50%, Retaliate: Fireball.png Retaliate: Fireball, Weakening blow.png Weakening blow Halls of Steel
Minotaur.png
Minotaur 100% 100% Knockback.png Knockback 50%, Berserks.png Berserks 50% Magma Mines, Shifting Passages, The Labyrinth (Boss only)
Muck Walker.png
Muck Walker 100% 100% Undead.png Undead, Weakening blow.png Weakening blow The Slime Pit
Naga.png
Naga 100% 85% Weakening blow.png Weakening blow Ick Swamp, Naga City
Rock Troll.png
Rock Troll Cowardly.png Cowardly, Fast regen.png Fast regen, Knockback.png Knockback 50% Rock Garden
Rusalka.png
Rusalka 100% 100% Corrosive.png Corrosive Havendale Bridge
Steel Golem.png
Steel Golem 100% 100% Physical resist.png Physical resist 25%, Curse Bearer.png Curse Bearer Naga City
Shade.png
Shade 100% 75% Physical resist.png Physical resist 30%, Undead.png Undead, Blinks.png Blinks, Life steal.png Life steal 40% Creeplight Ruins (after killing sacrificial goat), Cursed Oasis
Slime Blob.png
Slime Blob 100% 100% Curse Bearer.png Curse Bearer, Magical attack.png Magical attack The Slime Pit
Thrall.png
Thrall 100% 110% Mana Burn.png Mana Burn, Poisonous.png Poisonous, Undead.png Undead Cursed Oasis, Demonic Library, Teeth Teeth Teeth Subdungeon
Tokoloshe.png
Tokoloshe 100% 100% Cowardly.png Cowardly, Physical resist.png Physical resist 50%; Drops Tokoloshe Charm on death Havendage Bridge
Vampire.png
Vampire Life steal.png Life steal 40%, Magical attack.png Magical attack Ick Swamp, Eastern Tundra (Boss only)
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