Difference between revisions of "Monsters"

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{{Alphapage|Alpha:Monsters}}{{Stub}}
 
{{Alphapage|Alpha:Monsters}}{{Stub}}
  
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
+
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n(n+6)-1), where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 
|- style="background-color: #EEEEEE"
 
|- style="background-color: #EEEEEE"
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What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
 
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
 +
 +
Distribution<br>
 +
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution
 +
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 +
|- style="background-color: #EEEEEE"
 +
!Level
 +
!Number
 +
!Total XP
 +
|-
 +
| 1st || 10 || 10
 +
|-
 +
| 2nd || 5 || 10
 +
|-
 +
| 3rd || 4 || 12
 +
|-
 +
| 4th || 4 || 16
 +
|-
 +
| 5th || 4 || 20
 +
|-
 +
| 6th || 3 || 18
 +
|-
 +
| 7th || 3 || 21
 +
|-
 +
| 8th || 3 || 24
 +
|-
 +
| 9th || 2 || 18
 +
|}<br>
 +
Or, in graphic form:<br>
 +
[[File:MonsterRoster.jpg]]
 +
 +
  
 
== List of Monsters ==
 
== List of Monsters ==
 +
 +
See [[Traits#Monster traits|Traits]] for a full list of traits and what they do. Also see the list of [[Full:Bosses|bosses]].
  
 
===Basic Monsters===
 
===Basic Monsters===
Line 37: Line 70:
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
 
|- style="background-color: #EEEEEE"
 
|- style="background-color: #EEEEEE"
! Image
 
 
! Name
 
! Name
 
! Attack
 
! Attack
 
! Health
 
! Health
 
! Traits
 
! Traits
! [[Full:Bosses|Boss]]
 
 
! Location
 
! Location
 
|-
 
|-
|[[File:Bandit.png|center]]
+
|{{m|Bandit}}
|[[Bandit]]
+
|70%
|
+
|100%
|
+
|{{t|Cursed}}
|Cursed
+
|Tomithy Longdall
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Dragon_Spawn.png|center]]
+
|{{m|Dragon Spawn}}
|[[Dragon Spawn]]
+
|100%
|
+
|125%
|
+
|{{t|Magical attack}}
|Magical Attack
+
|The Firstborn
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Goat.png|center]]
+
||{{m|Goat}}
|[[Goat]]
+
|100%
|
+
|90%
|
+
|{{t|Magic resist}} 25%
|Magic resist 25%
+
|Bleaty
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Goblin.png|center]]
+
|{{m|Goblin}}
|[[Goblin]]
+
|120%
|
+
|100%
|
+
|{{t|First Strike}}
|First Strike
+
|Lord Gobb
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Golem.png|center]]
+
|{{m | Golem}}
|[[Golem]]
+
|100%
|
+
|100%
|
+
|{{t|Magic resist}} 50%
|Magic resist 50%
+
|The Iron Man
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Goo_Blob.png|center]]
+
|{{m|Goo Blob}}
|[[Goo Blob]]
+
|100%
|
+
|100%
|
+
|{{t|Physical resist}} 50%
|Physical resist 50%
+
|Tower of Goo
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Gorgon.png|center]]
+
||{{m|Gorgon}}
|[[Gorgon]]
+
|100%
|
+
|90%
|
+
|{{t|First Strike}}, {{t|Death-gaze}} 50%
|First Strike, Death-gaze 50%
+
|Medusa
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Meat_Man.png|center]]
+
|{{m|Meat Man}}
|[[Meat Man]]
+
|65%
 +
|200%
 
|
 
|
|
 
|
 
|Super Meat Man
 
 
|Any
 
|Any
 
|-
 
|-
|[[File:Serpent.png|center]]
+
|{{m|Serpent}}
|[[Serpent]]
+
|100%
|
+
|100%
|
+
|{{t|Poisonous}}
|Poisonous
+
|Tormented One
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Warlock.png|center]]
+
|{{m|Warlock}}
|[[Warlock]]
+
|135%
|
+
|100%
|
+
|{{t|Magical attack}}
|Magical Attack
+
|Aequitas
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Wraith.png|center]]
+
|{{m|Wraith}}
|[[Wraith]]
+
|100%
|
+
|75%
|
+
|{{t|Undead}}, {{t|Mana Burn}}, {{t|Magical attack}}, {{t|Physical resist}} 30%
|Undead, Mana Burn, Magical Attack, Physical Resist 30%
+
|Tormented One
+
 
|Any
 
|Any
 
|-
 
|-
|[[File:Zombie.png|center]]
+
|{{m|Zombie}}
|[[Zombie]]
+
|100%
|
+
|150%
|
+
|{{t|Undead}}
|Undead
+
|Frank the Zombie
+
 
|Any
 
|Any
 
|}
 
|}
  
 
===Advanced Monsters===
 
===Advanced Monsters===
Stronger monsters found as you venture further outside the kingdom.
+
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.
  
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
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! Boss
 
! Boss
 
! Location
 
! Location
|-
 
|[[File:Animated_Armor.png|center]]
 
|[[Animated Armor]]
 
|
 
|
 
|Magical attack, Death Protection (1 layer per level)
 
|
 
|Halls of Steel
 
 
|-
 
|-
 
|[[File:Acid_Blob.png|center]]
 
|[[File:Acid_Blob.png|center]]
Line 167: Line 166:
 
|
 
|
 
|
 
|
|Corrosive, Magical attack
+
|{{t|Corrosive}}, {{t|Magical attack}}
 
|
 
|
|Naga City
+
|Naga City, The Slime Pits
 +
|-
 +
|[[File:Animated_Armor.png|center]]
 +
|[[Animated Armour]]
 +
|160%
 +
|55%
 +
|{{t|Magical attack}}, {{t|Death Protection}} (1 layer per level)
 +
|
 +
|Halls of Steel, Cursed Oasis
 
|-
 
|-
 
|[[File:Berserker.png|center]]
 
|[[File:Berserker.png|center]]
Line 175: Line 182:
 
|
 
|
 
|
 
|
|Berserks at 50%
+
|{{t|Berserks}} 50%
|Berserker Camp
+
|
 +
|Berserker Camp, Wizard Bronze
 
|-
 
|-
 
|[[File:Burn_Viper.png|center]]
 
|[[File:Burn_Viper.png|center]]
Line 182: Line 190:
 
|
 
|
 
|
 
|
|Mana burn, Blinks
+
|{{t|Mana Burn}}, {{t|Blinks}}
 
|
 
|
|Berserker Camp, Naga City
+
|Berserker Camp, Naga City, Namtar's Lair
 
|-
 
|-
|[[File:Cave_Snake.png|center]]
+
|[[File:Blood_Snake.png|center]]
|[[Cave Snake]]
+
|[[Blood Snake]]
 
|
 
|
 
|
 
|
|Poisonous, Spawns
+
|{{t|Spawns}}, {{t|Poisonous}}
 +
|
 +
|Bloodmage Bronze
 +
|
 +
|-
 +
|[[File:Cave_Snake.png|center]]
 +
|[[Cave Snake]]
 +
|70%
 +
|160%
 +
|{{t|Poisonous}}, {{t|Spawns}}
 
|
 
|
 
|Magma Mines
 
|Magma Mines
 
|-
 
|-
 
|[[File:Changeling.png|center]]
 
|[[File:Changeling.png|center]]
|[[Changeling]]
+
|[[Changeling_(Monster)|Changeling]]
 
|
 
|
 
|
 
|
Line 206: Line 223:
 
|
 
|
 
|
 
|
|Cowardly, Revives (into Zombie)
+
|{{t|Cowardly}}, {{t|Revives}} (into Zombie)
 
|
 
|
 
|
 
|
Line 214: Line 231:
 
|
 
|
 
|
 
|
|Cowardly, Fast regen
+
|{{t|Cowardly}}, {{t|Fast regen}}
 
|
 
|
 
|Northern Desert
 
|Northern Desert
Line 222: Line 239:
 
|
 
|
 
|
 
|
|Magical attack, Counters fireball
+
|{{t|Magical attack}}, {{t|Retaliate: Fireball}}
 
|
 
|
 
|
 
|
Line 230: Line 247:
 
|
 
|
 
|
 
|
|Berserks at 50%, Death Protection (1 layer per level)
+
|{{t|Berserks}} 50%, {{t|Death Protection}} (1 layer per level)
 
|
 
|
 
|Demonic Library
 
|Demonic Library
Line 238: Line 255:
 
|
 
|
 
|
 
|
|Magical attack, Death Protection
+
|{{t|Magical attack}}, {{t|Death Protection}}
 
|
 
|
 
|Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
 
|Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
Line 246: Line 263:
 
|
 
|
 
|
 
|
|Cowardly, Fast regen, 25% magic resist
+
|{{t|Cowardly}}, {{t|Fast regen}}, {{t|Magic resist}} 25%
 
|
 
|
 
|Dragon Isle
 
|Dragon Isle
Line 254: Line 271:
 
|
 
|
 
|
 
|
|Cowardly, 50% Physical resist, 50% Magical resist, Magical attack
+
|{{t|Cowardly}}, {{t|Physical resist}} 50%, {{t|Magic resist}} 50%, {{t|Magical attack}}
 
|
 
|
 
|
 
|
 +
|-
 +
|[[File:Gelatinous_Thing.png|center]]
 +
|[[Gelatinous Thing]]
 +
|100%
 +
|100%
 +
|{{t|Retaliate: Fireball}}
 +
|
 +
|The Slime Pit
 
|-
 
|-
 
|[[File:Imp.png|center]]
 
|[[File:Imp.png|center]]
Line 262: Line 287:
 
|
 
|
 
|
 
|
|Blinks
+
|{{t|Blinks}}
 
|
 
|
 
|Demonic Library
 
|Demonic Library
Line 268: Line 293:
 
|[[File:Illusion.png|center]]
 
|[[File:Illusion.png|center]]
 
|[[Illusion]]
 
|[[Illusion]]
|
+
|100%
|
+
|100%
|50% Physical resist, Counters fireball, Weakening blow
+
|{{t|Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t|Weakening blow}}
 
|
 
|
 
|Halls of Steel
 
|Halls of Steel
Line 276: Line 301:
 
|[[File:Minotaur.png|center]]
 
|[[File:Minotaur.png|center]]
 
|[[Minotaur]]
 
|[[Minotaur]]
 +
|100%
 +
|100%
 +
|{{t|Knockback}} 50%, {{t|Berserks}} 50%
 
|
 
|
|
 
|Knockback 50%, Berserks at 50%
 
 
|Magma Mines, Shifting Passages, The Labyrinth (Boss only)
 
|Magma Mines, Shifting Passages, The Labyrinth (Boss only)
 +
|-
 +
|[[File:Muck_Walker.png|center]]
 +
|[[Muck Walker]]
 +
|100%
 +
|100%
 +
|{{t|Undead}}, {{t|Weakening blow}}
 +
|
 +
|The Slime Pit
 
|-
 
|-
 
|[[File:Naga.png|center]]
 
|[[File:Naga.png|center]]
 
|[[Naga]]
 
|[[Naga]]
|
+
|100%
|
+
|85%
|Weakening blow
+
|{{t|Weakening blow}}
 
|
 
|
 
|Ick Swamp, Naga City
 
|Ick Swamp, Naga City
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|
 
|
 
|
 
|
|Cowardly, Fast regen, knockback 50%
+
|{{t|Cowardly}}, {{t|Fast regen}}, {{t|Knockback}} 50%
 
|
 
|
 
|Rock Garden
 
|Rock Garden
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|[[File:Rusalka.png|center]]
 
|[[File:Rusalka.png|center]]
 
|[[Rusalka]]
 
|[[Rusalka]]
|
+
|100%
|
+
|100%
|Corrosive
+
|{{t|Corrosive}}
 
|
 
|
 
|Havendale Bridge
 
|Havendale Bridge
Line 307: Line 341:
 
|[[File:Steel_Golem.png|center]]
 
|[[File:Steel_Golem.png|center]]
 
|[[Steel Golem]]
 
|[[Steel Golem]]
 +
|100%
 +
|100%
 +
|{{t|Physical resist}} 25%, {{t|Curse Bearer}}
 
|
 
|
|
 
|25% Physical resist, Cursed
 
 
|Naga City
 
|Naga City
 
|-
 
|-
 
|[[File:Shade.png|center]]
 
|[[File:Shade.png|center]]
 
|[[Shade]]
 
|[[Shade]]
 +
|100%
 +
|75%
 +
|{{t|Physical resist}} 30%, {{t|Undead}}, {{t|Blinks}}, {{t|Life steal}} 40%
 
|
 
|
 +
|Creeplight Ruins (after killing sacrificial goat), Cursed Oasis
 +
|-
 +
|[[File:Slime_Blob.png|center]]
 +
|[[Slime Blob]]
 +
|100%
 +
|100%
 +
|{{t|Curse Bearer}}, {{t|Magical attack}}
 
|
 
|
|30% Physical resist, Undead, Blinks, Life steal 40%
+
|The Slime Pit
 +
|-
 +
|[[File:Thrall.png|center]]
 +
|[[Thrall]]
 +
|100%
 +
|110%
 +
|{{t|Mana Burn}}, {{t|Poisonous}}, {{t|Undead}}
 
|
 
|
|Creeplight Ruins (after killing sacrificial goat)
+
|Cursed Oasis, Demonic Library, Teeth Teeth Teeth Subdungeon
 
|-
 
|-
 
|[[File:Tokoloshe.png|center]]
 
|[[File:Tokoloshe.png|center]]
 
|[[Tokoloshe]]
 
|[[Tokoloshe]]
|
+
|100%
|
+
|100%
|Cowardly, 50% Physical resist; Drops Tokoloshe Charm on death
+
|{{t|Cowardly}}, {{t|Physical resist}} 50%; Drops Tokoloshe Charm on death
 
|
 
|
 
|Havendage Bridge
 
|Havendage Bridge
 
|-
 
|-
 
|[[File:Vampire.png|center]]
 
|[[File:Vampire.png|center]]
|[[Vampire]]
+
|[[Vampire (Monster)|Vampire]]
 
|
 
|
 
|
 
|
|Life steal 40%, Magical attack
+
|{{t|Life steal}} 40%, {{t|Magical attack}}
 +
|
 
|Ick Swamp, Eastern Tundra (Boss only)
 
|Ick Swamp, Eastern Tundra (Boss only)
 
|}
 
|}
  
== Monster Traits ==
 
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 
! Name
 
! Notes
 
|-
 
| First strike
 
| Offsets your own first-strike ability, whether from level or status.
 
|-
 
| Poisonous
 
| Being hit by this monster gives the Poison status.
 
|-
 
| Mana Burn
 
| Being hit by this monster gives the Mana Burn status.
 
|-
 
| Corrosive
 
| Being hit by this monster gives one level of Corroded status (+1 damage on hit)
 
|-
 
| Weakens
 
| Being hit by this monster gives one level of Weakened status (-1 damage on attack)
 
|-
 
| Lower resists X%
 
| Being hit by this monster reduces your resist levels by X%.
 
|-
 
| Life steal X%
 
| When this monster is revealed, if your life is above X%, it is drained by (how much?) and added to the monster's life total.
 
|-
 
| Magical attack
 
| Attacks by this monster are magical and apply against magic resist.
 
|-
 
| X% Physical resist
 
| Physical damage to this monster is reduced by X%.
 
|-
 
| X% Magic resist
 
| Magical damage to this monster is reduced by X%.
 
|-
 
| Revives
 
| Monster becomes another monster on death. Specifics depend on creature and level.
 
|-
 
| Cowardly
 
| Monster backs up one square when hit.
 
|-
 
| Blinks
 
| Monster teleports to a random square when hit.
 
|-
 
| Fast regen
 
| Monster regenerates health twice as fast.
 
|-
 
| Counters fireball
 
| Hitting this monster with a fireball will trigger a regular counter-attack (damage is still dealt)
 
|-
 
| Death protection (X)
 
| Monster is protected from death X times: A hit that would kill reduces the monster to 1 HP instead.
 
|-
 
| Berserk X%
 
| Monster does x1.5 damage if its own health is below X% of maximum.
 
|-
 
| Death Gaze X%
 
| Monster's attack instakills if your health is below X% of maximum.
 
|-
 
|Knockback X%
 
|The monster's attack pushes you back one square. If this pushes you into a wall you take an extra X% of the monster's damage and the wall is destroyed. This cannot kill you.
 
|}
 
 
{{MainNav}}
 
{{MainNav}}
  
 
[[Category:Monsters|*]]
 
[[Category:Monsters|*]]

Revision as of 23:22, 20 February 2014

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Monsters

There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n(n+6)-1), where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.

Level Base Attack Base Health
1 3 6
2 7 15
3 12 26
4 18 39
5 25 54
6 33 71
7 42 90
8 52 111
9 63 134
10 75 159

What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.

Distribution
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution

Level Number Total XP
1st 10 10
2nd 5 10
3rd 4 12
4th 4 16
5th 4 20
6th 3 18
7th 3 21
8th 3 24
9th 2 18

Or, in graphic form:
MonsterRoster.jpg


List of Monsters

See Traits for a full list of traits and what they do. Also see the list of bosses.

Basic Monsters

Common monsters found in just about any dungeon.

Name Attack Health Traits Location
Monster: Bandit Bandit 70% 100% Trait: Cursed Cursed Any
Monster: Dragon Spawn Dragon Spawn 100% 125% Trait: Magical attack Magical attack Any
Monster: Goat Goat 100% 90% Trait: Magic resist Magic resist 25% Any
Monster: Goblin Goblin 120% 100% Trait: First Strike First Strike Any
Monster:  Golem  Golem 100% 100% Trait: Magic resist Magic resist 50% Any
Monster: Goo Blob Goo Blob 100% 100% Trait: Physical resist Physical resist 50% Any
Monster: Gorgon Gorgon 100% 90% Trait: First Strike First Strike, Trait: Death-gaze Death-gaze 50% Any
Monster: Meat Man Meat Man 65% 200% Any
Monster: Serpent Serpent 100% 100% Trait: Poisonous Poisonous Any
Monster: Warlock Warlock 135% 100% Trait: Magical attack Magical attack Any
Monster: Wraith Wraith 100% 75% Trait: Undead Undead, Trait: Mana Burn Mana Burn, Trait: Magical attack Magical attack, Trait: Physical resist Physical resist 30% Any
Monster: Zombie Zombie 100% 150% Trait: Undead Undead Any

Advanced Monsters

Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.

Image Name Attack Health Traits Boss Location
Acid Blob.png
Acid Blob Trait: Corrosive Corrosive, Trait: Magical attack Magical attack Naga City, The Slime Pits
Animated Armor.png
Animated Armour 160% 55% Trait: Magical attack Magical attack, Trait: Death Protection Death Protection (1 layer per level) Halls of Steel, Cursed Oasis
Berserker.png
Berserker Trait: Berserks Berserks 50% Berserker Camp, Wizard Bronze
Burn Viper.png
Burn Viper Trait: Mana Burn Mana Burn, Trait: Blinks Blinks Berserker Camp, Naga City, Namtar's Lair
Blood Snake.png
Blood Snake Trait: Spawns Spawns, Trait: Poisonous Poisonous Bloodmage Bronze
Cave Snake.png
Cave Snake 70% 160% Trait: Poisonous Poisonous, Trait: Spawns Spawns Magma Mines
Changeling.png
Changeling Varies by class Shifting Passages
Cultist.png
Cultist Trait: Cowardly Cowardly, Trait: Revives Revives (into Zombie)
Desert Troll.png
Desert Troll Trait: Cowardly Cowardly, Trait: Fast regen Fast regen Northern Desert
Djinn.png
Djinn Trait: Magical attack Magical attack, Trait: Retaliate: Fireball Retaliate: Fireball
Doom Armor.png
Doom Armor Trait: Berserks Berserks 50%, Trait: Death Protection Death Protection (1 layer per level) Demonic Library
Druid.png
Druid Trait: Magical attack Magical attack, Trait: Death Protection Death Protection Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
Forest Troll.png
Forest Troll Trait: Cowardly Cowardly, Trait: Fast regen Fast regen, Trait: Magic resist Magic resist 25% Dragon Isle
Frozen Troll.png
Frozen Troll Trait: Cowardly Cowardly, Trait: Physical resist Physical resist 50%, Trait: Magic resist Magic resist 50%, Trait: Magical attack Magical attack
Gelatinous Thing.png
Gelatinous Thing 100% 100% Trait: Retaliate: Fireball Retaliate: Fireball The Slime Pit
Imp.png
Imp Trait: Blinks Blinks Demonic Library
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Illusion 100% 100% Trait: Physical resist Physical resist 50%, Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Weakening blow Weakening blow Halls of Steel
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Minotaur 100% 100% Trait: Knockback Knockback 50%, Trait: Berserks Berserks 50% Magma Mines, Shifting Passages, The Labyrinth (Boss only)
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Muck Walker 100% 100% Trait: Undead Undead, Trait: Weakening blow Weakening blow The Slime Pit
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Naga 100% 85% Trait: Weakening blow Weakening blow Ick Swamp, Naga City
Rock Troll.png
Rock Troll Trait: Cowardly Cowardly, Trait: Fast regen Fast regen, Trait: Knockback Knockback 50% Rock Garden
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Rusalka 100% 100% Trait: Corrosive Corrosive Havendale Bridge
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Steel Golem 100% 100% Trait: Physical resist Physical resist 25%, Trait: Curse Bearer Curse Bearer Naga City
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Shade 100% 75% Trait: Physical resist Physical resist 30%, Trait: Undead Undead, Trait: Blinks Blinks, Trait: Life steal Life steal 40% Creeplight Ruins (after killing sacrificial goat), Cursed Oasis
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Slime Blob 100% 100% Trait: Curse Bearer Curse Bearer, Trait: Magical attack Magical attack The Slime Pit
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Thrall 100% 110% Trait: Mana Burn Mana Burn, Trait: Poisonous Poisonous, Trait: Undead Undead Cursed Oasis, Demonic Library, Teeth Teeth Teeth Subdungeon
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Tokoloshe 100% 100% Trait: Cowardly Cowardly, Trait: Physical resist Physical resist 50%; Drops Tokoloshe Charm on death Havendage Bridge
Vampire.png
Vampire Trait: Life steal Life steal 40%, Trait: Magical attack Magical attack Ick Swamp, Eastern Tundra (Boss only)