Difference between revisions of "Monsters"

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{{Alphapage|Alpha:Monsters}}{{Stub}}
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== Monster stats, level, type and dungeon difficulty==
 +
Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are.
  
There are many different monster types you will encounter throughout Desktop Dungeons.  
+
=== Basics stats and level ===
 +
For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied :
 +
* for base hp, you use (n(n+6)-1), where n is the monsters level,
 +
* for base attack, you use (n*(n+5))/2, where n is the monsters level.  
  
== Level and monster stats==
+
The monsters base stat depending on the level are shown below :
They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n(n+6)-1), where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 
|- style="background-color: #EEEEEE"
 
|- style="background-color: #EEEEEE"
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|}
 
|}
  
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
+
=== Monster type modifiers and traits ===
 +
After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player :
 +
* Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
 +
* They also receive [[Traits#Monster traits|traits]], which give them special abilities (such as {{t|Curse Bearer}} for the bandit, which will add one layer of{{t|Cursed}} to the player every time he gets hit by the Bandit, or when he kills it)
  
==Distribution==
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However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have.
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
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|- style="background-color: #EEEEEE"
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!Level
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!Number
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!Total XP
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|-
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| 1st || 10 || 10
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|-
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| 2nd || 5 || 10
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|-
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| 3rd || 4 || 12
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|-
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| 4th || 4 || 16
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|-
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| 5th || 4 || 20
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|-
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| 6th || 3 || 18
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|-
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| 7th || 3 || 21
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|-
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| 8th || 3 || 24
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|-
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| 9th || 2 || 18
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|}<br>
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Or, in graphic form:<br>
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[[File:MonsterRoster.jpg]]
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== List of Monsters ==
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See [[Traits#Monster traits|Traits]] for a full list of traits and what they do. Also see the list of [[Full:Bosses|bosses]].
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===Basic Monsters===
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Common monsters found in just about any dungeon.
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
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|- style="background-color: #EEEEEE"
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! Name
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! Attack
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! Health
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! Traits
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! Location
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|-
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|{{m|Bandit}}
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|70%
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|100%
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|{{t|Cursed}}
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|Any
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|-
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|{{m|Dragon Spawn}}
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|100%
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|125%
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|{{t|Magical attack}}
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|Any
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|-
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||{{m|Goat}}
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|100%
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|90%
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|{{t|Magic resist}} 25%
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|Any
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|-
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|{{m|Goblin}}
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|120%
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|100%
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|{{t|First Strike}}
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|Any
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|-
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|{{m | Golem}}
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|100%
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|100%
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|{{t|Magic resist}} 50%
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|Any
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|-
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|{{m|Goo Blob}}
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|100%
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|100%
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|{{t|Physical resist}} 50%
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|Any
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|-
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||{{m|Gorgon}}
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|100%
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|90%
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|{{t|First Strike}}, {{t|Death-gaze}} 50%
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|Any
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|-
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|{{m|Meat Man}}
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|65%
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|200%
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|
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|Any
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|-
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|{{m|Serpent}}
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|100%
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|100%
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|{{t|Poisonous}}
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|Any
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|-
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|{{m|Warlock}}
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|135%
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|100%
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|{{t|Magical attack}}
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|Any
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|-
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|{{m|Wraith}}
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|100%
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|75%
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|{{t|Undead}}, {{t|Mana Burn}}, {{t|Magical attack}}, {{t|Physical resist}} 30%
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|Any
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|-
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|{{m|Zombie}}
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|100%
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|150%
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|{{t|Undead}}
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|Any
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|}
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===Advanced Monsters===
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Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
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|- style="background-color: #EEEEEE"
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! Image
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! Name
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! Attack
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! Health
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! Traits
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! Boss
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! Location
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|-
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|[[File:Acid_Blob.png|center]]
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|[[Acid Blob]]
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|
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|
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|{{t|Corrosive}}, {{t|Magical attack}}
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|
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|Naga City, The Slime Pits
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|-
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|[[File:Animated_Armor.png|center]]
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|[[Animated Armour]]
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|160%
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|55%
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|{{t|Magical attack}}, {{t|Death Protection}} (1 layer per level)
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|
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|Halls of Steel, Cursed Oasis
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|-
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|[[File:Berserker.png|center]]
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|[[Berserker (Monster)|Berserker]]
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|
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|
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|{{t|Berserks}} 50%
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|
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|Berserker Camp, Wizard Bronze
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|-
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|[[File:Burn_Viper.png|center]]
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|[[Burn Viper]]
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|
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|
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|{{t|Mana Burn}}, {{t|Blinks}}
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|
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|Berserker Camp, Naga City, Namtar's Lair
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|-
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|[[File:Blood_Snake.png|center]]
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|[[Blood Snake]]
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|
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|
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|{{t|Spawns}}, {{t|Poisonous}}
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|
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|Bloodmage Bronze
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|
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|-
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|[[File:Cave_Snake.png|center]]
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|[[Cave Snake]]
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|70%
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|160%
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|{{t|Poisonous}}, {{t|Spawns}}
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|
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|Magma Mines
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|-
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|[[File:Changeling.png|center]]
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|[[Changeling_(Monster)|Changeling]]
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|
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|
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|Varies by class
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|
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|Shifting Passages
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|-
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|[[File:Cultist.png|center]]
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|[[Cultist]]
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|
+
|
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|{{t|Cowardly}}, {{t|Revives}} (into Zombie)
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|
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|
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|-
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|[[File:Desert_Troll.png|center]]
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|[[Desert Troll]]
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|
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|
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|{{t|Cowardly}}, {{t|Fast regen}}
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|
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|Northern Desert
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|-
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|[[File:Djinn.png|center]]
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|[[Djinn]]
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|
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|
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|{{t|Magical attack}}, {{t|Retaliate: Fireball}}
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|
+
|
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|-
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|[[File:Doom_Armor.png|center]]
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|[[Doom Armor]]
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|
+
|
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|{{t|Berserks}} 50%, {{t|Death Protection}} (1 layer per level)
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|
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|Demonic Library
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|-
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|[[File:Druid.png|center]]
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|[[Druid]]
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|
+
|
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|{{t|Magical attack}}, {{t|Death Protection}}
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|
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|Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
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|-
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|[[File:Forest_Troll.png|center]]
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|[[Forest Troll]]
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|
+
|
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|{{t|Cowardly}}, {{t|Fast regen}}, {{t|Magic resist}} 25%
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|
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|Dragon Isle
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|-
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|[[File:Frozen_Troll.png|center]]
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|[[Frozen Troll]]
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|
+
|
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|{{t|Cowardly}}, {{t|Physical resist}} 50%, {{t|Magic resist}} 50%, {{t|Magical attack}}
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|
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|
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|-
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|[[File:Gelatinous_Thing.png|center]]
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|[[Gelatinous Thing]]
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|100%
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|100%
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|{{t|Retaliate: Fireball}}
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|
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|The Slime Pit
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|-
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|[[File:Imp.png|center]]
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|[[Imp]]
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|
+
|
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|{{t|Blinks}}
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|
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|Demonic Library
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|-
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|[[File:Illusion.png|center]]
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|[[Illusion]]
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|100%
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|100%
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|{{t|Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t|Weakening blow}}
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|
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|Halls of Steel
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|-
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|[[File:Minotaur.png|center]]
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|[[Minotaur]]
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|100%
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|100%
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|{{t|Knockback}} 50%, {{t|Berserks}} 50%
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|
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|Magma Mines, Shifting Passages, The Labyrinth (Boss only)
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|-
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|[[File:Muck_Walker.png|center]]
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|[[Muck Walker]]
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|100%
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|100%
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|{{t|Undead}}, {{t|Weakening blow}}
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|
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|The Slime Pit
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|-
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|[[File:Naga.png|center]]
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|[[Naga]]
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|100%
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|85%
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|{{t|Weakening blow}}
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|
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|Ick Swamp, Naga City
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|-
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|[[File:Rock_Troll.png|center]]
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|[[Rock Troll]]
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|
+
|
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|{{t|Cowardly}}, {{t|Fast regen}}, {{t|Knockback}} 50%
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|
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|Rock Garden
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|-
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|[[File:Rusalka.png|center]]
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|[[Rusalka]]
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|100%
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|100%
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|{{t|Corrosive}}
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|
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|Havendale Bridge
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|-
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|[[File:Steel_Golem.png|center]]
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|[[Steel Golem]]
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|100%
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|100%
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|{{t|Physical resist}} 25%, {{t|Curse Bearer}}
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|
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|Naga City
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|-
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|[[File:Shade.png|center]]
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|[[Shade]]
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|100%
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|75%
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|{{t|Physical resist}} 30%, {{t|Undead}}, {{t|Blinks}}, {{t|Life steal}} 40%
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|
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|Creeplight Ruins (after killing sacrificial goat), Cursed Oasis
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|-
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|[[File:Slime_Blob.png|center]]
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|[[Slime Blob]]
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|100%
+
|100%
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|{{t|Curse Bearer}}, {{t|Magical attack}}
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|
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|The Slime Pit
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|-
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|[[File:Thrall.png|center]]
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|[[Thrall]]
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|100%
+
|110%
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|{{t|Mana Burn}}, {{t|Poisonous}}, {{t|Undead}}
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|
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|Cursed Oasis, Demonic Library, Teeth Teeth Teeth Subdungeon
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|-
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|[[File:Tokoloshe.png|center]]
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|[[Tokoloshe]]
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|100%
+
|100%
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|{{t|Cowardly}}, {{t|Physical resist}} 50%; Drops Tokoloshe Charm on death
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|
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|Havendage Bridge
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|-
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|[[File:Vampire.png|center]]
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|[[Vampire (Monster)|Vampire]]
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|
+
|
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|{{t|Life steal}} 40%, {{t|Magical attack}}
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|
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|Ick Swamp, Eastern Tundra (Boss only)
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|}
+
 
+
{{MainNav}}
+
  
[[Category:Monsters|*]]
+
=== Monster stats and dungeon level ===
 +
The difficulty level of the dungeon you are in also affects monster stats :
 +
* Monsters in easy dungeons have 90% of way they would normally have,
 +
* monsters in Normal dungeons have their normal stats,
 +
* monsters in hard dungeons have 120% of what they would normally have,
 +
* and monsters in vicious dungeons have 133% of what they would normally have.

Revision as of 09:00, 11 March 2014

Monster stats, level, type and dungeon difficulty

Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are.

Basics stats and level

For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied :

  • for base hp, you use (n(n+6)-1), where n is the monsters level,
  • for base attack, you use (n*(n+5))/2, where n is the monsters level.

The monsters base stat depending on the level are shown below :

Level Base Attack Base Health
1 3 6
2 7 15
3 12 26
4 18 39
5 25 54
6 33 71
7 42 90
8 52 111
9 63 134
10 75 159

Monster type modifiers and traits

After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player :

  • Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
  • They also receive traits, which give them special abilities (such as Trait: Curse Bearer Curse Bearer for the bandit, which will add one layer ofTrait: Cursed Cursed to the player every time he gets hit by the Bandit, or when he kills it)

However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have.

Monster stats and dungeon level

The difficulty level of the dungeon you are in also affects monster stats :

  • Monsters in easy dungeons have 90% of way they would normally have,
  • monsters in Normal dungeons have their normal stats,
  • monsters in hard dungeons have 120% of what they would normally have,
  • and monsters in vicious dungeons have 133% of what they would normally have.