Monsters

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(Basic Monsters)
(Basic Monsters)
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Revision as of 09:51, 22 May 2014

There are many different monster types you will encounter throughout Desktop Dungeons. Each have different stats and traits, and thus present a specific challenge to the player.


Contents

List of Monsters

See Traits for a full list of traits and what they do. Also see the list of bosses.

Basic Monsters

Common monsters found in just about any dungeon.

Name Attack Health Traits Location Unlock
Bandit Monster Icon.png Bandit 70% 100% Cursed.png Cursed Any
Dragon Spawn Monster Icon.png Dragon Spawn 100% 125% Magical attack.png Magical attack Any
Goat Monster Icon.png Goat 100% 90% Magic resist.png Magic resist 25% Any Upgrade Mage Tower to Lvl 2
Goblin Monster Icon.png Goblin 120% 100% First Strike.png First Strike Any
Golem Monster Icon.png Golem 100% 100% Magic resist.png Magic resist 50% Any Upgrade Mage Tower to Lvl 3
Goo Blob Monster Icon.png Goo Blob 100% 100% Physical resist.png Physical resist 50% Any
Gorgon Monster Icon.png Gorgon 100% 90% First Strike.png First Strike, Death-gaze.png Death-gaze 50% Any
Meat Man Monster Icon.png Meat Man 65% 200% Any
Serpent Monster Icon.png Serpent 100% 100% Poisonous.png Poisonous Any
Warlock Monster Icon.png WarlockFile:Aequitas Monster Icon.png Warlock 135% 100% Magical attack.png Magical attack Any
Wraith Monster Icon.png Wraith 100% 75% Undead.png Undead, Mana Burn.png Mana Burn, Magical attack.png Magical attack, Physical resist.png Physical resist 30% Any Upgrade Guild to Lvl 2
Zombie Monster Icon.png Zombie 100% 150% Undead.png Undead Any

Advanced Monsters

Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.

Image Name Attack Health Traits Boss Location
Acid Blob.png
Acid Blob Corrosive.png Corrosive, Magical attack.png Magical attack Naga City, The Slime Pits
Animated Armor.png
Animated Armour 160% 55% Magical attack.png Magical attack, Death Protection.png Death Protection (1 layer per level) Halls of Steel, Cursed Oasis
Berserker.png
Berserker Berserks.png Berserks 50% Berserker Camp, Wizard Bronze
Burn Viper.png
Burn Viper Mana Burn.png Mana Burn, Blinks.png Blinks Berserker Camp, Naga City, Namtar's Lair
Blood Snake.png
Blood Snake Spawns.png Spawns, Poisonous.png Poisonous Bloodmage Bronze
Cave Snake.png
Cave Snake 70% 160% Poisonous.png Poisonous, Spawns.png Spawns Magma Mines
Changeling.png
Changeling Varies by class Shifting Passages
Cultist.png
Cultist Cowardly.png Cowardly, Revives.png Revives (into Zombie)
Desert Troll.png
Desert Troll Cowardly.png Cowardly, Fast regen.png Fast regen Northern Desert
Djinn.png
Djinn Magical attack.png Magical attack, Retaliate: Fireball.png Retaliate: Fireball
Doom Armor.png
Doom Armor Berserks.png Berserks 50%, Death Protection.png Death Protection (1 layer per level) Demonic Library
Druid.png
Druid Magical attack.png Magical attack, Death Protection.png Death Protection Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
Forest Troll.png
Forest Troll Cowardly.png Cowardly, Fast regen.png Fast regen, Magic resist.png Magic resist 25% Dragon Isle
Frozen Troll.png
Frozen Troll Cowardly.png Cowardly, Physical resist.png Physical resist 50%, Magic resist.png Magic resist 50%, Magical attack.png Magical attack
Gelatinous Thing.png
Gelatinous Thing 100% 100% Retaliate: Fireball.png Retaliate: Fireball The Slime Pit
Imp.png
Imp Blinks.png Blinks Demonic Library
Illusion.png
Illusion 100% 100% Physical resist.png Physical resist 50%, Retaliate: Fireball.png Retaliate: Fireball, Weakening blow.png Weakening blow Halls of Steel
Minotaur.png
Minotaur 100% 100% Knockback.png Knockback 50%, Berserks.png Berserks 50% Magma Mines, Shifting Passages, The Labyrinth (Boss only)
Muck Walker.png
Muck Walker 100% 100% Undead.png Undead, Weakening blow.png Weakening blow The Slime Pit
Naga.png
Naga 100% 85% Weakening blow.png Weakening blow Ick Swamp, Naga City
Rock Troll.png
Rock Troll Cowardly.png Cowardly, Fast regen.png Fast regen, Knockback.png Knockback 50% Rock Garden
Rusalka.png
Rusalka 100% 100% Corrosive.png Corrosive Havendale Bridge
Steel Golem.png
Steel Golem 100% 100% Physical resist.png Physical resist 25%, Curse Bearer.png Curse Bearer Naga City
Shade.png
Shade 100% 75% Physical resist.png Physical resist 30%, Undead.png Undead, Blinks.png Blinks, Life steal.png Life steal 40% Creeplight Ruins (after killing sacrificial goat), Cursed Oasis
Slime Blob.png
Slime Blob 100% 100% Curse Bearer.png Curse Bearer, Magical attack.png Magical attack The Slime Pit
Thrall.png
Thrall 100% 110% Mana Burn.png Mana Burn, Poisonous.png Poisonous, Undead.png Undead Cursed Oasis, Demonic Library, Teeth Teeth Teeth Subdungeon
Tokoloshe.png
Tokoloshe 100% 100% Cowardly.png Cowardly, Physical resist.png Physical resist 50%; Drops Tokoloshe Charm on death Havendage Bridge
Vampire.png
Vampire Life steal.png Life steal 40%, Magical attack.png Magical attack Ick Swamp, Eastern Tundra (Boss only)

Monster stats, level, type and dungeon difficulty

Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are.

Base stats and level

For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied :

  • for base hp, you use (n(n+6)-1), where n is the monsters level,
  • for base attack, you use (n*(n+5))/2, where n is the monsters level.

The monsters base stat depending on the level are shown below :

Level Base Attack Base Health
1 3 6
2 7 15
3 12 26
4 18 39
5 25 54
6 33 71
7 42 90
8 52 111
9 63 134
10 75 159

Monster type modifiers and traits

After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player :

  • Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
  • They also receive traits, which give them special abilities (such as Curse Bearer.png Curse Bearer for the bandit, which will add one layer ofCursed.png Cursed to the player every time he gets hit by the Bandit, or when he kills it)

However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have.

Monster stats and dungeon level

The difficulty level of the dungeon you are in also affects monster stats :

  • Monsters in easy dungeons have 90% of way they would normally have,
  • monsters in Normal dungeons have their normal stats,
  • monsters in hard dungeons have 120% of what they would normally have,
  • and monsters in vicious dungeons have 133% of what they would normally have.


Distribution and level

Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution

Level Number Total XP
1st 10 10
2nd 5 10
3rd 4 12
4th 4 16
5th 4 20
6th 3 18
7th 3 21
8th 3 24
9th 2 18

Or, in graphic form:
MonsterRoster.jpg


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