Difference between revisions of "Monsters"

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(Basic Monsters)
(Basic Monsters)
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Revision as of 21:05, 22 May 2014

There are many different monster types you will encounter throughout Desktop Dungeons. Each have different stats and traits, and thus present a specific challenge to the player.


List of Monsters

See Traits for a full list of traits and what they do. Also see the list of bosses.

Basic Monsters

Common monsters found in just about any dungeon.

Name Attack Health Traits Location Unlock
Monster: Bandit Bandit 70% 100% Trait: Cursed Cursed Any
Monster: Dragon Spawn Dragon Spawn 100% 125% Trait: Magical attack Magical attack Any
Monster: Goat Goat 100% 90% Trait: Magic resist Magic resist 25% Any Upgrade Mage Tower to Lvl 2
Monster: Goblin Goblin 120% 100% Trait: First Strike First Strike Any
Monster:  Golem  Golem 100% 100% Trait: Magic resist Magic resist 50% Any Upgrade Mage Tower to Lvl 3
Monster: Goo Blob Goo Blob 100% 100% Trait: Physical resist Physical resist 50% Any Upgrade Guild to Lvl 3
Monster: Gorgon Gorgon 100% 90% Trait: First Strike First Strike, Trait: Death-gaze Death-gaze 50% Any
Monster: Meat Man Meat Man 65% 200% Any
Monster: Serpent Serpent 100% 100% Trait: Poisonous Poisonous Any Upgrade Church to Lvl 2
Monster: Warlock Warlock 135% 100% Trait: Magical attack Magical attack Any
Monster: Wraith Wraith 100% 75% Trait: Undead Undead, Trait: Mana Burn Mana Burn, Trait: Magical attack Magical attack, Trait: Physical resist Physical resist 30% Any Upgrade Guild to Lvl 2
Monster: Zombie Zombie 100% 150% Trait: Undead Undead Any

Advanced Monsters

Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.

Image Name Attack Health Traits Boss Location
Acid Blob.png
Acid Blob Trait: Corrosive Corrosive, Trait: Magical attack Magical attack Naga City, The Slime Pits
Animated Armor.png
Animated Armour 160% 55% Trait: Magical attack Magical attack, Trait: Death Protection Death Protection (1 layer per level) Halls of Steel, Cursed Oasis
Berserker.png
Berserker Trait: Berserks Berserks 50% Berserker Camp, Wizard Bronze
Burn Viper.png
Burn Viper Trait: Mana Burn Mana Burn, Trait: Blinks Blinks Berserker Camp, Naga City, Namtar's Lair
Blood Snake.png
Blood Snake Trait: Spawns Spawns, Trait: Poisonous Poisonous Bloodmage Bronze
Cave Snake.png
Cave Snake 70% 160% Trait: Poisonous Poisonous, Trait: Spawns Spawns Magma Mines
Changeling.png
Changeling Varies by class Shifting Passages
Cultist.png
Cultist Trait: Cowardly Cowardly, Trait: Revives Revives (into Zombie)
Desert Troll.png
Desert Troll Trait: Cowardly Cowardly, Trait: Fast regen Fast regen Northern Desert
Djinn.png
Djinn Trait: Magical attack Magical attack, Trait: Retaliate: Fireball Retaliate: Fireball
Doom Armor.png
Doom Armor Trait: Berserks Berserks 50%, Trait: Death Protection Death Protection (1 layer per level) Demonic Library
Druid.png
Druid Trait: Magical attack Magical attack, Trait: Death Protection Death Protection Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
Forest Troll.png
Forest Troll Trait: Cowardly Cowardly, Trait: Fast regen Fast regen, Trait: Magic resist Magic resist 25% Dragon Isle
Frozen Troll.png
Frozen Troll Trait: Cowardly Cowardly, Trait: Physical resist Physical resist 50%, Trait: Magic resist Magic resist 50%, Trait: Magical attack Magical attack
Gelatinous Thing.png
Gelatinous Thing 100% 100% Trait: Retaliate: Fireball Retaliate: Fireball The Slime Pit
Imp.png
Imp Trait: Blinks Blinks Demonic Library
Illusion.png
Illusion 100% 100% Trait: Physical resist Physical resist 50%, Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Weakening blow Weakening blow Halls of Steel
Minotaur.png
Minotaur 100% 100% Trait: Knockback Knockback 50%, Trait: Berserks Berserks 50% Magma Mines, Shifting Passages, The Labyrinth (Boss only)
Muck Walker.png
Muck Walker 100% 100% Trait: Undead Undead, Trait: Weakening blow Weakening blow The Slime Pit
Naga.png
Naga 100% 85% Trait: Weakening blow Weakening blow Ick Swamp, Naga City
Rock Troll.png
Rock Troll Trait: Cowardly Cowardly, Trait: Fast regen Fast regen, Trait: Knockback Knockback 50% Rock Garden
Rusalka.png
Rusalka 100% 100% Trait: Corrosive Corrosive Havendale Bridge
Steel Golem.png
Steel Golem 100% 100% Trait: Physical resist Physical resist 25%, Trait: Curse Bearer Curse Bearer Naga City
Shade.png
Shade 100% 75% Trait: Physical resist Physical resist 30%, Trait: Undead Undead, Trait: Blinks Blinks, Trait: Life steal Life steal 40% Creeplight Ruins (after killing sacrificial goat), Cursed Oasis
Slime Blob.png
Slime Blob 100% 100% Trait: Curse Bearer Curse Bearer, Trait: Magical attack Magical attack The Slime Pit
Thrall.png
Thrall 100% 110% Trait: Mana Burn Mana Burn, Trait: Poisonous Poisonous, Trait: Undead Undead Cursed Oasis, Demonic Library, Teeth Teeth Teeth Subdungeon
Tokoloshe.png
Tokoloshe 100% 100% Trait: Cowardly Cowardly, Trait: Physical resist Physical resist 50%; Drops Tokoloshe Charm on death Havendage Bridge
Vampire.png
Vampire Trait: Life steal Life steal 40%, Trait: Magical attack Magical attack Ick Swamp, Eastern Tundra (Boss only)

Monster stats, level, type and dungeon difficulty

Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are.

Base stats and level

For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied :

  • for base hp, you use (n(n+6)-1), where n is the monsters level,
  • for base attack, you use (n*(n+5))/2, where n is the monsters level.

The monsters base stat depending on the level are shown below :

Level Base Attack Base Health
1 3 6
2 7 15
3 12 26
4 18 39
5 25 54
6 33 71
7 42 90
8 52 111
9 63 134
10 75 159

Monster type modifiers and traits

After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player :

  • Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
  • They also receive traits, which give them special abilities (such as Trait: Curse Bearer Curse Bearer for the bandit, which will add one layer ofTrait: Cursed Cursed to the player every time he gets hit by the Bandit, or when he kills it)

However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have.

Monster stats and dungeon level

The difficulty level of the dungeon you are in also affects monster stats :

  • Monsters in easy dungeons have 90% of way they would normally have,
  • monsters in Normal dungeons have their normal stats,
  • monsters in hard dungeons have 120% of what they would normally have,
  • and monsters in vicious dungeons have 133% of what they would normally have.


Distribution and level

Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution

Level Number Total XP
1st 10 10
2nd 5 10
3rd 4 12
4th 4 16
5th 4 20
6th 3 18
7th 3 21
8th 3 24
9th 2 18

Or, in graphic form:
MonsterRoster.jpg