Difference between revisions of "Monsters"
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− | + | There are many different monster types you will encounter throughout Desktop Dungeons. Each have different stats and traits, and thus present a specific challenge to the player. | |
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Line 72: | Line 15: | ||
! Traits | ! Traits | ||
! Location | ! Location | ||
+ | ! Unlock | ||
|- | |- | ||
− | |{{m | Bandit}} | + | |{{m|Bandit}} |
|70% | |70% | ||
|100% | |100% | ||
− | |{{t| Cursed}} | + | |{{t|Cursed}} |
|Any | |Any | ||
+ | | | ||
|- | |- | ||
− | |{{m | Dragon Spawn}} | + | |{{m|Dragon Spawn}} |
|100% | |100% | ||
|125% | |125% | ||
− | |{{t| Magical | + | |{{t|Magical attack}} |
|Any | |Any | ||
+ | |Upgrade Church to Lvl 3 | ||
|- | |- | ||
− | ||{{m | Goat}} | + | ||{{m|Goat}} |
|100% | |100% | ||
|90% | |90% | ||
− | |{{t| Magic resist}} 25% | + | |{{t|Magic resist}} 25% |
|Any | |Any | ||
+ | |Upgrade Mage Tower to Lvl 2 | ||
|- | |- | ||
− | |{{m | Goblin}} | + | |{{m|Goblin}} |
|120% | |120% | ||
|100% | |100% | ||
− | |{{t| First Strike}} | + | |{{t|First Strike}} |
|Any | |Any | ||
+ | | | ||
|- | |- | ||
|{{m | Golem}} | |{{m | Golem}} | ||
|100% | |100% | ||
|100% | |100% | ||
− | |{{t| Magic resist}} 50% | + | |{{t|Magic resist}} 50% |
|Any | |Any | ||
+ | |Upgrade Mage Tower to Lvl 3 | ||
|- | |- | ||
− | |{{m | Goo Blob}} | + | |{{m|Goo Blob}} |
|100% | |100% | ||
|100% | |100% | ||
− | |{{t| Physical resist}} 50% | + | |{{t|Physical resist}} 50% |
|Any | |Any | ||
+ | |Upgrade Guild to Lvl 3 | ||
|- | |- | ||
− | ||{{m | Gorgon}} | + | ||{{m|Gorgon}} |
|100% | |100% | ||
|90% | |90% | ||
− | |{{t| First Strike}}, {{t|Death-gaze}} 50% | + | |{{t|First Strike}}, {{t|Death-gaze}} 50% |
|Any | |Any | ||
+ | | | ||
|- | |- | ||
− | |{{m | Meat Man}} | + | |{{m|Meat Man}} |
|65% | |65% | ||
|200% | |200% | ||
| | | | ||
|Any | |Any | ||
+ | | | ||
|- | |- | ||
− | |{{m | Serpent}} | + | |{{m|Serpent}} |
|100% | |100% | ||
|100% | |100% | ||
− | |{{t| Poisonous}} | + | |{{t|Poisonous}} |
|Any | |Any | ||
+ | |Upgrade Church to Lvl 2 | ||
|- | |- | ||
− | |{{m | Warlock}} | + | |{{m|Warlock}} |
|135% | |135% | ||
|100% | |100% | ||
− | |{{t| Magical | + | |{{t|Magical attack}} |
|Any | |Any | ||
+ | | | ||
|- | |- | ||
− | |{{m | Wraith}} | + | |{{m|Wraith}} |
|100% | |100% | ||
|75% | |75% | ||
− | |{{t| Undead}}, {{t| Mana Burn}}, {{t| Magical | + | |{{t|Undead}}, {{t|Mana Burn}}, {{t|Magical attack}}, {{t|Physical resist}} 30% |
|Any | |Any | ||
+ | |Upgrade Guild to Lvl 2 | ||
|- | |- | ||
− | |{{m | Zombie}} | + | |{{m|Zombie}} |
|100% | |100% | ||
|150% | |150% | ||
− | |{{t| Undead}} | + | |{{t|Undead}} |
|Any | |Any | ||
+ | | | ||
|} | |} | ||
===Advanced Monsters=== | ===Advanced Monsters=== | ||
− | Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of | + | Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant. |
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable" | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable" | ||
Line 163: | Line 119: | ||
| | | | ||
| | | | ||
− | |{{t| Corrosive}}, {{t| Magical | + | |{{t|Corrosive}}, {{t|Magical attack}} |
| | | | ||
|Naga City, The Slime Pits | |Naga City, The Slime Pits | ||
|- | |- | ||
|[[File:Animated_Armor.png|center]] | |[[File:Animated_Armor.png|center]] | ||
− | |[[Animated | + | |[[Animated Armour]] |
− | | | + | |160% |
− | | | + | |55% |
− | |{{t| Magical | + | |{{t|Magical attack}}, {{t|Death Protection}} (1 layer per level) |
| | | | ||
|Halls of Steel, Cursed Oasis | |Halls of Steel, Cursed Oasis | ||
Line 179: | Line 135: | ||
| | | | ||
| | | | ||
− | |{{t| Berserks}} 50% | + | |{{t|Berserks}} 50% |
| | | | ||
|Berserker Camp, Wizard Bronze | |Berserker Camp, Wizard Bronze | ||
Line 187: | Line 143: | ||
| | | | ||
| | | | ||
− | |{{t| Mana Burn}}, {{t| Blinks}} | + | |{{t|Mana Burn}}, {{t|Blinks}} |
| | | | ||
|Berserker Camp, Naga City, Namtar's Lair | |Berserker Camp, Naga City, Namtar's Lair | ||
Line 195: | Line 151: | ||
| | | | ||
| | | | ||
− | |{{t| Spawns}}, {{t| Poisonous}} | + | |{{t|Spawns}}, {{t|Poisonous}} |
| | | | ||
|Bloodmage Bronze | |Bloodmage Bronze | ||
Line 202: | Line 158: | ||
|[[File:Cave_Snake.png|center]] | |[[File:Cave_Snake.png|center]] | ||
|[[Cave Snake]] | |[[Cave Snake]] | ||
− | | | + | |70% |
− | | | + | |160% |
− | |{{t| Poisonous}}, {{t | Spawns}} | + | |{{t|Poisonous}}, {{t|Spawns}} |
| | | | ||
|Magma Mines | |Magma Mines | ||
|- | |- | ||
|[[File:Changeling.png|center]] | |[[File:Changeling.png|center]] | ||
− | |[[Changeling]] | + | |[[Changeling_(Monster)|Changeling]] |
| | | | ||
| | | | ||
Line 220: | Line 176: | ||
| | | | ||
| | | | ||
− | |{{t| Cowardly}}, {{t| Revives}} (into Zombie) | + | |{{t|Cowardly}}, {{t|Revives}} (into Zombie) |
| | | | ||
| | | | ||
Line 228: | Line 184: | ||
| | | | ||
| | | | ||
− | |{{t| Cowardly}}, {{t| Fast regen}} | + | |{{t|Cowardly}}, {{t|Fast regen}} |
| | | | ||
|Northern Desert | |Northern Desert | ||
Line 236: | Line 192: | ||
| | | | ||
| | | | ||
− | |{{t| Magical | + | |{{t|Magical attack}}, {{t|Retaliate: Fireball}} |
| | | | ||
| | | | ||
Line 244: | Line 200: | ||
| | | | ||
| | | | ||
− | |{{t| Berserks}} 50%, {{t| Death Protection}} (1 layer per level) | + | |{{t|Berserks}} 50%, {{t|Death Protection}} (1 layer per level) |
| | | | ||
|Demonic Library | |Demonic Library | ||
|- | |- | ||
− | |[[File:Druid.png|center]] | + | |[[File:Druid Monster Icon.png|center]] |
|[[Druid]] | |[[Druid]] | ||
| | | | ||
| | | | ||
− | |{{t| Magical | + | |{{t|Magical attack}}, {{t|Death Protection}} |
| | | | ||
|Havendale Bridge, Dragon Isle, Western Jungle (Boss only) | |Havendale Bridge, Dragon Isle, Western Jungle (Boss only) | ||
Line 260: | Line 216: | ||
| | | | ||
| | | | ||
− | |{{t| Cowardly}}, {{t| Fast regen}}, {{t| Magic resist}} 25% | + | |{{t|Cowardly}}, {{t|Fast regen}}, {{t|Magic resist}} 25% |
| | | | ||
|Dragon Isle | |Dragon Isle | ||
Line 268: | Line 224: | ||
| | | | ||
| | | | ||
− | |{{t| Cowardly}}, {{t| Physical resist}} 50%, {{t| Magic resist}} 50%, {{t| Magical | + | |{{t|Cowardly}}, {{t|Physical resist}} 50%, {{t|Magic resist}} 50%, {{t|Magical attack}} |
| | | | ||
| | | | ||
|- | |- | ||
− | + | |[[File:Gelatinous_Thing.png|center]] | |
− | |[[File:Gelatinous_Thing.png]] | + | |
|[[Gelatinous Thing]] | |[[Gelatinous Thing]] | ||
− | | | + | |100% |
− | | | + | |100% |
|{{t|Retaliate: Fireball}} | |{{t|Retaliate: Fireball}} | ||
| | | | ||
Line 285: | Line 240: | ||
| | | | ||
| | | | ||
− | |{{t| Blinks}} | + | |{{t|Blinks}} |
| | | | ||
|Demonic Library | |Demonic Library | ||
Line 291: | Line 246: | ||
|[[File:Illusion.png|center]] | |[[File:Illusion.png|center]] | ||
|[[Illusion]] | |[[Illusion]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | |{{t| Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t| Weakening blow}} | + | |{{t|Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t|Weakening blow}} |
| | | | ||
|Halls of Steel | |Halls of Steel | ||
Line 299: | Line 254: | ||
|[[File:Minotaur.png|center]] | |[[File:Minotaur.png|center]] | ||
|[[Minotaur]] | |[[Minotaur]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | |{{t| Knockback}} 50%, {{t| Berserks}} 50% | + | |{{t|Knockback}} 50%, {{t|Berserks}} 50% |
| | | | ||
|Magma Mines, Shifting Passages, The Labyrinth (Boss only) | |Magma Mines, Shifting Passages, The Labyrinth (Boss only) | ||
Line 307: | Line 262: | ||
|[[File:Muck_Walker.png|center]] | |[[File:Muck_Walker.png|center]] | ||
|[[Muck Walker]] | |[[Muck Walker]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | |{{t| Undead}}, {{t| Weakening blow}} | + | |{{t|Undead}}, {{t|Weakening blow}} |
| | | | ||
|The Slime Pit | |The Slime Pit | ||
Line 315: | Line 270: | ||
|[[File:Naga.png|center]] | |[[File:Naga.png|center]] | ||
|[[Naga]] | |[[Naga]] | ||
− | | | + | |100% |
− | | | + | |85% |
− | |{{t| Weakening blow}} | + | |{{t|Weakening blow}} |
| | | | ||
|Ick Swamp, Naga City | |Ick Swamp, Naga City | ||
Line 325: | Line 280: | ||
| | | | ||
| | | | ||
− | |{{t| Cowardly}}, {{t| Fast regen}}, {{t| Knockback}} 50% | + | |{{t|Cowardly}}, {{t|Fast regen}}, {{t|Knockback}} 50% |
| | | | ||
|Rock Garden | |Rock Garden | ||
Line 331: | Line 286: | ||
|[[File:Rusalka.png|center]] | |[[File:Rusalka.png|center]] | ||
|[[Rusalka]] | |[[Rusalka]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | |{{t| Corrosive}} | + | |{{t|Corrosive}} |
| | | | ||
|Havendale Bridge | |Havendale Bridge | ||
Line 339: | Line 294: | ||
|[[File:Steel_Golem.png|center]] | |[[File:Steel_Golem.png|center]] | ||
|[[Steel Golem]] | |[[Steel Golem]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | |{{t| Physical resist}} 25%, {{t| | + | |{{t|Physical resist}} 25%, {{t|Curse Bearer}} |
| | | | ||
|Naga City | |Naga City | ||
Line 347: | Line 302: | ||
|[[File:Shade.png|center]] | |[[File:Shade.png|center]] | ||
|[[Shade]] | |[[Shade]] | ||
+ | |100% | ||
+ | |75% | ||
+ | |{{t|Physical resist}} 30%, {{t|Undead}}, {{t|Blinks}}, {{t|Life steal}} 40% | ||
| | | | ||
− | + | |Creeplight Ruins (after killing sacrificial goat), Cursed Oasis | |
− | + | ||
− | + | ||
− | |Creeplight Ruins (after killing sacrificial goat) | + | |
|- | |- | ||
|[[File:Slime_Blob.png|center]] | |[[File:Slime_Blob.png|center]] | ||
|[[Slime Blob]] | |[[Slime Blob]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | |{{t| | + | |{{t|Curse Bearer}}, {{t|Magical attack}} |
| | | | ||
|The Slime Pit | |The Slime Pit | ||
+ | |- | ||
+ | |[[File:Thrall.png|center]] | ||
+ | |[[Thrall]] | ||
+ | |100% | ||
+ | |110% | ||
+ | |{{t|Mana Burn}}, {{t|Poisonous}}, {{t|Undead}} | ||
+ | | | ||
+ | |Cursed Oasis, Demonic Library, Teeth Teeth Teeth Subdungeon | ||
|- | |- | ||
|[[File:Tokoloshe.png|center]] | |[[File:Tokoloshe.png|center]] | ||
|[[Tokoloshe]] | |[[Tokoloshe]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | |{{t| Cowardly}}, {{t| Physical resist}} 50%; Drops Tokoloshe Charm on death | + | |{{t|Cowardly}}, {{t|Physical resist}} 50%; Drops Tokoloshe Charm on death |
| | | | ||
|Havendage Bridge | |Havendage Bridge | ||
Line 373: | Line 336: | ||
| | | | ||
| | | | ||
− | |{{t| Life steal}} 40%, {{t| Magical | + | |{{t|Life steal}} 40%, {{t|Magical attack}} |
| | | | ||
|Ick Swamp, Eastern Tundra (Boss only) | |Ick Swamp, Eastern Tundra (Boss only) | ||
|} | |} | ||
+ | |||
+ | == Monster stats, level, type and dungeon difficulty== | ||
+ | Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are. | ||
+ | |||
+ | === Base stats and level === | ||
+ | For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied : | ||
+ | * for base hp, you use (n(n+6)-1), where n is the monsters level, | ||
+ | * for base attack, you use (n*(n+5))/2, where n is the monsters level. | ||
+ | |||
+ | The monsters base stat depending on the level are shown below : | ||
+ | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" | ||
+ | |- style="background-color: #EEEEEE" | ||
+ | !Level | ||
+ | !Base Attack | ||
+ | !Base Health | ||
+ | |- | ||
+ | | 1 || 3 || 6 | ||
+ | |- | ||
+ | | 2 || 7 || 15 | ||
+ | |- | ||
+ | | 3 || 12 || 26 | ||
+ | |- | ||
+ | | 4 || 18 || 39 | ||
+ | |- | ||
+ | | 5 || 25 || 54 | ||
+ | |- | ||
+ | | 6 || 33 || 71 | ||
+ | |- | ||
+ | | 7 || 42 || 90 | ||
+ | |- | ||
+ | | 8 || 52 || 111 | ||
+ | |- | ||
+ | | 9 || 63 || 134 | ||
+ | |- | ||
+ | | 10 || 75 || 159 | ||
+ | |} | ||
+ | |||
+ | === Monster type modifiers and traits === | ||
+ | After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player : | ||
+ | * Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp. | ||
+ | * They also receive [[Traits#Monster traits|traits]], which give them special abilities (such as {{t|Curse Bearer}} for the bandit, which will add one layer of{{t|Cursed}} to the player every time he gets hit by the Bandit, or when he kills it) | ||
+ | |||
+ | However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have. | ||
+ | |||
+ | === Monster stats and dungeon level === | ||
+ | The difficulty level of the dungeon you are in also affects monster stats : | ||
+ | * Monsters in easy dungeons have 90% of way they would normally have, | ||
+ | * monsters in Normal dungeons have their normal stats, | ||
+ | * monsters in hard dungeons have 120% of what they would normally have, | ||
+ | * and monsters in vicious dungeons have 133% of what they would normally have. | ||
+ | |||
+ | |||
+ | ===Distribution and level=== | ||
+ | Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution | ||
+ | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" | ||
+ | |- style="background-color: #EEEEEE" | ||
+ | !Level | ||
+ | !Number | ||
+ | !Total XP | ||
+ | |- | ||
+ | | 1st || 10 || 10 | ||
+ | |- | ||
+ | | 2nd || 5 || 10 | ||
+ | |- | ||
+ | | 3rd || 4 || 12 | ||
+ | |- | ||
+ | | 4th || 4 || 16 | ||
+ | |- | ||
+ | | 5th || 4 || 20 | ||
+ | |- | ||
+ | | 6th || 3 || 18 | ||
+ | |- | ||
+ | | 7th || 3 || 21 | ||
+ | |- | ||
+ | | 8th || 3 || 24 | ||
+ | |- | ||
+ | | 9th || 2 || 18 | ||
+ | |}<br> | ||
+ | Or, in graphic form:<br> | ||
+ | [[File:MonsterRoster.jpg]] | ||
+ | |||
{{MainNav}} | {{MainNav}} | ||
[[Category:Monsters|*]] | [[Category:Monsters|*]] |
Revision as of 19:27, 19 July 2014
There are many different monster types you will encounter throughout Desktop Dungeons. Each have different stats and traits, and thus present a specific challenge to the player.
Contents
List of Monsters
See Traits for a full list of traits and what they do. Also see the list of bosses.
Basic Monsters
Common monsters found in just about any dungeon.
Name | Attack | Health | Traits | Location | Unlock |
---|---|---|---|---|---|
![]() |
70% | 100% | ![]() |
Any | |
![]() |
100% | 125% | ![]() |
Any | Upgrade Church to Lvl 3 |
![]() |
100% | 90% | ![]() |
Any | Upgrade Mage Tower to Lvl 2 |
![]() |
120% | 100% | ![]() |
Any | |
![]() |
100% | 100% | ![]() |
Any | Upgrade Mage Tower to Lvl 3 |
![]() |
100% | 100% | ![]() |
Any | Upgrade Guild to Lvl 3 |
![]() |
100% | 90% | ![]() ![]() |
Any | |
![]() |
65% | 200% | Any | ||
![]() |
100% | 100% | ![]() |
Any | Upgrade Church to Lvl 2 |
![]() |
135% | 100% | ![]() |
Any | |
![]() |
100% | 75% | ![]() ![]() ![]() ![]() |
Any | Upgrade Guild to Lvl 2 |
![]() |
100% | 150% | ![]() |
Any |
Advanced Monsters
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.
Image | Name | Attack | Health | Traits | Boss | Location | |
---|---|---|---|---|---|---|---|
Acid Blob | ![]() ![]() |
Naga City, The Slime Pits | |||||
Animated Armour | 160% | 55% | ![]() ![]() |
Halls of Steel, Cursed Oasis | |||
Berserker | ![]() |
Berserker Camp, Wizard Bronze | |||||
Burn Viper | ![]() ![]() |
Berserker Camp, Naga City, Namtar's Lair | |||||
Blood Snake | ![]() ![]() |
Bloodmage Bronze | |||||
Cave Snake | 70% | 160% | ![]() ![]() |
Magma Mines | |||
Changeling | Varies by class | Shifting Passages | |||||
Cultist | ![]() ![]() |
||||||
Desert Troll | ![]() ![]() |
Northern Desert | |||||
Djinn | ![]() ![]() |
||||||
Doom Armor | ![]() ![]() |
Demonic Library | |||||
Druid | ![]() ![]() |
Havendale Bridge, Dragon Isle, Western Jungle (Boss only) | |||||
Forest Troll | ![]() ![]() ![]() |
Dragon Isle | |||||
Frozen Troll | ![]() ![]() ![]() ![]() |
||||||
Gelatinous Thing | 100% | 100% | ![]() |
The Slime Pit | |||
Imp | ![]() |
Demonic Library | |||||
Illusion | 100% | 100% | ![]() ![]() ![]() |
Halls of Steel | |||
Minotaur | 100% | 100% | ![]() ![]() |
Magma Mines, Shifting Passages, The Labyrinth (Boss only) | |||
Muck Walker | 100% | 100% | ![]() ![]() |
The Slime Pit | |||
Naga | 100% | 85% | ![]() |
Ick Swamp, Naga City | |||
Rock Troll | ![]() ![]() ![]() |
Rock Garden | |||||
Rusalka | 100% | 100% | ![]() |
Havendale Bridge | |||
Steel Golem | 100% | 100% | ![]() ![]() |
Naga City | |||
Shade | 100% | 75% | ![]() ![]() ![]() ![]() |
Creeplight Ruins (after killing sacrificial goat), Cursed Oasis | |||
Slime Blob | 100% | 100% | ![]() ![]() |
The Slime Pit | |||
Thrall | 100% | 110% | ![]() ![]() ![]() |
Cursed Oasis, Demonic Library, Teeth Teeth Teeth Subdungeon | |||
Tokoloshe | 100% | 100% | ![]() ![]() |
Havendage Bridge | |||
Vampire | ![]() ![]() |
Ick Swamp, Eastern Tundra (Boss only) |
Monster stats, level, type and dungeon difficulty
Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are.
Base stats and level
For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied :
- for base hp, you use (n(n+6)-1), where n is the monsters level,
- for base attack, you use (n*(n+5))/2, where n is the monsters level.
The monsters base stat depending on the level are shown below :
Level | Base Attack | Base Health |
---|---|---|
1 | 3 | 6 |
2 | 7 | 15 |
3 | 12 | 26 |
4 | 18 | 39 |
5 | 25 | 54 |
6 | 33 | 71 |
7 | 42 | 90 |
8 | 52 | 111 |
9 | 63 | 134 |
10 | 75 | 159 |
Monster type modifiers and traits
After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player :
- Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
- They also receive traits, which give them special abilities (such as
Curse Bearer for the bandit, which will add one layer of
Cursed to the player every time he gets hit by the Bandit, or when he kills it)
However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have.
Monster stats and dungeon level
The difficulty level of the dungeon you are in also affects monster stats :
- Monsters in easy dungeons have 90% of way they would normally have,
- monsters in Normal dungeons have their normal stats,
- monsters in hard dungeons have 120% of what they would normally have,
- and monsters in vicious dungeons have 133% of what they would normally have.
Distribution and level
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution
Level | Number | Total XP |
---|---|---|
1st | 10 | 10 |
2nd | 5 | 10 |
3rd | 4 | 12 |
4th | 4 | 16 |
5th | 4 | 20 |
6th | 3 | 18 |
7th | 3 | 21 |
8th | 3 | 24 |
9th | 2 | 18 |