Difference between revisions of "Monsters"
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Revision as of 19:27, 19 July 2014
There are many different monster types you will encounter throughout Desktop Dungeons. Each have different stats and traits, and thus present a specific challenge to the player.
List of Monsters
Common monsters found in just about any dungeon.
|Dragon Spawn||100%||125%||Magical attack||Any||Upgrade Church to Lvl 3|
|Goat||100%||90%||Magic resist 25%||Any||Upgrade Mage Tower to Lvl 2|
|Golem||100%||100%||Magic resist 50%||Any||Upgrade Mage Tower to Lvl 3|
|Goo Blob||100%||100%||Physical resist 50%||Any||Upgrade Guild to Lvl 3|
|Gorgon||100%||90%||First Strike, Death-gaze 50%||Any|
|Serpent||100%||100%||Poisonous||Any||Upgrade Church to Lvl 2|
|Wraith||100%||75%||Undead, Mana Burn, Magical attack, Physical resist 30%||Any||Upgrade Guild to Lvl 2|
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.
|Acid Blob||Corrosive, Magical attack||Naga City, The Slime Pits|
|Animated Armour||160%||55%||Magical attack, Death Protection (1 layer per level)||Halls of Steel, Cursed Oasis|
|Berserker||Berserks 50%||Berserker Camp, Wizard Bronze|
|Burn Viper||Mana Burn, Blinks||Berserker Camp, Naga City, Namtar's Lair|
|Blood Snake||Spawns, Poisonous||Bloodmage Bronze|
|Cave Snake||70%||160%||Poisonous, Spawns||Magma Mines|
|Changeling||Varies by class||Shifting Passages|
|Cultist||Cowardly, Revives (into Zombie)|
|Desert Troll||Cowardly, Fast regen||Northern Desert|
|Djinn||Magical attack, Retaliate: Fireball|
|Doom Armor||Berserks 50%, Death Protection (1 layer per level)||Demonic Library|
|Druid||Magical attack, Death Protection||Havendale Bridge, Dragon Isle, Western Jungle (Boss only)|
|Forest Troll||Cowardly, Fast regen, Magic resist 25%||Dragon Isle|
|Frozen Troll||Cowardly, Physical resist 50%, Magic resist 50%, Magical attack|
|Gelatinous Thing||100%||100%||Retaliate: Fireball||The Slime Pit|
|Illusion||100%||100%||Physical resist 50%, Retaliate: Fireball, Weakening blow||Halls of Steel|
|Minotaur||100%||100%||Knockback 50%, Berserks 50%||Magma Mines, Shifting Passages, The Labyrinth (Boss only)|
|Muck Walker||100%||100%||Undead, Weakening blow||The Slime Pit|
|Naga||100%||85%||Weakening blow||Ick Swamp, Naga City|
|Rock Troll||Cowardly, Fast regen, Knockback 50%||Rock Garden|
|Steel Golem||100%||100%||Physical resist 25%, Curse Bearer||Naga City|
|Shade||100%||75%||Physical resist 30%, Undead, Blinks, Life steal 40%||Creeplight Ruins (after killing sacrificial goat), Cursed Oasis|
|Slime Blob||100%||100%||Curse Bearer, Magical attack||The Slime Pit|
|Thrall||100%||110%||Mana Burn, Poisonous, Undead||Cursed Oasis, Demonic Library, Teeth Teeth Teeth Subdungeon|
|Tokoloshe||100%||100%||Cowardly, Physical resist 50%; Drops Tokoloshe Charm on death||Havendage Bridge|
|Vampire||Life steal 40%, Magical attack||Ick Swamp, Eastern Tundra (Boss only)|
Monster stats, level, type and dungeon difficulty
Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are.
Base stats and level
For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied :
- for base hp, you use (n(n+6)-1), where n is the monsters level,
- for base attack, you use (n*(n+5))/2, where n is the monsters level.
The monsters base stat depending on the level are shown below :
|Level||Base Attack||Base Health|
Monster type modifiers and traits
After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player :
- Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
- They also receive traits, which give them special abilities (such as Curse Bearer for the bandit, which will add one layer of Cursed to the player every time he gets hit by the Bandit, or when he kills it)
However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have.
Monster stats and dungeon level
The difficulty level of the dungeon you are in also affects monster stats :
- Monsters in easy dungeons have 90% of way they would normally have,
- monsters in Normal dungeons have their normal stats,
- monsters in hard dungeons have 120% of what they would normally have,
- and monsters in vicious dungeons have 133% of what they would normally have.
Distribution and level
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution