Difference between revisions of "Monsters"
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− | + | There are many different monster types you will encounter throughout Desktop Dungeons. Each have different stats and traits, and thus present a specific challenge to the player. | |
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== List of Monsters == | == List of Monsters == | ||
Line 44: | Line 15: | ||
! Traits | ! Traits | ||
! Location | ! Location | ||
+ | ! Unlock | ||
|- | |- | ||
− | |{{m | Bandit}} | + | |{{m|Bandit}} |
|70% | |70% | ||
|100% | |100% | ||
− | |{{t| Cursed}} | + | |{{t|Cursed}} |
|Any | |Any | ||
+ | | | ||
|- | |- | ||
− | |{{m | Dragon Spawn}} | + | |{{m|Dragon Spawn}} |
|100% | |100% | ||
|125% | |125% | ||
− | |{{t| Magical | + | |{{t|Magical attack}} |
|Any | |Any | ||
+ | |Upgrade Church to Lvl 3 | ||
|- | |- | ||
− | ||{{m | Goat}} | + | ||{{m|Goat}} |
|100% | |100% | ||
|90% | |90% | ||
− | |{{t| Magic resist}} 25% | + | |{{t|Magic resist}} 25% |
|Any | |Any | ||
+ | |Upgrade Mage Tower to Lvl 2 | ||
|- | |- | ||
− | |{{m | Goblin}} | + | |{{m|Goblin}} |
|120% | |120% | ||
|100% | |100% | ||
− | |{{t| First Strike}} | + | |{{t|First Strike}} |
|Any | |Any | ||
+ | | | ||
|- | |- | ||
|{{m | Golem}} | |{{m | Golem}} | ||
|100% | |100% | ||
|100% | |100% | ||
− | |{{t| Magic resist}} 50% | + | |{{t|Magic resist}} 50% |
|Any | |Any | ||
+ | |Upgrade Mage Tower to Lvl 3 | ||
|- | |- | ||
− | |{{m | Goo Blob}} | + | |{{m|Goo Blob}} |
|100% | |100% | ||
|100% | |100% | ||
− | |{{t| Physical resist}} 50% | + | |{{t|Physical resist}} 50% |
|Any | |Any | ||
+ | |Upgrade Guild to Lvl 3 | ||
|- | |- | ||
− | ||{{m | Gorgon}} | + | ||{{m|Gorgon}} |
|100% | |100% | ||
|90% | |90% | ||
− | |{{t| First Strike}}, {{t|Death-gaze}} 50% | + | |{{t|First Strike}}, {{t|Death-gaze}} 50% |
|Any | |Any | ||
+ | | | ||
|- | |- | ||
− | |{{m | Meat Man}} | + | |{{m|Meat Man}} |
|65% | |65% | ||
|200% | |200% | ||
| | | | ||
|Any | |Any | ||
+ | | | ||
|- | |- | ||
− | |{{m | Serpent}} | + | |{{m|Serpent}} |
|100% | |100% | ||
|100% | |100% | ||
− | |{{t| Poisonous}} | + | |{{t|Poisonous}} |
|Any | |Any | ||
+ | |Upgrade Church to Lvl 2 | ||
|- | |- | ||
− | |{{m | Warlock}} | + | |{{m|Warlock}} |
|135% | |135% | ||
|100% | |100% | ||
− | |{{t| Magical | + | |{{t|Magical attack}} |
|Any | |Any | ||
+ | | | ||
|- | |- | ||
− | |{{m | Wraith}} | + | |{{m|Wraith}} |
|100% | |100% | ||
|75% | |75% | ||
− | |{{t| Undead}}, {{t| Mana Burn}}, {{t| Magical | + | |{{t|Undead}}, {{t|Mana Burn}}, {{t|Magical attack}}, {{t|Physical resist}} 30% |
|Any | |Any | ||
+ | |Upgrade Guild to Lvl 2 | ||
|- | |- | ||
− | |{{m | Zombie}} | + | |{{m|Zombie}} |
|100% | |100% | ||
|150% | |150% | ||
− | |{{t| Undead}} | + | |{{t|Undead}} |
|Any | |Any | ||
+ | | | ||
|} | |} | ||
===Advanced Monsters=== | ===Advanced Monsters=== | ||
− | Stronger monsters found as you venture further outside the kingdom. | + | Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant. |
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable" | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable" | ||
Line 135: | Line 119: | ||
| | | | ||
| | | | ||
− | |{{t| Corrosive}}, {{t| Magical | + | |{{t|Corrosive}}, {{t|Magical attack}} |
| | | | ||
|Naga City, The Slime Pits | |Naga City, The Slime Pits | ||
|- | |- | ||
|[[File:Animated_Armor.png|center]] | |[[File:Animated_Armor.png|center]] | ||
− | |[[Animated | + | |[[Animated Armour]] |
− | | | + | |160% |
− | | | + | |55% |
− | |{{t| Magical | + | |{{t|Magical attack}}, {{t|Death Protection}} (1 layer per level) |
| | | | ||
|Halls of Steel, Cursed Oasis | |Halls of Steel, Cursed Oasis | ||
Line 151: | Line 135: | ||
| | | | ||
| | | | ||
− | |{{t| Berserks}} 50% | + | |{{t|Berserks}} 50% |
| | | | ||
|Berserker Camp, Wizard Bronze | |Berserker Camp, Wizard Bronze | ||
Line 159: | Line 143: | ||
| | | | ||
| | | | ||
− | |{{t| Mana Burn}}, {{t| Blinks}} | + | |{{t|Mana Burn}}, {{t|Blinks}} |
| | | | ||
|Berserker Camp, Naga City, Namtar's Lair | |Berserker Camp, Naga City, Namtar's Lair | ||
Line 167: | Line 151: | ||
| | | | ||
| | | | ||
− | |{{t| Spawns}}, {{t| Poisonous}} | + | |{{t|Spawns}}, {{t|Poisonous}} |
| | | | ||
|Bloodmage Bronze | |Bloodmage Bronze | ||
Line 174: | Line 158: | ||
|[[File:Cave_Snake.png|center]] | |[[File:Cave_Snake.png|center]] | ||
|[[Cave Snake]] | |[[Cave Snake]] | ||
− | | | + | |70% |
− | | | + | |160% |
− | |{{t| Poisonous}}, {{t | Spawns}} | + | |{{t|Poisonous}}, {{t|Spawns}} |
| | | | ||
|Magma Mines | |Magma Mines | ||
|- | |- | ||
|[[File:Changeling.png|center]] | |[[File:Changeling.png|center]] | ||
− | |[[Changeling]] | + | |[[Changeling_(Monster)|Changeling]] |
| | | | ||
| | | | ||
Line 192: | Line 176: | ||
| | | | ||
| | | | ||
− | |{{t| Cowardly}}, {{t| Revives}} (into Zombie) | + | |{{t|Cowardly}}, {{t|Revives}} (into Zombie) |
| | | | ||
| | | | ||
Line 200: | Line 184: | ||
| | | | ||
| | | | ||
− | |{{t| Cowardly}}, {{t| Fast regen}} | + | |{{t|Cowardly}}, {{t|Fast regen}} |
| | | | ||
|Northern Desert | |Northern Desert | ||
Line 208: | Line 192: | ||
| | | | ||
| | | | ||
− | |{{t| Magical | + | |{{t|Magical attack}}, {{t|Retaliate: Fireball}} |
| | | | ||
| | | | ||
Line 216: | Line 200: | ||
| | | | ||
| | | | ||
− | |{{t| Berserks}} 50%, {{t| Death Protection}} (1 layer per level) | + | |{{t|Berserks}} 50%, {{t|Death Protection}} (1 layer per level) |
| | | | ||
|Demonic Library | |Demonic Library | ||
|- | |- | ||
− | |[[File:Druid.png|center]] | + | |[[File:Druid Monster Icon.png|center]] |
|[[Druid]] | |[[Druid]] | ||
| | | | ||
| | | | ||
− | |{{t| Magical | + | |{{t|Magical attack}}, {{t|Death Protection}} |
| | | | ||
|Havendale Bridge, Dragon Isle, Western Jungle (Boss only) | |Havendale Bridge, Dragon Isle, Western Jungle (Boss only) | ||
Line 232: | Line 216: | ||
| | | | ||
| | | | ||
− | |{{t| Cowardly}}, {{t| Fast regen}}, {{t| Magic resist}} 25% | + | |{{t|Cowardly}}, {{t|Fast regen}}, {{t|Magic resist}} 25% |
| | | | ||
|Dragon Isle | |Dragon Isle | ||
Line 240: | Line 224: | ||
| | | | ||
| | | | ||
− | |{{t| Cowardly}}, {{t| Physical resist}} 50%, {{t| Magic resist}} 50%, {{t| Magical | + | |{{t|Cowardly}}, {{t|Physical resist}} 50%, {{t|Magic resist}} 50%, {{t|Magical attack}} |
| | | | ||
| | | | ||
|- | |- | ||
− | |[[File: | + | |[[File:Druid Monster Icon.png|center]] |
− | |[[ | + | |[[Gardener]] |
− | | | + | |100% |
− | | | + | |100% |
− | |{{t| | + | |{{t|Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t|No Experience}} |
− | | | + | |
| | | | ||
+ | |Southern Swap (Passage) | ||
|- | |- | ||
− | |[[File:Gelatinous_Thing.png]] | + | |[[File:Gelatinous_Thing.png|center]] |
|[[Gelatinous Thing]] | |[[Gelatinous Thing]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | |Retaliate: Fireball | + | |{{t|Retaliate: Fireball}} |
| | | | ||
|The Slime Pit | |The Slime Pit | ||
Line 264: | Line 248: | ||
| | | | ||
| | | | ||
− | |{{t| Blinks}} | + | |{{t|Blinks}} |
| | | | ||
|Demonic Library | |Demonic Library | ||
Line 270: | Line 254: | ||
|[[File:Illusion.png|center]] | |[[File:Illusion.png|center]] | ||
|[[Illusion]] | |[[Illusion]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | |{{t| Physical resist}} 50%, Retaliate: Fireball, {{t| Weakening blow}} | + | |{{t|Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t|Weakening blow}} |
| | | | ||
|Halls of Steel | |Halls of Steel | ||
Line 278: | Line 262: | ||
|[[File:Minotaur.png|center]] | |[[File:Minotaur.png|center]] | ||
|[[Minotaur]] | |[[Minotaur]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | |{{t| Knockback}} 50%, {{t| Berserks}} 50% | + | |{{t|Knockback}} 50%, {{t|Berserks}} 50% |
| | | | ||
|Magma Mines, Shifting Passages, The Labyrinth (Boss only) | |Magma Mines, Shifting Passages, The Labyrinth (Boss only) | ||
Line 286: | Line 270: | ||
|[[File:Muck_Walker.png|center]] | |[[File:Muck_Walker.png|center]] | ||
|[[Muck Walker]] | |[[Muck Walker]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | |{{t| Undead}}, {{t| Weakening blow}} | + | |{{t|Undead}}, {{t|Weakening blow}} |
| | | | ||
|The Slime Pit | |The Slime Pit | ||
Line 294: | Line 278: | ||
|[[File:Naga.png|center]] | |[[File:Naga.png|center]] | ||
|[[Naga]] | |[[Naga]] | ||
− | | | + | |100% |
− | | | + | |85% |
− | |{{t| Weakening blow}} | + | |{{t|Weakening blow}} |
| | | | ||
|Ick Swamp, Naga City | |Ick Swamp, Naga City | ||
Line 304: | Line 288: | ||
| | | | ||
| | | | ||
− | |{{t| Cowardly}}, {{t| Fast regen}}, {{t| Knockback}} 50% | + | |{{t|Cowardly}}, {{t|Fast regen}}, {{t|Knockback}} 50% |
| | | | ||
|Rock Garden | |Rock Garden | ||
Line 310: | Line 294: | ||
|[[File:Rusalka.png|center]] | |[[File:Rusalka.png|center]] | ||
|[[Rusalka]] | |[[Rusalka]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | |{{t| Corrosive}} | + | |{{t|Corrosive}} |
| | | | ||
|Havendale Bridge | |Havendale Bridge | ||
Line 318: | Line 302: | ||
|[[File:Steel_Golem.png|center]] | |[[File:Steel_Golem.png|center]] | ||
|[[Steel Golem]] | |[[Steel Golem]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | |{{t| Physical resist}} 25%, {{t| | + | |{{t|Physical resist}} 25%, {{t|Curse Bearer}} |
| | | | ||
|Naga City | |Naga City | ||
Line 326: | Line 310: | ||
|[[File:Shade.png|center]] | |[[File:Shade.png|center]] | ||
|[[Shade]] | |[[Shade]] | ||
+ | |100% | ||
+ | |75% | ||
+ | |{{t|Physical resist}} 30%, {{t|Undead}}, {{t|Blinks}}, {{t|Life steal}} 40% | ||
| | | | ||
− | + | |Creeplight Ruins (after killing sacrificial goat), Cursed Oasis | |
− | + | ||
− | + | ||
− | |Creeplight Ruins (after killing sacrificial goat) | + | |
|- | |- | ||
|[[File:Slime_Blob.png|center]] | |[[File:Slime_Blob.png|center]] | ||
|[[Slime Blob]] | |[[Slime Blob]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | |{{t| | + | |{{t|Curse Bearer}}, {{t|Magical attack}} |
| | | | ||
|The Slime Pit | |The Slime Pit | ||
+ | |- | ||
+ | |[[File:Thrall.png|center]] | ||
+ | |[[Thrall]] | ||
+ | |100% | ||
+ | |110% | ||
+ | |{{t|Mana Burn}}, {{t|Poisonous}}, {{t|Undead}} | ||
+ | | | ||
+ | |Cursed Oasis, Demonic Library, Teeth Teeth Teeth Subdungeon | ||
|- | |- | ||
|[[File:Tokoloshe.png|center]] | |[[File:Tokoloshe.png|center]] | ||
|[[Tokoloshe]] | |[[Tokoloshe]] | ||
− | | | + | |100% |
− | | | + | |100% |
− | |{{t| Cowardly}}, {{t| Physical resist}} 50%; Drops Tokoloshe Charm on death | + | |{{t|Cowardly}}, {{t|Physical resist}} 50%; Drops Tokoloshe Charm on death |
| | | | ||
|Havendage Bridge | |Havendage Bridge | ||
Line 352: | Line 344: | ||
| | | | ||
| | | | ||
− | |{{t| Life steal}} 40%, {{t| Magical | + | |{{t|Life steal}} 40%, {{t|Magical attack}} |
| | | | ||
|Ick Swamp, Eastern Tundra (Boss only) | |Ick Swamp, Eastern Tundra (Boss only) | ||
|} | |} | ||
+ | |||
+ | == Monster stats, level, type and dungeon difficulty== | ||
+ | Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are. | ||
+ | |||
+ | === Base stats and level === | ||
+ | For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied : | ||
+ | * for base hp, you use (n(n+6)-1), where n is the monsters level, | ||
+ | * for base attack, you use (n*(n+5))/2, where n is the monsters level. | ||
+ | |||
+ | The monsters base stat depending on the level are shown below : | ||
+ | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" | ||
+ | |- style="background-color: #EEEEEE" | ||
+ | !Level | ||
+ | !Base Attack | ||
+ | !Base Health | ||
+ | |- | ||
+ | | 1 || 3 || 6 | ||
+ | |- | ||
+ | | 2 || 7 || 15 | ||
+ | |- | ||
+ | | 3 || 12 || 26 | ||
+ | |- | ||
+ | | 4 || 18 || 39 | ||
+ | |- | ||
+ | | 5 || 25 || 54 | ||
+ | |- | ||
+ | | 6 || 33 || 71 | ||
+ | |- | ||
+ | | 7 || 42 || 90 | ||
+ | |- | ||
+ | | 8 || 52 || 111 | ||
+ | |- | ||
+ | | 9 || 63 || 134 | ||
+ | |- | ||
+ | | 10 || 75 || 159 | ||
+ | |} | ||
+ | |||
+ | === Monster type modifiers and traits === | ||
+ | After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player : | ||
+ | * Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp. | ||
+ | * They also receive [[Traits#Monster traits|traits]], which give them special abilities (such as {{t|Curse Bearer}} for the bandit, which will add one layer of{{t|Cursed}} to the player every time he gets hit by the Bandit, or when he kills it) | ||
+ | |||
+ | However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have. | ||
+ | |||
+ | === Monster stats and dungeon level === | ||
+ | The difficulty level of the dungeon you are in also affects monster stats : | ||
+ | * Monsters in easy dungeons have 90% of way they would normally have, | ||
+ | * monsters in Normal dungeons have their normal stats, | ||
+ | * monsters in hard dungeons have 120% of what they would normally have, | ||
+ | * and monsters in vicious dungeons have 133% of what they would normally have. | ||
+ | |||
+ | |||
+ | ===Distribution and level=== | ||
+ | Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution | ||
+ | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" | ||
+ | |- style="background-color: #EEEEEE" | ||
+ | !Level | ||
+ | !Number | ||
+ | !Total XP | ||
+ | |- | ||
+ | | 1st || 10 || 10 | ||
+ | |- | ||
+ | | 2nd || 5 || 10 | ||
+ | |- | ||
+ | | 3rd || 4 || 12 | ||
+ | |- | ||
+ | | 4th || 4 || 16 | ||
+ | |- | ||
+ | | 5th || 4 || 20 | ||
+ | |- | ||
+ | | 6th || 3 || 18 | ||
+ | |- | ||
+ | | 7th || 3 || 21 | ||
+ | |- | ||
+ | | 8th || 3 || 24 | ||
+ | |- | ||
+ | | 9th || 2 || 18 | ||
+ | |}<br> | ||
+ | Or, in graphic form:<br> | ||
+ | [[File:MonsterRoster.jpg]] | ||
+ | |||
{{MainNav}} | {{MainNav}} | ||
[[Category:Monsters|*]] | [[Category:Monsters|*]] |
Revision as of 21:06, 4 September 2014
There are many different monster types you will encounter throughout Desktop Dungeons. Each have different stats and traits, and thus present a specific challenge to the player.
Contents
List of Monsters
See Traits for a full list of traits and what they do. Also see the list of bosses.
Basic Monsters
Common monsters found in just about any dungeon.
Name | Attack | Health | Traits | Location | Unlock |
---|---|---|---|---|---|
Bandit | 70% | 100% | Cursed | Any | |
Dragon Spawn | 100% | 125% | Magical attack | Any | Upgrade Church to Lvl 3 |
Goat | 100% | 90% | Magic resist 25% | Any | Upgrade Mage Tower to Lvl 2 |
Goblin | 120% | 100% | First Strike | Any | |
Golem | 100% | 100% | Magic resist 50% | Any | Upgrade Mage Tower to Lvl 3 |
Goo Blob | 100% | 100% | Physical resist 50% | Any | Upgrade Guild to Lvl 3 |
Gorgon | 100% | 90% | First Strike, Death-gaze 50% | Any | |
Meat Man | 65% | 200% | Any | ||
Serpent | 100% | 100% | Poisonous | Any | Upgrade Church to Lvl 2 |
Warlock | 135% | 100% | Magical attack | Any | |
Wraith | 100% | 75% | Undead, Mana Burn, Magical attack, Physical resist 30% | Any | Upgrade Guild to Lvl 2 |
Zombie | 100% | 150% | Undead | Any |
Advanced Monsters
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.
Image | Name | Attack | Health | Traits | Boss | Location | |
---|---|---|---|---|---|---|---|
Acid Blob | Corrosive, Magical attack | Naga City, The Slime Pits | |||||
Animated Armour | 160% | 55% | Magical attack, Death Protection (1 layer per level) | Halls of Steel, Cursed Oasis | |||
Berserker | Berserks 50% | Berserker Camp, Wizard Bronze | |||||
Burn Viper | Mana Burn, Blinks | Berserker Camp, Naga City, Namtar's Lair | |||||
Blood Snake | Spawns, Poisonous | Bloodmage Bronze | |||||
Cave Snake | 70% | 160% | Poisonous, Spawns | Magma Mines | |||
Changeling | Varies by class | Shifting Passages | |||||
Cultist | Cowardly, Revives (into Zombie) | ||||||
Desert Troll | Cowardly, Fast regen | Northern Desert | |||||
Djinn | Magical attack, Retaliate: Fireball | ||||||
Doom Armor | Berserks 50%, Death Protection (1 layer per level) | Demonic Library | |||||
Druid | Magical attack, Death Protection | Havendale Bridge, Dragon Isle, Western Jungle (Boss only) | |||||
Forest Troll | Cowardly, Fast regen, Magic resist 25% | Dragon Isle | |||||
Frozen Troll | Cowardly, Physical resist 50%, Magic resist 50%, Magical attack | ||||||
Gardener | 100% | 100% | Physical resist 50%, Retaliate: Fireball, No Experience | Southern Swap (Passage) | |||
Gelatinous Thing | 100% | 100% | Retaliate: Fireball | The Slime Pit | |||
Imp | Blinks | Demonic Library | |||||
Illusion | 100% | 100% | Physical resist 50%, Retaliate: Fireball, Weakening blow | Halls of Steel | |||
Minotaur | 100% | 100% | Knockback 50%, Berserks 50% | Magma Mines, Shifting Passages, The Labyrinth (Boss only) | |||
Muck Walker | 100% | 100% | Undead, Weakening blow | The Slime Pit | |||
Naga | 100% | 85% | Weakening blow | Ick Swamp, Naga City | |||
Rock Troll | Cowardly, Fast regen, Knockback 50% | Rock Garden | |||||
Rusalka | 100% | 100% | Corrosive | Havendale Bridge | |||
Steel Golem | 100% | 100% | Physical resist 25%, Curse Bearer | Naga City | |||
Shade | 100% | 75% | Physical resist 30%, Undead, Blinks, Life steal 40% | Creeplight Ruins (after killing sacrificial goat), Cursed Oasis | |||
Slime Blob | 100% | 100% | Curse Bearer, Magical attack | The Slime Pit | |||
Thrall | 100% | 110% | Mana Burn, Poisonous, Undead | Cursed Oasis, Demonic Library, Teeth Teeth Teeth Subdungeon | |||
Tokoloshe | 100% | 100% | Cowardly, Physical resist 50%; Drops Tokoloshe Charm on death | Havendage Bridge | |||
Vampire | Life steal 40%, Magical attack | Ick Swamp, Eastern Tundra (Boss only) |
Monster stats, level, type and dungeon difficulty
Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are.
Base stats and level
For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied :
- for base hp, you use (n(n+6)-1), where n is the monsters level,
- for base attack, you use (n*(n+5))/2, where n is the monsters level.
The monsters base stat depending on the level are shown below :
Level | Base Attack | Base Health |
---|---|---|
1 | 3 | 6 |
2 | 7 | 15 |
3 | 12 | 26 |
4 | 18 | 39 |
5 | 25 | 54 |
6 | 33 | 71 |
7 | 42 | 90 |
8 | 52 | 111 |
9 | 63 | 134 |
10 | 75 | 159 |
Monster type modifiers and traits
After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player :
- Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
- They also receive traits, which give them special abilities (such as Curse Bearer for the bandit, which will add one layer of Cursed to the player every time he gets hit by the Bandit, or when he kills it)
However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have.
Monster stats and dungeon level
The difficulty level of the dungeon you are in also affects monster stats :
- Monsters in easy dungeons have 90% of way they would normally have,
- monsters in Normal dungeons have their normal stats,
- monsters in hard dungeons have 120% of what they would normally have,
- and monsters in vicious dungeons have 133% of what they would normally have.
Distribution and level
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution
Level | Number | Total XP |
---|---|---|
1st | 10 | 10 |
2nd | 5 | 10 |
3rd | 4 | 12 |
4th | 4 | 16 |
5th | 4 | 20 |
6th | 3 | 18 |
7th | 3 | 21 |
8th | 3 | 24 |
9th | 2 | 18 |