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There are many different monster types you will encounter throughout Desktop Dungeons. Each have different stats and traits, and thus present a specific challenge to the player.
  
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
+
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
+
== Monster Types ==
 +
XP-wise, there are three types of enemies.
 +
 
 +
'''General monsters''' are XP-valuable, and they gives experience points when killed.
 +
 
 +
'''{{t|No Experience}} monsters''' don't give you experience points when killed, and don't trigger several effects.  
 +
* {{g|Dracul}} or {{g|Taurog}} do not give piety from killing no xp monsters.  
 +
* {{g|Dracul}} does not give pity from stealing life.
 +
* {{g|Glowing Guardian}} does not give {{Piety}} from killing undeads or burning monsters.
 +
* Under {{g|The Earthmother}}, {{s|IMAWAL}} gives you only 5 piety.
 +
* {{g|Tikki Tooki}} does not give piety from killing lower level monsters.
 +
* {{boon|Body Pact}} or {{boon|Warrior's Pact}} does not trigger.
 +
* {{c|Crusader}}'s momentum does not increase nor decrease when you kill those.
 +
* Casting {{s|IMAWAL}} on these will only give you {{Piety|5}} instead of 10, won't remove curse, and won't drop gold.
 +
* {{i|Stone Sigil}} / {{i|Gloves of Midas}} / {{i|Balanced Dagger}} / {{i|Blue Bead}} effect does not trigger.
 +
 
 +
However, these effects still trigger:
 +
* {{g|Dracul}} still deducts piety when you kill no xp undeads.  
 +
* {{g|Tikki Tooki}} still deducts piety when you are harmed more than twice.  
 +
* {{c|Crusader}}'s momentum does decrease when you attacked but didn't kill it.
 +
 
 +
Also there are '''[[plant]]s'''. All plants are {{t|No Experience}}, so they have interactions written above. Plants also have some other interactions.  
 +
* Killing plants will invoke {{g|The Earthmother}}'s anger.
 +
* {{boon|Entanglement}} will not slow plants.
 +
 
 +
== List of Monsters ==
 +
 
 +
See [[Traits#Monster traits|Traits]] for a full list of traits and what they do. Also see the list of [[Bosses|bosses]].
 +
 
 +
===Basic Monsters===
 +
Common monsters found in just about any dungeon.
 +
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
 
|- style="background-color: #EEEEEE"
 
|- style="background-color: #EEEEEE"
!Level
+
! Name
!Base Attack
+
! Attack
!Base Health
+
! Health
 +
! Traits
 +
! Location
 +
! Unlock
 
|-
 
|-
| 1 || 3 || 6
+
|{{m|Bandit}}
 +
|70%
 +
|100%
 +
|{{t|Cursed}}
 +
|Any
 +
|{{b|Thief Den|Level 3|Mossy Isle Casino}}
 
|-
 
|-
| 2 || 7 || 15
+
|{{m|Dragon Spawn}}
 +
|100%
 +
|125%
 +
|{{t|Magical attack}}
 +
|Any
 +
|Upgrade [[Church]] to Lvl 3
 
|-
 
|-
| 3 || 12 || 26
+
||{{m|Goat}}
 +
|100%
 +
|90%
 +
|{{t|Magic resist}} 25%
 +
|Any
 +
|Upgrade [[Mage Tower]] to Lvl 2
 
|-
 
|-
| 4 || 18 || 39
+
|{{m|Goblin}}
 +
|120%
 +
|100%
 +
|{{t|First Strike}}
 +
|Any
 +
|
 
|-
 
|-
| 5 || 25 || 54
+
|{{m | Golem}}
 +
|100%
 +
|100%
 +
|{{t|Magic resist}} 50%
 +
|Any
 +
|Upgrade [[Mage Tower]] to Lvl 3
 
|-
 
|-
| 6 || 33 || 71
+
|{{m|Goo Blob}}
 +
|100%
 +
|100%
 +
|{{t|Physical resist}} 50%
 +
|Any
 +
|{{b|Guild|Level 3|Heroic Headquarters}}
 
|-
 
|-
| 7 || 42 || 90
+
||{{m|Gorgon}}
 +
|100%
 +
|90%
 +
|{{t|First Strike}}, {{t|Death-gaze}} 50%
 +
|Any
 +
|{{b|Thief Den|Level 2|Legitimate Pawn Shoppe}}
 
|-
 
|-
| 8 || 52 || 111
+
|{{m|Meat Man}}
 +
|65%
 +
|200%
 +
|
 +
|Any
 +
|
 
|-
 
|-
| 9 || 63 || 134
+
|{{m|Serpent}}
 +
|100%
 +
|100%
 +
|{{t|Poisonous}}
 +
|Any
 +
|Upgrade [[Church]] to Lvl 2
 
|-
 
|-
| 10 || 75 || 159
+
|{{m|Warlock}}
 +
|135%
 +
|100%
 +
|{{t|Magical attack}}
 +
|Any
 +
|
 +
|-
 +
|{{m|Wraith}}
 +
|100%
 +
|75%
 +
|{{t|Undead}}, {{t|Mana Burn}}, {{t|Magical attack}}, {{t|Physical resist}} 30%
 +
|Any
 +
|{{b|Guild|Level 2|Mead Hall}}
 +
|-
 +
|{{m|Zombie}}
 +
|100%
 +
|150%
 +
|{{t|Undead}}
 +
|Any
 +
|
 
|}
 
|}
  
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
+
===Advanced Monsters===
 +
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.
  
== Monster Summaries ==
+
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
+
 
|- style="background-color: #EEEEEE"
 
|- style="background-color: #EEEEEE"
!Name
+
! Name
!Picture
+
! Attack
!Attack Percentage
+
! Health
!Health Percentage
+
! Traits
!Traits
+
! Boss
 +
! Location
 
|-
 
|-
|Gorgon
+
|{{m|Acid Blob}}
 +
|100%
 +
|85%
 +
|{{t|Corrosive}}, {{t|Magical attack}}
 
|
 
|
 +
|[[Naga City]], [[The Slime Pit]]
 +
|-
 +
|{{m|Animated Armour}}
 +
|160%
 +
|55%
 +
|{{t|Magical attack}}, {{t|Death Protection}} (1 layer per level)
 +
|
 +
|[[Cursed Oasis]], [[Halls of Steel]], [[Vicious Steel]]
 +
|-
 +
|{{m|Berserker}}
 
|100%
 
|100%
|90%
+
|100%
|First Strike, 50% Death Gaze
+
|{{t|Berserks}} 50%
 +
|
 +
|[[Berserker Camp]], [[Magic,_Woo!|Wizard Bronze]]
 
|-
 
|-
|Bandit
+
|{{m|Burn Viper}}
 +
|100%
 +
|100%
 +
|{{t|Mana Burn}}, {{t|Blinks}}
 
|
 
|
|66%
+
|[[Berserker Camp]], [[Naga City]], [[Namtar's Lair]]
 +
|-
 +
|{{m|Blood Snake}}
 
|100%
 
|100%
|Lower Resists 5%
+
|100%
 +
|{{t|Spawns}}
 +
|
 +
|[[A Taste|Bloodmage Bronze]]
 
|-
 
|-
|Serpent
+
|{{m|Cave Snake}}
 +
|70%
 +
|160%
 +
|{{t|Poisonous}}, {{t|Spawns}}
 
|
 
|
 +
|[[Magma Mines]]
 +
|-
 +
|{{m|Changeling}}
 
|100%
 
|100%
 
|100%
 
|100%
|Poisonous
+
|Varies by class
 +
|
 +
|[[Shifting Passages]]
 
|-
 
|-
|Warlock
+
|{{m|Cultist}}
 +
|80%
 +
|80%
 +
|{{t|Cowardly}}, {{t|Revives}} into {{m|Zombie}}
 
|
 
|
|133%
+
|
 +
|-
 +
|{{m|Desert Troll}}
 +
|85%
 +
|140%
 +
|{{t|Cowardly}}, {{t|Fast regen}}
 +
|
 +
|[[Northern Desert]]
 +
|-
 +
|{{m|Djinn}}
 
|100%
 
|100%
|Magical Attack
+
|110%
 +
|{{t|Magical attack}}, {{t|Retaliate: Fireball}}
 +
|
 +
|
 
|-
 
|-
|Goblin
+
|{{m|Doom Armour}}
 +
|100%
 +
|65%
 +
|{{t|Berserks}} 50%, {{t|Death Protection}} (1 layer per level)
 
|
 
|
|115%
+
|[[Demonic Library]]
 +
|-
 +
|{{m|Druid}}
 +
|80%
 +
|80%
 +
|{{t|Magical attack}}, {{t|Death Protection}}
 +
|
 +
|[[Havendale Bridge]], [[Dragon Isles]], [[Western Jungle]] (Boss only)
 +
|-
 +
|{{m|Forest Troll}}
 +
|85%
 
|100%
 
|100%
|First Strike
+
|{{t|Cowardly}}, {{t|Fast regen}}, {{t|Magic resist}} 25%
 +
|
 +
|[[Dragon Isles]]
 
|-
 
|-
|Goat
+
|{{m|Frozen Troll}}
 +
|65%
 +
|100%
 +
|{{t|Cowardly}}, {{t|Physical resist}} 50%, {{t|Magic resist}} 50%, {{t|Magical attack}}
 
|
 
|
 +
|
 +
|-
 +
|{{m|Gelatinous Thing}}
 
|100%
 
|100%
|90%
+
|100%
|Magic Resist 25%
+
|{{t|Retaliate: Fireball}}
 +
|
 +
|[[The Slime Pit]]
 +
|-
 +
|{{m|Imp}}
 +
|100%
 +
|80%
 +
|{{t|Blinks}}
 +
|
 +
|[[Demonic Library]]
 +
|-
 +
|{{m|Illusion}}
 +
|100%
 +
|100%
 +
|{{t|Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t|Weakening blow}}
 +
|
 +
|[[Halls of Steel]], [[Vicious Steel]]
 +
|-
 +
|{{m|Minotaur}}
 +
|100%
 +
|100%
 +
|{{t|Knockback}} 50%, {{t|Berserks}} 50%
 +
|
 +
|[[Magma Mines]], [[Shifting Passages]], [[The Labyrinth]] (Boss only)
 +
|-
 +
|{{m|Muck Walker}}
 +
|100%
 +
|100%
 +
|{{t|Undead}}, {{t|Weakening blow}}
 +
|
 +
|[[The Slime Pit]]
 +
|-
 +
|{{m|Naga}}
 +
|100%
 +
|85%
 +
|{{t|Weakening blow}}
 +
|
 +
|[[Ick Swamp]], [[Naga City]]
 +
|-
 +
|{{m|Rock Troll}}
 +
|100%
 +
|100%
 +
|{{t|Cowardly}}, {{t|Fast regen}}, {{t|Knockback}} 50%
 +
|
 +
|[[Rock Garden]]
 +
|-
 +
|{{m|Rusalka}}
 +
|100%
 +
|100%
 +
|{{t|Corrosive}}
 +
|
 +
|[[Havendale Bridge]]
 +
|-
 +
|{{m|Steel Golem}}
 +
|100%
 +
|100%
 +
|{{t|Physical resist}} 25%, {{t|Curse Bearer}}
 +
|
 +
|[[Vicious Steel]]
 +
|-
 +
|{{m|Shade}}
 +
|100%
 +
|75%
 +
|{{t|Physical resist}} 30%, {{t|Undead}}, {{t|Blinks}}, {{t|Life steal}} 40%
 +
|
 +
|[[Creeplight Ruins]] (after killing sacrificial goat), [[Cursed Oasis]]
 +
|-
 +
|{{m|Slime Blob}}
 +
|100%
 +
|100%
 +
|{{t|Curse Bearer}}, {{t|Magical attack}}
 +
|
 +
|[[The Slime Pit]]
 +
|-
 +
|{{m|Thrall}}
 +
|100%
 +
|110%
 +
|{{t|Mana Burn}}, {{t|Poisonous}}, {{t|Undead}}
 +
|
 +
|[[Cursed Oasis]], [[Demonic Library]], [[Subdungeons|Teeth Teeth Teeth Subdungeon]]
 +
|-
 +
|{{m|Tokoloshe}}
 +
|100%
 +
|100%
 +
|{{t|Cowardly}}, {{t|Physical resist}} 50%; Drops {{i|Tokoloshe Charm}}
 +
|
 +
|[[Havendale Bridge]]
 +
|-
 +
|{{m|Vampire}}
 +
|100%
 +
|100%
 +
|{{t|Life steal}} 40%, {{t|Magical attack}}
 +
|
 +
|[[Ick Swamp]], [[Naga City]], [[Eastern Tundra]] (Boss only)
 
|}
 
|}
Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See [[Bosses]] for their percentages.
 
  
 +
== Monster stats, level, type and dungeon difficulty==
 +
Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are.
  
== Monster Traits ==
+
=== Base stats and level ===
 +
For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied :
 +
* for base hp, you use (n(n+6)-1), where n is the monsters level,
 +
* for base attack, you use (n*(n+5))/2, where n is the monsters level.
  
 +
The monsters base stat depending on the level are shown below :
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
! Name
+
|- style="background-color: #EEEEEE"
! Notes
+
!Level
 +
!Base Attack
 +
!Base Health
 
|-
 
|-
| First strike
+
| 1 || 3 || 6
| Offsets your own first-strike ability, whether from level or status.
+
 
|-
 
|-
| Poisonous
+
| 2 || 7 || 15
| Being hit by this monster gives the Poison status.
+
 
|-
 
|-
| Mana Burn
+
| 3 || 12 || 26
| Being hit by this monster gives the Mana Burn status.
+
 
|-
 
|-
| Corrosive
+
| 4 || 18 || 39
| Being hit by this monster gives one level of Corroded status (+1 damage on hit)
+
 
|-
 
|-
| Weakens
+
| 5 || 25 || 54
| Being hit by this monster gives one level of Weakened status (-1 damage on attack)
+
 
|-
 
|-
| Lower resists X%
+
| 6 || 33 || 71
| Being hit by this monster reduces your resist levels by X%.
+
 
|-
 
|-
| Life steal X%
+
| 7 || 42 || 90
| When this monster is revealed, if your life is above X%, it is drained by (how much?) and added to the monster's life total.
+
 
|-
 
|-
| Magical attack
+
| 8 || 52 || 111
| Attacks by this monster are magical and apply against magic resist.
+
 
|-
 
|-
| X% Physical resist
+
| 9 || 63 || 134
| Physical damage to this monster is reduced by X%.
+
 
|-
 
|-
| X% Magic resist
+
| 10 || 75 || 159
| Magical damage to this monster is reduced by X%.
+
|}
 +
 
 +
=== Monster type modifiers and traits ===
 +
After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player :
 +
* Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
 +
* They also receive [[Traits#Monster traits|traits]], which give them special abilities (such as {{t|Curse Bearer}} for the bandit, which will add one layer of {{t|Cursed}} to the player every time he gets hit by the Bandit, or when he kills it)
 +
 
 +
However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have.
 +
 
 +
=== Monster stats and dungeon level ===
 +
 
 +
{| class ="wikitable sortable" border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 +
|- style="background-color: #EEEEEE"
 +
!Dungeon
 +
!Monster Difficulty
 +
!Notes
 
|-
 
|-
| Revives
+
| Hobbler's Hold || 80% || -
| Monster becomes another monster on death. Specifics depend on creature and level.
+
 
|-
 
|-
| Cowardly
+
| Den of Danger || 100% || -
| Monster backs up one square when hit.
+
 
|-
 
|-
| Blinks
+
| Venture Cave || 100% || -
| Monster teleports to a random square when hit.
+
 
|-
 
|-
| Fast regen
+
| Western Jungle || 100% || -
| Monster regenerates health twice as fast.
+
 
|-
 
|-
| Counters fireball
+
| Eastern Tundra || 100% || -
| Hitting this monster with a fireball will trigger a regular counter-attack (damage is still dealt)
+
 
|-
 
|-
| Death protection (X)
+
| Northern Desert || 100% || -
| Monster is protected from death X times: A hit that would kill reduces the monster to 1 HP instead.
+
 
|-
 
|-
| Berserk X%
+
| Southern Swamp || 100% || -
| Monster does double damage if its own health is below X% of maximum.
+
 
|-
 
|-
| Death Gaze X%
+
| Doubledoom || 110% || -
| Monster's attack instakills if your health is below X% of maximum.
+
 
|-
 
|-
|}
+
| Grimm's Grotto || 140% || -
 +
|-
 +
| Rock Garden || 100% || -
 +
|-
 +
| Cursed Oasis || 115% || -
 +
|-
 +
| Shifting Passages || 130% || Curse Shade boss is based on 100%
 +
|-
 +
| Havendale Bridge || 105% || -
 +
|-
 +
| The Labyrinth || 130% || -
 +
|-
 +
| Magma Mines || 130% || -
 +
|-
 +
| Hexx Ruins || 100% || -
 +
|-
 +
| Ick Swamp || 120% || -
 +
|-
 +
| The Slime Pit || 120% || -
 +
|-
 +
| Berserker Camp || 100% || -
 +
|-
 +
| Creeplight Ruins || 110% || -
 +
|-
 +
| Halls of Steel || 120% || -
 +
|-
 +
| Demonic Library || 140% || Arena: 100%
 +
|-
 +
| Dragon Isles || 140% || Corridor: 100%
 +
|-
 +
| Naga City || 150% || Arena: 120%
 +
|-
 +
| Vicious Steel || 140% || -
 +
|-
 +
| Namtar's Lair || 150% || Underworld: 100%
 +
|-
 +
| Towers of Gaan-Telet || 100% || Each tower has cumulative +10% difficulty, 100% on final floor
 +
|-
 +
| Vicious Gaan-telet || 100% || Each tower has cumulative +10% difficulty, 100% on final floor
 +
|}<br>
 +
 
 +
The indicated percentages get applied to increase both the Attack and Health of all monsters present on the map. If you prepare the Vicious Token, then the above percentages get ignored, and instead each monster has 160% Attack / 200% Health. (This also means that on towers 7-9 of Vicious Gaan Telet, monsters will have lower Attack if you prepared the Vicious Token, than if you did not.)
 +
 
 +
===Distribution and level===
 +
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution
 +
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 +
|- style="background-color: #EEEEEE"
 +
!Level
 +
!Number
 +
!Total XP
 +
|-
 +
| 1st || 10 || 10
 +
|-
 +
| 2nd || 5 || 10
 +
|-
 +
| 3rd || 4 || 12
 +
|-
 +
| 4th || 4 || 16
 +
|-
 +
| 5th || 4 || 20
 +
|-
 +
| 6th || 3 || 18
 +
|-
 +
| 7th || 3 || 21
 +
|-
 +
| 8th || 3 || 24
 +
|-
 +
| 9th || 2 || 18
 +
|}<br>
 +
Or, in graphic form:<br>
 +
[[File:MonsterRoster.jpg]]
 +
 
 +
 
 
{{MainNav}}
 
{{MainNav}}
  
 
[[Category:Monsters|*]]
 
[[Category:Monsters|*]]

Latest revision as of 10:28, 4 February 2018

There are many different monster types you will encounter throughout Desktop Dungeons. Each have different stats and traits, and thus present a specific challenge to the player.


Monster Types

XP-wise, there are three types of enemies.

General monsters are XP-valuable, and they gives experience points when killed.

Trait: No Experience No Experience monsters don't give you experience points when killed, and don't trigger several effects.

However, these effects still trigger:

  • God: Dracul Dracul still deducts piety when you kill no xp undeads.
  • God: Tikki Tooki Tikki Tooki still deducts piety when you are harmed more than twice.
  • Class: Crusader Crusader's momentum does decrease when you attacked but didn't kill it.

Also there are plants. All plants are Trait: No Experience No Experience, so they have interactions written above. Plants also have some other interactions.

  • Killing plants will invoke God: The Earthmother The Earthmother's anger.
  • God boon: Entanglement Entanglement will not slow plants.

List of Monsters

See Traits for a full list of traits and what they do. Also see the list of bosses.

Basic Monsters

Common monsters found in just about any dungeon.

Name Attack Health Traits Location Unlock
Monster: Bandit Bandit 70% 100% Trait: Cursed Cursed Any Building: Thief Den Level 3 Mossy Isle Casino
Monster: Dragon Spawn Dragon Spawn 100% 125% Trait: Magical attack Magical attack Any Upgrade Church to Lvl 3
Monster: Goat Goat 100% 90% Trait: Magic resist Magic resist 25% Any Upgrade Mage Tower to Lvl 2
Monster: Goblin Goblin 120% 100% Trait: First Strike First Strike Any
Monster:  Golem  Golem 100% 100% Trait: Magic resist Magic resist 50% Any Upgrade Mage Tower to Lvl 3
Monster: Goo Blob Goo Blob 100% 100% Trait: Physical resist Physical resist 50% Any Building: Guild Level 3 Heroic Headquarters
Monster: Gorgon Gorgon 100% 90% Trait: First Strike First Strike, Trait: Death-gaze Death-gaze 50% Any Building: Thief Den Level 2 Legitimate Pawn Shoppe
Monster: Meat Man Meat Man 65% 200% Any
Monster: Serpent Serpent 100% 100% Trait: Poisonous Poisonous Any Upgrade Church to Lvl 2
Monster: Warlock Warlock 135% 100% Trait: Magical attack Magical attack Any
Monster: Wraith Wraith 100% 75% Trait: Undead Undead, Trait: Mana Burn Mana Burn, Trait: Magical attack Magical attack, Trait: Physical resist Physical resist 30% Any Building: Guild Level 2 Mead Hall
Monster: Zombie Zombie 100% 150% Trait: Undead Undead Any

Advanced Monsters

Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.

Name Attack Health Traits Boss Location
Monster: Acid Blob Acid Blob 100% 85% Trait: Corrosive Corrosive, Trait: Magical attack Magical attack Naga City, The Slime Pit
Monster: Animated Armour Animated Armour 160% 55% Trait: Magical attack Magical attack, Trait: Death Protection Death Protection (1 layer per level) Cursed Oasis, Halls of Steel, Vicious Steel
Monster: Berserker Berserker 100% 100% Trait: Berserks Berserks 50% Berserker Camp, Wizard Bronze
Monster: Burn Viper Burn Viper 100% 100% Trait: Mana Burn Mana Burn, Trait: Blinks Blinks Berserker Camp, Naga City, Namtar's Lair
Monster: Blood Snake Blood Snake 100% 100% Trait: Spawns Spawns Bloodmage Bronze
Monster: Cave Snake Cave Snake 70% 160% Trait: Poisonous Poisonous, Trait: Spawns Spawns Magma Mines
Monster: Changeling Changeling 100% 100% Varies by class Shifting Passages
Monster: Cultist Cultist 80% 80% Trait: Cowardly Cowardly, Trait: Revives Revives into Monster: Zombie Zombie
Monster: Desert Troll Desert Troll 85% 140% Trait: Cowardly Cowardly, Trait: Fast regen Fast regen Northern Desert
Monster: Djinn Djinn 100% 110% Trait: Magical attack Magical attack, Trait: Retaliate: Fireball Retaliate: Fireball
Monster: Doom Armour Doom Armour 100% 65% Trait: Berserks Berserks 50%, Trait: Death Protection Death Protection (1 layer per level) Demonic Library
Monster: Druid Druid 80% 80% Trait: Magical attack Magical attack, Trait: Death Protection Death Protection Havendale Bridge, Dragon Isles, Western Jungle (Boss only)
Monster: Forest Troll Forest Troll 85% 100% Trait: Cowardly Cowardly, Trait: Fast regen Fast regen, Trait: Magic resist Magic resist 25% Dragon Isles
Monster: Frozen Troll Frozen Troll 65% 100% Trait: Cowardly Cowardly, Trait: Physical resist Physical resist 50%, Trait: Magic resist Magic resist 50%, Trait: Magical attack Magical attack
Monster: Gelatinous Thing Gelatinous Thing 100% 100% Trait: Retaliate: Fireball Retaliate: Fireball The Slime Pit
Monster: Imp Imp 100% 80% Trait: Blinks Blinks Demonic Library
Monster: Illusion Illusion 100% 100% Trait: Physical resist Physical resist 50%, Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Weakening blow Weakening blow Halls of Steel, Vicious Steel
Monster: Minotaur Minotaur 100% 100% Trait: Knockback Knockback 50%, Trait: Berserks Berserks 50% Magma Mines, Shifting Passages, The Labyrinth (Boss only)
Monster: Muck Walker Muck Walker 100% 100% Trait: Undead Undead, Trait: Weakening blow Weakening blow The Slime Pit
Monster: Naga Naga 100% 85% Trait: Weakening blow Weakening blow Ick Swamp, Naga City
Monster: Rock Troll Rock Troll 100% 100% Trait: Cowardly Cowardly, Trait: Fast regen Fast regen, Trait: Knockback Knockback 50% Rock Garden
Monster: Rusalka Rusalka 100% 100% Trait: Corrosive Corrosive Havendale Bridge
Monster: Steel Golem Steel Golem 100% 100% Trait: Physical resist Physical resist 25%, Trait: Curse Bearer Curse Bearer Vicious Steel
Monster: Shade Shade 100% 75% Trait: Physical resist Physical resist 30%, Trait: Undead Undead, Trait: Blinks Blinks, Trait: Life steal Life steal 40% Creeplight Ruins (after killing sacrificial goat), Cursed Oasis
Monster: Slime Blob Slime Blob 100% 100% Trait: Curse Bearer Curse Bearer, Trait: Magical attack Magical attack The Slime Pit
Monster: Thrall Thrall 100% 110% Trait: Mana Burn Mana Burn, Trait: Poisonous Poisonous, Trait: Undead Undead Cursed Oasis, Demonic Library, Teeth Teeth Teeth Subdungeon
Monster: Tokoloshe Tokoloshe 100% 100% Trait: Cowardly Cowardly, Trait: Physical resist Physical resist 50%; Drops Item: Tokoloshe Charm Tokoloshe Charm Havendale Bridge
Monster: Vampire Vampire 100% 100% Trait: Life steal Life steal 40%, Trait: Magical attack Magical attack Ick Swamp, Naga City, Eastern Tundra (Boss only)

Monster stats, level, type and dungeon difficulty

Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are.

Base stats and level

For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied :

  • for base hp, you use (n(n+6)-1), where n is the monsters level,
  • for base attack, you use (n*(n+5))/2, where n is the monsters level.

The monsters base stat depending on the level are shown below :

Level Base Attack Base Health
1 3 6
2 7 15
3 12 26
4 18 39
5 25 54
6 33 71
7 42 90
8 52 111
9 63 134
10 75 159

Monster type modifiers and traits

After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player :

  • Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
  • They also receive traits, which give them special abilities (such as Trait: Curse Bearer Curse Bearer for the bandit, which will add one layer of Trait: Cursed Cursed to the player every time he gets hit by the Bandit, or when he kills it)

However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have.

Monster stats and dungeon level

Dungeon Monster Difficulty Notes
Hobbler's Hold 80% -
Den of Danger 100% -
Venture Cave 100% -
Western Jungle 100% -
Eastern Tundra 100% -
Northern Desert 100% -
Southern Swamp 100% -
Doubledoom 110% -
Grimm's Grotto 140% -
Rock Garden 100% -
Cursed Oasis 115% -
Shifting Passages 130% Curse Shade boss is based on 100%
Havendale Bridge 105% -
The Labyrinth 130% -
Magma Mines 130% -
Hexx Ruins 100% -
Ick Swamp 120% -
The Slime Pit 120% -
Berserker Camp 100% -
Creeplight Ruins 110% -
Halls of Steel 120% -
Demonic Library 140% Arena: 100%
Dragon Isles 140% Corridor: 100%
Naga City 150% Arena: 120%
Vicious Steel 140% -
Namtar's Lair 150% Underworld: 100%
Towers of Gaan-Telet 100% Each tower has cumulative +10% difficulty, 100% on final floor
Vicious Gaan-telet 100% Each tower has cumulative +10% difficulty, 100% on final floor

The indicated percentages get applied to increase both the Attack and Health of all monsters present on the map. If you prepare the Vicious Token, then the above percentages get ignored, and instead each monster has 160% Attack / 200% Health. (This also means that on towers 7-9 of Vicious Gaan Telet, monsters will have lower Attack if you prepared the Vicious Token, than if you did not.)

Distribution and level

Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution

Level Number Total XP
1st 10 10
2nd 5 10
3rd 4 12
4th 4 16
5th 4 20
6th 3 18
7th 3 21
8th 3 24
9th 2 18

Or, in graphic form:
MonsterRoster.jpg