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This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see
Alpha:Monsters
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There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
| Level
| Base Attack
| Base Health
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| 1 | 3 | 6
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| 2 | 7 | 15
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| 3 | 12 | 26
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| 4 | 18 | 39
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| 5 | 25 | 54
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| 6 | 33 | 71
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| 7 | 42 | 90
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| 8 | 52 | 111
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| 9 | 63 | 134
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| 10 | 75 | 159
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What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
Monster Summaries
| Name
| Picture
| Attack Percentage
| Health Percentage
| Traits
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| Gorgon
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| 100%
| 90%
| First Strike, 50% Death Gaze
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| Bandit
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| 66%
| 100%
| Lower Resists 5%
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| Serpent
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| 100%
| 100%
| Poisonous
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| Warlock
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| 133%
| 100%
| Magical Attack
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| Goblin
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| 115%
| 100%
| First Strike
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| Goat
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| 100%
| 90%
| Magic Resist 25%
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Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See Bosses for their percentages.
Monster Traits
| Name
| Notes
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| First strike
| Offsets your own first-strike ability, whether from level or status.
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| Poisonous
| Being hit by this monster gives the Poison status.
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| Mana Burn
| Being hit by this monster gives the Mana Burn status.
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| Corrosive
| Being hit by this monster gives one level of Corroded status (+1 damage on hit)
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| Weakens
| Being hit by this monster gives one level of Weakened status (-1 damage on attack)
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| Lower resists X%
| Being hit by this monster reduces your resist levels by X%.
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| Life steal X%
| When this monster is revealed, if your life is above X%, it is drained by (how much?) and added to the monster's life total.
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| Magical attack
| Attacks by this monster are magical and apply against magic resist.
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| X% Physical resist
| Physical damage to this monster is reduced by X%.
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| X% Magic resist
| Magical damage to this monster is reduced by X%.
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| Revives
| Monster becomes another monster on death. Specifics depend on creature and level.
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| Cowardly
| Monster backs up one square when hit.
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| Blinks
| Monster teleports to a random square when hit.
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| Fast regen
| Monster regenerates health twice as fast.
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| Counters fireball
| Hitting this monster with a fireball will trigger a regular counter-attack (damage is still dealt)
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| Death protection (X)
| Monster is protected from death X times: A hit that would kill reduces the monster to 1 HP instead.
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| Berserk X%
| Monster does double damage if its own health is below X% of maximum.
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| Death Gaze X%
| Monster's attack instakills if your health is below X% of maximum.
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