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This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see
Alpha:Monsters
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There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
| Level
| Base Attack
| Base Health
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| 1 | 3 | 6
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| 2 | 7 | 15
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| 3 | 12 | 26
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| 4 | 18 | 39
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| 5 | 25 | 54
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| 6 | 33 | 71
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| 7 | 42 | 90
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| 8 | 52 | 111
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| 9 | 63 | 134
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| 10 | 75 | 159
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What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
List of Monsters
Basic Monsters
Common monsters found in just about any dungeon.
| Image
| Name
| Attack
| Health
| Traits
| Boss
| Location
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| Bandit
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| Cursed
| Tomithy Longdall
| Any
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| Dragon Spawn
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| Magical Attack
| The Firstborn
| Any
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| Goat
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| Magic resist 25%
| Bleaty
| Any
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| Goblin
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| First Strike
| Lord Gobb
| Any
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| Golem
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| Magic resist 50%
| The Iron Man
| Any
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| Goo Blob
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| Physical resist 50%
| Tower of Goo
| Any
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| Gorgon
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| First Strike, Death-gaze 50%
| Medusa
| Any
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| Meat Man
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| Super Meat Man
| Any
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| Serpent
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| Poisonous
| Tormented One
| Any
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| Warlock
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| Magical Attack
| Aequitas
| Any
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| Wraith
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| Undead, Mana Burn, Magical Attack, Physical Resist 30%
| Tormented One
| Any
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| Zombie
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| Undead
| Frank the Zombie
| Any
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Advanced Monsters
Stronger monsters found as you venture further outside the kingdom.
| Image
| Name
| Attack
| Health
| Traits
| Boss
| Location
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| Animated Armor
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| Magical attack, Death Protection (1 layer per level)
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| Halls of Steel
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| Acid Blob
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| Corrosive, Magical attack
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| Naga City
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| Berserker
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| Berserks at 50%
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| Berserker Camp
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| Burn Viper
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| Mana burn, Blinks
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| Berserker Camp, Naga City
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| Cave Snake
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| Poisonous, Spawns
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| Magma Mines
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| Changeling
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| Varies by class
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| Shifting Passages
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| Cultist
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| Cowardly, Revives (into Zombie)
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| Desert Troll
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| Cowardly, Fast regen
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| Northern Desert
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| Djinn
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| Magical attack, Counters fireball
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| Doom Armor
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| Berserks at 50%, Death Protection (1 layer per level)
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| Demonic Library
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| Druid
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| Magical attack, Death Protection
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| Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
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| Forest Troll
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| Cowardly, Fast regen, 25% magic resist
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| Dragon Isle
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| Frozen Troll
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| Cowardly, 50% Physical resist, 50% Magical resist, Magical attack
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| Imp
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| Blinks
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| Demonic Library
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| Illusion
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| 50% Physical resist, Counters fireball, Weakening blow
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| Halls of Steel
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| Minotaur
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| Knockback 50%, Berserks at 50%
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| Magma Mines, Shifting Passages, The Labyrinth (Boss only)
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| Naga
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| Weakening blow
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| Ick Swamp, Naga City
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| Rock Troll
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| Cowardly, Fast regen, knockback 50%
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| Rock Garden
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| Rusalka
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| Corrosive
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| Havendale Bridge
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| Steel Golem
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| 25% Physical resist, Cursed
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| Naga City
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| Shade
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| 30% Physical resist, Undead, Blinks, Life steal 40%
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| Creeplight Ruins (after killing sacrificial goat)
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| Tokoloshe
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| Cowardly, 50% Physical resist; Drops Tokoloshe Charm on death
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| Havendage Bridge
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| Vampire
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| Life steal 40%, Magical attack
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| Ick Swamp, Eastern Tundra (Boss only)
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Monster Traits
| Name
| Notes
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| First strike
| Offsets your own first-strike ability, whether from level or status.
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| Poisonous
| Being hit by this monster gives the Poison status.
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| Mana Burn
| Being hit by this monster gives the Mana Burn status.
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| Corrosive
| Being hit by this monster gives one level of Corroded status (+1 damage on hit)
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| Weakens
| Being hit by this monster gives one level of Weakened status (-1 damage on attack)
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| Lower resists X%
| Being hit by this monster reduces your resist levels by X%.
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| Life steal X%
| When this monster is revealed, if your life is above X%, it is drained by (how much?) and added to the monster's life total.
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| Magical attack
| Attacks by this monster are magical and apply against magic resist.
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| X% Physical resist
| Physical damage to this monster is reduced by X%.
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| X% Magic resist
| Magical damage to this monster is reduced by X%.
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| Revives
| Monster becomes another monster on death. Specifics depend on creature and level.
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| Cowardly
| Monster backs up one square when hit.
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| Blinks
| Monster teleports to a random square when hit.
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| Fast regen
| Monster regenerates health twice as fast.
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| Counters fireball
| Hitting this monster with a fireball will trigger a regular counter-attack (damage is still dealt)
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| Death protection (X)
| Monster is protected from death X times: A hit that would kill reduces the monster to 1 HP instead.
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| Berserk X%
| Monster does x1.5 damage if its own health is below X% of maximum.
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| Death Gaze X%
| Monster's attack instakills if your health is below X% of maximum.
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| Knockback X%
| The monster's attack pushes you back one square. If this pushes you into a wall you take an extra X% of the monster's damage and the wall is destroyed. This cannot kill you.
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