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This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Monsters

There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.

Level Base Attack Base Health
1 3 6
2 7 15
3 12 26
4 18 39
5 25 54
6 33 71
7 42 90
8 52 111
9 63 134
10 75 159

What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.

List of Monsters

See Traits for a full list of traits and what they do.

Basic Monsters

Common monsters found in just about any dungeon.

Image Name Attack Health Traits Boss Location
Bandit 70% 100% Cursed Tomithy Longdall Any
Dragon Spawn.png
Dragon Spawn 100% 125% Magical Attack The Firstborn Any
Goat 100% 90% 25% Magic resist Bleaty Any
Goblin (Monster) 120% 100% First Strike Lord Gobb Any
Golem 100% 100% 50% Magic resist The Iron Man Any
Goo Blob.png
Goo Blob 100% 100% 50% Physical resist Tower of Goo Any
Gorgon 100% 90% First Strike, Death-gaze 50% Medusa Any
Meat Man.png
Meat Man 65% 200% Super Meat Man Any
Serpent 100% 100% Poisonous Tormented One Any
Warlock 134% 100% Magical Attack Aequitas Any
Wraith 100% 75% Undead, Mana Burn, Magical Attack, 30% Physical Resist Tormented One Any
Zombie 100% 150% Undead Frank the Zombie Any

Advanced Monsters

Stronger monsters found as you venture further outside the kingdom.

Image Name Attack Health Traits Boss Location
Acid Blob.png
Acid Blob Corrosive, Magical attack Naga City
Animated Armor.png
Animated Armor Magical attack, Death Protection (1 layer per level) Halls of Steel
Berserker Berserks at 50% Berserker Camp
Burn Viper.png
Burn Viper Mana burn, Blinks Berserker Camp, Naga City
Cave Snake.png
Cave Snake Poisonous, Spawns Magma Mines
Changeling Varies by class Shifting Passages
Cultist Cowardly, Revives (into Zombie)
Desert Troll.png
Desert Troll Cowardly, Fast regen Northern Desert
Djinn Magical attack, Retaliate: Fireball
Doom Armor.png
Doom Armor Berserks at 50%, Death Protection (1 layer per level) Demonic Library
Druid Magical attack, Death Protection Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
Forest Troll.png
Forest Troll Cowardly, Fast regen, 25% magic resist Dragon Isle
Frozen Troll.png
Frozen Troll Cowardly, 50% Physical resist, 50% Magical resist, Magical attack
Gelatinous Thing.png Gelatinous Thing Retaliate: Fireball The Slime Pit
Imp Blinks Demonic Library
Illusion 50% Physical resist, Retaliate: Fireball, Weakening blow Halls of Steel
Minotaur Knockback 50%, Berserks at 50% Magma Mines, Shifting Passages, The Labyrinth (Boss only)
Naga Weakening blow Ick Swamp, Naga City
Rock Troll.png
Rock Troll Cowardly, Fast regen, knockback 50% Rock Garden
Rusalka Corrosive Havendale Bridge
Steel Golem.png
Steel Golem 25% Physical resist, Cursed Naga City
Shade 30% Physical resist, Undead, Blinks, Life steal 40% Creeplight Ruins (after killing sacrificial goat)
Slime Blob.png
Slime Blob Cursed, Magical attack The Slime Pit
Tokoloshe Cowardly, 50% Physical resist; Drops Tokoloshe Charm on death Havendage Bridge
Vampire Life steal 40%, Magical attack Ick Swamp, Eastern Tundra (Boss only)