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This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see
Alpha:Monsters
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There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
| Level
| Base Attack
| Base Health
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| 1 | 3 | 6
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| 2 | 7 | 15
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| 3 | 12 | 26
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| 4 | 18 | 39
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| 5 | 25 | 54
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| 6 | 33 | 71
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| 7 | 42 | 90
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| 8 | 52 | 111
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| 9 | 63 | 134
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| 10 | 75 | 159
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What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
List of Monsters
See Traits for a full list of traits and what they do. Also see the list of bosses.
Basic Monsters
Common monsters found in just about any dungeon.
Advanced Monsters
Stronger monsters found as you venture further outside the kingdom.
| Image
| Name
| Attack
| Health
| Traits
| Boss
| Location
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| Acid Blob
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| Corrosive, Magical Attack
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| Naga City
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| Animated Armor
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| Magical Attack, Death Protection (1 layer per level)
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| Halls of Steel
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| Berserker
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| Berserks 50%
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| Berserker Camp
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| Burn Viper
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| Mana Burn, Blinks
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| Berserker Camp, Naga City
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| Cave Snake
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| Poisonous, Spawns
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| Magma Mines
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| Changeling
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| Varies by class
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| Shifting Passages
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| Cultist
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| Cowardly, Revives (into Zombie)
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| Desert Troll
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| Cowardly, Fast regen
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| Northern Desert
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| Djinn
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| Magical Attack, Retaliate: Fireball
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| Doom Armor
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| Berserks 50%, Death Protection (1 layer per level)
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| Demonic Library
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| Druid
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| Magical Attack, Death Protection
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| Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
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| Forest Troll
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| Cowardly, Fast regen, Magic resist 25%
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| Dragon Isle
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| Frozen Troll
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| Cowardly, Physical resist 50%, Magic resist 50%, Magical Attack
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| Frigid Corpse
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| Undead
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| File:Gelatinous Thing.png
| Gelatinous Thing
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| Retaliate: Fireball
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| The Slime Pit
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| Imp
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| Blinks
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| Demonic Library
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| Illusion
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| Physical resist 50%, Retaliate: Fireball, Weakening blow
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| Halls of Steel
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| Minotaur
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| Knockback 50%, Berserks 50%
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| Magma Mines, Shifting Passages, The Labyrinth (Boss only)
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| Muck Walker
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| Undead, Weakening blow
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| The Slime Pit
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| Naga
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| Weakening blow
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| Ick Swamp, Naga City
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| Rock Troll
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| Cowardly, Fast regen, Knockback 50%
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| Rock Garden
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| Rusalka
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| Corrosive
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| Havendale Bridge
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| Steel Golem
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| Physical resist 25%, Cursed
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| Naga City
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| Shade
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| Physical resist 30%, Undead, Blinks, Life steal 40%
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| Creeplight Ruins (after killing sacrificial goat)
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| Slime Blob
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| Cursed, Magical Attack
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| The Slime Pit
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| Tokoloshe
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| Cowardly, Physical resist 50%; Drops Tokoloshe Charm on death
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| Havendage Bridge
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| Vampire
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| Life steal 40%, Magical Attack
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| Ick Swamp, Eastern Tundra (Boss only)
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