Monsters

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This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Monsters

There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.

Level Base Attack Base Health
1 3 6
2 7 15
3 12 26
4 18 39
5 25 54
6 33 71
7 42 90
8 52 111
9 63 134
10 75 159

What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.

List of Monsters

See Traits for a full list of traits and what they do. Also see the list of bosses.

Basic Monsters

Common monsters found in just about any dungeon.

Name Attack Health Traits Location
Monster:  Bandit  Bandit 70% 100% Trait:  Cursed  Cursed Any
Monster:  Dragon Spawn  Dragon Spawn 100% 125% Trait:  Magical Attack  Magical Attack Any
Monster:  Goat  Goat 100% 90% Trait:  Magic resist  Magic resist 25% Any
Monster:  Goblin  Goblin 120% 100% Trait:  First Strike  First Strike Any
Monster:  Golem  Golem 100% 100% Trait:  Magic resist  Magic resist 50% Any
Monster:  Goo Blob  Goo Blob 100% 100% Trait:  Physical resist  Physical resist 50% Any
Monster:  Gorgon  Gorgon 100% 90% Trait:  First Strike  First Strike, Trait: Death-gaze Death-gaze 50% Any
Monster:  Meat Man  Meat Man 65% 200% Any
Monster:  Serpent  Serpent 100% 100% Trait:  Poisonous  Poisonous Any
Monster:  Warlock  Warlock 135% 100% Trait:  Magical Attack  Magical Attack Any
Monster:  Wraith  Wraith 100% 75% Trait:  Undead  Undead, Trait:  Mana Burn  Mana Burn, Trait:  Magical Attack  Magical Attack, Trait:  Physical resist  Physical resist 30% Any
Monster:  Zombie  Zombie 100% 150% Trait:  Undead  Undead Any

Advanced Monsters

Stronger monsters found as you venture further outside the kingdom.

Image Name Attack Health Traits Boss Location
Acid Blob.png
Acid Blob Trait:  Corrosive  Corrosive, Trait:  Magical Attack  Magical Attack Naga City, The Slime Pits
Animated Armor.png
Animated Armor Trait:  Magical Attack  Magical Attack, Trait:  Death Protection  Death Protection (1 layer per level) Halls of Steel, Cursed Oasis
Berserker.png
Berserker Trait:  Berserks  Berserks 50% Berserker Camp, Wizard Bronze
Burn Viper.png
Burn Viper Trait:  Mana Burn  Mana Burn, Trait:  Blinks  Blinks Berserker Camp, Naga City, Namtar's Lair
Blood Snake.png
Blood Snake Trait:  Spawns  Spawns, Trait:  Poisonous  Poisonous Bloodmage Bronze
Cave Snake.png
Cave Snake Trait:  Poisonous  Poisonous, Trait:  Spawns  Spawns Magma Mines
Changeling.png
Changeling Varies by class Shifting Passages
Cultist.png
Cultist Trait:  Cowardly  Cowardly, Trait:  Revives  Revives (into Zombie)
Desert Troll.png
Desert Troll Trait:  Cowardly  Cowardly, Trait:  Fast regen  Fast regen Northern Desert
Djinn.png
Djinn Trait:  Magical Attack  Magical Attack, Trait: Retaliate: Fireball Retaliate: Fireball
Doom Armor.png
Doom Armor Trait:  Berserks  Berserks 50%, Trait:  Death Protection  Death Protection (1 layer per level) Demonic Library
Druid.png
Druid Trait:  Magical Attack  Magical Attack, Trait:  Death Protection  Death Protection Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
Forest Troll.png
Forest Troll Trait:  Cowardly  Cowardly, Trait:  Fast regen  Fast regen, Trait:  Magic resist  Magic resist 25% Dragon Isle
Frozen Troll.png
Frozen Troll Trait:  Cowardly  Cowardly, Trait:  Physical resist  Physical resist 50%, Trait:  Magic resist  Magic resist 50%, Trait:  Magical Attack  Magical Attack
Gelatinous Thing.png Gelatinous Thing Trait: Retaliate: Fireball Retaliate: Fireball The Slime Pit
Imp.png
Imp Trait:  Blinks  Blinks Demonic Library
Illusion.png
Illusion Trait:  Physical resist  Physical resist 50%, Trait: Retaliate: Fireball Retaliate: Fireball, Trait:  Weakening blow  Weakening blow Halls of Steel
Minotaur.png
Minotaur Trait:  Knockback  Knockback 50%, Trait:  Berserks  Berserks 50% Magma Mines, Shifting Passages, The Labyrinth (Boss only)
Muck Walker.png
Muck Walker Trait:  Undead  Undead, Trait:  Weakening blow  Weakening blow The Slime Pit
Naga.png
Naga Trait:  Weakening blow  Weakening blow Ick Swamp, Naga City
Rock Troll.png
Rock Troll Trait:  Cowardly  Cowardly, Trait:  Fast regen  Fast regen, Trait:  Knockback  Knockback 50% Rock Garden
Rusalka.png
Rusalka Trait:  Corrosive  Corrosive Havendale Bridge
Steel Golem.png
Steel Golem Trait:  Physical resist  Physical resist 25%, Trait:  Cursed  Cursed Naga City
Shade.png
Shade Trait:  Physical resist  Physical resist 30%, Trait:  Undead  Undead, Trait:  Blinks  Blinks, Trait:  Life steal  Life steal 40% Creeplight Ruins (after killing sacrificial goat)
Slime Blob.png
Slime Blob Trait:  Cursed  Cursed, Trait:  Magical Attack  Magical Attack The Slime Pit
Tokoloshe.png
Tokoloshe Trait:  Cowardly  Cowardly, Trait:  Physical resist  Physical resist 50%; Drops Tokoloshe Charm on death Havendage Bridge
Vampire.png
Vampire Trait:  Life steal  Life steal 40%, Trait:  Magical Attack  Magical Attack Ick Swamp, Eastern Tundra (Boss only)