Difference between revisions of "Northern Desert"

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'''Monsters:''' All unlocked monsters and desert trolls
 
'''Monsters:''' All unlocked monsters and desert trolls
  
'''Bosses:''' Either the Tower of Goo (hp 318, attack 75, physical resist 75%) or the Tormented One (hp 238, attack 75, mana burn, 60% physical resist, undead)
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'''Bosses:''' <onlyinclude>{{
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{{{tpl|MonsterInfoBox}}}
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|DisplayText={{{DisplayText|XXXX}}}
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|Name=Tower of Goo
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|HP=318
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|Att=75
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|Traits=
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{{t|Physical Resist}} 75%
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|Unlock=[[Tutorial 2]]
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}}</onlyinclude>
  
'''Special Rules:''' None
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'''and'''
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<onlyinclude>{{
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{{{tpl|MonsterInfoBox}}}
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|DisplayText={{{DisplayText|XXXX}}}
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|Name=Aequitas
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|HP=318
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|Att=112
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|Traits=
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{{t|Magical Attack}}
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|Unlock=[[Tutorial 2]]
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}}</onlyinclude>
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'''Special Rules:''' Whenever you kill a monster it will remove nearby water tiles.
  
 
== Strategy ==
 
== Strategy ==
'''Recommended Classes:''' Wizard, Sorcerer, Bloodmage
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'''Recommended Classes:''' Wizard, Sorcerer
  
Both of the bosses in this dungeon have physical resist, so naturally you want a class that can fling a bunch of fireballs. The three best suppliers of this requirement are the spell casting classes. Wizards, due to their inexpensive spells, Sorcerers, due to their extra mana, and Bloodmages, due to their extra powerful mana potions. Naturally, you're going to want to avoid mana burn, as it will hurt these classes. If the Tormented One is the boss, you should avoid sorcerers entirely, as their hit-spell-hit combo is ruined by mana burners.
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The boss will either have very high damage or physical resistance, so naturally you want a class that can fling a bunch of fireballs. The three best suppliers of this requirement are the spell casting classes. Wizards, due to their inexpensive spells, Sorcerers, due to their extra mana, and Bloodmages, but due to the fact you won't get them before you do this dungeon (probably) I won't include them. Naturally, you're going to want to avoid mana burn, as it will hurt these classes. If the Aequitas is the boss, you should probably go wizard, as their hit-spell-hit combo is ruined if you can't take a hit from the boss.
  
If you are playing as a Wizard, it is fairly straightforward. Go around converting glyphs, to max out your mana, and killing higher level monsters. When you are level 7 or so, and a few experience from level 8, begin fireballing the boss. When you run out of mana, kill an enemy to level up. Continue fireballing, using potions if necessary. This is extremely easy, and you don't need a mid-fight level up. Feel free to use melee in addition to fireballs if it is the Tower of Goo.
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If you are playing as a Wizard, it is fairly straightforward. Go around converting glyphs, to max out your mana, and killing higher level monsters. When you are level 7 or so, and a few experience from level 8, begin fireballing the boss. When you run out of mana, kill an enemy to level up. Continue fireballing, using potions if necessary. This is extremely easy, and you don't need a mid-fight level up. Feel free to use melee in addition to fireballs if it is the Tower of Goo or you can survive a hit from Aequitas.
  
 
If you are playing a sorcerer, find BURNDAYRAZ asap and do a hit-spell-hit combo on a level above you. Convert glyphs whenever you find them to get your mana to 18 and then 24. Continue doing hit-spell-hit combos on higher level monsters until you are level 7. When you are level 7, and a few exp from level 8, hit the boss. Fireball him until you can't fireball anymore. Kill a lower level monster to level up. Continue to use the hit-spell-hit combo, using potions if necessary, until the boss is dead.
 
If you are playing a sorcerer, find BURNDAYRAZ asap and do a hit-spell-hit combo on a level above you. Convert glyphs whenever you find them to get your mana to 18 and then 24. Continue doing hit-spell-hit combos on higher level monsters until you are level 7. When you are level 7, and a few exp from level 8, hit the boss. Fireball him until you can't fireball anymore. Kill a lower level monster to level up. Continue to use the hit-spell-hit combo, using potions if necessary, until the boss is dead.
 
If you are playing a bloodmage, you also want to find BURNDAYRAZ asap. Convert all other glyphs you find so you can hit 18 mana. If you can, regen fire higher level enemies by throwing your first three fireballs, turning on BLUDTUPOWA, exploring three tiles, and then fireballing again. Note that if you have more than 18 mana, you may be able to explore less than three tiles for your fourth fireball. When you reach level 7, and a few experience from level 8, throw all your fireballs at the boss until you don't have enough mana. Kill a lower level monster to level up and continue fireballing. When you next run out of mana, either regen fireball or use potions. This should not be hard.
 
  
 
Note that this dungeon can easily be completed by non-mage classes, but they are recommended. If you do approach this dungeon with a melee specialist class like Monk, Warlord, or Paladin, bringing the Really Big Sword as a preparation is advised. This will give you a tremendous damage bonus against physical-resist enemies.
 
Note that this dungeon can easily be completed by non-mage classes, but they are recommended. If you do approach this dungeon with a melee specialist class like Monk, Warlord, or Paladin, bringing the Really Big Sword as a preparation is advised. This will give you a tremendous damage bonus against physical-resist enemies.
  
 
== Quests ==
 
== Quests ==
The only quest in the Northern Desert is Desert Rose which requires you to beat it with a mage class.
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The only quest in the Northern Desert is Desert Rose which requires you to beat it with both the wizard and sorcerer.
  
{{DD2Nav}}
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{{MainNav}}

Revision as of 17:00, 8 November 2013

Northern Desert.png

The northern desert is a dungeon where only spell casters should prevail. It is unlocked by completing Robbed!

Overview

Monsters: All unlocked monsters and desert trolls

Bosses:
Tower of Goo
Traits
Unlocking
Locations
Any







and

Aequitas
Traits
Unlocking
Locations
Any







Special Rules: Whenever you kill a monster it will remove nearby water tiles.

Strategy

Recommended Classes: Wizard, Sorcerer

The boss will either have very high damage or physical resistance, so naturally you want a class that can fling a bunch of fireballs. The three best suppliers of this requirement are the spell casting classes. Wizards, due to their inexpensive spells, Sorcerers, due to their extra mana, and Bloodmages, but due to the fact you won't get them before you do this dungeon (probably) I won't include them. Naturally, you're going to want to avoid mana burn, as it will hurt these classes. If the Aequitas is the boss, you should probably go wizard, as their hit-spell-hit combo is ruined if you can't take a hit from the boss.

If you are playing as a Wizard, it is fairly straightforward. Go around converting glyphs, to max out your mana, and killing higher level monsters. When you are level 7 or so, and a few experience from level 8, begin fireballing the boss. When you run out of mana, kill an enemy to level up. Continue fireballing, using potions if necessary. This is extremely easy, and you don't need a mid-fight level up. Feel free to use melee in addition to fireballs if it is the Tower of Goo or you can survive a hit from Aequitas.

If you are playing a sorcerer, find BURNDAYRAZ asap and do a hit-spell-hit combo on a level above you. Convert glyphs whenever you find them to get your mana to 18 and then 24. Continue doing hit-spell-hit combos on higher level monsters until you are level 7. When you are level 7, and a few exp from level 8, hit the boss. Fireball him until you can't fireball anymore. Kill a lower level monster to level up. Continue to use the hit-spell-hit combo, using potions if necessary, until the boss is dead.

Note that this dungeon can easily be completed by non-mage classes, but they are recommended. If you do approach this dungeon with a melee specialist class like Monk, Warlord, or Paladin, bringing the Really Big Sword as a preparation is advised. This will give you a tremendous damage bonus against physical-resist enemies.

Quests

The only quest in the Northern Desert is Desert Rose which requires you to beat it with both the wizard and sorcerer.