Difference between revisions of "Plant"

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(moved Plant to Alpha:Plant)
 
m (alphapages should have the note that they are about the alpha game, not the other way round)
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#REDIRECT [[Alpha:Plant]]
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<onlyinclude>{{
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{{{tpl|MonsterInfoBox}}}
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|DisplayText={{{DisplayText|Plant}}}
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|Name=Plant
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|HP=1
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|Att=0
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|Traits=??
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|Unlock=??
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}}</onlyinclude>
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{{Stub}}
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Plants are a class of non-experience-bearing monster that litters certain levels like the [[Ick Swamp]]. Worshipping [[Full:Earthmother|The Earthmother]] can lead to these being spawned.
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Nearly all plants have 1 HP, 0 damage, {{t|First Strike}}, {{t|Bloodless}} (doesn't leave a blood pool) and {{t|No Experience}} (for killing them). Basic plants can be removed without worry (unless you have burning an enemy or have a similar ends-on-attack ability). Others have certain effects that may be deleterious to your passage:
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
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! Name
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! Notes
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|-
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| '''Plant'''
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| Basic plant
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|-
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| '''Mysterious Murkshade'''
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| {{t|Mana burn}}, 100% magic resist
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|-
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| '''Poisonous Pod'''
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| {{t|Poisonous}}, 100% magic resist
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|-
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| '''Erosive Eelroot'''
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| {{t|Curse Bearer}}, 100% magic resist
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|-
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| '''Corrosive Creeper'''
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| {{t|Corrosive}}, leaves corrosive pool on death
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|-
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| '''Barbing Bush'''
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| 999 Attack
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|}
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Corrosive Creepers and Barbing Bushes are vulnerable to magical damage, but the former will leave a pool of acid behind. Both are also susceptible to {{s|PISORF}} and {{s|WEYTWUT}}.
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{{MainNav}}

Revision as of 16:36, 9 April 2014

Plant
Plant Large.png
Plant Monster Icon.png
Attack.png 0
Health.png 1
Traits
??
Unlocking
??
Locations
Any

Plants are a class of non-experience-bearing monster that litters certain levels like the Ick Swamp. Worshipping The Earthmother can lead to these being spawned.

Nearly all plants have 1 HP, 0 damage, Trait: First Strike First Strike, Trait: Bloodless Bloodless (doesn't leave a blood pool) and Trait: No Experience No Experience (for killing them). Basic plants can be removed without worry (unless you have burning an enemy or have a similar ends-on-attack ability). Others have certain effects that may be deleterious to your passage:

Name Notes
Plant Basic plant
Mysterious Murkshade Trait: Mana burn Mana burn, 100% magic resist
Poisonous Pod Trait: Poisonous Poisonous, 100% magic resist
Erosive Eelroot Trait: Curse Bearer Curse Bearer, 100% magic resist
Corrosive Creeper Trait: Corrosive Corrosive, leaves corrosive pool on death
Barbing Bush 999 Attack

Corrosive Creepers and Barbing Bushes are vulnerable to magical damage, but the former will leave a pool of acid behind. Both are also susceptible to Glyph: PISORF PISORF and Glyph: WEYTWUT WEYTWUT.