Difference between revisions of "Plant"

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m (alphapages should have the note that they are about the alpha game, not the other way round)
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{{Alphapage|Alpha:Plant}}<onlyinclude>{{
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<onlyinclude>{{
 
{{{tpl|MonsterInfoBox}}}
 
{{{tpl|MonsterInfoBox}}}
 
|DisplayText={{{DisplayText|Plant}}}
 
|DisplayText={{{DisplayText|Plant}}}
 
|Name=Plant
 
|Name=Plant
|HP=??%
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|HP=1
|Att=??%
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|Att=0
 
|Traits=??
 
|Traits=??
 
|Unlock=??
 
|Unlock=??
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Plants are a class of non-experience-bearing monster that litters certain levels like the [[Ick Swamp]]. Worshipping [[Full:Earthmother|The Earthmother]] can lead to these being spawned.
 
Plants are a class of non-experience-bearing monster that litters certain levels like the [[Ick Swamp]]. Worshipping [[Full:Earthmother|The Earthmother]] can lead to these being spawned.
  
Nearly all plants have 1 HP, 0 damage, First Strike, Bloodless (doesn't leave a blood pool) and No Experience (for killing them). Basic plants can be removed without worry (unless you have poisoned an enemy or have a similar ends-on-attack ability). Others have certain effects that may be deleterious to your passage:
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Nearly all plants have 1 HP, 0 damage, {{t|First Strike}}, {{t|Bloodless}} (doesn't leave a blood pool) and {{t|No Experience}} (for killing them). Basic plants can be removed without worry (unless you have burning an enemy or have a similar ends-on-attack ability). Others have certain effects that may be deleterious to your passage:
  
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
 
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
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|-
 
|-
 
| '''Mysterious Murkshade'''
 
| '''Mysterious Murkshade'''
| Mana burn, 100% magic resist.
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| {{t|Mana burn}}, 100% magic resist  
 
|-
 
|-
 
| '''Poisonous Pod'''
 
| '''Poisonous Pod'''
| Poisonous, 100% magic resist.
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| {{t|Poisonous}}, 100% magic resist
 +
|-
 +
| '''Erosive Eelroot'''
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| {{t|Curse Bearer}}, 100% magic resist
 
|-
 
|-
 
| '''Corrosive Creeper'''
 
| '''Corrosive Creeper'''
| Corrosive, leaves corrosive pool on death
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| {{t|Corrosive}}, leaves corrosive pool on death
 
|-
 
|-
 
| '''Barbing Bush'''
 
| '''Barbing Bush'''
 
| 999 Attack
 
| 999 Attack
|-
 
| '''Erosive Eelroot'''
 
| Lower Resists 3%, 100% magic resist.
 
 
|}
 
|}
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 +
Corrosive Creepers and Barbing Bushes are vulnerable to magical damage, but the former will leave a pool of acid behind. Both are also susceptible to {{s|PISORF}} and {{s|WEYTWUT}}.
  
 
{{MainNav}}
 
{{MainNav}}

Revision as of 16:36, 9 April 2014

Plant

Plants are a class of non-experience-bearing monster that litters certain levels like the Ick Swamp. Worshipping The Earthmother can lead to these being spawned.

Nearly all plants have 1 HP, 0 damage, First Strike.png First Strike, Bloodless.png Bloodless (doesn't leave a blood pool) and No Experience.png No Experience (for killing them). Basic plants can be removed without worry (unless you have burning an enemy or have a similar ends-on-attack ability). Others have certain effects that may be deleterious to your passage:

Name Notes
Plant Basic plant
Mysterious Murkshade Mana burn.png Mana burn, 100% magic resist
Poisonous Pod Poisonous.png Poisonous, 100% magic resist
Erosive Eelroot Cursed.png Curse Bearer, 100% magic resist
Corrosive Creeper Corrosive.png Corrosive, leaves corrosive pool on death
Barbing Bush 999 Attack

Corrosive Creepers and Barbing Bushes are vulnerable to magical damage, but the former will leave a pool of acid behind. Both are also susceptible to PISORF.png PISORF and WEYTWUT.png WEYTWUT.