Difference between revisions of "Plant"

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|DisplayText={{{DisplayText|Plant}}}
 
|DisplayText={{{DisplayText|Plant}}}
 
|Name=Plant
 
|Name=Plant
|HP=??%
+
|HP=1
|Att=??%
+
|Att=0
 
|Traits=??
 
|Traits=??
 
|Unlock=??
 
|Unlock=??
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Plants are a class of non-experience-bearing monster that litters certain levels like the [[Ick Swamp]]. Worshipping [[Full:Earthmother|The Earthmother]] can lead to these being spawned.
 
Plants are a class of non-experience-bearing monster that litters certain levels like the [[Ick Swamp]]. Worshipping [[Full:Earthmother|The Earthmother]] can lead to these being spawned.
  
Nearly all plants have 1 HP, 0 damage, First Strike, Bloodless (doesn't leave a blood pool) and No Experience (for killing them). Basic plants can be removed without worry (unless you have poisoned an enemy or have a similar ends-on-attack ability). Others have certain effects that may be deleterious to your passage:
+
Nearly all plants have 1 HP, 0 damage, {{t|First Strike}}, {{t|Bloodless}} (doesn't leave a blood pool) and {{t|No Experience}} (for killing them). Basic plants can be removed without worry (unless you have poisoned an enemy or have a similar ends-on-attack ability). Others have certain effects that may be deleterious to your passage:
  
 
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
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|-
 
|-
 
| '''Mysterious Murkshade'''
 
| '''Mysterious Murkshade'''
| Mana burn, 100% magic resist.
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| {{t|Mana burn}}, 100% magic resist  
 
|-
 
|-
 
| '''Poisonous Pod'''
 
| '''Poisonous Pod'''
| Poisonous, 100% magic resist.
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| {{t|Poisonous}}, 100% magic resist
 +
|-
 +
| '''Erosive Eelroot'''
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| {{t|Cursed}}, 100% magic resist
 
|-
 
|-
 
| '''Corrosive Creeper'''
 
| '''Corrosive Creeper'''
| Corrosive, leaves corrosive pool on death
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| {{t|Corrosive}}, leaves corrosive pool on death
 
|-
 
|-
 
| '''Barbing Bush'''
 
| '''Barbing Bush'''
 
| 999 Attack
 
| 999 Attack
|-
 
| '''Erosive Eelroot'''
 
| Lower Resists 3%, 100% magic resist.
 
 
|}
 
|}
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 +
Corrosive Creepers and Barbing Bushes are vulnerable to magical damage, but the former will leave a pool of acid behind. Both are also susceptible to {{s|PISORF}} and {{s|WEYTWUT}}.
  
 
{{MainNav}}
 
{{MainNav}}

Revision as of 23:58, 18 November 2013

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Plant
Plant
Plant Large.png
Plant Monster Icon.png
Attack.png 0
Health.png 1
Traits
??
Unlocking
??
Locations
Any

Plants are a class of non-experience-bearing monster that litters certain levels like the Ick Swamp. Worshipping The Earthmother can lead to these being spawned.

Nearly all plants have 1 HP, 0 damage, Trait: First Strike First Strike, Trait: Bloodless Bloodless (doesn't leave a blood pool) and Trait: No Experience No Experience (for killing them). Basic plants can be removed without worry (unless you have poisoned an enemy or have a similar ends-on-attack ability). Others have certain effects that may be deleterious to your passage:

Name Notes
Plant Basic plant
Mysterious Murkshade Trait: Mana burn Mana burn, 100% magic resist
Poisonous Pod Trait: Poisonous Poisonous, 100% magic resist
Erosive Eelroot Trait: Cursed Cursed, 100% magic resist
Corrosive Creeper Trait: Corrosive Corrosive, leaves corrosive pool on death
Barbing Bush 999 Attack

Corrosive Creepers and Barbing Bushes are vulnerable to magical damage, but the former will leave a pool of acid behind. Both are also susceptible to Glyph: PISORF PISORF and Glyph: WEYTWUT WEYTWUT.