Preparations

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|[[Tikki Tooki]]
|[[Tikki Tooki]]
|10
|10
-
|Damage taken will reduce peity
+
|All damage taken will reduce piety
|-
|-
-
|[[Extra Altar]]
+
|Extra Altar
|50
|50
|Adds a random 4th altar somewhere in the dungeon (no drawback)
|Adds a random 4th altar somewhere in the dungeon (no drawback)
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|Adds one extra glyph somewhere in the dungeon, but all glyphs have their conversion points reduced to 80
|Adds one extra glyph somewhere in the dungeon, but all glyphs have their conversion points reduced to 80
|-
|-
-
|Less Glyphs
+
|Fewer Glyphs
|20
|20
|One fewer glyph appears in the dungeon, but all glyphs have their conversion points increased to 150
|One fewer glyph appears in the dungeon, but all glyphs have their conversion points increased to 150
|-
|-
-
|Attack Boost
+
|Extra Attack Boosters
|10
|10
-
|You gain a bonus to your next attack every time you pick up an attack booster
+
|Adds 2 extra attack boosters to the dungeon
|-
|-
-
|Health Boost
+
|Extra Mana Boosters
|10
|10
-
|You are healed slightly when you pick up a health booster
+
|Adds 2 extra mana boosters to the dungeon
|-
|-
-
|Mana Boost
+
|Extra Health Boosters
|10
|10
-
|You regain a small amount of mana when you pick up a mana booster
+
|Adds 2 extra health boosters to the dungeon
|-
|-
|}
|}
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!Effect
!Effect
|-
|-
-
|Sword
+
|{{i|Sword}}
-
|
+
|25
|Large item that grants +2 base attack
|Large item that grants +2 base attack
|-
|-
-
|SHield
+
|{{i|Shield}}
-
|
+
|15
|Large item that grants -2 damage reduction
|Large item that grants -2 damage reduction
|-
|-
-
|Perseverance Badge
+
|{{i|Perseverance Badge}}
-
|
+
|15
|Small item that grants 10% attack bonus
|Small item that grants 10% attack bonus
|-
|-
-
|Slayer Wand
+
|{{i|Slaying Wand}}
-
|
+
|5
|Large item that can be used to instantly slay a non-boss monster (XP granted capped at your current level)
|Large item that can be used to instantly slay a non-boss monster (XP granted capped at your current level)
|-
|-
-
|Really Big Sword
+
|{{i|Bear Mace}}
-
|
+
|12
-
|Grants the ability to ignore the first 25% of physical resistance, but slows your attack (you always hit second)
+
|Grants 25% knockback damage
 +
|-
 +
|{{i|Really Big Sword}}
 +
|12
 +
|Grants the ability to ignore the first 35% of physical resistance, but slows your attack (you always hit second)
|-
|-
|}
|}
-
 
=== Bezar ===
=== Bezar ===
Line 161: Line 164:
|-
|-
|Quest Items
|Quest Items
-
|
+
|44
|Greatly increases the chance of shops selling quest items
|Greatly increases the chance of shops selling quest items
|-
|-
|Elite Items
|Elite Items
-
|
+
|55
|Greatly increases the chance of shops selling elite items
|Greatly increases the chance of shops selling elite items
|-
|-
|Apothecary
|Apothecary
-
|
+
|33
|Four potion-selling shops appear in the dungeon instead of one; you cannot buy the same potion from more than one shop.
|Four potion-selling shops appear in the dungeon instead of one; you cannot buy the same potion from more than one shop.
|-
|-
|Shop Scroll
|Shop Scroll
-
|
+
|5
|Grants you a scroll that can be used to create an extra shop in the dungeon
|Grants you a scroll that can be used to create an extra shop in the dungeon
|-
|-
|}
|}
-
 
=== Witch ===
=== Witch ===
-
The witch can be used to brew custom potions for you.  As you progress through the game, the maximum number of potions you can bring into the dungeon increases.  You can never take more than one potion of a kind.  There are nine potions offered by the witch:
+
The witch can be used to brew custom potions for you.  As you progress through the game, the maximum number of potions you can bring into the dungeon increases from 2 to 4The standard potion kit consists of a Healing Potion and a Mana Potion.  With a custom kit, you are free to choose any combination of the available potions up to the maximum number, with the restriction that you can never take more than one potion of the same kind.  There are nine potions offered by the witch:
-
{{i|Healing Potion}}
+
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
-
 
+
|- style="background-color: #EEEEEE"
-
{{i|Mana Potion}}
+
!Preparation
-
 
+
!Cost
-
{{i|Burn Salve}}
+
!Effect
-
 
+
|-
-
{{i|Fortitude Potion}}
+
|{{i|Healing Potion}}
-
 
+
|0
-
{{i|Strength Potion}}
+
|Restores 40% of your max HP, cures poison
-
 
+
|-
-
{{i|Schadenfreude Potion}}
+
|{{i|Mana Potion}}
-
 
+
|0
-
{{i|Reflex Potion}}
+
|Restores 40% of your max mana, cures mana burn
-
 
+
|-
-
{{i|Quicksilver Potion}}
+
|{{i|Fortitude Tonic}}
-
 
+
|8
-
{{i|Can of WHUPAZ}}
+
|Cures poison and removes all weakening
 +
|-
 +
|{{i|Burn Salve}}
 +
|8
 +
|Cures mana burn and removes all corrosion
 +
|-
 +
|{{i|Strength Potion}}
 +
|15
 +
|Drains your mana and turns it into a temporary bonus to base attack
 +
|-
 +
|{{i|Schadenfreude Potion}}
 +
|15
 +
|The next time you are damaged by a monster, you gain 1 MP per point of damage
 +
|-
 +
|{{i|Quicksilver Potion}}
 +
|15
 +
|Gain temporary dodge bonus and dodge prediction
 +
|-
 +
|{{i|Reflex Potion}}
 +
|15
 +
|Gain first strike and double-attack; does not function if you are slowed if or monster has first strike
 +
|-
 +
|{{i|Can of WHUPAZ}}
 +
|20
 +
|A wondrous potion whose effects are never to be stated
 +
|-
 +
|}
=== Alchemist ===
=== Alchemist ===
-
The alchemist offers a variety of seals that can be activated for special effects.
+
The alchemist offers a variety of seals that can be activated for special effects.  All seals are small items.
 +
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
 +
|- style="background-color: #EEEEEE"
 +
!Preparation
 +
!Cost
 +
!Effect
 +
|-
 +
|{{i|Compression Seal}}
 +
|16
 +
|Turns a large item into a small item
 +
|-
 +
|{{i|Transmutation Seal}}
 +
|36
 +
|Converts an item or wall into its value in gold (walls give 10 gold), and grants a bonus to your next conversion
 +
|-
 +
|{{i|Translocation Seal}}
 +
|43
 +
|Steals an item from a shop (does not work on apothecaries); stolen item has half the normal conversion value
 +
|-
 +
|}
{{MainNav}}
{{MainNav}}

Revision as of 13:05, 12 November 2013

Preparations are items, glyphs, gods, or other trinkets that you take with you into dungeons. Preparations typically come at a cost or drawback in some form. Each class building offers their own type of preparation and more options are unlocked upon upgrading their respective building.

Contents

Preparation Types

Locker Item

The Guild offers lockers that allow you to store items taken out of dungeons. These items can then be taken back into future dungeons at a cost. Once fully upgraded to Level 3 the Guild provides 6 possible locker slots. Further locker slots are available from the Bank at a very high cost.

If you die in the dungeon or the item is otherwise destroyed (for instance, from desecrating the altar of the Glowing Guardian Icon.png Glowing Guardian) then there is a 100 gold reclamation fee before that item can be used again.

see the items page for full list of items

Thief Den

The Thief Den contains slightly different preparations from the other class buildings. Upon upgrading the Thief Den to Level 2 the Bet on Boss and Black Market preparations are available, 1 can be selected immediately. Level 3 offers the Smuggler Den and Patches the Teddy preparations. Another slot may be filled at the cost of 100g. Two of these benefits are gold-related, while the other two are double-edged in nature.

Name Cost Description
Bet on Boss 5 Receive 50% markup on the dungeon's Trophy at the Taxidermist
Black Market 15 All gold piles in the dungeon will contain +1 gold
Smuggler Den 10 Places some low level monsters and powerups in a special subdungeon near the starting point.
Patches the Teddy 15 Provides a random positive and negative effect when the adventurer levels.

Church

Gods can be selected from the Church to have a temple spawn in the next dungeon. There are always caveats to forcing a god to spawn and it will still come at a cost to the adventurer. The The Pactmaker Icon.png The Pactmaker can never be prepared in this fashion. Once you've unlocked every deity, you may instead prepare a fourth altar.

God Cost Drawback
Binlor Ironshield 10 30% of the dungeon walls will disappear
Dracul 10 25% of enemies in the dungeon will be Bloodless
The Earthmother 10 Plant creation from using boons will be doubled.
Glowing Guardian 10 Piety gain is greatly reduced per-level
Jehora Jeheyu 10 1 inventory slot is removed
Mystera Annur 10 Piety gain is slowed by 25%
Taurog 10 All enemies will become Cowardly
Tikki Tooki 10 All damage taken will reduce piety
Extra Altar 50 Adds a random 4th altar somewhere in the dungeon (no drawback)

Mage Tower

The Mage Tower offers preparations that let you modify glyph and powerups in the dungeon, changing how you use these critical resources.

Preparation Cost Effect
Fireball Magnet 25 The BURNDAYRAZ.png BURNDAYRAZ glyph is immediately teleported into your inventory when you enter the dungeon.
More Glyphs 20 Adds one extra glyph somewhere in the dungeon, but all glyphs have their conversion points reduced to 80
Fewer Glyphs 20 One fewer glyph appears in the dungeon, but all glyphs have their conversion points increased to 150
Extra Attack Boosters 10 Adds 2 extra attack boosters to the dungeon
Extra Mana Boosters 10 Adds 2 extra mana boosters to the dungeon
Extra Health Boosters 10 Adds 2 extra health boosters to the dungeon

Blacksmith

The blacksmith offers a variety of low-end items that you can bring into the dungeon with you. You can choose from the following:

Preparation Cost Effect
Sword.png Sword 25 Large item that grants +2 base attack
Shield.png Shield 15 Large item that grants -2 damage reduction
Perseverance Badge.png Perseverance Badge 15 Small item that grants 10% attack bonus
Slaying Wand.png Slaying Wand 5 Large item that can be used to instantly slay a non-boss monster (XP granted capped at your current level)
Bear Mace.png Bear Mace 12 Grants 25% knockback damage
Really Big Sword.png Really Big Sword 12 Grants the ability to ignore the first 35% of physical resistance, but slows your attack (you always hit second)

Bezar

You can select a variety of preparations from the merchant Bezar that will change his shop loadout

Preparation Cost Effect
Quest Items 44 Greatly increases the chance of shops selling quest items
Elite Items 55 Greatly increases the chance of shops selling elite items
Apothecary 33 Four potion-selling shops appear in the dungeon instead of one; you cannot buy the same potion from more than one shop.
Shop Scroll 5 Grants you a scroll that can be used to create an extra shop in the dungeon

Witch

The witch can be used to brew custom potions for you. As you progress through the game, the maximum number of potions you can bring into the dungeon increases from 2 to 4. The standard potion kit consists of a Healing Potion and a Mana Potion. With a custom kit, you are free to choose any combination of the available potions up to the maximum number, with the restriction that you can never take more than one potion of the same kind. There are nine potions offered by the witch:

Preparation Cost Effect
Healing Potion.png Healing Potion 0 Restores 40% of your max HP, cures poison
Mana Potion.png Mana Potion 0 Restores 40% of your max mana, cures mana burn
Fortitude Tonic.png Fortitude Tonic 8 Cures poison and removes all weakening
Burn Salve.png Burn Salve 8 Cures mana burn and removes all corrosion
Strength Potion.png Strength Potion 15 Drains your mana and turns it into a temporary bonus to base attack
Schadenfreude Potion.png Schadenfreude Potion 15 The next time you are damaged by a monster, you gain 1 MP per point of damage
Quicksilver Potion.png Quicksilver Potion 15 Gain temporary dodge bonus and dodge prediction
Reflex Potion.png Reflex Potion 15 Gain first strike and double-attack; does not function if you are slowed if or monster has first strike
Can of WHUPAZ.png Can of WHUPAZ 20 A wondrous potion whose effects are never to be stated

Alchemist

The alchemist offers a variety of seals that can be activated for special effects. All seals are small items.

Preparation Cost Effect
Compression Seal.png Compression Seal 16 Turns a large item into a small item
File:Transmutation Seal.png Transmutation Seal 36 Converts an item or wall into its value in gold (walls give 10 gold), and grants a bonus to your next conversion
File:Translocation Seal.png Translocation Seal 43 Steals an item from a shop (does not work on apothecaries); stolen item has half the normal conversion value
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