Difference between revisions of "Races"

From DDwiki
Jump to: navigation, search
Line 1: Line 1:
__NOTOC__
+
{{Alphapage|Alpha:Races}}
==Regular Races==
+
{{Stub}}
There are seven regular races, each of which can convert [[Full:Items|items]] and [[Full:Glyphs|glyphs]] (magic spells/skills) into a different permanent bonus.
+
There are seven playable regular races, each of which can convert [[Items]] and [[Glyphs]] into a different permanent bonus.
  
 
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
 
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
Line 10: Line 10:
 
!Unlock
 
!Unlock
 
!Strategy
 
!Strategy
|-
+
{{:Human|tpl=RaceSummaryRow}}
| [[Full:Human (race)|Human]]
+
{{:Elf|tpl=RaceSummaryRow}}
| 100
+
{{:Dwarf|tpl=RaceSummaryRow}}
| +10% Damage Bonus
+
{{:Halfling|tpl=RaceSummaryRow}}
| Start
+
{{:Gnome|tpl=RaceSummaryRow}}
| Great for any class; most well-rounded option
+
{{:Orc|tpl=RaceSummaryRow}}
|-
+
{{:Goblin|tpl=RaceSummaryRow}}
| [[Full:Elf (race)|Elf]]
+
| 70
+
| +1 Max Mana
+
| Complete your first dungeon
+
| Amazing spellcasters; works very well for melee classes if you can find [[HALPMEH]] or [[CYDSTEPP]] glyphs
+
|-
+
| [[Full:Dwarf (race)|Dwarf]]
+
| 80
+
| +1 max HP per level (recalculates)
+
| Complete your first dungeon
+
| Works well with items that restore a percentage of HP (unlike [[HALPMEH]]).
+
|-
+
| [[Full:Halfling (race)|Halfling]]
+
| 80
+
| +1 Healing Potion
+
| "Find the Halfings" quest
+
| Superb thieves, can make excellent use of the [[Trisword]]
+
|-
+
| [[Full:Gnome (race)|Gnome]]
+
| 90
+
| +1 Mana Potion
+
| "Find the Gnomes" quest
+
| Great for thieves, bloodmages, and anyone that can stack a high max mana from other bonuses
+
|-
+
| [[Full:Orc (race)|Orc]]
+
| 120
+
| +1 Stacking† Base Damage
+
|
+
| Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points.
+
|-
+
| [[Full:Goblin (race)|Goblin]]
+
| 85
+
| +5 + 1 Stacking† Experience
+
|
+
| Extra experience at will makes leveling up to heal much easier. Works well if you save a lot of conversion points for the boss.
+
 
|}
 
|}
  
 
† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.
 
† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.
  
<br>
+
{{MainNav}}
 
+
{{DD2Nav}}
+

Revision as of 07:12, 22 April 2012

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Races

There are seven playable regular races, each of which can convert Items and Glyphs into a different permanent bonus.

Race Points Conversion Unlock Strategy
Human.png Human

100

+10% Bonus Damage

Elf.png Elf

70

+1 Max Mana

Dwarf.png Dwarf

80

+1 Max HP per level

Halfling.png Halfling

80

1 Health potion.png Health potion

Gnome.png Gnome

90

1 Mana potion.png Mana potion

OrcHero.png Orc

80

+2 Base Damage

GoblinHero.png Goblin

85

5+1(stacking) XP

† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.