Races

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==Regular Races==
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There are seven playable regular races, each of which can convert [[Items]] and [[Glyphs]] into a different permanent bonus.
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There are seven regular races, each of which can convert [[Full:Items|items]] and [[Full:Glyphs|glyphs]] (magic spells/skills) into a different permanent bonus.
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{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
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{| border="1" cellspacing="0" cellpadding="4" style="border-collapse:collapse;text-align:Left"
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|- style="background-color: #EEEEEE"
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|- style="background-color:#EEEEEE;text-align:center"
!Race
!Race
!Points
!Points
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!Unlock
!Unlock
!Strategy
!Strategy
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{{:Human|tpl=RaceSummaryRow}}
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| [[Full:Human (race)|Human]]
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{{:Elf|tpl=RaceSummaryRow}}
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| 100
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{{:Dwarf|tpl=RaceSummaryRow}}
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| +10% Damage Bonus
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{{:Halfling|tpl=RaceSummaryRow}}
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| Start
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{{:Gnome|tpl=RaceSummaryRow}}
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| Great for any class; most well-rounded option
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{{:Orc|tpl=RaceSummaryRow}}
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|-
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{{:Goblin|tpl=RaceSummaryRow}}
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| [[Full:Elf (race)|Elf]]
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| 70
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| +1 Max Mana
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| Complete your first dungeon
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| Amazing spellcasters; works very well for melee classes if you can find [[HALPMEH]] or [[CYDSTEPP]] glyphs
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| [[Full:Dwarf (race)|Dwarf]]
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| 80
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| +1 max HP per level (recalculates)
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| Complete your first dungeon
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| Works well with items that restore a percentage of HP (unlike [[HALPMEH]]).
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| [[Full:Halfling (race)|Halfling]]
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| 80
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| +1 Healing Potion
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| "Find the Halfings" quest
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| Superb thieves, can make excellent use of the [[Trisword]]
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| [[Full:Gnome (race)|Gnome]]
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| 90
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| +1 Mana Potion
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| "Find the Gnomes" quest
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| Great for thieves, bloodmages, and anyone that can stack a high max mana from other bonuses
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| [[Full:Orc (race)|Orc]]
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| 120
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| +1 Stacking† Base Damage
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| Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points.
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| [[Full:Goblin (race)|Goblin]]
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| 85
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| +5 + 1 Stacking† Experience
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| Extra experience at will makes leveling up to heal much easier. Works well if you save a lot of conversion points for the boss.
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† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.
† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.
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<br>
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==Amount of conversion points ==
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In a regular dungeon, there usually are :
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* 5 glyphs (100 pts each),
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* 6 potions (10 pts each),
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* 4 shops (on average 30 pts each ?)
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* and one potion shop (10 pts).
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Add to this what you bring with you (lets say, between 20 and 150 conversion points). So, if you were to convert everything, you would get between 710 and 840 points.
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Latest revision as of 16:50, 9 April 2014

There are seven playable regular races, each of which can convert Items and Glyphs into a different permanent bonus.

Race Points Conversion Unlock Strategy
HumanHero.png Human

100

+10% Bonus Damage

The Neighbourhood

Berserker, Monk, Sorcerer, Warlord

ElfHero.png Elf

70

+1 Max Mana

Hippie Haven

Fighter, Wizard, Warlord, Assassin

DwarfHero.png Dwarf

80

+1 Max HP

The Delta-Iota-Gamma Fraternity

Thief, Priest, Rogue, Bloodmage

HalflingHero.png Halfling

80

1 Health potion.png Health potion

The Hole

Thief, Priest

GnomeHero.png Gnome

90

1 Mana potion.png Mana potion

The Gnomestead

Thief, Sorcerer, Warlord, Assassin, Bloodmage

OrcHero.png Orc

80

+2 Base Damage

Orc Gables

Berserker, Rogue, Monk, Warlord, Crusader

GoblinHero.png Goblin

85

5+1(stacking) XP

Bigger Money Pit

Fighter, Assassin

† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.

Amount of conversion points

In a regular dungeon, there usually are :

  • 5 glyphs (100 pts each),
  • 6 potions (10 pts each),
  • 4 shops (on average 30 pts each ?)
  • and one potion shop (10 pts).

Add to this what you bring with you (lets say, between 20 and 150 conversion points). So, if you were to convert everything, you would get between 710 and 840 points.

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