|Tales of the Favoured, extract:
"... and as she approached the great serpent, it raised itself from the floor and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.
The creature perished, and her body felt a sudden pureness again..."
|North - Cursed Oasis||Level 6 snake guarding a Fortitude Tonic and some gold|
|This sign is old and weathered, but the script is neat and precise.
"The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?
I dream of a figure in a hood, but no more than that."
|East - Eastern Tundra||three Goat Horns and some gold|
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.||West - Havendale Bridge||~6 gold piles|
|The sign here is old and faded. You make out only a few words.
"... speaks of a lost and ruined tower, known in ancient texts as "Gaan-Telet". The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same..."
|South - Venture Cave||3 spoons, 4 gold piles|
|"I've got 99 orbs, but a Zot ain't one."||Central - Grimm's grotto||Cracked Orb, 4 gold piles|
|From the Book of Namtar:
"... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too."
|East - Creeplight Ruins||Cracked Soul Orb ("There are few known forces which can damage a soul orb like this. You feel uneasy. Provides a charge of death protection upon entering the inventory, then becomes inert.", 10g, 50c) + 5 gold piles|
You really need to keep your heart in a safer place, buddy. Those Kingdom oafs have started poking about in this region - if they stumble across your grove you're pretty much done for.
And PLEASE drop that ridiculous accent. You're not impressing anyone and I know you're putting it on.
|West - Magma Mines||Dragon Heart (+3 health on level up, "Yuck, it's glowing and stuff. Improves your health gain by 3 every time you level up. Convert to kill its owner.") After picking it up Draco blocks the way out|
|(Text told by Marwood, a level 10 frozen troll) :
This is the Paan Labyrinth
It exists between the worlds above and below. It's a place of both quiet contemplation and danger, or peace broken by sudden violence. What does a mundane creature like you hope to gain here?
Explore if you will, but take responsibility for your pain.
|East||A unexplored labyrinth, with 3 hellboi (99% lifesteal)|
|"Here lies Sir Thrawn, the Dark Knight. The hero we deserved, but not the one we needed"
The room dims and a voice echoes, "Why do Paladins always have all the fun, anyway?"
|East - Berserker camp||Sir Thrawn appears (as a vampire)|
|When stepping on a brocken altar, 8 goats appear. One of them says :
"All hail the mighty Lost Lekon! Our blood for you!"
|West - Laryrinth||Killing the goats provides magical protection.|