https://www.qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&user=Pereskokov&feedformat=atomDDwiki - User contributions [en]2024-03-19T01:16:10ZUser contributionsMediaWiki 1.25.1https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Pereskokov&diff=2558User:Pereskokov2010-12-31T14:06:49Z<p>Pereskokov: </p>
<hr />
<div>Hi, I am web-developer from St. Petersburg, Russia. Signed up just for editing some misprints and add wiki-markup.<br />
<br />
DD is a great '''Рогалик''' (''Rogue-like'' in Russian, pronounced ''row-guh-leek'' :)</div>Pereskokovhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Pereskokov&diff=2557User:Pereskokov2010-12-31T14:05:06Z<p>Pereskokov: Created page with 'Hi, I am web-developer from St. Petersburg, Russia. Signed up just for editing some misprints and add wiki-markup. DD is a great '''row-guh-leek''' (''Rogue-like'' in Russian :)'</p>
<hr />
<div>Hi, I am web-developer from St. Petersburg, Russia. Signed up just for editing some misprints and add wiki-markup.<br />
<br />
DD is a great '''row-guh-leek''' (''Rogue-like'' in Russian :)</div>Pereskokovhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glyphs&diff=2510Alpha:Glyphs2010-12-30T22:00:41Z<p>Pereskokov: /* Summary */ Some beauty about table columns width</p>
<hr />
<div>'''Glyphs''' are spells located throughout a dungeon that must first be picked up before they can be used. The explorer can only carry 3 glyphs by default unless their [[classes|class]] has a bonus (for instance the [[Wizard]] has 4 glyph slots). Glyphs can be converted into Attack Power, Health, Potions, etc by dropping them into the appropriate Conversion button [[File:Conversion.PNG]], the result of the conversion is based on their [[races|race]].<br />
<br />
<br />
__TOC__<br />
<br />
===Summary===<br />
<br />
A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start.<br />
<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
!width=7% | Image<br />
!width=23% | Glyph<br />
!width=3% | Cost (Mana)<br />
!width=67% | Effect<br />
|-<br />
|[[File:Apheelsik.png|center]]<br />
|<br />
=====[[APHEELSIK]]===== <br />
(Poison - "I feel sick") <br />
|5<br />
|Inflicts the poison status on a monster, preventing it from regenerating health as you explore. Will wear off when you attack anything. Undead are immune.<br />
* Unlocked by completing a normal game as an [[Assassin]]<br />
|-<br />
|[[File:Bludtupowa.png|center]]<br />
|<br />
=====[[BLUDTUPOWA]]=====<br />
(Blood Magic - "Blood to power")<br />
|0<br />
|Enable to revoke health regeneration and boost mana regeneration by 1tile.<br />
* Unlocked by completing a normal game as a [[Bloodmage]]<br />
|-<br />
|[[File:Burndayraz.png|center]]<br />
|<br />
<br />
=====[[BURNDAYRAZ]]=====<br />
(Fireball - "Burn their ass")<br />
|6<br />
|Hits a monster with a fireball, causing 4 points of damage per player level. <br />
|-<br />
|[[File:Bysseps.png|center]]<br />
|<br />
=====[[BYSSEPS]]=====<br />
(Power Strike - "Biceps")<br />
|2<br />
|Player gets +30% damage bonus for next physical attack only.<br />
|-<br />
|[[File:Cydstepp.png|center]]<br />
|<br />
<br />
=====[[CYDSTEPP]]=====<br />
(Protection from Death - "Sidestep")<br />
|10<br />
|The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.<br />
* Unlocked by completing a normal game as a [[Warlord]]<br />
|-<br />
|[[File:Endiswal.png|center]]<br />
|<br />
=====[[ENDISWAL]]=====<br />
(Passwall - "End this wall")<br />
|8<br />
|Destroys a section of wall.<br />
|-<br />
|[[File:Getindare.png|center]]<br />
|<br />
<br />
=====GETINDARE=====<br />
(First Strike - "Get in there")<br />
|3<br />
|Player gets first strike status for next physical attack only.<br />
|-<br />
|[[File:Halpmeh.png|center]]<br />
|<br />
=====[[HALPMEH]]=====<br />
(Heal - "Help me")<br />
|3<br />
|Restores 3 points of health per player level and cures poison status.<br />
* Unlocked by completing a normal game as a [[Paladin]]<br />
|-<br />
|[[File:Imawal.png|center]]<br />
|<br />
<br />
=====[[IMAWAL]]=====<br />
(Flesh to Stone - "I'm a wall")<br />
|5<br />
|Transforms a monster into a section of wall. Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc.<br />
|-<br />
|[[File:Lemmisi.png|center]]<br />
|<br />
=====[[LEMMISI]]=====<br />
(Clairvoyance - "Let me see")<br />
|3<br />
|Fully reveals 3 random unexplored tiles. As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles.<br />
|-<br />
|[[File:Pisorf.png|center]]<br />
|<br />
<br />
=====[[PISORF]]=====<br />
(Teleport Monster - "Piss off")<br />
|10<br />
|Teleports a monster to a random empty tile.<br />
|-<br />
|[[File:Weytwut.png|center]]<br />
|<br />
<br />
=====[[WEYTWUT]]=====<br />
(Teleport Self - "Wait what?")<br />
|6<br />
|Teleports the player to a random empty tile.<br />
|-<br />
|[[File:Wonafyt.png|center]]<br />
|<br />
<br />
=====[[WONAFYT]]=====<br />
(Summon Monster - "Wanna fight")<br />
|6<br />
|Teleports a random monster of the player's level to a random empty tile next to the player. Fails if no such monster or tile exists.<br />
|}</div>Pereskokovhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Pereskokov&diff=2509User talk:Pereskokov2010-12-30T21:40:54Z<p>Pereskokov: /* Welcome */</p>
<hr />
<div>===Welcome===<br />
<br />
Hey Pereskokov, welcome to the wiki and thanks for the edits to [[Bloodmage]]. Hope to see you around.--[[User:Gentlegiant03|Gentlegiant03]] 20:39, 30 December 2010 (UTC)<br />
* Thanks for greetings. I signed up just for fixing some little misprints, not for something global :) --[[User:Pereskokov|Pereskokov]] 21:40, 30 December 2010 (UTC)</div>Pereskokovhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Bloodmage&diff=2475Alpha:Bloodmage2010-12-30T14:07:05Z<p>Pereskokov: /* Crypt */ fix misprint "HALMEH"</p>
<hr />
<div>{{DDClass<br />
|title=Bloodmage<br />
|image=[[File:HeroBloodmageLarge.png|75px]]<br />
|races=Elf, Gnome<br />
|tier=3 (Expert)<br />
|unlocked=Defeat Normal dungeon using Sorcerer<br />
|rewards=[[BLUDTUPOWA|BLUDTUPOWA]] available to all classes<br />
|skills= <br />
'''Insane''' - start with the [[BLUDTUPOWA|BLUDTUPOWA]] glyph<br><br />
'''Power-hungry''' - mana potions 100% effective, reduce health by 6 per level<br><br />
'''Sanguine''' - restore 15% max health from blood pools<br />
|}}<br />
<br />
The '''bloodmage''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[sorcerer]]. Bloodmages dabble in strange and dangerous magic, drawing power from the blood of themselves and their foes.<br />
<br />
===Skills===<br />
*Insane - start with the [[BLUDTUPOWA|BLUDTUPOWA]] glyph<br />
*Power-hungry - mana potions 100% effective, reduce health by 6 per level<br />
*Sanguine - restore 15% max health from blood pools<br />
<br />
===General Strategy===<br />
The Bloodmage's free glyph isn't as useful as the glyphs from the other classes. It works well with classes that have good magic aptitude but little need for health restoration, like the Sorcerer, but thanks to the Power-Hungry feature, bloodmages don't really need it as much. The way to go with the Bloodmage is to get as many mana potions as possible and leave the blood pools from killed monsters untouched as long as possible. <br />
The bosses can be taken on using fireballs, [[HALPMEH]], [[CYDSTEPP]] and/or poison (whatever works best) and with the help of bloodpool regeneration. You'll be able to cast a lot due to the mana potions' 100% regeneration, but the health loss from using a potion makes it more difficult to use several in a row, as you'll need to save up blood pools and/or health potions. Note that you won't be allowed to drink a mana potion if you do not have sufficient health.<br />
<br />
===[[Races|Race]] & Deity Choices===<br />
Gnome or Elf are your ways to go here. As a Gnome you'll have a lot of Mana Potions and therefore a lot of mana. As an Elf you'll have more Mana overall but less Potions for regeneration. The Elf, due to having more overall mana, definitely has the advantage when trying to take on monsters without using potions. On the other hand, the Gnome will miss individual potions less, and can take on monsters that are even higher level than the Elf can without setting himself back too far against the boss. Against the boss, a Gnome who has many potions saved up will have more mana overall (by 25, at 5 glyphs converted), however, the Elf will have to pay less health to use up all his mana, and will be able to more effectively melee the boss in conjunction with any magical assault. Note that if the dungeon spawns with shops or Deities that allow for expanding maximum mana (such [[Mystera Annur]]), it favors the Gnome, while spawns and midfight leveling strategies that allow for more mana refills benefit the Elf more.<br />
<br />
Mystera Annur should be your preferred Deity, and makes [[BLUDTUPOWA|BLUDTUPOWA]] look significantly more useful, as you don't need to regenerate health as much if you aren't attacking enemies directly. If that one's not available you can still go with The Pactmaker. [[BLUDTUPOWA|BLUDTUPOWA]], if you can also pick up [[BURNDAYRAZ]] and [[APHEELSIK]], also makes [[Tikki-Tooki]] slightly more feasible since you can have an assurance of risk-free damage.<br />
<br />
===Challenge Modes===<br />
<br />
====Snake Pit====<br />
Level up by killing [[Gorgon|Gorgons]] and go only for [[Serpent]]s and [[Naga]]s if you can kill them without getting weakened or poisoned (except you'll get a level up or use [[HALPMEH]]). Try to not use any Mana Potions until you're able to take on the bosses.<br />
<br />
If you're around level 7 start attacking [[Medusa]]. Immunity to Death Gaze is helpful but not necessary. Just make sure to keep your Health up with bloodpools, potions and level up. Make sure to keep enough potions for the Jormungandr, who can be outlasted afterwards.<br />
<br />
====Crypt====<br />
Crypt is tricky, as usual. Level up on [[Vampire]]s and [[Zombie]]s, if you can buy Soul Orb. Best combination is [[HALPMEH]], [[BURNDAYRAZ]] and your bonus glyph, since you can quickly regain mana and heal yourself, instead of spending tiles for natural healing. In this dungeon mana-rewarding deity is crucial, since Frank has a lot of hit points. Pactmaker is better, because he will let you attack with your weapon, while Mystera will make you rely on fireball solely. Sometimes it is better to heal and attack again, than to burn enemy. Begin with Tormented One, when you are about to hit level 7, burn him, level up, burn again and spend one potion to finish him. This will kick you almost to level 8. Explore to gather all resources. Kick Frank, burn him and level up. Begin to spend potions, but do not forget, that if your health is too low, you will be unable to drink mana potions. Blood pools and [[HALPMEH]] can solve this. If you have around 6-7 potions you will outlast Frank.<br />
<br />
<br />
{{DDNav}}</div>Pereskokovhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Bloodmage&diff=2474Alpha:Bloodmage2010-12-30T14:05:54Z<p>Pereskokov: /* Races & Deity Choices */</p>
<hr />
<div>{{DDClass<br />
|title=Bloodmage<br />
|image=[[File:HeroBloodmageLarge.png|75px]]<br />
|races=Elf, Gnome<br />
|tier=3 (Expert)<br />
|unlocked=Defeat Normal dungeon using Sorcerer<br />
|rewards=[[BLUDTUPOWA|BLUDTUPOWA]] available to all classes<br />
|skills= <br />
'''Insane''' - start with the [[BLUDTUPOWA|BLUDTUPOWA]] glyph<br><br />
'''Power-hungry''' - mana potions 100% effective, reduce health by 6 per level<br><br />
'''Sanguine''' - restore 15% max health from blood pools<br />
|}}<br />
<br />
The '''bloodmage''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[sorcerer]]. Bloodmages dabble in strange and dangerous magic, drawing power from the blood of themselves and their foes.<br />
<br />
===Skills===<br />
*Insane - start with the [[BLUDTUPOWA|BLUDTUPOWA]] glyph<br />
*Power-hungry - mana potions 100% effective, reduce health by 6 per level<br />
*Sanguine - restore 15% max health from blood pools<br />
<br />
===General Strategy===<br />
The Bloodmage's free glyph isn't as useful as the glyphs from the other classes. It works well with classes that have good magic aptitude but little need for health restoration, like the Sorcerer, but thanks to the Power-Hungry feature, bloodmages don't really need it as much. The way to go with the Bloodmage is to get as many mana potions as possible and leave the blood pools from killed monsters untouched as long as possible. <br />
The bosses can be taken on using fireballs, [[HALPMEH]], [[CYDSTEPP]] and/or poison (whatever works best) and with the help of bloodpool regeneration. You'll be able to cast a lot due to the mana potions' 100% regeneration, but the health loss from using a potion makes it more difficult to use several in a row, as you'll need to save up blood pools and/or health potions. Note that you won't be allowed to drink a mana potion if you do not have sufficient health.<br />
<br />
===[[Races|Race]] & Deity Choices===<br />
Gnome or Elf are your ways to go here. As a Gnome you'll have a lot of Mana Potions and therefore a lot of mana. As an Elf you'll have more Mana overall but less Potions for regeneration. The Elf, due to having more overall mana, definitely has the advantage when trying to take on monsters without using potions. On the other hand, the Gnome will miss individual potions less, and can take on monsters that are even higher level than the Elf can without setting himself back too far against the boss. Against the boss, a Gnome who has many potions saved up will have more mana overall (by 25, at 5 glyphs converted), however, the Elf will have to pay less health to use up all his mana, and will be able to more effectively melee the boss in conjunction with any magical assault. Note that if the dungeon spawns with shops or Deities that allow for expanding maximum mana (such [[Mystera Annur]]), it favors the Gnome, while spawns and midfight leveling strategies that allow for more mana refills benefit the Elf more.<br />
<br />
Mystera Annur should be your preferred Deity, and makes [[BLUDTUPOWA|BLUDTUPOWA]] look significantly more useful, as you don't need to regenerate health as much if you aren't attacking enemies directly. If that one's not available you can still go with The Pactmaker. [[BLUDTUPOWA|BLUDTUPOWA]], if you can also pick up [[BURNDAYRAZ]] and [[APHEELSIK]], also makes [[Tikki-Tooki]] slightly more feasible since you can have an assurance of risk-free damage.<br />
<br />
===Challenge Modes===<br />
<br />
====Snake Pit====<br />
Level up by killing [[Gorgon|Gorgons]] and go only for [[Serpent]]s and [[Naga]]s if you can kill them without getting weakened or poisoned (except you'll get a level up or use [[HALPMEH]]). Try to not use any Mana Potions until you're able to take on the bosses.<br />
<br />
If you're around level 7 start attacking [[Medusa]]. Immunity to Death Gaze is helpful but not necessary. Just make sure to keep your Health up with bloodpools, potions and level up. Make sure to keep enough potions for the Jormungandr, who can be outlasted afterwards.<br />
<br />
====Crypt====<br />
Crypt is tricky, as usual. Level up on [[Vampire]]s and [[Zombie]]s, if you can buy Soul Orb. Best combination is [[HALPMEH]], [[BURNDAYRAZ]] and your bonus glyph, since you can quickly regain mana and heal yourself, instead of spending tiles for natural healing. In this dungeon mana-rewarding deity is crucial, since Frank has a lot of hit points. Pactmaker is better, because he will let you attack with your weapon, while Mystera will make you rely on fireball solely. Sometimes it is better to heal and attack again, than to burn enemy. Begin with Tormented One, when you are about to hit level 7, burn him, level up, burn again and spend one potion to finish him. This will kick you almost to level 8. Explore to gather all resources. Kick Frank, burn him and level up. Begin to spend potions, but do not forget, that if your health is too low, you will be unable to drink mana potions. Blood pools and [[HALMEH]] can solve this. If you have around 6-7 potions you will outlast Frank.<br />
<br />
<br />
{{DDNav}}</div>Pereskokovhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Bloodmage&diff=2473Alpha:Bloodmage2010-12-30T14:04:25Z<p>Pereskokov: </p>
<hr />
<div>{{DDClass<br />
|title=Bloodmage<br />
|image=[[File:HeroBloodmageLarge.png|75px]]<br />
|races=Elf, Gnome<br />
|tier=3 (Expert)<br />
|unlocked=Defeat Normal dungeon using Sorcerer<br />
|rewards=[[BLUDTUPOWA|BLUDTUPOWA]] available to all classes<br />
|skills= <br />
'''Insane''' - start with the [[BLUDTUPOWA|BLUDTUPOWA]] glyph<br><br />
'''Power-hungry''' - mana potions 100% effective, reduce health by 6 per level<br><br />
'''Sanguine''' - restore 15% max health from blood pools<br />
|}}<br />
<br />
The '''bloodmage''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[sorcerer]]. Bloodmages dabble in strange and dangerous magic, drawing power from the blood of themselves and their foes.<br />
<br />
===Skills===<br />
*Insane - start with the [[BLUDTUPOWA|BLUDTUPOWA]] glyph<br />
*Power-hungry - mana potions 100% effective, reduce health by 6 per level<br />
*Sanguine - restore 15% max health from blood pools<br />
<br />
===General Strategy===<br />
The Bloodmage's free glyph isn't as useful as the glyphs from the other classes. It works well with classes that have good magic aptitude but little need for health restoration, like the Sorcerer, but thanks to the Power-Hungry feature, bloodmages don't really need it as much. The way to go with the Bloodmage is to get as many mana potions as possible and leave the blood pools from killed monsters untouched as long as possible. <br />
The bosses can be taken on using fireballs, [[HALPMEH]], [[CYDSTEPP]] and/or poison (whatever works best) and with the help of bloodpool regeneration. You'll be able to cast a lot due to the mana potions' 100% regeneration, but the health loss from using a potion makes it more difficult to use several in a row, as you'll need to save up blood pools and/or health potions. Note that you won't be allowed to drink a mana potion if you do not have sufficient health.<br />
<br />
===[[Race|Races]] & Deity Choices===<br />
Gnome or Elf are your ways to go here. As a Gnome you'll have a lot of Mana Potions and therefore a lot of mana. As an Elf you'll have more Mana overall but less Potions for regeneration. The Elf, due to having more overall mana, definitely has the advantage when trying to take on monsters without using potions. On the other hand, the Gnome will miss individual potions less, and can take on monsters that are even higher level than the Elf can without setting himself back too far against the boss. Against the boss, a Gnome who has many potions saved up will have more mana overall (by 25, at 5 glyphs converted), however, the Elf will have to pay less health to use up all his mana, and will be able to more effectively melee the boss in conjunction with any magical assault. Note that if the dungeon spawns with shops or Deities that allow for expanding maximum mana (such [[Mystera Annur]]), it favors the Gnome, while spawns and midfight leveling strategies that allow for more mana refills benefit the Elf more.<br />
<br />
Mystera Annur should be your preferred Deity, and makes [[BLUDTUPOWA|BLUDTUPOWA]] look significantly more useful, as you don't need to regenerate health as much if you aren't attacking enemies directly. If that one's not available you can still go with The Pactmaker. [[BLUDTUPOWA|BLUDTUPOWA]], if you can also pick up [[BURNDAYRAZ]] and [[APHEELSIK]], also makes [[Tikki-Tooki]] slightly more feasible since you can have an assurance of risk-free damage.<br />
<br />
===Challenge Modes===<br />
<br />
====Snake Pit====<br />
Level up by killing [[Gorgon|Gorgons]] and go only for [[Serpent]]s and [[Naga]]s if you can kill them without getting weakened or poisoned (except you'll get a level up or use [[HALPMEH]]). Try to not use any Mana Potions until you're able to take on the bosses.<br />
<br />
If you're around level 7 start attacking [[Medusa]]. Immunity to Death Gaze is helpful but not necessary. Just make sure to keep your Health up with bloodpools, potions and level up. Make sure to keep enough potions for the Jormungandr, who can be outlasted afterwards.<br />
<br />
====Crypt====<br />
Crypt is tricky, as usual. Level up on [[Vampire]]s and [[Zombie]]s, if you can buy Soul Orb. Best combination is [[HALPMEH]], [[BURNDAYRAZ]] and your bonus glyph, since you can quickly regain mana and heal yourself, instead of spending tiles for natural healing. In this dungeon mana-rewarding deity is crucial, since Frank has a lot of hit points. Pactmaker is better, because he will let you attack with your weapon, while Mystera will make you rely on fireball solely. Sometimes it is better to heal and attack again, than to burn enemy. Begin with Tormented One, when you are about to hit level 7, burn him, level up, burn again and spend one potion to finish him. This will kick you almost to level 8. Explore to gather all resources. Kick Frank, burn him and level up. Begin to spend potions, but do not forget, that if your health is too low, you will be unable to drink mana potions. Blood pools and [[HALMEH]] can solve this. If you have around 6-7 potions you will outlast Frank.<br />
<br />
<br />
{{DDNav}}</div>Pereskokovhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Bloodmage&diff=2472Alpha:Bloodmage2010-12-30T13:58:14Z<p>Pereskokov: </p>
<hr />
<div>{{DDClass<br />
|title=Bloodmage<br />
|image=[[File:HeroBloodmageLarge.png|75px]]<br />
|races=Elf, Gnome<br />
|tier=3 (Expert)<br />
|unlocked=Defeat Normal dungeon using Sorcerer<br />
|rewards=[[BLUDTUPOWA|Glyphs#BLUDTUPOWA]] available to all classes<br />
|skills= <br />
'''Insane''' - start with the BLUDTUPOWA glyph<br><br />
'''Power-hungry''' - mana potions 100% effective, reduce health by 6 per level<br><br />
'''Sanguine''' - restore 15% max health from blood pools<br />
|}}<br />
<br />
The '''bloodmage''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[sorcerer]]. Bloodmages dabble in strange and dangerous magic, drawing power from the blood of themselves and their foes.<br />
<br />
===Skills===<br />
*Insane - start with the BLUDTUPOWA glyph<br />
*Power-hungry - mana potions 100% effective, reduce health by 6 per level<br />
*Sanguine - restore 15% max health from blood pools<br />
<br />
===General Strategy===<br />
The Bloodmage's free glyph isn't as useful as the glyphs from the other classes. It works well with classes that have good magic aptitude but little need for health restoration, like the Sorcerer, but thanks to the Power-Hungry feature, bloodmages don't really need it as much. The way to go with the Bloodmage is to get as many mana potions as possible and leave the blood pools from killed monsters untouched as long as possible. <br />
The bosses can be taken on using fireballs, HALPMEH, CYDSTEPP and/or poison (whatever works best) and with the help of bloodpool regeneration. You'll be able to cast a lot due to the mana potions' 100% regeneration, but the health loss from using a potion makes it more difficult to use several in a row, as you'll need to save up blood pools and/or health potions. Note that you won't be allowed to drink a mana potion if you do not have sufficient health.<br />
<br />
===Race & Deity Choices===<br />
Gnome or Elf are your ways to go here. As a Gnome you'll have a lot of Mana Potions and therefore a lot of mana. As an Elf you'll have more Mana overall but less Potions for regeneration. The Elf, due to having more overall mana, definitely has the advantage when trying to take on monsters without using potions. On the other hand, the Gnome will miss individual potions less, and can take on monsters that are even higher level than the Elf can without setting himself back too far against the boss. Against the boss, a Gnome who has many potions saved up will have more mana overall (by 25, at 5 glyphs converted), however, the Elf will have to pay less health to use up all his mana, and will be able to more effectively melee the boss in conjunction with any magical assault. Note that if the dungeon spawns with shops or Deities that allow for expanding maximum mana (such Mystera Annur), it favors the Gnome, while spawns and midfight leveling strategies that allow for more mana refills benefit the Elf more.<br />
<br />
Mystera Annur should be your preferred Deity, and makes BLUDTUPOWA look significantly more useful, as you don't need to regenerate health as much if you aren't attacking enemies directly. If that one's not available you can still go with The Pactmaker. BLUDTUPOWA, if you can also pick up BURNDAYRAZ and APHEELSIK, also makes Tikki-Tooki slightly more feasible since you can have an assurance of risk-free damage.<br />
<br />
===Challenge Modes===<br />
<br />
====Snake Pit====<br />
Level up by killing Gorgons and go only for [[Serpent]]s and [[Naga]]s if you can kill them without getting weakened or poisoned (except you'll get a level up or use HALPMEH). Try to not use any Mana Potions until you're able to take on the bosses.<br />
<br />
If you're around level 7 start attacking Medusa. Immunity to Death Gaze is helpful but not necessary. Just make sure to keep your Health up with bloodpools, potions and level up. Make sure to keep enough potions for the Jormungandr, who can be outlasted afterwards.<br />
<br />
====Crypt====<br />
Crypt is tricky, as usual. Level up on [[Vampire]]s and [[Zombie]]s, if you can buy Soul Orb. Best combination is HALPMEH, BURNDAYRAZ and your bonus glyph, since you can quickly regain mana and heal yourself, instead of spending tiles for natural healing. In this dungeon mana-rewarding deity is crucial, since Frank has a lot of hit points. Pactmaker is better, because he will let you attack with your weapon, while Mystera will make you rely on fireball solely. Sometimes it is better to heal and attack again, than to burn enemy. Begin with Tormented One, when you are about to hit level 7, burn him, level up, burn again and spend one potion to finish him. This will kick you almost to level 8. Explore to gather all resources. Kick Frank, burn him and level up. Begin to spend potions, but do not forget, that if your health is too low, you will be unable to drink mana potions. Blood pools and HALMEH can solve this. If you have around 6-7 potions you will outlast Frank.<br />
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{{DDNav}}</div>Pereskokovhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Level&diff=2471Alpha:Level2010-12-30T11:58:38Z<p>Pereskokov: /* Enemy levels */</p>
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<div>Every denizen of the [[dungeon]] in Desktop Dungeons, including the player and dungeon [[monsters]], has a level represented by the small number in its lower-right corner. A units level is a rough indication of its strength relative to the player and other monsters. Levels range from 1 through to 10, with strength increasing roughly linearly up to 9. Level 10 enemies are [[bosses]].<br />
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<br />
== Player Levels ==<br />
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The player starts at level 1, with a base HP of 10, and base Damage of 5. The player character gains 5 base damage and 10 base HP for every additional level.<br />
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== Enemy levels ==<br />
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The base stats for [[Monsters|basic enemies]] as they level up are as follows:<br />
*Base health is ''(n + 3)² - 10'' where ''n'' is the monster's level.<br />
*Base attack is ''(n² / 2) + (5 &times; n / 2)'' where ''n'' is the monster's level.<br />
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Level<br />
!Base Attack<br />
!Base Health<br />
|-<br />
| 1 || 3 || 6<br />
|-<br />
| 2 || 7 || 15<br />
|-<br />
| 3 || 12 || 26<br />
|-<br />
| 4 || 18 || 39<br />
|-<br />
| 5 || 25 || 54<br />
|-<br />
| 6 || 33 || 71<br />
|-<br />
| 7 || 42 || 90<br />
|-<br />
| 8 || 52 || 111<br />
|-<br />
| 9 || 63 || 134<br />
|}<br />
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Different enemies will have different percentages of these base stats. [[Bosses]] have entirely different stat ratios to their lower level counterparts. Furthermore, Enemy Attack and Health stats before your first 'win' are dropped to 80% of normal, while Ranked games have the Attack and Health stats increased to 120% of normal.<br />
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== Gaining Levels and Bonus Experience ==<br />
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The player character has the ability to increase his level by gaining experience. Experience is gained by defeating monsters in [[combat]]. Unless modified by [[classes|class]], [[races|race]], [[gods|deity]] or [[items|item]] bonuses, experience is gained as follows:<br />
*Experience equal to the defeated monster's level<br />
*Bonus experience for monsters of a higher level to the player, calculated as:<br />
:''n &times; (n + 1)'' where ''n'' is the difference between the player's level and the monster's level.<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Difference between levels<br />
!Bonus experience<br />
|-<br />
| 0 || 0<br />
|-<br />
| 1 || 2<br />
|-<br />
| 2 || 6<br />
|-<br />
| 3 || 12<br />
|-<br />
| 4 || 20<br />
|-<br />
| 5 || 30<br />
|-<br />
| 6 || 42<br />
|-<br />
| 7 || 56<br />
|-<br />
| 8 || 72<br />
|-<br />
| 9 || 90<br />
|}<br />
*The player character gains 5 base damage and 10 base HP for every level achieved.<br />
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== Required experience per level ==<br />
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!To reach level<br />
!Experience required<br />
!Total required<br />
|-<br />
| 1 || 0 || 0<br />
|-<br />
| 2 || 5 || 5<br />
|-<br />
| 3 || 10 || 15<br />
|-<br />
| 4 || 15 || 30<br />
|-<br />
| 5 || 20 || 50<br />
|-<br />
| 6 || 25 || 75<br />
|-<br />
| 7 || 30 || 105<br />
|-<br />
| 8 || 35 || 140<br />
|-<br />
| 9 || 40 || 180<br />
|-<br />
| 10 || 45 || 225<br />
|}</div>Pereskokovhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&diff=2470Alpha:New Players Guide2010-12-30T11:40:33Z<p>Pereskokov: some misprints fixed</p>
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<div>== Gameplay Basics ==<br />
===Object of the Game===<br />
#Your object is to kill the level 10 &quot;boss monster&quot; in the dungeon.<br />
===[[Level|Gaining Levels]]===<br />
#You start at level 1, and will increase in level as you gain experience, which you get for killing monsters in the dungeon.<br />
#Each time you gain a new level, your attack damage and hit points increase.<br />
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===Combat===<br />
#A combat exchange happens whenever the hero bumps into a monster.<br />
#The higher level combatant strikes first. If the hero and monster are same level, then the monster goes first.<br />
#The first attacker deals damage to the opponent equal to its attack power.<br />
#The second attacker, if still alive, then deals damage to the opponent equal to its attack power.<br />
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===Mana and Spells===<br />
#Mana is used for casting spells. You start with no spells, and must find the spell [[glyphs]] in the dungeon.<br />
#In order to learn a spell after you've found it, you must click it in the &quot;on ground&quot; slot, and it will appear in your spell slots.<br />
#Casting a spell on a monster does NOT trigger a combat exchange.<br />
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you a benefit depending upon your [[races|race]]. Humans get more attack power, for example.<br />
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===Healing and Restoring Mana===<br />
#As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.<br />
#For every square of the dungeon you uncover, you recover 1 mana point, and health equal to your level.<br />
#When you are poisoned, you will not gain health from exploring squares. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.<br />
#When you suffer from mana burn, you will not gain mana from exploring squares. Mana burn can be cured by drinking a mana potion, or by gaining a level.<br />
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===Potions and Powerups===<br />
#3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion. A Thief will cause 4 of each to be created.<br />
#Potions restore 40% of your Max Health/Mana, rounded down, except for Priest (Health Potion 100% effective) and Blood Mage (Mana Potion 100% effective at the expense of 6 Health per Level).<br />
#Every Health Powerup gives you 1 Max Health per Level. This scales as you level up, so don't hesitate when you see one -- pick it up! Dwarf's Glyph Conversion works in the same way. <br />
#Every Attack Powerup gives you 10% Damage bonus, which can be viewed by hovering your mouse cursor on your character's attack icon, left to your current damage. This, naturally, scales as you level up. Human's Glyph Conversion works in the same way.<br />
#Every Mana Powerup gives you 1 Max Mana. Elf's Glyph Conversion, on the other hand, gives 2 Max Mana per Glyph converted.<br />
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===Monster Health Regeneration===<br />
#As you explore the dungeon, wounded monsters regenerate health. They heal 1 health point per level per square uncovered.<br />
#No other actions — including fighting other monsters and moving around parts of the map that you've already explored — will cause monsters to regenerate.<br />
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===Gold and Items===<br />
#You gain gold by finding it in piles in the dungeon.<br />
#Gold is persistent from one character to the next. However much gold your last character ended up with is how much your next character will start with.<br />
#There is a cap on how much gold you can have.<br />
#There are stores in the dungeon which sell items for gold. These items disappear when the character is done with the dungeon.<br />
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== Playthrough Videos ==<br />
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[http://www.youtube.com/watch?v=9miGBr17gE4 Commented fresh Gnome Wizard win]<br />
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[http://www.youtube.com/watch?v=iNt8vCYmksE A fresh start win video]. This player has nothing unlocked and wins a regular game as a Human Fighter. Unfortunately it doesn't feature any commentary and may be hard to follow for a new player.<br />
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== Basic Hints ==<br />
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#Always fight the highest [[level]] [[monsters|monster]] you can defeat. This requires doing some quick math to determine how the combat will play out before you engage and realize you're in over your head.<br />
#Exploring the dungeon is the main way you will regain health and mana, but it is a limited resource.<br />
#Potions are very useful to immediately gain health and mana, but you may need many of them for the fight with the boss.<br />
#Keep in mind that wounded monsters gradually heal as you explore the dungeon. You can't just smack a monster, run and heal, and repeat. However, the regeneration will sometimes benefit you more than him...<br />
#Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing<br />
#The first-strike spell is useful for finishing a monster off. It gets no retaliation shot if you kill it.<br />
#The fireball spell is useful for softening monsters up before combat<br />
#Lose gracefully :) sometimes the random number generator creates an impossible situation such as a room with all exits blocked by level 3 and higher monsters and no means of defeating any of them. Retire and try again!<br />
#When you realize you can't possibly beat the boss, make sure to grab the loot before you retire. Gold carries over between games, so you can at least finance the next expedition.<br />
#The second "win" always seems the hardest. Before your first "win", enemies only have 80% of the normal HP and Attack, and you'll now have unlocked the first special monster, and will likely have trouble adapting to the new enemy's ability (poison, manaburn etc.) Just remember that the game (at the moment) is designed to ease you into the more complex mechanics.</div>Pereskokov