Spike

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To spike a monster generally means using an important quantity of resources for a single fight (Usually a boss).

To its larger extent, the definition of theses resources could be anything :

  • Monster Xp (for level-up's, see popcorn)
  • Potions
  • Piety
  • Exploration (for longer the average regen-fighting)
  • Conversion points (when it provides a temporary effect)
  • Death protections
  • Blood pools
  • Gold (when it provides a temporary effect, such as the globe)
  • well anything else you can make use of, and that is in limited quantity...


However, there is no consensus to the exact meaning of spiking : a stricter definition would limit it to the fact of spending resources to inflict a short burst of high damages (at the opposite of tanking damages or regen-fighting)


There has been a debate on the exact meaning on spiking.

During that debate, the developers expressed their concerns that the wider definition of "spiking" would be too vague and engulf the whole game. They fear that such a broad term would convey poor information and mislead new players : to be of any use, strategic terms should be more specific.


An idea behind the wider definition of "spiking" is that a dungeon is being played in 2 phases :

  • The setup, during which the player explores the dungeon and hoards/saves various resources
  • The final fight (or fightS), during which the player spikes the boss, consuming an important part of these resources.


Spiking is mainly used against a boss ; but is also applicable for any other strong foe, against which you have used a large amount of resources.