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To spike a foe usually means using an important quantity of resources for a single fight (usually a boss).

To its larger extent, these resources could be anything :

  • Monster Xp (for level-up's, see popcorn)
  • Potions
  • Piety
  • Exploration (for longer the average regen-fighting)
  • Conversion points (when it provides a temporary effect)
  • Death protections
  • Blood pools
  • Gold (when it provides a temporary effect, such as the crystal ball)
  • well anything else you can make use of, and that is in limited quantity...

The devs have given the most concise explanation of spike with: "Draw a graph of damage output, if it spikes, that's a spike.", even though it was the players who came up with the term when trying to map out the different approaches to playing the game.

An idea behind "spiking" is that a run cycles through 2 phases:

  • The setup, during which the player explores the dungeon and hoards/saves various resources
  • The execution, during which the player spikes tough opponents, boss or bosses, consuming an important part of these resources.