Difference between revisions of "Subdungeons"

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(Darvin's subdungeon project)
(Darvin's subdungeon project)
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|No
 
|No
 
|Medium sized sub dungeon surrounded by lava. Contains a passive creature called "A What?" which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to "A What?" to complete the subdungeon. As a reward, this subdungeon unlocks the [[Chemist]] class for future play.
 
|Medium sized sub dungeon surrounded by lava. Contains a passive creature called "A What?" which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to "A What?" to complete the subdungeon. As a reward, this subdungeon unlocks the [[Chemist]] class for future play.
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|[[File:Subdungeon placeholder.png|center]]
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|align="center"|[[Saint Solitude]]
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|Ick Swamp, Possibly others.
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|Mostly revealed.
 +
|A sign at the entrance to the temple reads, "The Temple of Saint Solitude. Wisdom seekers are kindly asked not to track blood over the temple floor." Within the temple is a passive level 9 priest who offers enlightenment for 25 gold. Paying fills an inventory slot with the Lemmisi glyph, allowing you to reveal the large amount of tiles outside of reach.
 
|-
 
|-
 
|[[File:Subdungeon placeholder.png|center]]
 
|[[File:Subdungeon placeholder.png|center]]

Revision as of 04:18, 7 July 2015

Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.

Darvin's subdungeon project

Entrance View Name Appears in Explored? Summary
Subdungeon placeholder.png
Graveyard Center Yes 5 gold piles, spawns a level 5 Monster: zombie zombie that drops Item: Elven Boots Elven Boots
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Sir Thrawn Center No Sir Thrawn (Monster: Vampire Vampire) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.
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Exploding Signpost Center, North No Contains bloodstains, several Monster: Barbing bush Barbing bush, and an exploding signpost. The signpost reduces you to 1 HP and then kicks out a compression scroll and Item: Schadenfreude Potion Schadenfreude Potion.
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Hitball Center, West Partially Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 gold and a Item: Health Potion Health Potion, the second gives you 10 gold and a Item: Mana Potion Mana Potion, and the third gives you 15 gold and a Item: Reflex Potion Reflex Potion.
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Legend of the Signpost Gorgon Center No A 5x5 room containing four piles of gold and the Gorgward (immunity to death gaze, 18 gold, 50 CP, small item).
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Goo Potion Center, North No A 5x5 area containing a level 5 Monster: Goo Blob Goo Blob who drops a Item: Health Potion Health Potion when killed.
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Djinn Potion Center, North No A 5x5 area containing a level 5 Monster: Djinn Djinn who drops a Item: Mana Potion Mana Potion when killed.
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Yin and Yang Center Yes Contains Monster: Ying Ying and Monster: Yang Yang, level 8 monsters. If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop Ying and Yang's sword, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).
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Sapphire Helmet Center No Contains a signpost describing the Sapphire Knight, 3 gold piles, and the Dented Helm, which is a large item that grants +1 MP and +1 base attack (18 GP, 30 CP)
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Edible Adversaries Center No A 5x5 area containing 3 gold piles, a signpost about Meatmen, and a level 1 Monster: Meatman Meatman. When killed, the Monster: Meatman Meatman drops "Nom Nom", a consumable large item that increases health bonus by 1 permanently (identical to picking up a health booster) but poisons you (18 gold, 20 CP).
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Misplaced Cutlery Center No A 5x5 room containing five gold piles, three spoons, and a signpost describing Gaan-Telet.
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Zombie Money North No A massive chamber, but only about half is accessible without revealing magic. At the far end of a narrow hallway is a pile of gold. When picked up, five Monster: zombie zombie of equal level to yourself appear and block the way out.
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Sorcerer's Potion Trade North No A 5x5 chamber containing a Sorcerer who will give you 2x Item: Health Potion Health Potion in exchange for one Item: Mana Potion Mana Potion.
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Teeth Teeth Teeth North No A 5x5 room containing five gold piles and a strange amulet (15g, 35CP). When the amulet is picked up, the room changes and a level 9 and level 1 Monster: thrall thrall appear. The level 9 Thrall drops a Shadenfreude Potion.
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Jadetooth North Partially A large room containing Jadetooth the level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection). When killed, Jadetooth drops a powerful potion that increases and fully restores max health and max mana.
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Serpent Dungeon North No Contains five gold piles and a level 6 Monster: Serpent Serpent. When killed, the Monster: Serpent Serpent drops a Item: Fortitude tonic Fortitude tonic.
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Shade Transformation North No Contains five gold piles and a level 5 "shade" (looks like a palette swapped warlock; 25 damage, 54 HP, retaliates fireball, and revives). When killed, the shade transforms into a Monster: djinni djinni with identical abilities and stats. When that is killed, he drops a Item: Mana Potion Mana Potion.
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Foolish Imp North No A 5x5 room containing five gold piles and a level 9 Monster: imp imp. When killed, the imp drops a Item: Mana Potion Mana Potion. A sign briefly talks about the foolish decisions of the northern empire.
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Blood Fountain East Yes A fountain in the middle of a fully revealed 5X5 square. Gives 5% Trait: Sanguine Sanguine. If you already have the Sanguine trait (this includes the Vampire monster class), the fountain will fully restore your HP instead.
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El Potion Loco North Yes Contains 4 warlocks and a lvl1 Monster: goblin goblin. You can kill the goblin immediately for one Item: Keg of Health Keg of Health. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 Item: Health Potion Health Potion and 2 Item: Mana Potion Mana Potion in their respective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.
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Paan's Labyrinth East Partially A troll called Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Hellboi who have 99% lifesteal.
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Undead Kennel East No Contains a level 1 Monster: zombie zombie, a Item: slayer wand slayer wand and a Item: Zombie Dog Zombie Dog.
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Mass09 Banking East No Contains a lvl5 non-hostile Monster: vampire vampire who hands you Mass09 Ledger when you talk to him. The ledger is a small item which can be used for 1 gold per use to shuffle all existing monster locations. This item can be lockered.
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Mad Whispers North No Contains Whispergems and picking them up displays a Message. (4% Phys Resistance, not convertable).
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Smackle Funky's Center, South No A 5x5 room, contains a shop which spawns monsters of the same level for 3 gold.
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Diary of a Goat South No A 5x5 Room containing 5 of gold, a lv 9 Monster: Goat Goat (drops Dairy Diary, worth 100 Cp.) and a signpost talking about the Naga Empire.
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Vampire Chef South Yes Contains 25 Plants and the Vampire Chef (Lv1, Drops the Recipe Scroll).

Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.

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Confession South No A 5x5 room containing 5 piles of gold and a Sign Post talking about the discrepancies within the Naga Empire.
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Wisp Gems South No A 5x5 room containing 5x Monster: Erosive Eelroot Erosive Eelroot which drop Whisp Gems (5% attack bonus, small item).
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Sticky Stick South No A 5x5 Room containing Monster: Corrosive Creeper Corrosive Creeper. One of them drops the Item: Sticky Stick Sticky Stick (Corrosive Strike, large).
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Metal Spider Temple South No 15x13 Room, uncovering tiles will afflict you with different debuffs. Contains a Item: Health Potion Health Potion, Item: Mana Potion Mana Potion, Item: Fortitude Tonic Fortitude Tonic, Item: Burn Salve Burn Salve, Item: Compression Seal Compression Seal, Item: Translocation Seal Translocation Seal, Item: Strength Potion Strength Potion, and Item: Can of WHUPAZ Can of WHUPAZ. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)
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Contemplate the Waters South Partially 15x13 Room with a good amount of non accesible Blackspace.

Contains a Monk who will give you a LEMMISI Glyph for 25 G.

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Spider Lore West No A 5x5 room with 5 small gold piles and a Spider lore signpost.
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The New World West Yes Soko-Trolls puzzle, must spell out "The New World" in the lava rocks on the center to complete. Reward is Item: Wisp Gem Wisp Gem (small, 5% damage), Item: Tokoloshe Charm Tokoloshe Charm (small, 5% magic resist), Item: Sword Sword, 2 large gold pile, 1 small gold pile, 1 Item: Mana Potion Mana Potion, 1 Item: Health Potion Health Potion.
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Lurnatrix West Yes Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.
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The Mighty Lost Lekon West No A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 Monster: goat goat (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.
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Draco's Heart West No 5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. "Dragon Heart" item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or PISORF him out of the way, ENDISWAL around the subdungeon's edge, or convert the Dragon Heart to kill him instantly.
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I Wish I Could Read East No A 5x5 dungeon, some gold piles (sorry, didn't count them at the time), Fake Beard (+5XP when placed in inventory, unconvertible).
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From The Book of Namtar East No A 5x5 dungeon, 5 gold piles, Item: Cracked Soul Orb Cracked Soul Orb (provides one death protection when placed in inventory, then becomes inert).
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Good Glenrick Anywhere No Secret subdungeon. A 3x5 dungeon with a crusader named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.
Subdungeon Titan Guitar.png
Really Awesome Guitar North Yes Quite a few walls which are immediately destroyed upon picking up the guitar. Item: Titan Guitar Titan Guitar is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).
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20 Small Gold Piles North No A 5x5 room with 20 small gold piles.
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Blacksmith Center, North No Secret subdungeon. A 5x5 room that contains one each of the the blacksmith items Perseverance Badge, Sword, Shield, Bear Mace.
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WIZARD.EXE North Yes Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.
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Avatar Statue North No A 5v5 room with 5 small gold piles, an Avatar lore signpost and a level 1 Statue enemy. Physical immune, 3 damage, curse bearer, no experience. Drops Ritual Scroll when killed: large item, 13g 20CP, when consumed grants 5% resists 1 max mana and 3 layers of curse.
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Gold & 3 Imps East No A 5v5 room with 3 gold piles, 3 lvl1 blinking Imps and an eastern type signboard saying that "The Underworld is near." Crypt tileset.
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Monster Den Anywhere No Secret subdungeon. A 5x5 Room containing 9x Lv 1 Monsters.
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From The Book of Namtar East No A 5x5 dungeon, 5 gold piles, Draining Blade (1 lifesteal for 9 layers of curse and 5 of corrosion). Seen in Creeplight.
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Depleted Glyph East No A 5x5 room, containing a few piles of gold, a signpost, and a depleted glyph. (BLUDTUPOWA, 0 CP)
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Brandonnn South, East Yes NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items.
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Cha'Dylan North, West Partially A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a Sensation Stone.
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Chemist Demonic Library, possibly others. No Medium sized sub dungeon surrounded by lava. Contains a passive creature called "A What?" which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to "A What?" to complete the subdungeon. As a reward, this subdungeon unlocks the Chemist class for future play.
Subdungeon placeholder.png
Saint Solitude Ick Swamp, Possibly others. Mostly revealed. A sign at the entrance to the temple reads, "The Temple of Saint Solitude. Wisdom seekers are kindly asked not to track blood over the temple floor." Within the temple is a passive level 9 priest who offers enlightenment for 25 gold. Paying fills an inventory slot with the Lemmisi glyph, allowing you to reveal the large amount of tiles outside of reach.
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Sub

Repeatable Subdungeons

Entrance View Subdungeon Summary
Subdungeon Health Pot Entrance.png
Free Health Potion Contains a 5x5 area of dark tiles with a few walls and one level 5 Monster: Goo Blob Goo Blob who drops a Item: Health Potion Health Potion on death
Subdungeon Free Mana Potion Entrance.png
Free Mana Potion Contains a 5x5 area of dark tiles with a few walls and one level 5 Monster: Djinn Djinn who drops a Item: Mana Potion Mana Potion on death
Subdungeon The New World Entrance.png
The New World Contains a large area with no dark tiles and a "Soko Trolls" puzzle. Shifting the Soko Trolls to the center 3 squares with their names spelling out "The" "New" "World" opens a bridge to the treasure on the island
Subdungeon Temple of Knowledge Entrance.png
Grove of Knowledge Contains a large area with no dark tiles and the druid Lernutrix who sells powerups. Paying 5g gives you +50% experience on next kill, 15g gives you a permanent Learning buff (+1 XP on all XP-valuable kills), 35g gives you 50 XP. Can only buy once.
Subdungeon Vampire Chef Entrance.png
Vampire Chef Contains an area with no dark tiles, some plants and a level 1 Monster: Vampire Vampire which drops a scroll on death. The scroll contains recipes for powerups. Killing the plants in the right order will grant these powerups.
Subdungeon Monster Shoppe Entrance.png
Monster Shoppe Contains a 5x5 area of dark tiles and a shop, SmackleFunky's. You can buy an enemy to fight for 5g. The enemy will be your level and after you kill it you may summon another.
Subdungeon WIZARDdotexe entrance.png
WIZARD.EXE Contains a 5x5 area with no dark tiles and a golem who will take certain glyphs in exchange for items.
Subdungeon Undead kennel entrance.png
Undead Kennel Contains a 3x8 area of dark tiles, a "Monster Whistle", a "Pepper the Dog" (item) and a level 1 Zombie. Picking up Pepper gives your next attack a +30% attack bonus and will mark your target as undead.
Subdungeon Hitball entrance.png
Hitball Fight mobs for gold. Each enemy gets increasingly tough. Can play up to 3 times.
Subdungeon Yin yang entrance.png
Yin and Yang Contains no dark tiles and two level 7 mobs who give no experience, "Yin" and "Yang". You must kill both within one turn of each other or they will revive. Killing both drop a "Blade of Yin" and a "Yang's Sword".
Subdungeon Lost Sorcerer Entrance.png
Lost Sorcerer Contains a 5x5 area of dark tiles and a lost sorcerer. The sorcerer needs a mana potion and you can trade him a mana potion for two health potions if you have one.
Subdungeon Good Glenrick Entrance.png
Good Glenrick Contains a 5x5 area of dark tiles and the mob "Good Glenrick". Good Glenrick is a very easy level 6 monster (10 health, 9 damage, no buffs), easy enough for a level 1 player.
Subdungeon Free Booster Entrance.png
Free Booster Contains a 7x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.
Subdungeon Zombie Money Entrance.png
Zombie Money Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 zombies of your level into the 1 tile wide corridor, blocking your exit.
Subdungeon Goat Piety Entrance.png
Goat Piety Contains a 5x5 area of dark tiles and an altar. Stepping on the altar surrounds you with 8 goats, ranging for level 1 to level 8, one of each level. The goats all have 25% Magic Resist, First Strike, Mana Burn and No Experience. The altar also gives you the "Lekon Devout" buff which grants +2 piety per goat kill.
Subdungeon Dracos Heart entrance.png
Draco's Heart Contains a 5x9 area of dark tiles and the item "Draco's Heart" which gives +3 max health on level up. Picking it up will summon Draco, a level 9 dragon who gives no experience. He blocks your exit, you can kill him and keep the item or convert the item to make Draco disappear.
Subdungeon Troll push entrance.png
Troll Push Contains a troll with 100% magic resist and 100% damage resist. You must knock him back 6 times to reveal a PISORF glyph.
Subdungeon Blood Altar Entrance.png
Blood Altar Contains a blood altar. If you drink from it at less than full health it will fully recover your health. If you drink from it at full health it grants the ability to drink blood pools for 5% health restoration.
Subdungeon Level 1 surround entrance.png
Monster Den Contains 5x5 dark tiles and 8 level 1 enemies of varying species which surround the entrance
Subdungeon Blacksmiths Loot Entrance.png
Blacksmith's Loot Contains a 5x5 area of dark tiles, a "Bear Mace", "Sword", "Shield" and a "Perseverance Badge".
Subdungeon Council Voting Entrance.png
History of the Northern Empire Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.
Subdungeon Erosive plants entrance.png
Erosive Plants Contains a 5x5 area of dark tiles with 5 Erosive Elroots. The plants apply a stack of Cursed when attacked and has 100% magic resistance but each of them drop a small item which grants +5% attack damage.
Subdungeon Deadly Tricks Entrance.png
Deadly Tricks Contains a 5x5 area of dark tiles, 5 Barbing Bush plants, a few blood pools and a sign. Reading the sign triggers a trap which reduces your current health to 1 and drops a Schadenfreude Potion and Compression Seal for you to pick up.
Subdungeon Comtemplate the waters entrance.png
Contemplate the Waters Contains a large area of inaccessible dark tiles (about 114) and a monk. If you pay the monk 25g he'll give you the LEMMISI glyph which you can use to harvest the dark tiles for mana and health. If you already have LEMMISI you can harvest the dark tiles without paying the monk.
Subdungeon Corrosive plants entrance.png
Corrosive Plants Contains a 5x5 area of dark tiles and 6 Corrosive Creeper plants. One of the 6 plants drops the Sticky Stick, a unique large item which grants corrosive strike.
Subdungeon Lots of Gold Entrance.png
Lots of Gold Contains a 5x5 area of dark tiles and 20 small stacks of gold. That's it.
Subdungeon A strange concoction entrance.png
A Strange Mixture Contains a large area with no dark tiles. In the center is a potion, which grants +10 Max Health and -1 Max Mana when drunk.
Subdungeon Metal spider temple entrance.png
Metal Spider Temple Contains a large area of dark space, an altar and quite a few useful items. As you explore the dungeon you will be afflicted with debuffs in the order of poison, mana burn, corrosion and weakening. You will then get a warning that if you go any further you will die, if you explore 10(?) more spaces you will be instantly killed. Worshipping at the altar will reduce your health to 1, mana to 0, poison and mana burn you, give you 1 weakening and 1 corrosion. It will also cause an "Essence Potion" to appear, this potion will heal you for the amount of health the altar took and restore mana for the amount of mana the altar burned off.