Talk:Alpha:Transmuter

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  • Completed the normal dungeon with Transmuter. Unsure of any new items opened, but after defeating the boss I was not prompted to retire. I did get credit for the boss kill, and completion was registered. Transmuter button was not highlighted as is typical for Normal completion. I was able to get Binlor Ironshield early on and went from level 2 to level 10 in no time. This class really seems to overpower the dungeon, so it would make sense to have no major gains. Interested to see how it fares in the special dungeons.—Dariuswhiteplume 13:49, 3 January 2011 (UTC)
    • I'm led to believe the lack of a retire pop-up is because there aren't any Transmuter unlocks for normal. I found that after completion the class button wasn't outlined white either, this is probably related to how there's no unlock as well. Anyway, I'm willing to bet the Transmuter is great most every dungeon, especially the Snake Pit. I still haven't unlocked the Vampire but it sounds like a great/interesting class too.--Gentlegiant03 17:03, 3 January 2011 (UTC)
      • Yup, no unlocks for the Transmuter (or any of the other Special Classes IIRC) when completing the Normal dungeon. --Headrock 00:57, 10 January 2011 (UTC)
        • Just started playing recently and I found the Transmuter, of all the classes I've unlocked, to be by far the easiest and most "overpowered". I cleared everything but the Factory on the first run with no problems - is this intentional?— Preceding unsigned comment added by Falco (talkcontribs) April 4, 2011 02:04 UTC
          • I don't think it's intentional but I agree it's far too easy. It's likely due to the amount of wall sections on each dungeon, think of them as mini-potions and you have quite a few to down when it's all said and done.--Gentlegiant03 02:30, 4 April 2011 (UTC)