Difference between revisions of "Talk:Berserker"

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- Gnome Berserker is sub-par, but is so sub-par that you need to jot down how you need to play him as there's not that many ways to do it effectively (while getting anything meaningful out of the gnome) and it's likely the berserker that people would need help with the most. GG, JJ, finding uses for mana potions via Trisword or Alch Scroll or preping Elven Boots for full magic resist with some spellcasting capability right off the bat is usually good enough, there's other stuff.
 
- Gnome Berserker is sub-par, but is so sub-par that you need to jot down how you need to play him as there's not that many ways to do it effectively (while getting anything meaningful out of the gnome) and it's likely the berserker that people would need help with the most. GG, JJ, finding uses for mana potions via Trisword or Alch Scroll or preping Elven Boots for full magic resist with some spellcasting capability right off the bat is usually good enough, there's other stuff.
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- !!! Important thing about Gnome Berserker - he's much better with Mystera than the Elf, because if you take 2 points of mana from mystera and Mystic Balance, you get 1 fireball per potion and you can also get (some) proper use out of refreshment, while the Elf is more likely to just pop a few glyphs and stuff to get to a  2-fireball pool early  without Mystic Balance (and while in whatever god), or even a 3 with Mystic balance. 
  
 
- Human Berserker just has to be played differently. Again, both bersekers abilities are good for efficient leveling and get stronger with levels, Human just adds a proper "reward" for using his skills to level up and converting glyphs for boons. Makes for a fine glass cannon high level berserker, especially vs Phys guys which you can't ussually get too many hits in against anway.
 
- Human Berserker just has to be played differently. Again, both bersekers abilities are good for efficient leveling and get stronger with levels, Human just adds a proper "reward" for using his skills to level up and converting glyphs for boons. Makes for a fine glass cannon high level berserker, especially vs Phys guys which you can't ussually get too many hits in against anway.

Revision as of 15:30, 17 May 2015

Can someone pls tell blovski the following, as I can't be part of the discussion:

- Pointing people towards Apheelsick with Bersekeres is very important. One of the few things I actually learned from the wiki (not just about berserkers but in general).

- Elf Berserker's very playable Vicious even without Mystera. Berserkers' spellcasting penalty is much more problematic when you're limited to 13 mana without shennanigans, Elf isn't. Elf converts 3 things you're got 2 Fireballs, 4 pops and you've got Cydstepp + Getindare, etc. It's a very low-ulock way of getting a very well rounded Berserker. Also one of the if not THE best examples of what Elves generally do for any character which is add spellcasting capabilities and open up opportuinities. You prep Elven Boots, you have full MR and 2 fireballs before you can blink, you don't even need Mystera.

- Goblin berserker isn't sub-par at all. If a class is already inclined to worship GG and good with GG, it's always gonna work with Goblins. In addition to the usual stuff, Since Goblins have a very easy time getting Enlightment, they can also easily become a spellcasting Berserker. Also, Berserker has an easy time fighting magic damage monsters, but finding proper targets can be a pain. Goblins can easily skip situations where there's not a good target at your current level, but there is one if you ding once, and they don't have to sacrifice much popcorn (or exploration looking for targets). Berserker has 50% damage resistance and +20% damage (+1 per level), he actually likes levels as they make both abilties stronger, he just doesn't want lvl 10. Another thing is that absolving a bunch of things early takes a lot of exploration for regening a large health pool (especially if you also go humility right away, and after a hard fight), goblins are kings of efficiently refilling lerge bars after a tough fight that didn't level you up. They're kinda brutal if someone points to them correctly, they just sinergize with different aspects of the Berserker than an Orc would.

- Gnome Berserker is sub-par, but is so sub-par that you need to jot down how you need to play him as there's not that many ways to do it effectively (while getting anything meaningful out of the gnome) and it's likely the berserker that people would need help with the most. GG, JJ, finding uses for mana potions via Trisword or Alch Scroll or preping Elven Boots for full magic resist with some spellcasting capability right off the bat is usually good enough, there's other stuff.

- !!! Important thing about Gnome Berserker - he's much better with Mystera than the Elf, because if you take 2 points of mana from mystera and Mystic Balance, you get 1 fireball per potion and you can also get (some) proper use out of refreshment, while the Elf is more likely to just pop a few glyphs and stuff to get to a 2-fireball pool early without Mystic Balance (and while in whatever god), or even a 3 with Mystic balance.

- Human Berserker just has to be played differently. Again, both bersekers abilities are good for efficient leveling and get stronger with levels, Human just adds a proper "reward" for using his skills to level up and converting glyphs for boons. Makes for a fine glass cannon high level berserker, especially vs Phys guys which you can't ussually get too many hits in against anway.

- Dwarves also work in much the same way, Berserker has a somwhat easy time leveling, and then you have a highly DMG resistant guy with a lot of health, all you need is refills. Drac + Dragonshield and you're a complete monster tank, what you want is refills.


You can add advice for any race with just a few sentences. And probably should, that's what people can use pointers on. The original article starts out with "Berserker is one of the more specialized classess" - and that's completely untrue, it's only like that if you only ever play Orcs (or Humans played like Orcs) with him. All the other guys make him waaaay more flexible and multi-practical. I playd 0 Orc Berserekers for full rainbows on the last playhtrough, did VT stuff with them regularly, never felt them either narrow or specialized. Played them without Vicious Rewards most of the time, too, and surprisingly little GG.

Beresrkers are only narrow and specialized if the wiki explicitly tells you only that and you buy into it. When you get down to it, Phys resist stuff and dungeons without much magic damage enemies are such obstacles to the typical Orc/MOAR DMG berserker that once you've got familiar with the other ones you begin to wonder what the actual point to recommending those is - everyone else has way fewer downsides without Namtars Wards, Dragonshields and Cleansings and such... Easier time picking targets, more opportunities, more relevant things on the board, whathave you.