Talk:Class Challenges

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Really big sword, no question about it.  Definitely want to worship JJ, don't waste your time with the other deities here except for the express purpose to piety farm to enter JJ's religion.  Earthmother would be ''horrible'' on Rock Garden without ENDISWAL, Dracul offers little of value to a CYDSTEPP'er --[[User:Darvin|Darvin]] 18:39, 20 April 2012 (PDT)
Really big sword, no question about it.  Definitely want to worship JJ, don't waste your time with the other deities here except for the express purpose to piety farm to enter JJ's religion.  Earthmother would be ''horrible'' on Rock Garden without ENDISWAL, Dracul offers little of value to a CYDSTEPP'er --[[User:Darvin|Darvin]] 18:39, 20 April 2012 (PDT)
 +
I question taking the really big sword. Normally I agree but these Goat Horns really stack up the damage. I have 17 of them and that's after losing an inventory slot to JJ. With all this attack bonus floating around (warlord gets +30 too, I'm at +175 now) I think Tri-Sword is better, especially if you can wait until after chaos avatar'ing before going after the resist bosses - Joist How'd you get that timestamp ;)
=Assassin Gold=
=Assassin Gold=

Revision as of 02:02, 21 April 2012

Contents

Paladin Silver

God - Taurog

Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist

Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem

Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.

You're a purist paladin, unlikely to get more than 80 damage under any circumstances. You're looking at 18 attacks to kill the boss. Even presuming limitles piety, the cost of Taurog's unstoppable fury would increase beyond 100 and become unusable before you are done. In most practical situations, it's utterly impossible to survive the boss without death protection. This level is either bugged or there is some hidden effect that we're missing --Darvin 18:36, 20 April 2012 (PDT)

Berserker Gold

Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).

Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?

Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.

New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.

Try a really big sword --Darvin 18:31, 20 April 2012 (PDT)

Warlord Gold

Set in Rock Garden

Bosses Tower of Bleat - 90 damage, 380 health, 75% physical resist Super Bleat Man - 58 damage, 1140 health Tormented Bleat - 90 damage, 285 health, magical attack, undead, 59% physical resist, mana burn Bleaty - 90 damage, 475 health, mana burn

And it doesn't look like they drop gold

Gods - EM, JJ, Dracul (at least that's all you can prep)

Not sure how to play this one, probably prep JJ and go gnome

EM may be useful since corrosion is unaffected by resistance

Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp

Plants drop goat horn, small item +5% damage

Really big sword, no question about it. Definitely want to worship JJ, don't waste your time with the other deities here except for the express purpose to piety farm to enter JJ's religion. Earthmother would be horrible on Rock Garden without ENDISWAL, Dracul offers little of value to a CYDSTEPP'er --Darvin 18:39, 20 April 2012 (PDT)

I question taking the really big sword. Normally I agree but these Goat Horns really stack up the damage. I have 17 of them and that's after losing an inventory slot to JJ. With all this attack bonus floating around (warlord gets +30 too, I'm at +175 now) I think Tri-Sword is better, especially if you can wait until after chaos avatar'ing before going after the resist bosses - Joist How'd you get that timestamp ;)

Assassin Gold

Set in Berserker Camp

Gods - Binlor, Dracul, and Taurog

Top-level has an undead Ice Troll (shard) guarding the bridge. 75% physical resist and a shit load of HP, basically only killable with swift hands.

Boss lives in a huge maze-like subdungeon. He has blink, and every time he is attacked he will summon a level 9 and level 10 berserker to random locations in the dungeon.

Basic approach:

- Prep Binlor for ENDISWAL; play Elf Assassin with crystal ball

- Clear top-level and gather all bonuses you can (stone fist is all you need from Binlor)

- Enter the bottom level and use ENDISWAL to make the level as porous as possible. However, control your exploration so as to leave strips of wall segment unexplored.

- Smack the boss with fireballs (physical attacks if you have HALPMEH) and then use poison, exploring the tiles you left unexplored earlier.

- Kill the Berserkers to gain mid-battle level-ups

- Should have more than enough resources to trample the boss if you have 19+ mana, a schadenfreude and 4 mana potions saved up.

--Darvin 18:48, 20 April 2012 (PDT)

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