Gods - MA, Binlor, TT
Boss - The Undefeatable - Animated Armor - 999 damage, 152 hp, fifty death protections, and revives. He revives as a copy of his original stats, excluding revives.
Mobs - Snakes, Desert Trolls, Djinns, Imps, and Animated Armors
Ugh this boss is cruel. He better stats than two Vicious Indomitables wrapped into one. The only feasible way is probably gnome sorcerer with MA for Refreshment. Get two mid fight level ups, and abuse the burning like crazy. -- The Avatar 1:06, 21 April 2012
All that *on top of* getting MA as one of the two gods and finding BURNDAYRAZ fairly quickly. Broken imo. - Joist
God - Taurog
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.
You're a purist paladin, unlikely to get more than 80 damage under any circumstances. You're looking at 18 attacks to kill the boss. Even presuming limitles piety, the cost of Taurog's unstoppable fury would increase beyond 100 and become unusable before you are done. In most practical situations, it's utterly impossible to survive the boss without death protection. This level is either bugged or there is some hidden effect that we're missing --Darvin 18:36, 20 April 2012 (PDT)
Mobs: Goo Blob, Succubus, Doom Armour, Steel Golem, Thrall
Boss: Antimony, 108 attack, 950 hp, 95% physical resist.
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.
Try a really big sword --Darvin 18:31, 20 April 2012 (PDT)
I don't think so, nothing in there does magic damage, so no good berserker targets. Every mob has an ability opposing melee though (resist down, poison, mana burn, physical resist, weaken etc). - Joist
Set in Rock Garden
Bosses Tower of Bleat - 90 damage, 380 health, 75% physical resist Super Bleat Man - 58 damage, 1140 health Tormented Bleat - 90 damage, 285 health, magical attack, undead, 59% physical resist, mana burn Bleaty - 90 damage, 475 health, mana burn
And it doesn't look like they drop gold
Gods - EM, JJ, Dracul (at least that's all you can prep)
Not sure how to play this one, probably prep JJ and go gnome
EM may be useful since corrosion is unaffected by resistance
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp
Plants drop goat horn, small item +5% damage
Really big sword, no question about it. Definitely want to worship JJ, don't waste your time with the other deities here except for the express purpose to piety farm to enter JJ's religion. Earthmother would be horrible on Rock Garden without ENDISWAL, Dracul offers little of value to a CYDSTEPP'er --Darvin 18:39, 20 April 2012 (PDT)
I question taking the really big sword. Normally I agree but these Goat Horns really stack up the damage. I have 17 of them and that's after losing an inventory slot to JJ. With all this attack bonus floating around (warlord gets +30 too, I'm at +175 now) I think Tri-Sword is better, especially if you can wait until after chaos avatar'ing before going after the resist bosses - Joist How'd you get that timestamp ;)
I just realised this challenge *unlocks* the Tri-Sword. I'm trying to open the box with the crowbar that's inside the box. Probably shouldn't use the tri-sword for this then, hey. - Joist 10 seconds after previous edit
Well I just got a win prepping: gnome warlord, soul orb, RBS, JJ, att -> mana, Smuggler's, apoth, whupaz reflex schaden, compression.
Looks good to me. To do a time-stamp, type four tilda's (~) in a row -Darvin 22:32, 20 April 2012 (PDT)
Set in Berserker Camp
Gods - Binlor, Dracul, and Taurog
Top-level has an undead Ice Troll (shard) guarding the bridge. 75% physical resist and a shit load of HP, basically only killable with swift hands.
Boss lives in a huge maze-like subdungeon. He has blink, and every time he is attacked he will summon a level 9 and level 10 berserker to random locations in the dungeon.
- Prep Binlor for ENDISWAL; play Elf Assassin with crystal ball
- Clear top-level and gather all bonuses you can (stone fist is all you need from Binlor)
- Enter the bottom level and use ENDISWAL to make the level as porous as possible. However, control your exploration so as to leave strips of wall segment unexplored.
- Smack the boss with fireballs (physical attacks if you have HALPMEH) and then use poison, exploring the tiles you left unexplored earlier.
- Kill the Berserkers to gain mid-battle level-ups
- Should have more than enough resources to trample the boss if you have 19+ mana, a schadenfreude and 4 mana potions saved up.
--Darvin 18:48, 20 April 2012 (PDT)
Are strategies so long that we can't cram the challenges into the class pages? --Madness 21:45, 20 April 2012 (PDT)
The challenges are new; right now we're talking about them, hence why it's on the talk page. The challenges themselves are separate dungeons, so they should probably have their own dungeon articles, and just be linked from the class pages. --Darvin 22:29, 20 April 2012 (PDT)
I see. Well I guess this could end up being a sort of summary/disambiguation article with more links than content, nothing wrong with that.--Madness 23:29, 20 April 2012 (PDT)