https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&feed=atom&action=historyThe Metal Age - Revision history2024-03-19T01:49:12ZRevision history for this page on the wikiMediaWiki 1.25.1https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&diff=57263&oldid=prevJacobilsoe at 20:33, 28 January 20212021-01-28T20:33:48Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:33, 28 January 2021</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Special Rules ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Special Rules ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The map <del class="diffchange diffchange-inline">contrains </del>"trapped chests".  These chests deal damage and always strike first, so you need to find a way to survive them.  Each chest contains a different glyph:</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The map <ins class="diffchange diffchange-inline">contains </ins>"trapped chests".  These chests deal damage and always strike first, so you need to find a way to survive them.  Each chest contains a different glyph:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Level 1''': {{s|LEMMISI}} glyph (always starts right next to your position)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Level 1''': {{s|LEMMISI}} glyph (always starts right next to your position)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Level 1''': {{s|GETINDARE}} glyph</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Level 1''': {{s|GETINDARE}} glyph</div></td></tr>
</table>Jacobilsoehttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&diff=56392&oldid=prevLuigifan: Grammar check2017-01-23T17:54:32Z<p>Grammar check</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:54, 23 January 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L15" >Line 15:</td>
<td colspan="2" class="diff-lineno">Line 15:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Level 9''': {{s|BURNDAYRAZ}} glyph</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Level 9''': {{s|BURNDAYRAZ}} glyph</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Another unique feature of the map is that the monster distribution and placement is reversed: you have a huge amount of level 9 monsters, but barely any low level guys. As opposed to regular placement the highest level monsters will be closest.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Another unique feature of the map is that the monster distribution and placement is reversed: you have a huge amount of level 9 monsters, but barely any low level guys. As opposed to regular placement<ins class="diffchange diffchange-inline">, </ins>the highest<ins class="diffchange diffchange-inline">-</ins>level monsters will be closest.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The map has no shops or altars.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The map has no shops or altars.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You often start out in one of the corners of the map, and are surrounded by high level guards (all orange levels, but mostly 9). The map is made up of a lot of narrow corridors, with few areas more than one square wide. The only low level guards will appear on the map as the red monster symbols, and they will usually be on the opposite side of the map from you.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You often start out in one of the corners of the map, and are surrounded by high level guards (all orange levels, but mostly 9). The map is made up of a lot of narrow corridors, with few areas more than one square wide. The only low level guards will appear on the map as the red monster symbols, and they will usually be on the opposite side of the map from you.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Open the level 1 chest and take LEMMISI. Casting it a few times will reveal important points on the map (boosters, chests, monsters, or one of the level 2 guys you want to kill)<del class="diffchange diffchange-inline">, </del>when you want to reach one of those, swap places with a nearby guard using WEYTWUT. It saves a lot of blackspace compared to going one direction and <del class="diffchange diffchange-inline">reveling </del>all the tiles in your path. When you teleport to a new location make sure you place the guard where it doesn't block your path anymore. You don't have to worry about getting trapped, since with your LEMMISI you can always restore some mana to cast another WEYTWUT and escape.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Open the level 1 chest and take LEMMISI. Casting it a few times will reveal important points on the map (boosters, chests, monsters, or one of the level 2 guys you want to kill)<ins class="diffchange diffchange-inline">; </ins>when you want to reach one of those, swap places with a nearby guard using WEYTWUT. It saves a lot of blackspace compared to going one direction and <ins class="diffchange diffchange-inline">revealing </ins>all the tiles in your path. When you teleport to a new location<ins class="diffchange diffchange-inline">, </ins>make sure you place the guard where it doesn't block your path anymore. You don't have to worry about getting trapped, since with your LEMMISI<ins class="diffchange diffchange-inline">, </ins>you can always restore some mana to cast another WEYTWUT and escape.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As you move and teleport around the map pick up attack and health boosters. Mana boosters are unimportant yet, no need to explore tiles for recovering them, same goes for trapped chests. Get to a level 2 guard, place him where you won't heal him accidentally by a finishing WEYTWUT and kill him using up a health potion. It's important to slow him with WEYTWUT so you level up and don't have to spend more potions.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As you move and teleport around the map<ins class="diffchange diffchange-inline">, </ins>pick up attack and health boosters. Mana boosters are unimportant yet, no need to explore tiles for recovering them, same goes for trapped chests. Get to a level 2 guard, place him where you won't heal him accidentally by a finishing WEYTWUT<ins class="diffchange diffchange-inline">, </ins>and kill him<ins class="diffchange diffchange-inline">, </ins>using up a health potion. It's important to slow him with WEYTWUT so you level up and don't have to spend more potions.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Continue by killing 1 level higher foes and make sure to get a lot of bonus experience with WEYTWUT, and after you get it IMAWAL too.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Continue by killing 1 level higher foes and make sure to get a lot of bonus experience with WEYTWUT, and after you get it<ins class="diffchange diffchange-inline">, </ins>IMAWAL too.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Petrify level 9 guards, you have plenty of them and you don't want to kill more than 1 or 2. The kills will be easy and rewarding, so you will level without problems and won't have to use potions. After a few levels you can ditch WEYTWUT in favor of GETINDARE, you will benefit enough from IMAWAL to not need +1 xp for the cost of 8 mana. But make sure to break the level 5 chest before you convert it, to avoid getting cornered. You are safe to convert LEMMISI by this point too for extra damage.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Petrify level 9 guards, you have plenty of them and you don't want to kill more than 1 or 2. The kills will be easy and rewarding, so you will level without problems and won't have to use potions. After a few levels<ins class="diffchange diffchange-inline">, </ins>you can ditch WEYTWUT in favor of GETINDARE, you will benefit enough from IMAWAL to not need +1 xp for the cost of 8 mana. But make sure to break the level 5 chest before you convert it, to avoid getting cornered. You are safe to convert LEMMISI by this point too for extra damage.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>At level 6 you will be able to crack the chest containing BURNDAYRAZ. This will let you effortlessly gain 2 level higher kills with a hit-fireball-fireball-explore 1 tile-gettindare scheme. If you fireball first you miss out on the {{a|STABBER}} bonus. In regular dungeons it would be a bad idea to kill too many monsters and <del class="diffchange diffchange-inline">reaching </del>high levels before the boss fight, but not here. There are only a few monsters who can be turned into popcorn anyways, and reaching level 9 with a a level catapult set up is fairly easy here.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>At level 6<ins class="diffchange diffchange-inline">, </ins>you will be able to crack the chest containing BURNDAYRAZ. This will let you effortlessly gain 2 level higher kills with a hit-fireball-fireball-explore 1 tile-gettindare scheme. If you fireball first<ins class="diffchange diffchange-inline">, </ins>you miss out on the {{a|STABBER}} bonus. In regular dungeons it would be a bad idea to kill too many monsters and <ins class="diffchange diffchange-inline">reach </ins>high levels before the boss fight, but not here. There are only a few monsters who can be turned into popcorn anyways, and reaching level 9 with a a level catapult set up is fairly easy here.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Before the bossfight try opening all the chests, and don't forget to convert unneeded glyphs. If you will reach level 10 don't bother stacking up stone skins, you will be stronger than your boss and will be even able to <del class="diffchange diffchange-inline">regenfight </del>it with your remaining blackspace. Between the <del class="diffchange diffchange-inline">levelup </del>and <del class="diffchange diffchange-inline">regenfighting </del>it's very likely you'll win without needing to drink a potion. If you don't want to <del class="diffchange diffchange-inline">regenfight</del>, you will still easily win with only a few potions thanks to your high stats.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Before the bossfight<ins class="diffchange diffchange-inline">, </ins>try opening all the chests, and don't forget to convert unneeded glyphs. If you will reach level 10 don't bother stacking up stone skins, you will be stronger than your boss and will be even able to <ins class="diffchange diffchange-inline">regen-fight </ins>it with your remaining blackspace. Between the <ins class="diffchange diffchange-inline">level-up </ins>and <ins class="diffchange diffchange-inline">regen-fighting, </ins>it's very likely you'll win without needing to drink a potion. If you don't want to <ins class="diffchange diffchange-inline">regen-fight</ins>, you will still easily win with only a few potions thanks to your high stats.</div></td></tr>
</table>Luigifanhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&diff=54222&oldid=prevZayyeh at 09:43, 5 May 20162016-05-05T09:43:24Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:43, 5 May 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L41" >Line 41:</td>
<td colspan="2" class="diff-lineno">Line 41:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Petrify level 9 guards, you have plenty of them and you don't want to kill more than 1 or 2. The kills will be easy and rewarding, so you will level without problems and won't have to use potions. After a few levels you can ditch WEYTWUT in favor of GETINDARE, you will benefit enough from IMAWAL to not need +1 xp for the cost of 8 mana. But make sure to break the level 5 chest before you convert it, to avoid getting cornered. You are safe to convert LEMMISI by this point too for extra damage.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Petrify level 9 guards, you have plenty of them and you don't want to kill more than 1 or 2. The kills will be easy and rewarding, so you will level without problems and won't have to use potions. After a few levels you can ditch WEYTWUT in favor of GETINDARE, you will benefit enough from IMAWAL to not need +1 xp for the cost of 8 mana. But make sure to break the level 5 chest before you convert it, to avoid getting cornered. You are safe to convert LEMMISI by this point too for extra damage.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>At level 6 you will be able to crack the chest containing BURNDAYRAZ. This will let you effortlessly gain 2 level higher kills with a hit-fireball-fireball-explore 1 tile-gettindare scheme. If you fireball first you miss out on the <del class="diffchange diffchange-inline">stabber </del>bonus. In regular dungeons it would be a bad idea to kill too many monsters and reaching high levels before the boss fight, but not here. There are only a few monsters who can be turned into popcorn anyways, and reaching level 9 with a a level catapult set up is fairly easy here.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>At level 6 you will be able to crack the chest containing BURNDAYRAZ. This will let you effortlessly gain 2 level higher kills with a hit-fireball-fireball-explore 1 tile-gettindare scheme. If you fireball first you miss out on the <ins class="diffchange diffchange-inline">{{a|STABBER}} </ins>bonus. In regular dungeons it would be a bad idea to kill too many monsters and reaching high levels before the boss fight, but not here. There are only a few monsters who can be turned into popcorn anyways, and reaching level 9 with a a level catapult set up is fairly easy here.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Before the bossfight try opening all the chests, and don't forget to convert unneeded glyphs. If you will reach level 10 don't bother stacking up stone skins, you will be stronger than your boss and will be even able to regenfight it with your remaining blackspace. Between the levelup and regenfighting it's very likely you'll win without needing to drink a potion. If you don't want to regenfight, you will still easily win with only a few potions thanks to your high stats.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Before the bossfight try opening all the chests, and don't forget to convert unneeded glyphs. If you will reach level 10 don't bother stacking up stone skins, you will be stronger than your boss and will be even able to regenfight it with your remaining blackspace. Between the levelup and regenfighting it's very likely you'll win without needing to drink a potion. If you don't want to regenfight, you will still easily win with only a few potions thanks to your high stats.</div></td></tr>
</table>Zayyehhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&diff=47426&oldid=prevAstral: /* Strategy */ fixed typos2015-01-20T22:02:14Z<p><span dir="auto"><span class="autocomment">Strategy: </span> fixed typos</span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 22:02, 20 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L32" >Line 32:</td>
<td colspan="2" class="diff-lineno">Line 32:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You often start out in one of the corners of the map, and are surrounded by high level guards (all orange levels, but mostly 9). The map is made up of a lot of narrow corridors, with few areas more than one square wide. The only low level guards will appear on the map as the red monster symbols, and they will usually be on the opposite side of the map from you<del class="diffchange diffchange-inline">. Open the level 1 chest and take LEMMISI</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You often start out in one of the corners of the map, and are surrounded by high level guards (all orange levels, but mostly 9). The map is made up of a lot of narrow corridors, with few areas more than one square wide. The only low level guards will appear on the map as the red monster symbols, and they will usually be on the opposite side of the map from you.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Casting it a few times will reveal important points on the map (boosters, chests, monsters, or one of the level 2 guys you want to kill), when you want to reach one of those, swap places with a nearby guard using WEYTWUT. It saves a lot of blackspace compared to going one direction and reveling all the tiles in your path. When you teleport to a new location make sure you place the guard where it doesn't block your path anymore. You don't have to worry about getting trapped, since with your LEMMISI you can always restore some mana to cast another WEYTWUT and escape.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Open the level 1 chest and take LEMMISI. </ins>Casting it a few times will reveal important points on the map (boosters, chests, monsters, or one of the level 2 guys you want to kill), when you want to reach one of those, swap places with a nearby guard using WEYTWUT. It saves a lot of blackspace compared to going one direction and reveling all the tiles in your path. When you teleport to a new location make sure you place the guard where it doesn't block your path anymore. You don't have to worry about getting trapped, since with your LEMMISI you can always restore some mana to cast another WEYTWUT and escape.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>As you move and teleport around the map pick up attack and health boosters. Mana boosters are unimportant yet, no need to explore tiles for recovering them, same goes for trapped chests. Get to a level 2 guard, place him where you won't heal him accidentally by a finishing WEYTWUT and kill him using up a health potion. It's important to slow him with WEYTWUT so you level up and don't have to spend more potions.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>As you move and teleport around the map pick up attack and health boosters. Mana boosters are unimportant yet, no need to explore tiles for recovering them, same goes for trapped chests. Get to a level 2 guard, place him where you won't heal him accidentally by a finishing WEYTWUT and kill him using up a health potion. It's important to slow him with WEYTWUT so you level up and don't have to spend more potions.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L41" >Line 41:</td>
<td colspan="2" class="diff-lineno">Line 41:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Petrify level 9 guards, you have plenty of them and you don't want to kill more than 1 or 2. The kills will be easy and rewarding, so you will level without problems and won't have to use potions. After a few levels you can ditch WEYTWUT in favor of GETINDARE, you will benefit enough from IMAWAL to not need +1 xp for the cost of 8 mana. But make sure to break the level 5 chest before you convert it, to avoid getting cornered. You are safe to convert LEMMISI by this point too for extra damage.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Petrify level 9 guards, you have plenty of them and you don't want to kill more than 1 or 2. The kills will be easy and rewarding, so you will level without problems and won't have to use potions. After a few levels you can ditch WEYTWUT in favor of GETINDARE, you will benefit enough from IMAWAL to not need +1 xp for the cost of 8 mana. But make sure to break the level 5 chest before you convert it, to avoid getting cornered. You are safe to convert LEMMISI by this point too for extra damage.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>At level 6 you will be able to crack the chest containing BURNDAYRAZ. This will let you effortlessly gain 2 level higher kills with a hit-fireball-fireball-explore 1 tile-gettindare scheme. If you fireball first you miss out on the stabber bonus. In regular dungeons it would be a bad idea to kill too many monsters and reaching high levels before the boss fight, but not here. There are only a few monsters who can be turned into popcorn anyways, <del class="diffchange diffchange-inline">but </del>reaching level 9 with a a level catapult is fairly easy here.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>At level 6 you will be able to crack the chest containing BURNDAYRAZ. This will let you effortlessly gain 2 level higher kills with a hit-fireball-fireball-explore 1 tile-gettindare scheme. If you fireball first you miss out on the stabber bonus. In regular dungeons it would be a bad idea to kill too many monsters and reaching high levels before the boss fight, but not here. There are only a few monsters who can be turned into popcorn anyways, <ins class="diffchange diffchange-inline">and </ins>reaching level 9 with a a level catapult <ins class="diffchange diffchange-inline">set up </ins>is fairly easy here.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Before the bossfight try opening all the chests, and don't forget to convert unneeded glyphs. If you will reach level 10 don't bother stacking up stone skins, you will be stronger than your boss and will be even able to regenfight it with your remaining blackspace. Between the levelup<del class="diffchange diffchange-inline">, </del>and regenfighting it's very likely you'll win without needing to drink a potion. If you don't want to regenfight, you will still easily win with only a few potions thanks to your high stats.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Before the bossfight try opening all the chests, and don't forget to convert unneeded glyphs. If you will reach level 10 don't bother stacking up stone skins, you will be stronger than your boss and will be even able to regenfight it with your remaining blackspace. Between the levelup and regenfighting it's very likely you'll win without needing to drink a potion. If you don't want to regenfight, you will still easily win with only a few potions thanks to your high stats.</div></td></tr>
</table>Astralhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&diff=47422&oldid=prevAstral: /* The Boss */2015-01-20T18:52:19Z<p><span dir="auto"><span class="autocomment">The Boss</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:52, 20 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L21" >Line 21:</td>
<td colspan="2" class="diff-lineno">Line 21:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== The Boss ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== The Boss ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The boss is a level 9 Guard Captain (ATK 75/HP 480). It's identical to several other Level 9 guards around, so be careful.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The boss is a level 9 Guard Captain (ATK 75/HP 480). It's identical to several other Level 9 guards around, so be careful.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">This is good, though, because if he had pumped up boss stats, this would be impossible. </del>This captain is the only guard with dialogue, so make sure that you are always keeping track of where he is. He's easy to lose in the crowd.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This captain is the only guard with dialogue, so make sure that you are always keeping track of where he is. He's easy to lose in the crowd<ins class="diffchange diffchange-inline">, so maybe keeping him on the gore is a good idea</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Strategy ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Strategy ==</div></td></tr>
</table>Astralhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&diff=47421&oldid=prevAstral: /* Strategy */2015-01-20T18:49:30Z<p><span dir="auto"><span class="autocomment">Strategy</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:49, 20 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L24" >Line 24:</td>
<td colspan="2" class="diff-lineno">Line 24:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Strategy ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Strategy ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Get ready to do this level over, and over, and over. </del>The basic strategy is:</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The basic strategy is:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Get [[LEMMISI]] and [[WEYTWUT]];</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Get [[LEMMISI]] and [[WEYTWUT]];</div></td></tr>
</table>Astralhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&diff=47420&oldid=prevAstral: /* Strategy */2015-01-20T18:48:44Z<p><span dir="auto"><span class="autocomment">Strategy</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
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<col class='diff-marker' />
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<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:48, 20 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L31" >Line 31:</td>
<td colspan="2" class="diff-lineno">Line 31:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Deal with the Guard Captain.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Deal with the Guard Captain.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">LEMMISI is nearly useless, as you'll have to do a fair deal of exploring to acquire powerups initially (but hey, free conversion). WEYTWUT, on the other hand, is precious.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You start out in one of the corners of the map, and are surrounded by high level guards (all orange levels, but mostly 9). The map is made up of a lot of narrow corridors, with few areas more than one square wide. The only low level guards will appear on the map as the red monster symbols, and they will usually be on the opposite side of the map from you. <del class="diffchange diffchange-inline">As you </del>will <del class="diffchange diffchange-inline">initially be surrounded by guards that </del>kill you <del class="diffchange diffchange-inline">in </del>one <del class="diffchange diffchange-inline">hit</del>, <del class="diffchange diffchange-inline">you will need </del>to <del class="diffchange diffchange-inline">be very careful </del>in <del class="diffchange diffchange-inline">where </del>you teleport <del class="diffchange diffchange-inline">guards; </del>you <del class="diffchange diffchange-inline">can easily trap yourself if you aren</del>'t <del class="diffchange diffchange-inline">paying attention</del>. <del class="diffchange diffchange-inline">A good piece of advice is </del>to <del class="diffchange diffchange-inline">use </del>the <del class="diffchange diffchange-inline">fact that {{</del>s<del class="diffchange diffchange-inline">|</del>WEYTWUT<del class="diffchange diffchange-inline">}} has unlimited range </del>to <del class="diffchange diffchange-inline">teleport </del>guards <del class="diffchange diffchange-inline">into any corner or alcove that </del>you <del class="diffchange diffchange-inline">uncover</del>. <del class="diffchange diffchange-inline">No matter how far away the guard is</del>, you <del class="diffchange diffchange-inline">can </del>use WEYTWUT to <del class="diffchange diffchange-inline">switch places </del>with <del class="diffchange diffchange-inline">him and move him </del>out <del class="diffchange diffchange-inline">of </del>the <del class="diffchange diffchange-inline">way</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You <ins class="diffchange diffchange-inline">often </ins>start out in one of the corners of the map, and are surrounded by high level guards (all orange levels, but mostly 9). The map is made up of a lot of narrow corridors, with few areas more than one square wide. The only low level guards will appear on the map as the red monster symbols, and they will usually be on the opposite side of the map from you. <ins class="diffchange diffchange-inline">Open the level 1 chest and take LEMMISI.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Casting it a few times </ins>will <ins class="diffchange diffchange-inline">reveal important points on the map (boosters, chests, monsters, or one of the level 2 guys you want to </ins>kill<ins class="diffchange diffchange-inline">), when </ins>you <ins class="diffchange diffchange-inline">want to reach </ins>one <ins class="diffchange diffchange-inline">of those</ins>, <ins class="diffchange diffchange-inline">swap places with a nearby guard using WEYTWUT. It saves a lot of blackspace compared </ins>to <ins class="diffchange diffchange-inline">going one direction and reveling all the tiles </ins>in <ins class="diffchange diffchange-inline">your path. When </ins>you teleport <ins class="diffchange diffchange-inline">to a new location make sure </ins>you <ins class="diffchange diffchange-inline">place the guard where it doesn</ins>'t <ins class="diffchange diffchange-inline">block your path anymore</ins>. <ins class="diffchange diffchange-inline">You don't have </ins>to <ins class="diffchange diffchange-inline">worry about getting trapped, since with your LEMMISI you can always restore some mana to cast another WEYTWUT and escape.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">As you move and teleport around </ins>the <ins class="diffchange diffchange-inline">map pick up attack and health boosters. Mana boosters are unimportant yet, no need to explore tiles for recovering them, same goes for trapped chests. Get to a level 2 guard, place him where you won't heal him accidentally by a finishing WEYTWUT and kill him using up a health potion. It'</ins>s <ins class="diffchange diffchange-inline">important to slow him with </ins>WEYTWUT <ins class="diffchange diffchange-inline">so you level up and don't have </ins>to <ins class="diffchange diffchange-inline">spend more potions.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Continue by killing 1 level higher foes and make sure to get a lot of bonus experience with WEYTWUT, and after you get it IMAWAL too.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Petrify level 9 </ins>guards<ins class="diffchange diffchange-inline">, </ins>you <ins class="diffchange diffchange-inline">have plenty of them and you don't want to kill more than 1 or 2</ins>. <ins class="diffchange diffchange-inline">The kills will be easy and rewarding</ins>, <ins class="diffchange diffchange-inline">so </ins>you <ins class="diffchange diffchange-inline">will level without problems and won't have to </ins>use <ins class="diffchange diffchange-inline">potions. After a few levels you can ditch </ins>WEYTWUT <ins class="diffchange diffchange-inline">in favor of GETINDARE, you will benefit enough from IMAWAL </ins>to <ins class="diffchange diffchange-inline">not need +1 xp for the cost of 8 mana. But make sure to break the level 5 chest before you convert it, to avoid getting cornered. You are safe to convert LEMMISI by this point too for extra damage.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">At level 6 you will be able to crack the chest containing BURNDAYRAZ. This will let you effortlessly gain 2 level higher kills </ins>with <ins class="diffchange diffchange-inline">a hit-fireball-fireball-explore 1 tile-gettindare scheme. If you fireball first you miss </ins>out <ins class="diffchange diffchange-inline">on </ins>the <ins class="diffchange diffchange-inline">stabber bonus. In regular dungeons it would be a bad idea to kill too many monsters and reaching high levels before the boss fight, but not here. There are only a few monsters who can be turned into popcorn anyways, but reaching level 9 with a a level catapult is fairly easy here.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Before the bossfight try opening all the chests, and don't forget to convert unneeded glyphs. If you will reach level 10 don't bother stacking up stone skins, you will be stronger than your boss and will be even able to regenfight it with your remaining blackspace. Between the levelup, and regenfighting it's very likely you'll win without needing to drink a potion. If you don't want to regenfight, you will still easily win with only a few potions thanks to your high stats</ins>.</div></td></tr>
</table>Astralhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&diff=47419&oldid=prevAstral: /* Special Rules */2015-01-20T17:43:58Z<p><span dir="auto"><span class="autocomment">Special Rules</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
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<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:43, 20 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L14" >Line 14:</td>
<td colspan="2" class="diff-lineno">Line 14:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Level 7''': {{i|Pendant of Health}} item</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Level 7''': {{i|Pendant of Health}} item</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Level 9''': {{s|BURNDAYRAZ}} glyph</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*'''Level 9''': {{s|BURNDAYRAZ}} glyph</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Another unique feature of the map is that the monster distribution and placement is reversed: you have a huge amount of level 9 monsters, but barely any low level guys. As opposed to regular placement the highest level monsters will be closest.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The map has no shops or altars.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== The Boss ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== The Boss ==</div></td></tr>
</table>Astralhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&diff=47418&oldid=prevAstral: /* Strategy */2015-01-20T17:26:55Z<p><span dir="auto"><span class="autocomment">Strategy</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:26, 20 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L23" >Line 23:</td>
<td colspan="2" class="diff-lineno">Line 23:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Get [[LEMMISI]] and [[WEYTWUT]];</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Get [[LEMMISI]] and [[WEYTWUT]];</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Accumulate enough attack bonuses that you can kill <del class="diffchange diffchange-inline">two </del>level 2 <del class="diffchange diffchange-inline">guards without using more than two or three potions(or less</del>, <del class="diffchange diffchange-inline">if you can manage it. </del>[[<del class="diffchange diffchange-inline">Regen-fighting</del>]] <del class="diffchange diffchange-inline">is hard here, though);</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Accumulate enough attack <ins class="diffchange diffchange-inline">and health </ins>bonuses that you can kill <ins class="diffchange diffchange-inline">a </ins>level 2 <ins class="diffchange diffchange-inline">guard with a single health potion</ins>, <ins class="diffchange diffchange-inline">and level up on him with </ins>[[<ins class="diffchange diffchange-inline">WEYTWUT</ins>]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Carefully work your way up levels with the help of [[WEYTWUT]] and [[IMAWAL]]'s experience bonuses;</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Carefully work your way up levels with the help of [[WEYTWUT]]<ins class="diffchange diffchange-inline">'s </ins>and [[IMAWAL]]'s experience bonuses;</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Deal with the Guard Captain.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Deal with the Guard Captain.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   </div></td></tr>
</table>Astralhttps://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Metal_Age&diff=47387&oldid=prevTinker: adjusted map screenshot2015-01-17T12:10:29Z<p>adjusted map screenshot</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:10, 17 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L1" >Line 1:</td>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Thief_Silver.PNG|right|450px]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''''The Metal Age''''' is a special dungeon that serves as the {{c|Thief}} silver [[Class Challenges|challenge]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''''The Metal Age''''' is a special dungeon that serves as the {{c|Thief}} silver [[Class Challenges|challenge]].</div></td></tr>
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</table>Tinker