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Revision as of 21:51, 4 February 2013 by FDru (Talk | contribs) (File:Poisoned.png Poisoned)

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Magic resist.png Magic resist

All attacks of magical nature toward are reduced by the stated amount (rounded down).

Non-damaging spells (Glyph: APHEELSIK APHEELSIK,Glyph: IMAWAL IMAWAL,Glyph: WEYTWUT WEYTWUT,Glyph: WONAFYT WONAFYT) have a percentage chance to fail equal to the target's magic resistance. Glyph: PISORF PISORF will always work unless they have 100% magic resistance.

Physical resist.png Physical resist

All attacks of physical nature toward are reduced by the stated amount (rounded down).


Death Protection.png Death Protection

Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed. If the hit will kill the monster it will predict "Barely Win" instead of "Barely Alive"

Dodge.png Dodge

When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.

All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state "Dodge!" when the next attack received will be dodged.

Burning Strike.png Burning Strike

Attacks add one level of Trait: Burned Burned to the target.

Experience Boost.png Experience Boost

Your next monster kill will grant 50% more XP, rounded down. This is consumed even by killing a Trait: No Experience No Experience enemy, granting 0 bonus XP. Any bonus experience earned from killing higher-level monsters is also multiplied.

First Strike.png First strike

Unless the opponents has First strike as well, the usual rules for strike order are ignored, and the entity who has First strike hits first.

Knockback.png Knockback

Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:

  • A wall: the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage.
  • A monster: both entities are dealt Knockback% of your base damage as physical damage.
  • Empty: the target is moved to the empty tile
  • Indestructible tile or map edge: no effect

Learning.png Learning

Grants 1 extra XP upon killing an enemy, doesn't work on Trait: No Experience No Experience enemies, not to be confused with Trait: Experience Boost Experience Boost. Can be stacked.

Life steal.png Life steal

Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.

Might.png Might

Temporarily boosts your next physical attack by 30% and reduces Trait: Physical resist Physical resist and Trait: Magic resist Magic resist of the enemy by 3%.

Poisonous.png Poisonous

Applies the Trait: Poisoned Poisoned debuff on the target.

Sanguine.png Sanguine

Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine.

Stone skin.png Stone skin

Temporary Trait: Physical resist Physical resist. Grants 20% Trait: Physical resist Physical resist per charge. Removed when taking damage from a monster (including Magical attacks).

Physical resist from Trait: Stone skin Stone skin still abides by maximum resistance, so you cannot raise physical resistance above the maximum.


Burned.png Burned

Applies one stack of Trait: Burned Burned when attacking with an attack source with Burning (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be Trait: Burned Burned at any given time.

Attacking another monster or applying an attack to the Trait: Burned Burned monster from a non-Burning attack removes Trait: Burned Burned, dealing Magical damage equal to the number of Burned stacks on expiration.

Maximum charges of Trait: Burned Burned is equal to x2 of your current level.

Corrosion.png Corrosion

Corroded targets take extra damage equal to the number of Corrosion stacks when damaged.

Cursed.png Cursed

While cursed, all sources of damage reduction and resistances you have are nullified. A stack of Cursed can be removed by killing a non-Cursed monster or the Greenblood boon from Earthmother.

Mana burn.png Mana Burn

When mana burned, you do not regenerate mana from exploration and your mana is immediately set to 0. Can be removed by leveling up leveling up, drinking a Mana Potion or Burn Salve, or the Cleansing boon from Glowing Guardian.

Poisoned.png Poisoned

The poisoned target does not regenerate HP from exploration. Poison on monsters expires after the specified amount of tiles. For the player, Poison is removed by leveling up, drinking a Health Potion or Fortitude Tonic, or the Cleansing boon from Glowing Guardian.

Weakening blow.png Weakened

Your base damage is reduced, equal to the number of stacks of Weakened.

Monster traits

Berserks.png Berserks

When monster's health is below the Berserk %, its attacks deal 50% more damage.

Blinks.png Blinks

When attacked, the monster will teleport to a random location on the map.

Bloodless.png Bloodless

This monster does not leave behind a blood pool after being slain, and does not allow life steal.

Retaliate- Fireball.png Retaliate: Fireball

When this monster is attacked with a Glyph: BURNDAYRAZ BURNDAYRAZ he will attack the caster as if he had been attacked normally.

Cowardly.png Cowardly

When attacked, the monster will flee the opposite direction of you if possible.

Cursed.png Cursed

Every time you kill or take damage from a Cursed monster, you will gain a stack of Cursed.

Corrosive.png Corrosive

The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.

Death Protection.png Death Protection

If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.

Death-gaze.png Death-gaze

Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur.

Fast regen.png Fast regen

The monster regenerates health twice as fast. If Trait: Poisoned Poisoned it regenerates the normal one per level.

Knockback.png Knockback

When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you.

Life steal.png Life steal

If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did.

Magical attack.png Magical attack

The attacks of the monster are considered Magical in nature, instead of Physical.

Mana burn.png Mana Burn

The monster's attack applies Mana Burn.

No Experience.png No Experience

Killing the monster yields No Experience.

Poisoned.png Poisoned

The monster's attack applies Poison.

Revives.png Revives

Upon death the monster is replaced with a fully healthy monster. It is usually of a different type and is 1 level lower than the original or the second monster has Trait: No Experience No Experience.

Spawns.png Spawns

When attacked and not killed, the monster spawns a creature at the nearest empty tile. The spawned creature is particular to the monster, but it always the same level and grants Trait: No Experience No Experience

Undead.png Undead

Undead monsters are immune to Trait: Poisonous Poisonous attacks and untargetable by Glyph: APHEELSIK APHEELSIK, and are susceptible to some Undead-specific effects.

Weakening blow.png Weakening blow

The monster's attack applies a stack of Weakening.