Difference between revisions of "Transmuter"

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== Strategy ==
 
== Strategy ==
  
The Transmuter is a pretty unconventional class. The Transmuter requires you to time your conversions in order to make the most out of his Spirit Sword trait, getting his damage as high as over 100 at level 1. When used properly, Transmuter can get level catapults very easily.
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The Transmuter is a pretty unique class. Its INNER MASTERY class trait allows you to gain additional Conversion Points by casting spells, which makes the Transmuter one of the few classes that actually benefits from the larger size of some of the Vicious-level dungeons. You also need to time your conversions in order to make the most out of its SPIRIT SWORD trait, which provides a huge damage spike. When used properly, a Transmuter can get level catapults very easily.  
  
There are two races to go with the Transmuter: Humans and Elves. Humans make the most of the bonus base damage from Spirit Sword, while Elves can reach the conversion threshold more often and get more base damage out of it. Orcs don't work as well due to the already high base damage boost. Transmuters aren't good with any other race, as the bonus conversion points from Inner Mastery isn't very exploitable.
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The best races to go with the Transmuter are Humans and Elves. Humans make the most of the bonus base damage from SPIRIT SWORD, while Elves can reach the conversion threshold more often through a combination of their lower threshold, and the increased number of spells they can cast thanks to their Mana bonus. Nevertheless, as the Transmuter may allow you multiple additional conversion bonuses throughout the game, it can work nicely with any race.
  
Don't put down on the free {{s|LEMMISI}} glyph. LEMMISI prioritizes revealing important items like altars, glyphs, boosters, and monsters, so it can be used when you have mana to spare. The bonus conversion points on Inner Mastery isn't as exploitable as one may think, but it can get you one or two extra conversion bonuses if used properly.
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Don't put down on the free {{s|LEMMISI}} glyph. LEMMISI prioritizes revealing important items like altars, glyphs, boosters, and monsters, so it allows you to scout ahead and better choose the direction of your exploration. It also allows you to gain partial exploration bonus from areas that are normally inaccessible. Furthermore, it is cheap, and is one of the best spells to build Conversion Points with. A strong tactic can be to spend unneeded Mana by repeatedly casting LEMMISI when in need of health regeneration, or otherwise on a fully explored map (like a sub dungeon or the Smuggler’s Den).
  
Spirit Sword is the equivalent of drinking a Strength Potion on conversion. As such, timing is essential for the Transmuter. Ensure that you'll be able to kill that higher level boss with your next blow. Otherwise you can end up having not enough health and mana to finish off the monster. For obvious reasons, {{s|BYSSEPS}} is an extremely useful glyph for this purpose. The {{s|GETINDARE}} glyph also works extremely well in this role.  On a related note, Schadenfreude Potions are very, '''very''' useful to Transmuters.
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SPIRIT SWORD is similar to drinking a Strength Potion on conversion, the main difference being that the damage bonus of SPIRIT SWORD depends on your maximum Mana, not the amount of Mana drained. Therefore, unlike for Strength Potions, it makes perfect sense to trigger it with a (mostly) empty Mana bar. Nevertheless, keep in mind that when you trigger the conversion, you will lose all your remaining Mana.
  
There are no particular gods that are essential to the Transmuter. Some gods worth considering are {{g|Taurog}} for his damage boost, {{g|Jehora Jeheyu}} for the max mana, {{g|Tikki Tooki}} for his free GETINDARE glyph and possibly {{g|Binlor Ironshield}} for his Stone Form boon.
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The {{s|BYSSEPS}} and {{s|GETINDARE}} glyphs are very useful for Transmuters, because they are cheap (and thus provide more conversion points for the Mana you spend), and are combat buffs that further increase the usefulness of the SPIRIT SWORD damage spike. If you want to benefit from several additional conversion bonuses, be wary of relying too much on expensive glyphs, especially WEYTWUT or CYDSTEPP.
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There are no particular gods that are essential to the Transmuter. If you plan to use INNER MASTERY a lot, then gods that reward spell-casting like {{g|Mystera Annur}} or {{g|Jehora Jeheyu}} can become decent choices. {{g|Tikki Tooki}} is worth considering just for the free GETINDARE glyph. The {{g|Glowing Guardian}} provides additional conversion points via Enlightenment, and Humility meshes in nicely with the Transmuter’s damage spike for even stronger level catapults. {{g|Taurog}} has a nice damage bonus, however early worship is not recommended if you plan to use INNER MASTERY a lot. Gods that require you to repeatedly use more expensive glyphs, like The Earthmother or Binlor, are less recommended for Transmuters.
  
 
{{MainNav}}
 
{{MainNav}}

Revision as of 14:33, 31 July 2014

Transmuter
Special Class
Human Transmuter Large.png
Class traits
DUNGEON LORE
Starts with the LEMISI glyph
INNER MASTERY
Using glyphs increases item conversion bonus by 3 points
SPIRIT SWORD
Hitting the conversion threshold drains mana and temporarily increases base damage (5+mana drained)
Suggested Races
Class: Transmuter Human Transmuter, Class: Transmuter Elf Transmuter
Class Challenges
No challenges
Unlocking
Level 1 Guild

Class Features

  • DUNGEON LORE: Starts with the LEMISI glyph
  • INNER MASTERY: Using glyphs increases item conversion bonus by 3 points
  • SPIRIT SWORD: Hitting the conversion threshold drains mana and temporarily increases base damage (5+mana drained)

Strategy

The Transmuter is a pretty unique class. Its INNER MASTERY class trait allows you to gain additional Conversion Points by casting spells, which makes the Transmuter one of the few classes that actually benefits from the larger size of some of the Vicious-level dungeons. You also need to time your conversions in order to make the most out of its SPIRIT SWORD trait, which provides a huge damage spike. When used properly, a Transmuter can get level catapults very easily.

The best races to go with the Transmuter are Humans and Elves. Humans make the most of the bonus base damage from SPIRIT SWORD, while Elves can reach the conversion threshold more often through a combination of their lower threshold, and the increased number of spells they can cast thanks to their Mana bonus. Nevertheless, as the Transmuter may allow you multiple additional conversion bonuses throughout the game, it can work nicely with any race.

Don't put down on the free Glyph: LEMMISI LEMMISI glyph. LEMMISI prioritizes revealing important items like altars, glyphs, boosters, and monsters, so it allows you to scout ahead and better choose the direction of your exploration. It also allows you to gain partial exploration bonus from areas that are normally inaccessible. Furthermore, it is cheap, and is one of the best spells to build Conversion Points with. A strong tactic can be to spend unneeded Mana by repeatedly casting LEMMISI when in need of health regeneration, or otherwise on a fully explored map (like a sub dungeon or the Smuggler’s Den).

SPIRIT SWORD is similar to drinking a Strength Potion on conversion, the main difference being that the damage bonus of SPIRIT SWORD depends on your maximum Mana, not the amount of Mana drained. Therefore, unlike for Strength Potions, it makes perfect sense to trigger it with a (mostly) empty Mana bar. Nevertheless, keep in mind that when you trigger the conversion, you will lose all your remaining Mana.

The Glyph: BYSSEPS BYSSEPS and Glyph: GETINDARE GETINDARE glyphs are very useful for Transmuters, because they are cheap (and thus provide more conversion points for the Mana you spend), and are combat buffs that further increase the usefulness of the SPIRIT SWORD damage spike. If you want to benefit from several additional conversion bonuses, be wary of relying too much on expensive glyphs, especially WEYTWUT or CYDSTEPP.

There are no particular gods that are essential to the Transmuter. If you plan to use INNER MASTERY a lot, then gods that reward spell-casting like God: Mystera Annur Mystera Annur or God: Jehora Jeheyu Jehora Jeheyu can become decent choices. God: Tikki Tooki Tikki Tooki is worth considering just for the free GETINDARE glyph. The God: Glowing Guardian Glowing Guardian provides additional conversion points via Enlightenment, and Humility meshes in nicely with the Transmuter’s damage spike for even stronger level catapults. God: Taurog Taurog has a nice damage bonus, however early worship is not recommended if you plan to use INNER MASTERY a lot. Gods that require you to repeatedly use more expensive glyphs, like The Earthmother or Binlor, are less recommended for Transmuters.