Difference between revisions of "Transmuter"

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m (alphapages should have the note that they are about the alpha game, not the other way round)
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{{alphapage|Alpha:Transmuter}}
 
 
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;SPIRIT SWORD: Hitting the conversion threshold drains mana and temporarily increases base damage (5+mana drained)
 
;SPIRIT SWORD: Hitting the conversion threshold drains mana and temporarily increases base damage (5+mana drained)
 
|SuggestedRaces=
 
|SuggestedRaces=
{{ElTr}}
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{{HuTr}}, {{ElTr}}
 
|Unlock=
 
|Unlock=
 
Level 1 [[Guild]]
 
Level 1 [[Guild]]
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== Class Features ==
 
== Class Features ==
  
 
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*'''DUNGEON LORE''': Starts with the LEMISI glyph
*'''EARTH LORE''': Starts with the ENDISWAL glyph
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*'''INNER MASTERY''': Using glyphs increases item conversion bonus by 3 points
*'''EARTH MASTERY''': Destroying walls increases next item conversion bonus
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*'''SPIRIT SWORD''': Hitting the conversion threshold drains mana and temporarily increases base damage (5+mana drained)
*'''EARTH FOCUS''': Average stats are lowered
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== Strategy ==
 
== Strategy ==
  
The Transmuter is a difficult class to leverage effectively. Due to his weakened attributes, the Transmuter will need to make several item conversions before he can seriously start the dungeon, and will expend a large amount of exploration in the process. Preparing {{g|Binlor Ironshield}} makes a lot of sense, since the only thing the Transmuter can do in the early-game is destroy walls while trying to find items to convert.
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The Transmuter is a pretty unconventional class. The Transmuter requires you to time your conversions in order to make the most out of his Spirit Sword trait, getting his damage as high as over 100 at level 1. When used properly, Transmuter can get level catapults very easily.
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There are two races to go with the Transmuter: Humans and Elves. Humans make the most of the bonus base damage from Spirit Sword, while Elves can reach the conversion threshold more often and get more base damage out of it. Orcs don't work as well due to the already high base damage boost. Transmuters aren't good with any other race, as the bonus conversion points from Inner Mastery isn't very exploitable.
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Don't put down on the free {{s|LEMMISI}} glyph. LEMMISI prioritizes revealing important items like altars, glyphs, boosters, and monsters, so it can be used when you have mana to spare. The bonus conversion points on Inner Mastery isn't as exploitable as one may think, but it can get you one or two extra conversion bonuses if used properly.
  
Because his base attributes are horrible, Halflings, Gnomes, and Goblins are worthless Transmuters who will never actually be able to utilize this class. The human and orc are functional, but essentially play as a weaker version of the {{c|Rogue}} with lower damage, lower mana, no dodge, no first strike, and slightly higher HP. The only race that makes any real sense for Transmuters is the Elf.
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Spirit Sword is the equivalent of drinking a Strength Potion on conversion. As such, timing is essential for the Transmuter. Ensure that you'll be able to kill that higher level boss with your next blow. Otherwise you can end up having not enough health and mana to finish off the monster. For obvious reasons, {{s|BYSSEPS}} is an extremely useful glyph for this purpose. The {{s|GETINDARE}} glyph also works extremely well in this role.  On a related note, Schadenfreude Potions are very, '''very''' useful to Transmuters.
  
The Elf Transmuter typically uses a {{i|Sensation Stone}} to build up a large amount of mana with early conversions, use Binlor's Stone Heart boon to strip any magic resistance from monsters, then convert (ideally) to {{g|Mystera Annur}} to obtain the mystic balance boon.  An Elf Transmuter will need to find the {{s|BLUDTUPOWA}} and {{s|BURNDAYRAZ}} glyphs early to refill and utilize his large amount of mana, and he will need to carefully make use of his remaining exploration space.
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There are no particular gods that are essential to the Transmuter. Some gods worth considering are {{g|Taurog}} for his damage boost, {{g|Jehora Jeheyu}} for the max mana, {{g|Tikki Tooki}} for his free GETINDARE glyph and possibly {{g|Binlor Ironshield}} for his Stone Form boon.
  
 
{{MainNav}}
 
{{MainNav}}

Revision as of 16:30, 9 April 2014

Transmuter
Special Class
Human Transmuter Large.png
Class traits
DUNGEON LORE
Starts with the LEMISI glyph
INNER MASTERY
Using glyphs increases item conversion bonus by 3 points
SPIRIT SWORD
Hitting the conversion threshold drains mana and temporarily increases base damage (5+mana drained)
Suggested Races
Class: Transmuter Human Transmuter, Class: Transmuter Elf Transmuter
Class Challenges
No challenges
Unlocking
Level 1 Guild

Class Features

  • DUNGEON LORE: Starts with the LEMISI glyph
  • INNER MASTERY: Using glyphs increases item conversion bonus by 3 points
  • SPIRIT SWORD: Hitting the conversion threshold drains mana and temporarily increases base damage (5+mana drained)

Strategy

The Transmuter is a pretty unconventional class. The Transmuter requires you to time your conversions in order to make the most out of his Spirit Sword trait, getting his damage as high as over 100 at level 1. When used properly, Transmuter can get level catapults very easily.

There are two races to go with the Transmuter: Humans and Elves. Humans make the most of the bonus base damage from Spirit Sword, while Elves can reach the conversion threshold more often and get more base damage out of it. Orcs don't work as well due to the already high base damage boost. Transmuters aren't good with any other race, as the bonus conversion points from Inner Mastery isn't very exploitable.

Don't put down on the free Glyph: LEMMISI LEMMISI glyph. LEMMISI prioritizes revealing important items like altars, glyphs, boosters, and monsters, so it can be used when you have mana to spare. The bonus conversion points on Inner Mastery isn't as exploitable as one may think, but it can get you one or two extra conversion bonuses if used properly.

Spirit Sword is the equivalent of drinking a Strength Potion on conversion. As such, timing is essential for the Transmuter. Ensure that you'll be able to kill that higher level boss with your next blow. Otherwise you can end up having not enough health and mana to finish off the monster. For obvious reasons, Glyph: BYSSEPS BYSSEPS is an extremely useful glyph for this purpose. The Glyph: GETINDARE GETINDARE glyph also works extremely well in this role. On a related note, Schadenfreude Potions are very, very useful to Transmuters.

There are no particular gods that are essential to the Transmuter. Some gods worth considering are God: Taurog Taurog for his damage boost, God: Jehora Jeheyu Jehora Jeheyu for the max mana, God: Tikki Tooki Tikki Tooki for his free GETINDARE glyph and possibly God: Binlor Ironshield Binlor Ironshield for his Stone Form boon.