- DUNGEON LORE: Starts with the LEMISI glyph
- INNER MASTERY: Using glyphs increases item conversion bonus by 3 points
- SPIRIT SWORD: Hitting the conversion threshold drains mana and temporarily increases base damage (5+mana drained)
The Transmuter is a pretty unconventional class. The Transmuter requires you to time your conversions in order to make the most out of his Spirit Sword trait, getting his damage as high as over 100 at level 1. When used properly, Transmuter can get level catapults very easily.
There are two races to go with the Transmuter: Humans and Elves. Humans make the most of the bonus base damage from Spirit Sword, while Elves can reach the conversion threshold more often and get more base damage out of it. Orcs don't work as well due to the already high base damage boost. Transmuters aren't good with any other race, as the bonus conversion points from Inner Mastery isn't very exploitable.
Don't put down on the free LEMMISI glyph. LEMMISI prioritizes revealing important items like altars, glyphs, boosters, and monsters, so it can be used when you have mana to spare. The bonus conversion points on Inner Mastery isn't as exploitable as one may think, but it can get you one or two extra conversion bonuses if used properly.
Spirit Sword is the equivalent of drinking a Strength Potion on conversion. As such, timing is essential for the Transmuter. Ensure that you'll be able to kill that higher level boss with your next blow. Otherwise you can end up having not enough health and mana to finish off the monster. For obvious reasons, BYSSEPS is an extremely useful glyph for this purpose. The GETINDARE glyph also works extremely well in this role. On a related note, Schadenfreude Potions are very, very useful to Transmuters.
There are no particular gods that are essential to the Transmuter. Some gods worth considering are Taurog for his damage boost, Jehora Jeheyu for the max mana, Tikki Tooki for his free GETINDARE glyph and possibly Binlor Ironshield for his Stone Form boon.