Unlockables

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(Kingdom Buildings)
(Kingdom Buildings)
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[[Bazaar]] lvl 2:  
[[Bazaar]] lvl 2:  
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[[Bank]] lvl 1: Tutorial
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[[Bank]] lvl 1: Complete [[Dangerous Investments]] and [[Venture Capital]]
[[Bank]] lvl 2:
[[Bank]] lvl 2:
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[[Alchemist]] lvl 2:  
[[Alchemist]] lvl 2:  
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[[Explorer's Guild]]: Tutorial
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[[Explorer's Guild]]:  
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[[Taxidermist]]: Tutorial
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[[Taxidermist]]: [[Taxidermy]] quest reward
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[[Guild]] lvl 1: Tutorial
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[[Guild]] lvl 1:  
[[Guild]] lvl 2: 1,000 gold, requires [[Guild]] lvl 1
[[Guild]] lvl 2: 1,000 gold, requires [[Guild]] lvl 1
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[[Guild]] lvl 3: 2,000 gold, requires [[Guild]] lvl 2
[[Guild]] lvl 3: 2,000 gold, requires [[Guild]] lvl 2
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[[Mage Tower]] lvl 1:  
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[[Mage Tower]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion
[[Mage Tower]] lvl 2: 1,000 gold, requires [[Mage Tower]] lvl 1
[[Mage Tower]] lvl 2: 1,000 gold, requires [[Mage Tower]] lvl 1
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[[Mage Tower]] lvl 3: 2,000 gold, requires [[Mage Tower]] lvl 2
[[Mage Tower]] lvl 3: 2,000 gold, requires [[Mage Tower]] lvl 2
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[[Church]] lvl 1:  
+
[[Church]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion
[[Church]] lvl 2: 1,000 gold, requires [[Church]] lvl 1
[[Church]] lvl 2: 1,000 gold, requires [[Church]] lvl 1
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[[Church]] lvl 3: 2,000 gold, requires [[Church]] lvl 2
[[Church]] lvl 3: 2,000 gold, requires [[Church]] lvl 2
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[[Thieves' Den]] lvl 1:  
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[[Thieves' Den]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion
[[Thieves' Den]] lvl 2: 1,000 gold, requires [[Thieves' Den]] lvl 1
[[Thieves' Den]] lvl 2: 1,000 gold, requires [[Thieves' Den]] lvl 1
[[Thieves' Den]] lvl 3: 2,000 gold, requires [[Thieves' Den]] lvl 2
[[Thieves' Den]] lvl 3: 2,000 gold, requires [[Thieves' Den]] lvl 2
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 +
[[Blacksmith]] lvl 1: 200 gold, requires Thieves' Den lvl 1, Mage Tower lvl 1, or Church lvl 1
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 +
[[Blacksmith]] lvl 2:
 +
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[[Blacksmith]] lvl 3:
== Kingdom Preparations ==
== Kingdom Preparations ==

Revision as of 18:54, 26 June 2013

There are a lot of things that need to be unlocked in DD.

Contents

Note

For all unlocks that involve finding something in a dungeon run, you are required to leave the dungeon alive. You do not have to win, and the item will not be unlocked if you die.

Races

Human: unlocked by default

Elf:

Dwarf:

Halfling: Found in a sub dungeon. You have to give the halfling a health potion.

Gnome: Found in a sub dungeon. You have to give the gnome a mana potion.

Orc: Search Western Dungeons for sub dungeon with Orc who will have you drink a potion.(Note Western Jungle seems to ALWAYS give Taurog sub dungeon until completed, so Druid's Grove may be ideal if you do not want to unlock Taurog).

Goblin: Search Southern Dungeons for a sub dungeon with a Goblin who wants money.(Note Southern Swamp seems to ALWAYS give Tikki Tooki sub dungeon until completed, so Hexx Ruins may be ideal if you do not want to unlock Tikki Tooki).

Classes

Fighter: Guild lvl 1

Berserker: Guild lvl 2

Warlord: Guild lvl 3

Wizard: Mage Tower lvl 1

Sorcerer: Mage Tower lvl 2

Bloodmage: Mage Tower lvl 3

Priest: Church lvl 1

Monk: Church lvl 2

Paladin: Church lvl 3

Thief: Thieves' Den lvl 1

Rogue: Thieves' Den lvl 2

Assassin: Thieves' Den lvl 3

Tinker: Found in sub dungeon enclosed by walls (Requires Alchemist unlocked)

Crusader: sub dungeon in [location] after unlocking all 9 Gods, requires 100 piety with any god

Transmuter: Found in sub dungeon randomly. Unknown if any pre-req

Monster Classes

Half-Dragon: Requires completing Dragon Isle with 3 classes

Gorgon: Requires completing Naga City with 3 classes

Vampire: Requires completing Halls of Steel(Vicious) with 3 classes

Goat: not yet added


Monsters

Wraiths: Unlock Berserker Class

Goo Blob: Unlock Warlord Class

Gorgon: Unlock Rogue Class

Bandit: Unlock Assassin Class

Serpent: Unlock Monk Class

Dragon Spawn: Unlock Paladin Class

Goat: Unlock Sorcerer Class

Golem: Unlock Bloodmage Class

Gods

Glowing Guardian: Found in the East (sub dungeon with path and 3 zombies of increasing level)

Dracul: Found in the East (Sub dungeon with your clone, you are locked in) (prerequisite: glowing guardian)

Mystera: Found in the North (Sub dungeon with 999 hp dragon, creative use of magic will get you past him)

Jehora Jeheyu: Found in the North (Sub dungeon has imps and an alter, you will need ENDISWAL to escape) (Requires Mystera)

Taurog: Found in the West (Sub dungeon.. large room with taurog alter at the center)

Binlor: Found in the West (Sub dungeon small room surround in walls, smash walls to find alter)(Requires Taurog)

Tikki Tooki: Found in the South (Sub dungeon with reviving enemy, unlocked by killing all forms without taking a hit) (Requires The Earthmother)

Earthmother: Found in the South (Sub dungeon filled with plants)

Pactmaker: Found anywhere (Sub dungeon giant room with alter in the middle, touch alter with all other gods unlocked to unlock) (prerequisite: Unlock any god)

Dungeons

Hexx Ruins: Defeat Southern Swamp

Ick Swamp: Find Naga sub dungeon in Hexx Ruins after completing at least once.

Naga City: Complete Ick Swamp

Labyrinth: Defeat Western Jungle

Dragon Isle: Defeat Labyrinth

Halls of Steel(Hard): Defeat Eastern Tundra

Halls of Steel(Vicious): Defeat Halls of Steel(Hard) with 4 classes

Namtar's Lair: Defeat Halls of Steel(Hard)

Shifting Passage: Defeat Northern Desert

Demonic Library: Defeat Shifting Passage

Gaan'talet(Hard): Opened by quest progression in game and getting one of every trophy.

Gaan'talet(Vicious): Opened by completed Gaan'talet(Hard)

Kingdom Buildings

Bazaar lvl 1: Buy Portal scroll and exit the level without dying.

Bazaar lvl 2:

Bank lvl 1: Complete Dangerous Investments and Venture Capital

Bank lvl 2:

Witch lvl 1: Eastern Tundra sub dungeon. You have to gather 5 items from killing plants

Witch lvl 2:

Alchemist lvl 1: Buy Philosopher's stone and exit the level without dying.

Alchemist lvl 2:

Explorer's Guild:

Taxidermist: Taxidermy quest reward

Guild lvl 1:

Guild lvl 2: 1,000 gold, requires Guild lvl 1

Guild lvl 3: 2,000 gold, requires Guild lvl 2

Mage Tower lvl 1: 150 gold, requires Taxidermy quest completion

Mage Tower lvl 2: 1,000 gold, requires Mage Tower lvl 1

Mage Tower lvl 3: 2,000 gold, requires Mage Tower lvl 2

Church lvl 1: 150 gold, requires Taxidermy quest completion

Church lvl 2: 1,000 gold, requires Church lvl 1

Church lvl 3: 2,000 gold, requires Church lvl 2

Thieves' Den lvl 1: 150 gold, requires Taxidermy quest completion

Thieves' Den lvl 2: 1,000 gold, requires Thieves' Den lvl 1

Thieves' Den lvl 3: 2,000 gold, requires Thieves' Den lvl 2

Blacksmith lvl 1: 200 gold, requires Thieves' Den lvl 1, Mage Tower lvl 1, or Church lvl 1

Blacksmith lvl 2:

Blacksmith lvl 3:

Kingdom Preparations

Shop Scroll: Bazaar lvl 2

Apothecary: Bazaar lvl 2

Black Market: Thieves' Den lvl 2

Bet on the Boss: Thieves' Den lvl 2

Smuggler Den: Thieves' Den lvl 3

Patches the Teddy: Thieves' Den lvl 3

3-Slot Locker: Guild lvl 2

6-Slot Locker: Guild lvl 3

Magnet Fire: Mage Tower lvl 2

Extra Glyphs: Mage Tower lvl 2

Fewer Glyphs: Mage Tower lvl 2

Extra Boosters: Mage Tower lvl 3

Guaranteed God: Church lvl 2

Extra Altar: Church lvl 3 (requires all 9 gods)

Expanded Potion Kit: Witch

Sword: Blacksmith lvl 1

Shield: Blacksmith lvl 1

Bear Mace: Blacksmith lvl 2

Perseverance Badge: Blacksmith lvl 2

Slayer's Wand: Blacksmith lvl 2

Really Big Sword: Blacksmith lvl 3

Compression Seal: Alchemist lvl 1

Transmutation Seal: Alchemist lvl 1

Translocation Seal: Alchemist lvl 2

Items

Whhurrgll: Berserker Silver

Trisword: Warlord Silver

Midas Gloves: Rogue Silver

Agnostic's Collar: Paladin Silver

Blue Bead: Sorcerer Silver

Venom Blade: Assassin Silver

Vampiric Blade: Bloodmage Silver

Martyr Wraps: Monk Silver

Witchalok Pendant: Halflings Ho! quest

Fire Heart: Ice and Fury quest

Mage Plate: Wizard Silver

Battlemage Ring: Minecraft quest

Hero's Helm: Confidence quest

Crystal Ball: From completing quest to win Den of Danger with second tier classes.

Soul Orb: Hello, gnomes! puzzle pack

Viper Ward: Hello, halflings! puzzle pack

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