Difference between revisions of "Unlockables"

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For all unlocks that involve finding something in a dungeon run, you are required to leave the dungeon alive. You do not have to win, and the item will not be unlocked if you die.
 
For all unlocks that involve finding something in a dungeon run, you are required to leave the dungeon alive. You do not have to win, and the item will not be unlocked if you die.
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This page is still under heavy construction, as are many of the pages it links to.
  
 
== Races ==
 
== Races ==
  
[[Human]]: unlocked by default
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[[Human]]: [[Human Settlement]]. Starting race.
  
[[Elf]]:  
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[[Elf]]: [[Elf Settlement]]. Found via quest progression.
  
[[Dwarf]]:  
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[[Dwarf]]: [[Dwarf Settlement]]. Found via quest progression.
  
[[Halfling]]: Found in a [[sub dungeon]]. You have to give the [[halfling]] a health potion.
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[[Halfling]]: [[Halfling Settlement]]. Found in a [[sub dungeon]]. Will join if given a health potion.
  
[[Gnome]]: Found in a [[sub dungeon]]. You have to give the [[gnome]] a mana potion.
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[[Gnome]]: [[Gnome Settlement]]. Found in a [[sub dungeon]]. Will join if given a mana potion.
  
[[Orc]]: Search [[Western Dungeons]] for [[sub dungeon]] with [[Orc]] who will have you drink a potion.(Note [[Western Jungle]] seems to ALWAYS give [[Taurog]] [[sub dungeon]] until completed, so [[Druid's Grove]] may be ideal if you do not want to unlock [[Taurog]]).
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[[Orc]]: Search [[Western Dungeons]] for [[sub dungeon]] with [[Orc]] who will have you drink a potion.
  
[[Goblin]]: Search [[Southern Dungeons]] for a [[sub dungeon]] with a [[Goblin]] who wants money.(Note [[Southern Swamp]] seems to ALWAYS give [[Tikki Tooki]] [[sub dungeon]] until completed, so [[Hexx Ruins]] may be ideal if you do not want to unlock [[Tikki Tooki]]).
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[[Goblin]]: Search [[Southern Dungeons]] for a [[sub dungeon]] with a [[Goblin]] who wants money (20 gold).
  
 
== Classes ==
 
== Classes ==
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[[Tinker]]: Found in [[sub dungeon]] enclosed by walls (Requires [[Alchemist]] unlocked)
 
[[Tinker]]: Found in [[sub dungeon]] enclosed by walls (Requires [[Alchemist]] unlocked)
  
[[Crusader]]: [[sub dungeon]] in [location] after unlocking all 9 [[Gods]], requires 100 piety with any god
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[[Crusader]]: [[sub dungeon]] after unlocking all 9 [[Gods]], requires 100 piety with any god
  
 
[[Transmuter]]: Found in [[sub dungeon]] randomly. Unknown if any pre-req
 
[[Transmuter]]: Found in [[sub dungeon]] randomly. Unknown if any pre-req
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[[Vampire]]: Requires completing [[Halls of Steel]](Vicious) with 3 classes
 
[[Vampire]]: Requires completing [[Halls of Steel]](Vicious) with 3 classes
  
Goat: not yet added
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Goat: DLC
 
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== Monsters ==
 
== Monsters ==
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== Gods ==
 
== Gods ==
  
[[Glowing Guardian]]: Found in the [[East]] ([[sub dungeon]] with path and 3 [[zombies]] of increasing level)
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[[Glowing Guardian]]: Found in the [[East]] ([[sub dungeon]] with path and 3 [[Zombies]] of increasing level)
  
[[Dracul]]: Found in the [[East]] ([[Sub dungeon]] with your clone, you are locked in) (prerequisite: [[glowing guardian]])
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[[Dracul]]: Found in the [[East]] ([[Sub dungeon]] with your clone, you are locked in) (prerequisite: [[Glowing Guardian]])
  
[[Mystera]]: Found in the [[North]] ([[Sub dungeon]] with 999 hp dragon, creative use of magic will get you past him)
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[[Mystera Annur]]: Found in the [[North]] ([[Sub dungeon]] with 999 hp dragon, creative use of magic will get you past him)
  
 
[[Jehora Jeheyu]]: Found in the [[North]] ([[Sub dungeon]] has imps and an alter, you will need [[ENDISWAL]] to escape) (Requires [[Mystera]])
 
[[Jehora Jeheyu]]: Found in the [[North]] ([[Sub dungeon]] has imps and an alter, you will need [[ENDISWAL]] to escape) (Requires [[Mystera]])
  
[[Taurog]]: Found in the [[West]] ([[Sub dungeon]].. large room with [[taurog]] alter at the center)
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[[Taurog]]: Found in the [[West]] ([[Sub dungeon]].. large room with [[Taurog]] altar at the center)
  
 
[[Binlor]]: Found in the [[West]] ([[Sub dungeon]] small room surround in walls, smash walls to find alter)(Requires [[Taurog]])
 
[[Binlor]]: Found in the [[West]] ([[Sub dungeon]] small room surround in walls, smash walls to find alter)(Requires [[Taurog]])
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[[Dragon Isle]]: Defeat [[Labyrinth]]
 
[[Dragon Isle]]: Defeat [[Labyrinth]]
  
[[Halls of Steel]](Hard): Defeat [[Eastern Tundra]]
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[[Halls of Steel]](Hard): Defeat [[Creeplight Ruins]]
  
 
[[Halls of Steel]](Vicious): Defeat [[Halls of Steel]](Hard) with 4 classes
 
[[Halls of Steel]](Vicious): Defeat [[Halls of Steel]](Hard) with 4 classes
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[[Bazaar]] lvl 1: Buy Portal scroll and exit the level without dying.
 
[[Bazaar]] lvl 1: Buy Portal scroll and exit the level without dying.
  
[[Bazaar]] lvl 2:  
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[[Bazaar]] lvl 2: Quest Reward, buy all shops in a single run
  
[[Bank]] lvl 1: Tutorial
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[[Bank]] lvl 1: Complete [[Dangerous Investments]] and [[Venture Capital]]
  
[[Bank]] lvl 2:
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[[Bank]] lvl 2: Complete
  
 
[[Witch]] lvl 1: [[Eastern Tundra]] [[sub dungeon]]. You have to gather 5 items from killing plants
 
[[Witch]] lvl 1: [[Eastern Tundra]] [[sub dungeon]]. You have to gather 5 items from killing plants
  
[[Witch]] lvl 2:  
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[[Witch]] lvl 2: 600 gold
  
 
[[Alchemist]] lvl 1: Buy Philosopher's stone and exit the level without dying.
 
[[Alchemist]] lvl 1: Buy Philosopher's stone and exit the level without dying.
  
[[Alchemist]] lvl 2:  
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[[Alchemist]] lvl 2: 1200 gold
  
[[Explorer's Guild]]: Tutorial
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[[Alchemist]] lvl 3: 1200 gold
  
[[Taxidermist]]: Tutorial
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[[Explorer's Guild]]: [[City Expansion]] quest reward
  
[[Guild]] lvl 1: Tutorial
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[[Tavern]]: [[City Expansion]] quest reward
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[[Taxidermist]]: [[Taxidermy]] quest reward
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[[Human Settlement]]: Default
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[[Guild]] lvl 1: Default
  
 
[[Guild]] lvl 2: 1,000 gold, requires [[Guild]] lvl 1
 
[[Guild]] lvl 2: 1,000 gold, requires [[Guild]] lvl 1
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[[Guild]] lvl 3: 2,000 gold, requires [[Guild]] lvl 2
 
[[Guild]] lvl 3: 2,000 gold, requires [[Guild]] lvl 2
  
[[Mage Tower]] lvl 1:  
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[[Mage Tower]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion
  
 
[[Mage Tower]] lvl 2: 1,000 gold, requires [[Mage Tower]] lvl 1
 
[[Mage Tower]] lvl 2: 1,000 gold, requires [[Mage Tower]] lvl 1
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[[Mage Tower]] lvl 3: 2,000 gold, requires [[Mage Tower]] lvl 2
 
[[Mage Tower]] lvl 3: 2,000 gold, requires [[Mage Tower]] lvl 2
  
[[Church]] lvl 1:  
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[[Church]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion
  
 
[[Church]] lvl 2: 1,000 gold, requires [[Church]] lvl 1
 
[[Church]] lvl 2: 1,000 gold, requires [[Church]] lvl 1
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[[Church]] lvl 3: 2,000 gold, requires [[Church]] lvl 2
 
[[Church]] lvl 3: 2,000 gold, requires [[Church]] lvl 2
  
[[Thieves' Den]] lvl 1:  
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[[Thieves' Den]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion
  
 
[[Thieves' Den]] lvl 2: 1,000 gold, requires [[Thieves' Den]] lvl 1
 
[[Thieves' Den]] lvl 2: 1,000 gold, requires [[Thieves' Den]] lvl 1
  
 
[[Thieves' Den]] lvl 3: 2,000 gold, requires [[Thieves' Den]] lvl 2
 
[[Thieves' Den]] lvl 3: 2,000 gold, requires [[Thieves' Den]] lvl 2
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[[Blacksmith]] lvl 1: 200 gold, requires Thieves' Den lvl 1, Mage Tower lvl 1, or Church lvl 1
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[[Blacksmith]] lvl 2: 600 gold
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[[Blacksmith]] lvl 3: 1250 gold
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[[Elven Camp]]: [[City Expansion]] quest reward
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[[Elven Settlement]]: 200 gold, requires [[Elven Camp]]
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[[Dwarven Camp]]: [[City Expansion]] quest reward
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[[Dwarven Settlement]]: 200 gold, requires [[Dwarven Camp]]
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[[Gnome Camp]]: [[Find the Gnomes]] quest reward
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[[Gnome Settlement]]: 500 gold, requires [[Gnome Camp]]
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[[Halfling Camp]]: [[Find the Halflings]] quest reward]]
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[[Halfling Settlement]]: 500 gold, requires [[Halfling Camp]]
  
 
== Kingdom Preparations ==
 
== Kingdom Preparations ==
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[[Viper Ward]]: [[Hello, halflings!]] [[puzzle pack]]
 
[[Viper Ward]]: [[Hello, halflings!]] [[puzzle pack]]
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{{MainNav}}

Revision as of 19:40, 18 November 2013

There are a lot of things that need to be unlocked in DD.

Note

For all unlocks that involve finding something in a dungeon run, you are required to leave the dungeon alive. You do not have to win, and the item will not be unlocked if you die.

This page is still under heavy construction, as are many of the pages it links to.

Races

Human: Human Settlement. Starting race.

Elf: Elf Settlement. Found via quest progression.

Dwarf: Dwarf Settlement. Found via quest progression.

Halfling: Halfling Settlement. Found in a sub dungeon. Will join if given a health potion.

Gnome: Gnome Settlement. Found in a sub dungeon. Will join if given a mana potion.

Orc: Search Western Dungeons for sub dungeon with Orc who will have you drink a potion.

Goblin: Search Southern Dungeons for a sub dungeon with a Goblin who wants money (20 gold).

Classes

Fighter: Guild lvl 1

Berserker: Guild lvl 2

Warlord: Guild lvl 3

Wizard: Mage Tower lvl 1

Sorcerer: Mage Tower lvl 2

Bloodmage: Mage Tower lvl 3

Priest: Church lvl 1

Monk: Church lvl 2

Paladin: Church lvl 3

Thief: Thieves' Den lvl 1

Rogue: Thieves' Den lvl 2

Assassin: Thieves' Den lvl 3

Tinker: Found in sub dungeon enclosed by walls (Requires Alchemist unlocked)

Crusader: sub dungeon after unlocking all 9 Gods, requires 100 piety with any god

Transmuter: Found in sub dungeon randomly. Unknown if any pre-req

Monster Classes

Half-Dragon: Requires completing Dragon Isle with 3 classes

Gorgon: Requires completing Naga City with 3 classes

Vampire: Requires completing Halls of Steel(Vicious) with 3 classes

Goat: DLC

Monsters

Wraiths: Unlock Berserker Class

Goo Blob: Unlock Warlord Class

Gorgon: Unlock Rogue Class

Bandit: Unlock Assassin Class

Serpent: Unlock Monk Class

Dragon Spawn: Unlock Paladin Class

Goat: Unlock Sorcerer Class

Golem: Unlock Bloodmage Class

Gods

Glowing Guardian: Found in the East (sub dungeon with path and 3 Zombies of increasing level)

Dracul: Found in the East (Sub dungeon with your clone, you are locked in) (prerequisite: Glowing Guardian)

Mystera Annur: Found in the North (Sub dungeon with 999 hp dragon, creative use of magic will get you past him)

Jehora Jeheyu: Found in the North (Sub dungeon has imps and an alter, you will need ENDISWAL to escape) (Requires Mystera)

Taurog: Found in the West (Sub dungeon.. large room with Taurog altar at the center)

Binlor: Found in the West (Sub dungeon small room surround in walls, smash walls to find alter)(Requires Taurog)

Tikki Tooki: Found in the South (Sub dungeon with reviving enemy, unlocked by killing all forms without taking a hit) (Requires The Earthmother)

Earthmother: Found in the South (Sub dungeon filled with plants)

Pactmaker: Found anywhere (Sub dungeon giant room with alter in the middle, touch alter with all other gods unlocked to unlock) (prerequisite: Unlock any god)

Dungeons

Hexx Ruins: Defeat Southern Swamp

Ick Swamp: Find Naga sub dungeon in Hexx Ruins after completing at least once.

Naga City: Complete Ick Swamp

Labyrinth: Defeat Western Jungle

Dragon Isle: Defeat Labyrinth

Halls of Steel(Hard): Defeat Creeplight Ruins

Halls of Steel(Vicious): Defeat Halls of Steel(Hard) with 4 classes

Namtar's Lair: Defeat Halls of Steel(Hard)

Shifting Passage: Defeat Northern Desert

Demonic Library: Defeat Shifting Passage

Gaan'talet(Hard): Opened by quest progression in game and getting one of every trophy.

Gaan'talet(Vicious): Opened by completed Gaan'talet(Hard)

Kingdom Buildings

Bazaar lvl 1: Buy Portal scroll and exit the level without dying.

Bazaar lvl 2: Quest Reward, buy all shops in a single run

Bank lvl 1: Complete Dangerous Investments and Venture Capital

Bank lvl 2: Complete

Witch lvl 1: Eastern Tundra sub dungeon. You have to gather 5 items from killing plants

Witch lvl 2: 600 gold

Alchemist lvl 1: Buy Philosopher's stone and exit the level without dying.

Alchemist lvl 2: 1200 gold

Alchemist lvl 3: 1200 gold

Explorer's Guild: City Expansion quest reward

Tavern: City Expansion quest reward

Taxidermist: Taxidermy quest reward

Human Settlement: Default

Guild lvl 1: Default

Guild lvl 2: 1,000 gold, requires Guild lvl 1

Guild lvl 3: 2,000 gold, requires Guild lvl 2

Mage Tower lvl 1: 150 gold, requires Taxidermy quest completion

Mage Tower lvl 2: 1,000 gold, requires Mage Tower lvl 1

Mage Tower lvl 3: 2,000 gold, requires Mage Tower lvl 2

Church lvl 1: 150 gold, requires Taxidermy quest completion

Church lvl 2: 1,000 gold, requires Church lvl 1

Church lvl 3: 2,000 gold, requires Church lvl 2

Thieves' Den lvl 1: 150 gold, requires Taxidermy quest completion

Thieves' Den lvl 2: 1,000 gold, requires Thieves' Den lvl 1

Thieves' Den lvl 3: 2,000 gold, requires Thieves' Den lvl 2

Blacksmith lvl 1: 200 gold, requires Thieves' Den lvl 1, Mage Tower lvl 1, or Church lvl 1

Blacksmith lvl 2: 600 gold

Blacksmith lvl 3: 1250 gold

Elven Camp: City Expansion quest reward

Elven Settlement: 200 gold, requires Elven Camp

Dwarven Camp: City Expansion quest reward

Dwarven Settlement: 200 gold, requires Dwarven Camp

Gnome Camp: Find the Gnomes quest reward

Gnome Settlement: 500 gold, requires Gnome Camp

Halfling Camp: Find the Halflings quest reward]]

Halfling Settlement: 500 gold, requires Halfling Camp

Kingdom Preparations

Shop Scroll: Bazaar lvl 2

Apothecary: Bazaar lvl 2

Black Market: Thieves' Den lvl 2

Bet on the Boss: Thieves' Den lvl 2

Smuggler Den: Thieves' Den lvl 3

Patches the Teddy: Thieves' Den lvl 3

3-Slot Locker: Guild lvl 2

6-Slot Locker: Guild lvl 3

Magnet Fire: Mage Tower lvl 2

Extra Glyphs: Mage Tower lvl 2

Fewer Glyphs: Mage Tower lvl 2

Extra Boosters: Mage Tower lvl 3

Guaranteed God: Church lvl 2

Extra Altar: Church lvl 3 (requires all 9 gods)

Expanded Potion Kit: Witch

Sword: Blacksmith lvl 1

Shield: Blacksmith lvl 1

Bear Mace: Blacksmith lvl 2

Perseverance Badge: Blacksmith lvl 2

Slayer's Wand: Blacksmith lvl 2

Really Big Sword: Blacksmith lvl 3

Compression Seal: Alchemist lvl 1

Transmutation Seal: Alchemist lvl 1

Translocation Seal: Alchemist lvl 2

Items

Whhurrgll: Berserker Silver

Trisword: Warlord Silver

Midas Gloves: Rogue Silver

Agnostic's Collar: Paladin Silver

Blue Bead: Sorcerer Silver

Venom Blade: Assassin Silver

Vampiric Blade: Bloodmage Silver

Martyr Wraps: Monk Silver

Witchalok Pendant: Halflings Ho! quest

Fire Heart: Ice and Fury quest

Mage Plate: Wizard Silver

Battlemage Ring: Minecraft quest

Hero's Helm: Confidence quest

Crystal Ball: From completing quest to win Den of Danger with second tier classes.

Soul Orb: Hello, gnomes! puzzle pack

Viper Ward: Hello, halflings! puzzle pack