Difference between revisions of "WEYTWUT"

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|Name=WEYTWUT
 
|Name=WEYTWUT
 
|ManaCost=8
 
|ManaCost=8
 +
|ShortDesc=swap places
 
|Effects=
 
|Effects=
 
* Swap position with a monster.
 
* Swap position with a monster.
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Retaliate}}, {{t|Cowardice}}).
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* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Retaliate: Fireball}}, {{t|Cowardly}}).
 
|Hotkey= T
 
|Hotkey= T
 
}}</onlyinclude>
 
}}</onlyinclude>
  
''' Weytwut''' is the teleportation [[glyph]]. When cast on an enemy monster, the player will swap positions with it. The monster will also be{{t|Slowed}}.  
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''' WEYTWUT''' is the teleportation [[glyph]]. When cast on an enemy monster, the player will swap positions with it. The monster will also be{{t|Slowed}}.  
  
 
Slow prevents monsters from blinking, retaliating fireballs, and lets the player strike first (or disables the monsters first strike).
 
Slow prevents monsters from blinking, retaliating fireballs, and lets the player strike first (or disables the monsters first strike).
  
Note that the glyph is effected by magic resistance, with the chance of failure rising with resistance. If casting fails mana is still lost, but there are no effects.
+
Note that the glyph is affected by magic resistance, with the chance of failure rising with resistance. If casting fails mana is still lost, but there are no effects.  However, deities that award piety for the use of WEYTWUT still do so.
 +
 
 +
{{g|Jehora Jeheyu}} and {{g|Tikki Tooki}} both provide piety when you use this glyph.
  
 
== Unlocking the Glyph ==
 
== Unlocking the Glyph ==
The '''Weytwut''' Glyph starts unlocked.
+
The '''WEYTWUT''' Glyph starts unlocked.
  
 
This glyph is awarded for worshipping [[Jehora Jeheyu]]. You are not awarded it for converting to Jehora Jeheyu from another god.
 
This glyph is awarded for worshipping [[Jehora Jeheyu]]. You are not awarded it for converting to Jehora Jeheyu from another god.
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== Strategy ==
 
== Strategy ==
  
'''Weytwut''' is a '''utility''' glyph for positioning the player and monsters, gaining an effective first strike against a monster and negating status effects such as first strike and fireball retailiation. It is one of the most versatile spells in the game despite it's high mana cost
+
'''WEYTWUT''' is a '''utility''' glyph for positioning the player and monsters, gaining an effective first strike against a monster and negating status effects such as first strike and fireball retailiation. It is one of the most versatile spells in the game despite it's high mana cost.
 
+
It's most obvious use is to remove enemies from player's path if they are blocking it. It is also extremely useful if ever the player is blocked in by moving dungeon walls or monsters, or if the player would like to position a monster in order to destroy walls or do damage from knockback.
+
  
Since a slowed enemy will always strike after the player, it can also be used to emulate [[GETINDARE]] or natural first strike and give you an edge when fighting stronger monsters.  
+
Its most obvious use is to remove enemies from player's path if they are blocking it. It is also extremely useful if ever the player is blocked in by moving dungeon walls or monsters, or if the player would like to position a monster in order to destroy walls or do damage from knockback.
  
Keep in mind, however, that monsters with first strike that are slowed simply have their first strike negated and strike order set to nromal - so a higher or same-level monster will still attack you first unless you have first strike too. This can be a particular useful trick for classes that rely on first strike and placing a final attack without taking damage, such as the  [[Rogue]] or [[Warlord]].
+
Since a slowed enemy will always strike after the player, it can also be used to emulate {{s|GETINDARE}} or natural first strike and give you an edge when fighting stronger monsters. Monsters with {{t|First Strike}} lose the trait completely when slowed, meaning that the player will be able to hit them first. This works differently from when players are slowed, where first strike and slow strike cancel each other to result in normal striking speed.
  
Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the player can "fatten" his popcorn up, making them more valuable for later use.  
+
Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the player can "salt" his popcorn, making them more valuable for later use.  
  
Due to its mana high cost, '''Weytwut''' doesn't have any particular syngergy with other glyphs, and loses most of its usefulness in the later stages of a run.
+
Due to its mana high cost, '''WEYTWUT''' doesn't have any particular synergy with other glyphs by default, and loses most of its usefulness in the later stages of a run.  It can combine well with {{s|HALPMEH}} since a character with 13 mana can cast each glyph exactly once, allowing for a mid-battle heal followed by a WEYTWUT finisher, but often times HALPMEH must be used twice in order for the healing to be sufficient to survive an extra attack.  Characters with high maximum mana such as an {{r|Elf}}, or characters with reduced casting costs such as a {{c|Wizard}} or {{g|Mystera Annur}} worshipper can also get more leverage out of this glyph.  It is one of only two glyphs in the game to gain the full benefit of Mystera's '''Mystic Balance''' boon under normal circumstances.
  
 
{{MainNav}}
 
{{MainNav}}

Revision as of 10:25, 18 February 2016

WEYTWUT.png
WEYTWUT
8 Mana Points  swap places
Effects
Hotkey T

WEYTWUT is the teleportation glyph. When cast on an enemy monster, the player will swap positions with it. The monster will also beTrait: Slowed Slowed.

Slow prevents monsters from blinking, retaliating fireballs, and lets the player strike first (or disables the monsters first strike).

Note that the glyph is affected by magic resistance, with the chance of failure rising with resistance. If casting fails mana is still lost, but there are no effects. However, deities that award piety for the use of WEYTWUT still do so.

God: Jehora Jeheyu Jehora Jeheyu and God: Tikki Tooki Tikki Tooki both provide piety when you use this glyph.

Unlocking the Glyph

The WEYTWUT Glyph starts unlocked.

This glyph is awarded for worshipping Jehora Jeheyu. You are not awarded it for converting to Jehora Jeheyu from another god.

Strategy

WEYTWUT is a utility glyph for positioning the player and monsters, gaining an effective first strike against a monster and negating status effects such as first strike and fireball retailiation. It is one of the most versatile spells in the game despite it's high mana cost.

Its most obvious use is to remove enemies from player's path if they are blocking it. It is also extremely useful if ever the player is blocked in by moving dungeon walls or monsters, or if the player would like to position a monster in order to destroy walls or do damage from knockback.

Since a slowed enemy will always strike after the player, it can also be used to emulate Glyph: GETINDARE GETINDARE or natural first strike and give you an edge when fighting stronger monsters. Monsters with Trait: First Strike First Strike lose the trait completely when slowed, meaning that the player will be able to hit them first. This works differently from when players are slowed, where first strike and slow strike cancel each other to result in normal striking speed.

Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the player can "salt" his popcorn, making them more valuable for later use.

Due to its mana high cost, WEYTWUT doesn't have any particular synergy with other glyphs by default, and loses most of its usefulness in the later stages of a run. It can combine well with Glyph: HALPMEH HALPMEH since a character with 13 mana can cast each glyph exactly once, allowing for a mid-battle heal followed by a WEYTWUT finisher, but often times HALPMEH must be used twice in order for the healing to be sufficient to survive an extra attack. Characters with high maximum mana such as an Race: Elf Elf, or characters with reduced casting costs such as a Class: Wizard Wizard or God: Mystera Annur Mystera Annur worshipper can also get more leverage out of this glyph. It is one of only two glyphs in the game to gain the full benefit of Mystera's Mystic Balance boon under normal circumstances.