Difference between revisions of "WONAFYT"

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|Effects=
 
|Effects=
 
* Teleports a random monster of the player's level (or lower, if unavailable) to a random empty tile next to the player and slows it. Fails if no such monster or tile exists.
 
* Teleports a random monster of the player's level (or lower, if unavailable) to a random empty tile next to the player and slows it. Fails if no such monster or tile exists.
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Retaliate}}, {{t|Cowardice}}).
+
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Counters fireball}}, {{t|Cowardly}}).
 
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Revision as of 21:49, 13 June 2012

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:WONAFYT
WONAFYT.png
WONAFYT
5 Mana Points  Missing info
Effects
  • Teleports a random monster of the player's level (or lower, if unavailable) to a random empty tile next to the player and slows it. Fails if no such monster or tile exists.
  • Afflicts the target monster with Trait: Slowed Slowed (+1XP when killed, temporarily loses Trait: First strike First strike, Trait: Counters fireball Counters fireball, Trait: Cowardly Cowardly).
Hotkey

The monster summoning glyph is widely regarded as the weakest glyph in the game. This is primarily because equal-level monsters are by far the worst opponents you could possibly be fighting, so you virtually never want to summon one. They grant no bonus experience, but are strong enough to deplete your health and mana. In terms of how much experience reward you get for how much effort you expend, this is a horrible deal and you should constantly be striving to avoid fighting these monsters, either fighting weaker monsters that you can kill effortlessly or stronger monsters that are worth bonus experience.

Even the slowing effect of this glyph is difficult to use. Most equal-level monsters are too strong to kill in a single blow, and slow will expire as soon as you strike them. This means that you usually cannot capitalize on the +1 experience bonus immediately after the monster is summoned unless you are strong enough to kill it in a single attack. Any character strong enough to do this should be capable of defeating considerably more powerful monsters and earning large amounts of bonus experience for doing so.

The most common way to use this glyph is to go to an explored and largely empty part of the dungeon to summon monsters, then leave them there without attacking. This will corral weaker monsters that might otherwise be blocking hallways and place them out of your way. Since slow never expires, you can continue exploring and leveling up and return much later to kill them and gain the +1 XP bonus. In many ways, WONAFYT functions as a less expensive but much less controllable and practical version of Glyph: WEYTWUT WEYTWUT.

This glyph is only useful during early exploration. During later exploration its mana cost is rarely worthwhile, and as a higher-level character it's unlikely that you will ever be able to slay the monsters it summons in a single blow in order to take advantage of its slow effect (unless you are an Class: Assassin Assassin). As a result, if you've already explored more than half the dungeon you should ignore this glyph completely and consign it for conversion.