{"id":301,"date":"2010-04-07T11:05:19","date_gmt":"2010-04-07T11:05:19","guid":{"rendered":"http:\/\/www.qcfdesign.com\/?p=301"},"modified":"2010-04-13T12:34:44","modified_gmt":"2010-04-13T12:34:44","slug":"desktop-dungeons-interview-on-gamesetwatch","status":"publish","type":"post","link":"https:\/\/www.qcfdesign.com\/?p=301","title":{"rendered":"Desktop Dungeons interview on GameSetWatch"},"content":{"rendered":"<p style=\"text-align: center;\"><a href=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/04\/goatnom.png\" rel=\"shadowbox[sbpost-301];player=img;\"><img loading=\"lazy\" class=\"size-full wp-image-302 aligncenter\" style=\"border: 0px initial initial;\" title=\"goatnom\" src=\"http:\/\/www.qcfdesign.com\/wp-content\/uploads\/2010\/04\/goatnom.png\" alt=\"\" width=\"249\" height=\"229\" \/><\/a><\/p>\n<p>A few weeks ago, I sat down (metaphorically) with John Harris, the gent who writes GameSetWatch&#8217;s @Play roguelike column. It was about 4am at the time, and we had a cool little chat about Desktop Dungeons and anything else that immediately sprung to mind.<\/p>\n<p>That cool little chat has now been <a href=\"http:\/\/www.gamesetwatch.com\/2010\/04\/play_interview_enjoy_a_coffee_break_of_victory.php\">published in all its indie glory<\/a> on GameSetWatch for people to read and enjoy. So go forth! Learn about the inner workings of a horribly confused game developer&#8217;s mind! Experience the excitement and danger of crafting a puzzle-style tribute to the roguelike genre! Answer all of life&#8217;s important little questions, such as why the goo tribute in-game seems to refer to World of Goo, yet mysteriously gets drawn like Gish&#8217;s tarball!<\/p>\n<p>Edit: The interview has since been <a href=\"http:\/\/www.gamasutra.com\/view\/news\/27960\/Interview__Enjoy_A_Coffee_Break_Of_Victory_With_Desktop_Dungeons.php\" target=\"_blank\">reposted on Gamasutra<\/a>.<\/p>\n<p><em>(Above is a quick DD goat sketch from Miktar Dracon. It has nothing to do with the interview, but it&#8217;s totally awesome regardless.)<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few weeks ago, I sat down (metaphorically) with John Harris, the gent who writes GameSetWatch&#8217;s @Play roguelike column. It was about 4am at the time, and we had a cool little chat about Desktop Dungeons and anything else that immediately sprung to mind. That cool little chat has now been published in all its [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[7],"tags":[19,18],"_links":{"self":[{"href":"https:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/301"}],"collection":[{"href":"https:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=301"}],"version-history":[{"count":0,"href":"https:\/\/www.qcfdesign.com\/index.php?rest_route=\/wp\/v2\/posts\/301\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=301"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=301"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.qcfdesign.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=301"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}